Compare commits
27 Commits
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@ -36,7 +36,11 @@ class handler(requestsManager.asyncRequestHandler):
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username = self.get_argument("u")
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password = self.get_argument("h")
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replayID = self.get_argument("c")
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s = rxscore.score()
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isRelaxing = False
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if int(replayID) < 500000000:
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isRelaxing = True
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# Login check
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userID = userUtils.getID(username)
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if userID == 0:
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@ -46,19 +50,12 @@ class handler(requestsManager.asyncRequestHandler):
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if userUtils.check2FA(userID, ip):
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raise exceptions.need2FAException(MODULE_NAME, username, ip)
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# Get user ID
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if bool(s.mods & 128): # Relax
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replayData = glob.db.fetch("SELECT scores_relax.*, users.username AS uname FROM scores_relax LEFT JOIN users ON scores_relax.userid = users.id WHERE scores_relax.id = %s", [replayID])
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# Increment 'replays watched by others' if needed
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if replayData is not None:
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if username != replayData["uname"]:
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userUtils.incrementReplaysWatched(replayData["userid"], replayData["play_mode"], s.mods)
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else:
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replayData = glob.db.fetch("SELECT scores.*, users.username AS uname FROM scores LEFT JOIN users ON scores.userid = users.id WHERE scores.id = %s", [replayID])
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# Increment 'replays watched by others' if needed
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if replayData is not None:
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if username != replayData["uname"]:
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userUtils.incrementReplaysWatched(replayData["userid"], replayData["play_mode"], s.mods)
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replayData = glob.db.fetch("SELECT scores{relax}.*, users.username AS uname FROM scores{relax} LEFT JOIN users ON scores{relax}.userid = users.id WHERE scores{relax}.id = %s".format(relax="_relax" if isRelaxing else ""), [replayID])
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# Increment 'replays watched by others' if needed
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if replayData is not None:
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if username != replayData["uname"]:
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userUtils.incrementReplaysWatched(replayData["userid"], replayData["play_mode"], replayData["mods"])
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log.info("Serving replay_{}.osr".format(replayID))
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fileName = ".data/replays/replay_{}.osr".format(replayID)
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@ -83,11 +83,8 @@ class handler(requestsManager.asyncRequestHandler):
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friends = True
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# Console output
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fileNameShort = fileName[:32]+"..." if len(fileName) > 32 else fileName[:-4]
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if scoreboardType == 1 and int(self.get_argument("mods")) & 128:
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log.info("[RELAX] Requested beatmap {} ({})".format(fileNameShort, md5))
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else:
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log.info("[VANILLA] Requested beatmap {} ({})".format(fileNameShort, md5))
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fileNameShort = fileName[:48]+"..." if len(fileName) > 48 else fileName[:-4]
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log.info("[{}] Requested beatmap {}".format("RELAX" if scoreboardType == 1 and int(self.get_argument("mods")) & 128 else "VANILLA", fileNameShort))
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# Create beatmap object and set its data
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bmap = beatmap.beatmap(md5, beatmapSetID, gameMode)
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@ -111,13 +111,12 @@ class handler(requestsManager.asyncRequestHandler):
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# Get restricted
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restricted = userUtils.isRestricted(userID)
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# Get variables for relax
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used_mods = int(scoreData[13])
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isRelaxing = used_mods & 128
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# Create score object and set its data
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log.info("[{}] {} has submitted a score on {}...".format("RELAX" if isRelaxing else "VANILLA", username, scoreData[0]))
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s = rxscore.score() if isRelaxing else score.score()
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s.setDataFromScoreData(scoreData)
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@ -141,10 +140,13 @@ class handler(requestsManager.asyncRequestHandler):
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# increment user playtime
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length = 0
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if s.passed:
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length = userUtils.getBeatmapTime(beatmapInfo.beatmapID)
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try:
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length = userUtils.getBeatmapTime(beatmapInfo.beatmapID)
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except Exception:
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log.error("Error while contacting mirror server.")
