restructured StarResult to unify modes
This commit is contained in:
+2
-4
@@ -31,9 +31,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
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if take < 2 {
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return StarResult::Fruits {
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attributes: DifficultyAttributes::default(),
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};
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return StarResult::Fruits(DifficultyAttributes::default());
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}
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let attributes = map.attributes().mods(mods);
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@@ -275,7 +273,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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max_combo: fruits + droplets,
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};
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StarResult::Fruits { attributes }
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StarResult::Fruits(attributes)
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}
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/// Essentially the same as the `stars` function but instead of
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+2
-2
@@ -13,7 +13,7 @@ impl FruitsAttributeProvider for DifficultyAttributes {
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impl FruitsAttributeProvider for StarResult {
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fn attributes(self) -> Option<DifficultyAttributes> {
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if let Self::Fruits { attributes } = self {
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if let Self::Fruits(attributes) = self {
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Some(attributes)
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} else {
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None
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@@ -286,7 +286,7 @@ impl<'m> FruitsPP<'m> {
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PpResult {
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pp,
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attributes: StarResult::Fruits { attributes },
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attributes: StarResult::Fruits(attributes),
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}
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}
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+8
-16
@@ -181,18 +181,10 @@ pub struct Strains {
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/// Basic enum containing the result of a star calculation based on the mode.
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#[derive(Clone, Debug)]
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pub enum StarResult {
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Fruits {
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attributes: fruits::DifficultyAttributes,
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},
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Mania {
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stars: f32,
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},
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Osu {
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attributes: osu::DifficultyAttributes,
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},
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Taiko {
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stars: f32,
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},
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Fruits(fruits::DifficultyAttributes),
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Mania(mania::DifficultyAttributes),
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Osu(osu::DifficultyAttributes),
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Taiko(taiko::DifficultyAttributes),
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}
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impl StarResult {
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@@ -200,10 +192,10 @@ impl StarResult {
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#[inline]
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pub fn stars(&self) -> f32 {
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match self {
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Self::Fruits { attributes, .. } => attributes.stars,
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Self::Mania { stars } => *stars,
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Self::Osu { attributes, .. } => attributes.stars,
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Self::Taiko { stars } => *stars,
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Self::Fruits(attributes) => attributes.stars,
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Self::Mania(attributes) => attributes.stars,
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Self::Osu(attributes) => attributes.stars,
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Self::Taiko(attributes) => attributes.stars,
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}
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}
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}
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+9
-2
@@ -16,7 +16,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
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if take < 2 {
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return StarResult::Mania { stars: 0.0 };
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return StarResult::Mania(DifficultyAttributes { stars: 0.0 });
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}
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let clock_rate = mods.speed();
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@@ -60,7 +60,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let stars = strain.difficulty_value() * STAR_SCALING_FACTOR;
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StarResult::Mania { stars }
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return StarResult::Mania(DifficultyAttributes { stars });
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}
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/// Essentially the same as the `stars` function but instead of
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@@ -136,6 +136,13 @@ impl<'o> DifficultyHitObject<'o> {
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}
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}
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/// Various data created through the star calculation.
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/// This data is necessary to calculate PP.
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#[derive(Clone, Debug, Default)]
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pub struct DifficultyAttributes {
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pub stars: f32,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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+14
-8
@@ -1,4 +1,4 @@
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use super::stars;
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use super::{stars, DifficultyAttributes};
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use crate::{Beatmap, Mods, PpResult, StarResult};
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pub trait ManiaStarProvider {
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@@ -11,10 +11,16 @@ impl ManiaStarProvider for f32 {
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}
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}
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impl ManiaStarProvider for DifficultyAttributes {
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fn attributes(self) -> Option<f32> {
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Some(self.stars)
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}
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}
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impl ManiaStarProvider for StarResult {
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fn attributes(self) -> Option<f32> {
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if let Self::Mania { stars } = self {
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Some(stars)
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if let Self::Mania(attributes) = self {
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Some(attributes.stars)
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} else {
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None
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}
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@@ -49,13 +55,13 @@ impl<'m> ManiaPP<'m> {
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}
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/// [`ManiaStarsProvider`] is implemented by `f32`, [`StarResult`](crate::StarResult),
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/// and by [`PpResult`](crate::PpResult) meaning you can give the
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/// result of a star calculation or a pp calculation.
