This commit is contained in:
Josh Smith 2018-12-09 12:50:37 -05:00
parent 591ef31bbb
commit c0217e6339

View File

@ -223,6 +223,14 @@ class handler(requestsManager.asyncRequestHandler):
userUtils.ban(userID)
userUtils.appendNotes(userID, "Banned due to negative score.")
if (s.score - (s.c300 * 300 + s.c100 * 100 + s.c50 * 50)) < 0:
#userUtils.ban(userID)
#userUtils.appendNotes(userID, "Banned due to score being less than no-combo value.")
log.cmyui("{} has submitted a score where score is less than no-combo value.".format(userID), discord="cm")
if s.fullCombo and s.cmiss > 1:
log.cmyui("{} has submitted a score with 'fullCombo' flag, but has > 0 misses.".format(userID), discord="cm")
# Make sure the score is not memed
if s.gameMode == gameModes.MANIA and s.score > 1000000:
userUtils.ban(userID)
@ -370,17 +378,17 @@ class handler(requestsManager.asyncRequestHandler):
# Score has been submitted, do not retry sending the score if
# there are exceptions while building the ranking panel
keepSending = False
# At the end, check achievements
if s.passed:
new_achievements = secret.achievements.utils.unlock_achievements(s, beatmapInfo, newUserData)
# Output ranking panel only if we passed the song
# and we got valid beatmap info from db
if beatmapInfo is not None and beatmapInfo != False and s.passed:
log.debug("Started building ranking panel.")
if isRelaxing: # Relax
# Trigger bancho stats cache update
glob.redis.publish("peppy:update_rxcached_stats", userID)
@ -510,4 +518,4 @@ class handler(requestsManager.asyncRequestHandler):
# This avoids lost scores due to score server crash
# because the client will send the score again after some time.
if keepSending:
self.set_status(408)
self.set_status(408)