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else:
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length = math.ceil(int(self.get_argument("ft")) / 1000)
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userUtils.incrementPlaytime(userID, s.gameMode, length)
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# Calculate PP
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midPPCalcException = None
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@ -159,51 +161,51 @@ class handler(requestsManager.asyncRequestHandler):
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log.error("Caught an exception in pp calculation, re-raising after saving score in db")
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s.pp = 0
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midPPCalcException = e
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# Restrict obvious cheaters™
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if restricted == False:
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if isRelaxing: # Relax
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rxGods = [7340, 2137, 6868, 1215, 15066, 14522, 1325, 5798, 21610, 1254, 15070, 3445, 17157, 14791, 14728] # Yea yea it's a bad way of doing it, kill yourself - cmyui osu gaming
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rxGods = [7340, 2137, 6868, 1215, 15066, 14522, 1325, 5798, 21610, 1254, 15070, 3445, 17157, 14791, 14728, 1366, 2961, 5524, 1188, 1401, 26754, 3388, 5692, 2173, 4299] # Yea yea it's a bad way of doing it; will fix.
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"""
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CTBLIST = []
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TAIKOLIST = []
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"""
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if (s.pp >= 1200 and s.gameMode == gameModes.STD and used_mods & 1024) and userID not in rxGods:
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if s.gameMode == gameModes.STD and userID not in rxGods:
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if (s.pp >= 1100) and used_mods & 1024 and userID != 17547: # MBMasher plays too much FL; make him an exception just incase.
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain with FLASHLIGHT ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1600):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1000) and s.gameMode == gameModes.TAIKO:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain with FLASHLIGHT ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**".format(username, userID, s.pp), "cm")
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elif (s.pp >= 2000 and s.gameMode == gameModes.STD) and userID not in rxGods:
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userUtils.appendNotes(userID, "[osu!taiko] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!taiko] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1350) and s.gameMode == gameModes.CTB:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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"""
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elif (s.pp >= 10000 and s.gameMode == gameModes.TAIKO) and userID not in TAIKOLIST:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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elif s.pp >= 10000 and (s.gameMode == gameModes.CTB) and userID not in CTBLIST:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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"""
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userUtils.appendNotes(userID, "[osu!catch] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!catch] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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else: # Vanilla
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if (s.pp >= 500 and s.gameMode == gameModes.STD and used_mods & 1024):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain with FLASHLIGHT ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**".format(username, userID, s.pp), "cm")
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elif (s.pp >= 700 and s.gameMode == gameModes.STD):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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if s.gameMode == gameModes.STD:
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if (s.pp >= 500) and used_mods & 1024:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain with FLASHLIGHT ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 700):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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"""
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elif (s.pp >= 10000 and s.gameMode == gameModes.TAIKO):
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elif (s.pp >= 10000) and s.gameMode == gameModes.TAIKO:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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elif s.pp >= 10000 and (s.gameMode == gameModes.CTB):
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userUtils.appendNotes(userID, "[osu!taiko] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!taiko] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif s.pp >= 10000) and (s.gameMode == gameModes.CTB:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to too high pp gain ({}pp)".format(s.pp))
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log.warning("**{}** ({}) has been restricted due to too high pp gain **({}pp)**".format(username, userID, s.pp), "cm")
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userUtils.appendNotes(userID, "[osu!catch] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!catch] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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"""
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# Check notepad hack
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@ -230,7 +232,6 @@ class handler(requestsManager.asyncRequestHandler):
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oldPersonalBestRank = 0
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oldPersonalBest = None
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# Save score in db
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s.saveScoreInDB()
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@ -238,22 +239,23 @@ class handler(requestsManager.asyncRequestHandler):
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haxFlags = scoreData[17].count(' ') # 4 is normal, 0 is irregular but inconsistent.