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/// and by [`PpResult`](crate::PpResult) meaning you can give the star rating,
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/// the result of a star calculation, or the result of a pp calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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pub fn stars(mut self, stars: impl ManiaStarProvider) -> Self {
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if let Some(stars) = stars.attributes() {
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pub fn attributes(mut self, attributes: impl ManiaStarProvider) -> Self {
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if let Some(stars) = attributes.attributes() {
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self.stars.replace(stars);
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}
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@@ -141,7 +147,7 @@ impl<'m> ManiaPP<'m> {
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PpResult {
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pp,
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attributes: StarResult::Mania { stars },
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attributes: StarResult::Mania(DifficultyAttributes { stars }),
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}
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}
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+2
-4
@@ -13,7 +13,7 @@ impl OsuAttributeProvider for DifficultyAttributes {
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impl OsuAttributeProvider for StarResult {
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fn attributes(self) -> Option<DifficultyAttributes> {
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if let Self::Osu { attributes } = self {
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if let Self::Osu(attributes) = self {
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Some(attributes)
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} else {
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None
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@@ -235,9 +235,7 @@ impl<'m> OsuPP<'m> {
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.powf(1.0 / 1.1)
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* multiplier;
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let attributes = StarResult::Osu {
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attributes: self.attributes.unwrap(),
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};
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let attributes = StarResult::Osu(self.attributes.unwrap());
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PpResult { pp, attributes }
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}
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@@ -27,13 +27,11 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let od = (80.0 - hitwindow) / 6.0;
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if take < 2 {
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return StarResult::Osu {
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attributes: DifficultyAttributes {
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ar: attributes.ar,
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od,
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..Default::default()
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},
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};
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return StarResult::Osu(DifficultyAttributes {
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ar: attributes.ar,
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od,
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..Default::default()
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});
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}
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let section_len = SECTION_LEN * attributes.clock_rate;
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@@ -127,7 +125,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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n_spinners: 0, // TODO
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};
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StarResult::Osu { attributes }
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StarResult::Osu(attributes)
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}
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// TODO: strains function
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@@ -47,9 +47,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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};
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if take < 2 {
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return StarResult::Osu {
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attributes: diff_attributes,
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};
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return StarResult::Osu(diff_attributes);
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}
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let section_len = SECTION_LEN * map_attributes.clock_rate;
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@@ -148,9 +146,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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diff_attributes.speed_strain = speed_strain;
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diff_attributes.aim_strain = aim_strain;
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StarResult::Osu {
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attributes: diff_attributes,
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}
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StarResult::Osu(diff_attributes)
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}
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/// Essentially the same as the `stars` function but instead of
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@@ -39,13 +39,11 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let od = (80.0 - hitwindow) / 6.0;
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if take < 2 {
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return StarResult::Osu {
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attributes: DifficultyAttributes {
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ar: attributes.ar,
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od,
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..Default::default()
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},
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};
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return StarResult::Osu(DifficultyAttributes {
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ar: attributes.ar,
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od,
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..Default::default()
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});
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}
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let section_len = SECTION_LEN * attributes.clock_rate;
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@@ -163,18 +161,16 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let stars = aim_strain + speed_strain + (aim_strain - speed_strain).abs() / 2.0;
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StarResult::Osu {
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attributes: DifficultyAttributes {
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stars,
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ar: attributes.ar,
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od,
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speed_strain,
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aim_strain,
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max_combo,
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n_circles,
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n_spinners,
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},
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}
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StarResult::Osu(DifficultyAttributes {
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stars,
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ar: attributes.ar,
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od,
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speed_strain,
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aim_strain,
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max_combo,
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n_circles,
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n_spinners,
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})
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}
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/// Essentially the same as the `stars` function but instead of
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+9
-2
@@ -34,7 +34,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
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if take < 2 {
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return StarResult::Taiko { stars: 0.0 };
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return StarResult::Taiko(DifficultyAttributes { stars: 0.0 });
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}
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// True if the object at that index is stamina cheese
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@@ -114,7 +114,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let stars = rescale(1.4 * separate_rating + 0.5 * combined_rating);
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StarResult::Taiko { stars }
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StarResult::Taiko(DifficultyAttributes { stars })
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}
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/// Essentially the same as the `stars` function but instead of
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@@ -257,6 +257,13 @@ fn norm(p: f32, a: f32, b: f32, c: f32) -> f32 {
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(a.powf(p) + b.powf(p) + c.powf(p)).powf(p.recip())
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}
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/// Various data created through the star calculation.
