443 lines
11 KiB
JavaScript
443 lines
11 KiB
JavaScript
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// code that is executed on every user profile
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$(document).ready(function() {
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var wl = window.location;
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var newPathName = wl.pathname;
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// userID is defined in profile.html
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if (newPathName.split("/")[2] != userID) {
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newPathName = "/u/" + userID;
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}
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// if there's no mode parameter in the querystring, add it
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if (wl.search.indexOf("mode=") === -1)
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window.history.replaceState('', document.title, newPathName + "?mode=" + favouriteMode + wl.hash);
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else if (wl.pathname != newPathName)
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window.history.replaceState('', document.title, newPathName + wl.search + wl.hash);
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setDefaultScoreTable();
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// when an item in the mode menu is clicked, it means we should change the mode.
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$("#mode-menu>.item").click(function(e) {
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e.preventDefault();
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if ($(this).hasClass("active"))
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return;
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var m = $(this).data("mode");
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$("[data-mode]:not(.item):not([hidden])").attr("hidden", "");
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$("[data-mode=" + m + "]:not(.item)").removeAttr("hidden");
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$("#mode-menu>.active.item").removeClass("active");
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var needsLoad = $("#scores-zone>[data-mode=" + m + "][data-loaded=0]");
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if (needsLoad.length > 0)
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initialiseScores(needsLoad, m);
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$(this).addClass("active");
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window.history.replaceState('', document.title, wl.pathname + "?mode=" + m + wl.hash);
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});
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initialiseAchievements();
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initialiseFriends();
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// load scores page for the current favourite mode
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var i = function(){initialiseScores($("#scores-zone>div[data-mode=" + favouriteMode + "]"), favouriteMode)};
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if (i18nLoaded)
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i();
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else
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i18next.on("loaded", function() {
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i();
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});
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});
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function initialiseAchievements() {
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api('users/achievements' + (currentUserID == userID ? '?all' : ''),
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{id: userID}, function (resp) {
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var achievements = resp.achievements;
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// no achievements -- show default message
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if (achievements.length === 0) {
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$("#achievements")
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.append($("<div class='ui sixteen wide column'>")
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.text(T("Nothing here. Yet.")));
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$("#load-more-achievements").remove();
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return;
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}
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var displayAchievements = function(limit, achievedOnly) {
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var $ach = $("#achievements").empty();
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limit = limit < 0 ? achievements.length : limit;
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var shown = 0;
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for (var i = 0; i < achievements.length; i++) {
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var ach = achievements[i];
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if (shown >= limit || (achievedOnly && !ach.achieved)) {
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continue;
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}
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shown++;
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$ach.append(
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$("<div class='ui two wide column'>").append(
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$("<img src='https://s.ripple.moe/images/medals-" +
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"client/" + ach.icon + ".png' alt='" + ach.name +
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"' class='" +
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(!ach.achieved ? "locked-achievement" : "achievement") +
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"'>").popup({
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title: ach.name,
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content: ach.description,
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position: "bottom center",
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distanceAway: 10
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})
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)
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);
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}
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// if we've shown nothing, and achievedOnly is enabled, try again
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// this time disabling it.
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if (shown == 0 && achievedOnly) {
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displayAchievements(limit, false);
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}
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};
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// only 8 achievements - we can remove the button completely, because
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// it won't be used (no more achievements).
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// otherwise, we simply remove the disabled class and add the click handler
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// to activate it.