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if haxFlags != 4 and haxFlags != 0 and s.completed > 1 and restricted == False:
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flagsReadable = generalUtils.calculateFlags(haxFlags, used_mods, s.gameMode)
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userUtils.appendNotes(userID, "-- has received clientside flags: {} [{}] (cheated score id: {})".format(haxFlags, flagsReadable, s.scoreID))
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log.warning("**{}** ({}) has received clientside anti cheat flags.\n\nFlags: {}.\n[{}]\n\nScore ID: {scoreID}\nReplay: https://akatsuki.pw/web/replays/{scoreID}".format(username, userID, haxFlags, flagsReadable, scoreID=s.scoreID), "cm")
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flagsReadable = generalUtils.calculateFlags(int(haxFlags), used_mods, s.gameMode)
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if len(flagsReadable) > 1:
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userUtils.appendNotes(userID, "-- has received clientside flags: {} [{}] (cheated score id: {})".format(haxFlags, flagsReadable, s.scoreID))
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log.warning("**{}** (https://akatsuki.pw/{relax}u/{}) has received clientside anti cheat flags.\n\nFlags: {}.\n[{}]\n\nScore ID: {scoreID}\nReplay: https://akatsuki.pw/web/replays/{scoreID}".format(username, userID, haxFlags, flagsReadable, scoreID=s.scoreID, relax="rx/" if isRelaxing else ""), "cm")
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if s.score < 0 or s.score > (2 ** 63) - 1:
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userUtils.ban(userID)
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userUtils.appendNotes(userID, "Banned due to negative score.")
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if s.passed: # just incase :)!
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if (s.score - (s.c300 * 300 + s.c100 * 100 + s.c50 * 50)) < 0 and not isRelaxing:
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if s.completed == 3: # just incase :)!
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if (s.score - (s.c300 * 300 + s.c100 * 100 + s.c50 * 50)) < 0 and not isRelaxing and s.gameMode == 0:
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#userUtils.ban(userID)
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#userUtils.appendNotes(userID, "Banned due to score being less than no-combo value.")
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log.cmyui("{} has submitted a score where score is less than no-combo value. (scoreID: {}, score: {}, pp:{})".format(username, s.scoreID, s.score, s.pp), discord="cm")
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log.cmyui("{} (https://akatsuki.pw/{relax}u/{}) has submitted a score where score is less than no-combo value. (scoreID: {}, score: {}, pp:{})".format(username, userID, s.scoreID, s.score, s.pp, relax="rx/" if isRelaxing else ""), discord="cm")
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if s.fullCombo and s.cMiss > 0:
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log.cmyui("{} has submitted a score with 'fullCombo' flag, but has > 0 misses. (scoreID: {}, score: {}, pp:{})".format(username, s.scoreID, s.score, s.pp), discord="cm")
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log.cmyui("{} (https://akatsuki.pw/{relax}u/{}) has submitted a score with 'fullCombo' flag, but has > 0 misses. (scoreID: {}, score: {}, pp:{})".format(username, userID, s.scoreID, s.score, s.pp, relax="rx/" if isRelaxing else ""), discord="cm")
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# Make sure the score is not memed
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if s.gameMode == gameModes.MANIA and s.score > 1000000:
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@ -263,7 +265,7 @@ class handler(requestsManager.asyncRequestHandler):
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# Ci metto la faccia, ci metto la testa e ci metto il mio cuore
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if ((s.mods & mods.DOUBLETIME) > 0 and (s.mods & mods.HALFTIME) > 0) \
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or ((s.mods & mods.HARDROCK) > 0 and (s.mods & mods.EASY) > 0) \
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or ((s.mods & mods.SUDDENDEATH) > 0 and (s.mods & mods.NOFAIL) > 0)\
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or ((s.mods & mods.SUDDENDEATH) > 0 and (s.mods & mods.NOFAIL) > 0) \
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or ((s.mods & mods.RELAX) > 0 and (s.mods & mods.RELAX2) > 0):
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userUtils.ban(userID)
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userUtils.appendNotes(userID, "Impossible mod combination ({}).".format(s.mods))
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@ -327,6 +329,11 @@ class handler(requestsManager.asyncRequestHandler):
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# Update beatmap playcount (and passcount)
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beatmap.incrementPlaycount(s.fileMd5, s.passed)
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# Print out score submission
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songNameFull = beatmapInfo.songName.encode().decode("ASCII", "ignore")
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songNameShort = songNameFull[:48]+"..." if len(songNameFull) > 48 else songNameFull[:-4]
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log.info("[{}] {} has submitted a score on {}...".format("RELAX" if isRelaxing else "VANILLA", username, songNameShort))
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# Let the api know of this score
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if s.scoreID:
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glob.redis.publish("api:score_submission", s.scoreID)
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@ -347,7 +354,6 @@ class handler(requestsManager.asyncRequestHandler):
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oldUserData = glob.userStatsCache.get(userID, s.gameMode)
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oldRank = userUtils.getGameRank(userID, s.gameMode)
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# Always update users stats (total/ranked score, playcount, level, acc and pp)
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# even if not passed
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@ -401,7 +407,6 @@ class handler(requestsManager.asyncRequestHandler):
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if beatmapInfo is not None and beatmapInfo != False and s.passed:
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log.debug("Started building ranking panel.")
