restructured StarResult to unify modes
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+9
-2
@@ -16,7 +16,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
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if take < 2 {
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return StarResult::Mania { stars: 0.0 };
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return StarResult::Mania(DifficultyAttributes { stars: 0.0 });
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}
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let clock_rate = mods.speed();
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@@ -60,7 +60,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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let stars = strain.difficulty_value() * STAR_SCALING_FACTOR;
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StarResult::Mania { stars }
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return StarResult::Mania(DifficultyAttributes { stars });
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}
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/// Essentially the same as the `stars` function but instead of
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@@ -136,6 +136,13 @@ impl<'o> DifficultyHitObject<'o> {
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}
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}
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/// Various data created through the star calculation.
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/// This data is necessary to calculate PP.
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#[derive(Clone, Debug, Default)]
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pub struct DifficultyAttributes {
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pub stars: f32,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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+14
-8
@@ -1,4 +1,4 @@
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use super::stars;
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use super::{stars, DifficultyAttributes};
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use crate::{Beatmap, Mods, PpResult, StarResult};
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pub trait ManiaStarProvider {
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@@ -11,10 +11,16 @@ impl ManiaStarProvider for f32 {
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}
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}
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impl ManiaStarProvider for DifficultyAttributes {
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fn attributes(self) -> Option<f32> {
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Some(self.stars)
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}
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}
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impl ManiaStarProvider for StarResult {
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fn attributes(self) -> Option<f32> {
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if let Self::Mania { stars } = self {
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Some(stars)
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if let Self::Mania(attributes) = self {
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Some(attributes.stars)
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} else {
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None
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}
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@@ -49,13 +55,13 @@ impl<'m> ManiaPP<'m> {
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}
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/// [`ManiaStarsProvider`] is implemented by `f32`, [`StarResult`](crate::StarResult),
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/// and by [`PpResult`](crate::PpResult) meaning you can give the
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/// result of a star calculation or a pp calculation.
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/// and by [`PpResult`](crate::PpResult) meaning you can give the star rating,
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/// the result of a star calculation, or the result of a pp calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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pub fn stars(mut self, stars: impl ManiaStarProvider) -> Self {
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if let Some(stars) = stars.attributes() {
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pub fn attributes(mut self, attributes: impl ManiaStarProvider) -> Self {
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if let Some(stars) = attributes.attributes() {
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self.stars.replace(stars);
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}
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@@ -141,7 +147,7 @@ impl<'m> ManiaPP<'m> {
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PpResult {
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pp,
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attributes: StarResult::Mania { stars },
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attributes: StarResult::Mania(DifficultyAttributes { stars }),
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}
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}
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