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if (achievements.length <= 8) {
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$("#load-more-achievements").remove();
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} else {
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$("#load-more-achievements")
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.removeClass("disabled")
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.click(function() {
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$(this).remove();
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displayAchievements(-1, false);
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});
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}
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displayAchievements(8, true);
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});
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}
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function initialiseFriends() {
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var b = $("#add-friend-button");
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if (b.length == 0) return;
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api('friends/with', {id: userID}, setFriendOnResponse);
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b.click(friendClick);
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}
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function setFriendOnResponse(r) {
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var x = 0;
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if (r.friend) x++;
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if (r.mutual) x++;
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setFriend(x);
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}
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function setFriend(i) {
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var b = $("#add-friend-button");
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b.removeClass("loading green blue red");
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switch (i) {
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case 0:
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b
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.addClass("blue")
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.attr("title", T("Add friend"))
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.html("<i class='plus icon'></i>");
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break;
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case 1:
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b
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.addClass("green")
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.attr("title", T("Remove friend"))
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.html("<i class='minus icon'></i>");
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break;
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case 2:
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b
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.addClass("red")
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.attr("title", T("Unmutual friend"))
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.html("<i class='heart icon'></i>");
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break;
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}
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b.attr("data-friends", i > 0 ? 1 : 0)
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}
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function friendClick() {
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var t = $(this);
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if (t.hasClass("loading")) return;
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t.addClass("loading");
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api("friends/" + (t.attr("data-friends") == 1 ? "del" : "add"), {user: userID}, setFriendOnResponse, true);
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}
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var defaultScoreTable;
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function setDefaultScoreTable() {
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defaultScoreTable = $("<table class='ui table score-table' />")
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.append(
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$("<thead />").append(
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$("<tr />").append(
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$("<th>" + T("General info") + "</th>"),
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$("<th>"+ T("Score") + "</th>")
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)
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)
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)
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.append(
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$("<tbody />")
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)
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.append(
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$("<tfoot />").append(
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$("<tr />").append(
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$("<th colspan=2 />").append(
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$("<div class='ui right floated pagination menu' />").append(
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$("<a class='disabled item load-more-button'>" + T("Load more") + "</a>").click(loadMoreClick)
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)
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)
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)
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)
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)
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;
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}
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i18next.on('loaded', function(loaded) {
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setDefaultScoreTable();
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});
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function initialiseScores(el, mode) {
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el.attr("data-loaded", "1");
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var best = defaultScoreTable.clone(true).addClass("orange");
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var recent = defaultScoreTable.clone(true).addClass("blue");
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best.attr("data-type", "best");
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recent.attr("data-type", "recent");
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recent.addClass("no bottom margin");
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el.append($("<div class='ui segments no bottom margin' />").append(
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$("<div class='ui segment' />").append("<h2 class='ui header'>" + T("Best scores") + "</h2>", best),
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$("<div class='ui segment' />").append("<h2 class='ui header'>" + T("Recent scores") + "</h2>", recent)
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));
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loadScoresPage("best", mode);
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loadScoresPage("recent", mode);
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};
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function loadMoreClick() {
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var t = $(this);
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if (t.hasClass("disabled"))
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return;
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t.addClass("disabled");
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var type = t.parents("table[data-type]").data("type");
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var mode = t.parents("div[data-mode]").data("mode");
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loadScoresPage(type, mode);
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}
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// currentPage for each mode
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var currentPage = {
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0: {best: 0, recent: 0},
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1: {best: 0, recent: 0},
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2: {best: 0, recent: 0},
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3: {best: 0, recent: 0},
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};
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var scoreStore = {};
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function loadScoresPage(type, mode) {
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var table = $("#scores-zone div[data-mode=" + mode + "] table[data-type=" + type + "] tbody");
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var page = ++currentPage[mode][type];
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console.log("loadScoresPage with", {
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page: page,
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type: type,
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mode: mode,
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});
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api("users/scores/relax/" + type, {
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mode: mode,
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p: page,
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l: 20,
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id: userID,
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}, function(r) {
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if (r.scores == null) {
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disableLoadMoreButton(type, mode);
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return;
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}
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r.scores.forEach(function(v, idx){
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scoreStore[v.id] = v;
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if (v.completed == 0){
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var scoreRank = "failed";
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}else{
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var scoreRank = getRank(mode, v.mods, v.accuracy, v.count_300, v.count_100, v.count_50, v.count_miss);
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}
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table.append($("<tr class='new score-row' data-scoreid='" + v.id + "' />").append(
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$(
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"<td><img src='/static/ranking-icons/" + scoreRank + ".png' class='score rank' alt='" + scoreRank + "' height='16' width='16' > " +
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escapeHTML(v.beatmap.song_name) + " <b>" + getScoreMods(v.mods) + "</b> <i>(" + v.accuracy.toFixed(2) + "%)</i><br />" +
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"<div class='subtitle'><time class='new timeago' datetime='" + v.time + "'>" + v.time + "</time></div></td>"
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),
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$("<td><b>" + ppOrScore(v.pp, v.score) + "</b> " + weightedPP(type, page, idx, v.pp) + (v.completed == 3 ? "<br>" + downloadStar(v.id) : "") + "</td>")
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));
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});
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$(".new.timeago").timeago().removeClass("new");
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$(".new.score-row").click(viewScoreInfo).removeClass("new");
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$(".new.downloadstar").click(function(e) {
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e.stopPropagation();
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}).removeClass("new");
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var enable = true;
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if (r.scores.length != 20)
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enable = false;
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disableLoadMoreButton(type, mode, enable);
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});
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}
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function downloadStar(id) {
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return "<a href='/web/replays_relax/" + id + "' class='new downloadstar'><i class='star icon'></i>" + T("Download") + "</a>";
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}
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function weightedPP(type, page, idx, pp) {
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if (type != "best" || pp == 0)
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return "";
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var perc = Math.pow(0.95, ((page - 1) * 20) + idx);
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var wpp = pp * perc;
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return "<i title='Weighted PP, " + Math.round(perc*100) + "%'>(" + wpp.toFixed(2) + "pp)</i>";
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}
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function disableLoadMoreButton(type, mode, enable) {
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var button = $("#scores-zone div[data-mode=" + mode + "] table[data-type=" + type + "] .load-more-button");
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if (enable) button.removeClass("disabled");
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else button.addClass("disabled");
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}
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function viewScoreInfo() {
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var scoreid = $(this).data("scoreid");
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if (!scoreid && scoreid !== 0) return;
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var s = scoreStore[scoreid];
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if (s === undefined) return;
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// data to be displayed in the table.