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if isRelaxing: # Relax
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# Trigger bancho stats cache update
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glob.redis.publish("peppy:update_rxcached_stats", userID)
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@ -497,6 +502,7 @@ class handler(requestsManager.asyncRequestHandler):
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params = urlencode({"k": glob.conf.config["server"]["apikey"], "to": "#announce", "msg": annmsg})
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requests.get("{}/api/v1/fokabotMessage?{}".format(glob.conf.config["server"]["banchourl"], params))
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# Add the #1 to the database. Yes this is spaghetti.
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scoreUtils.newFirst(s.scoreID, userID, s.fileMd5, s.gameMode, isRelaxing)
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# Write message to client
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|
|
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@ -4,5 +4,4 @@ def zingonify(d):
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:param d: input dict
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:return: zingonified dict as str
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"""
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return "|".join(f"{k}:{v}" for k, v in d.items())
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@ -55,7 +55,11 @@ class scoreboard:
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friends = "AND (scores_relax.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores_relax.userid = %(userid)s)"
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# Sort and limit at the end
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order = "ORDER BY pp DESC"
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if self.beatmap.rankedStatus == rankedStatuses.LOVED:
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order = "ORDER BY score DESC"
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else:
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order = "ORDER BY pp DESC"
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limit = "LIMIT 1"
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# Build query, get params and run query
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@ -109,7 +113,7 @@ class scoreboard:
|
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country = ""
|
||||
|
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# Mods ranking (ignore auto, since we use it for pp sorting)
|
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if self.mods > -1 and self.mods & modsEnum.AUTOPLAY == 0:
|
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if self.mods > -1:
|
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mods = "AND scores_relax.mods = %(mods)s"
|
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else:
|
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mods = ""
|
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@ -204,24 +208,28 @@ class scoreboard:
|
|||
|
||||
# We have a score, run the huge query
|
||||
# Base query
|
||||
|
||||
overwrite = "pp"
|
||||
# We have a score, run the huge query
|
||||
# Base query
|
||||
query = """SELECT COUNT(*) AS rank FROM scores_relax STRAIGHT_JOIN users ON scores_relax.userid = users.id STRAIGHT_JOIN users_stats ON users.id = users_stats.id WHERE scores_relax.{0} >= (
|
||||
SELECT {0} FROM scores_relax WHERE beatmap_md5 = %(md5)s AND play_mode = %(mode)s AND completed = 3 AND userid = %(userid)s LIMIT 1
|
||||
) AND scores_relax.beatmap_md5 = %(md5)s AND scores_relax.play_mode = %(mode)s AND scores_relax.completed = 3 AND users.privileges & 1 > 0""".format(overwrite)
|
||||
query = """SELECT COUNT(*) AS rank FROM scores_relax STRAIGHT_JOIN users ON scores_relax.userid = users.id STRAIGHT_JOIN users_stats ON users.id = users_stats.id WHERE scores_relax.{PPorScore} >= (