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/// This data is necessary to calculate PP.
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#[derive(Clone, Debug, Default)]
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pub struct DifficultyAttributes {
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pub stars: f32,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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+29
-9
@@ -1,3 +1,4 @@
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use super::{stars, DifficultyAttributes};
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use crate::{Beatmap, Mods, PpResult, StarResult};
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pub trait TaikoStarProvider {
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@@ -10,10 +11,16 @@ impl TaikoStarProvider for f32 {
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}
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}
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impl TaikoStarProvider for DifficultyAttributes {
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fn attributes(self) -> Option<f32> {
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Some(self.stars)
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}
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}
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impl TaikoStarProvider for StarResult {
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fn attributes(self) -> Option<f32> {
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if let StarResult::Taiko { stars } = self {
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Some(stars)
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if let StarResult::Taiko(attributes) = self {
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Some(attributes.stars)
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} else {
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None
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}
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@@ -38,7 +45,6 @@ pub struct TaikoPP<'m> {
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passed_objects: Option<usize>,
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}
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// TODO: n300 & n100
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impl<'m> TaikoPP<'m> {
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#[inline]
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pub fn new(map: &'m Beatmap) -> Self {
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@@ -57,13 +63,13 @@ impl<'m> TaikoPP<'m> {
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}
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/// [`TaikoStarProvider`] is implemented by `f32`, [`StarResult`](crate::StarResult),
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/// and by [`PpResult`](crate::PpResult) meaning you can give the
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/// result of a star calculation or a pp calculation.
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/// and by [`PpResult`](crate::PpResult) meaning you can give the star rating,
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/// the result of a star calculation, or the result of a pp calculation.
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/// If you already calculated the stars for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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pub fn stars(mut self, stars: impl TaikoStarProvider) -> Self {
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if let Some(stars) = stars.attributes() {
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pub fn attributes(mut self, attributes: impl TaikoStarProvider) -> Self {
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if let Some(stars) = attributes.attributes() {
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self.stars.replace(stars);
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}
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@@ -88,6 +94,20 @@ impl<'m> TaikoPP<'m> {
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self
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}
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/// osu!taiko pp calculation does not require specific hit results, but only accuracy.
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/// If the accuracy is already available, provide it through the `accuracy` method,
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/// otherwise use this method to calculate and set the accuracy through the hit results.
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#[inline]
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pub fn hit_results(mut self, n300: usize, n100: usize, misses: usize) -> Self {
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let hits = 2 * n300 + n100;
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let acc = hits as f32 / (hits + misses) as f32;
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self.acc = acc;
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self.n_misses = misses;
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self
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}
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/// Specify the amount of misses of the play.
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#[inline]
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pub fn misses(mut self, n_misses: usize) -> Self {
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@@ -116,7 +136,7 @@ impl<'m> TaikoPP<'m> {
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pub fn calculate(self) -> PpResult {
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let stars = self
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.stars
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.unwrap_or_else(|| super::stars(self.map, self.mods, self.passed_objects).stars());
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.unwrap_or_else(|| stars(self.map, self.mods, self.passed_objects).stars());
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let mut multiplier = 1.1;
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@@ -135,7 +155,7 @@ impl<'m> TaikoPP<'m> {
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PpResult {
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pp,
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attributes: StarResult::Taiko { stars },
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attributes: StarResult::Taiko(DifficultyAttributes { stars }),
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}
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}
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Reference in New Issue
Block a user