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var data = {
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"Points": addCommas(s.score),
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"PP": addCommas(s.pp),
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"Beatmap": "<a href='/b/" + s.beatmap.beatmap_id + "'>" + escapeHTML(s.beatmap.song_name) + "</a>",
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"Accuracy": s.accuracy + "%",
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"Max combo": addCommas(s.max_combo) + "/" + addCommas(s.beatmap.max_combo)
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+ (s.full_combo ? " " + T("(full combo)") : ""),
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"Difficulty": T("{{ stars }} star", {
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stars: s.beatmap.difficulty2[modesShort[s.play_mode]],
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count: Math.round(s.beatmap.difficulty2[modesShort[s.play_mode]]),
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}),
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"Mods": getScoreMods(s.mods, true),
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};
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// hits data
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var hd = {};
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var trans = modeTranslations[s.play_mode];
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[
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s.count_300,
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s.count_100,
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s.count_50,
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s.count_geki,
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s.count_katu,
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s.count_miss,
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].forEach(function(val, i) {
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hd[trans[i]] = val;
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});
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data = $.extend(data, hd, {
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"Ranked?": T(s.completed == 3 ? "Yes" : "No"),
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"Achieved": s.time,
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"Mode": modes[s.play_mode],
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});
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var els = [];
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$.each(data, function(key, value) {
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els.push(
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$("<tr />").append(
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$("<td>" + T(key) + "</td>"),
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$("<td>" + value + "</td>")
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)
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);
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});
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$("#score-data-table tr").remove();
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$("#score-data-table").append(els);
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$(".ui.modal").modal("show");
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}
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var modeTranslations = [
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[
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"300s",
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"100s",
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"50s",
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"Gekis",
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"Katus",
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"Misses"
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],
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[
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"GREATs",
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"GOODs",
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"50s",
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"GREATs (Gekis)",
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"GOODs (Katus)",
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"Misses"
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],
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[
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"Fruits (300s)",
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"Ticks (100s)",
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"Droplets",
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"Gekis",
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"Droplet misses",
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"Misses"
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],
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[
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"300s",
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"200s",
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"50s",
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"Max 300s",
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"100s",
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"Misses"
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]
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];
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function getRank(gameMode, mods, acc, c300, c100, c50, cmiss) {
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var total = c300+c100+c50+cmiss;
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// Hidden | Flashlight | FadeIn
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var hdfl = (mods & (1049608)) > 0;
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var ss = hdfl ? "SSHD" : "SS";
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var s = hdfl ? "SHD" : "S";
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switch(gameMode) {
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case 0:
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case 1:
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var ratio300 = c300 / total;
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var ratio50 = c50 / total;
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if (ratio300 == 1)
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return ss;
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if (ratio300 > 0.9 && ratio50 <= 0.01 && cmiss == 0)
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return s;
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if ((ratio300 > 0.8 && cmiss == 0) || (ratio300 > 0.9))
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return "A";
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if ((ratio300 > 0.7 && cmiss == 0) || (ratio300 > 0.8))
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return "B";
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if (ratio300 > 0.6)
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return "C";
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return "D";
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case 2:
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if (acc == 100)
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return ss;
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if (acc > 98)
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return s;
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if (acc > 94)
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return "A";
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if (acc > 90)
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return "B";
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if (acc > 85)
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return "C";
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return "D";
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case 3:
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if (acc == 100)
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return ss;
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if (acc > 95)
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return s;
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if (acc > 90)
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return "A";
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if (acc > 80)
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return "B";
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if (acc > 70)
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return "C";
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return "D";
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}
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}
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|
function ppOrScore(pp, score) {
|
||
|
if (pp != 0)
|
||
|
return addCommas(pp.toFixed(2)) + "pp";
|
||
|
return addCommas(score);
|
||
|
}
|
||
|
|
||
|
function beatmapLink(type, id) {
|
||
|
if (type == "s")
|
||
|
return "<a href='/s/" + id + "'>" + id + '</a>';
|
||
|
return "<a href='/b/" + id + "'>" + id + '</a>';
|
||
|
}
|