|
||||
SELECT {PPorScore} FROM scores_relax WHERE beatmap_md5 = %(md5)s AND play_mode = %(mode)s AND completed = 3 AND userid = %(userid)s LIMIT 1
|
||||
) AND scores_relax.beatmap_md5 = %(md5)s AND scores_relax.play_mode = %(mode)s AND scores_relax.completed = 3 AND users.privileges & 1 > 0""".format(PPorScore="score" if self.beatmap.rankedStatus == rankedStatuses.LOVED else "pp")
|
||||
|
||||
# Country
|
||||
if self.country:
|
||||
query += " AND users_stats.country = (SELECT country FROM users_stats WHERE id = %(userid)s LIMIT 1)"
|
||||
|
||||
# Mods
|
||||
if self.mods > -1:
|
||||
query += " AND scores_relax.mods = %(mods)s"
|
||||
|
||||
# Friends
|
||||
if self.friends:
|
||||
query += " AND (scores_relax.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores_relax.userid = %(userid)s)"
|
||||
|
||||
# Sort and limit at the end
|
||||
query += " ORDER BY pp DESC LIMIT 1".format(overwrite)
|
||||
if self.beatmap.rankedStatus == rankedStatuses.LOVED:
|
||||
query += " ORDER BY score DESC LIMIT 1"
|
||||
else:
|
||||
query += " ORDER BY pp DESC LIMIT 1"
|
||||
|
||||
result = glob.db.fetch(query, {"md5": self.beatmap.fileMD5, "userid": self.userID, "mode": self.gameMode, "mods": self.mods})
|
||||
if result is not None:
|
||||
self.personalBestRank = result["rank"]
|
||||
|
@ -241,10 +249,10 @@ class scoreboard:
|
|||
# Set personal best score rank
|
||||
self.setPersonalBestRank() # sets self.personalBestRank with the huge query
|
||||
self.scores[0].rank = self.personalBestRank
|
||||
data += self.scores[0].getData(pp=True)
|
||||
data += self.scores[0].getData()
|
||||
|
||||
# Output top 50 scores
|
||||
for i in self.scores[1:]:
|
||||
data += i.getData(pp=True)
|
||||
data += i.getData(pp=self.beatmap.rankedStatus != rankedStatuses.LOVED)
|
||||
|
||||
return data
|
||||
|
|
|
@ -206,11 +206,16 @@ class score:
|
|||
self.rank,
|
||||
self.date)
|
||||
|
||||
def setCompletedStatus(self):
|
||||
def setCompletedStatus(self, b = None):
|
||||
"""
|
||||
Set this score completed status and rankedScoreIncrease
|
||||
"""
|
||||
self.completed = 0
|
||||
|
||||
# Create beatmap object
|
||||
if b is None:
|
||||
b = beatmap.beatmap(self.fileMd5, 0)
|
||||
|
||||
if self.passed == True and scoreUtils.isRankable(self.mods):
|
||||
# Get userID
|
||||
userID = userUtils.getID(self.playerName)
|
||||
|
@ -232,17 +237,31 @@ class score:
|
|||
self.oldPersonalBest = 0
|
||||
else:
|
||||
# Compare personal best's score with current score
|
||||
if self.pp > personalBest["pp"]:
|
||||
# New best score
|
||||
if b.rankedStatus == rankedStatuses.RANKED:
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
self.calculatePP()
|
||||
if self.pp > personalBest["pp"]:
|
||||
# New best score
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
elif b.rankedStatus == rankedStatuses.LOVED:
|
||||
if self.score > personalBest["score"]:
|
||||
# New best score
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
self.completed = 3
|
||||
|
||||
log.info("Completed status: {}".format(self.completed))
|
||||
#log.info("Completed status: {}".format(self.completed))
|
||||
|
||||
def saveScoreInDB(self):
|
||||
"""
|
||||
|
|
|
@ -205,11 +205,16 @@ class score:
|
|||
self.rank,
|
||||
self.date)
|
||||
|
||||
def setCompletedStatus(self):
|
||||
def setCompletedStatus(self, b = None):
|
||||
"""
|
||||
Set this score completed status and rankedScoreIncrease
|
||||
"""
|
||||
self.completed = 0
|
||||
|
||||
# Create beatmap object
|
||||
if b is None:
|
||||
b = beatmap.beatmap(self.fileMd5, 0)
|
||||
|
||||
if self.passed == True and scoreUtils.isRankable(self.mods):
|
||||
# Get userID
|
||||
userID = userUtils.getID(self.playerName)
|
||||
|
@ -231,17 +236,28 @@ class score:
|
|||
self.oldPersonalBest = 0
|
||||
else:
|
||||
# Compare personal best's score with current score
|
||||
if self.pp > personalBest["pp"]:
|
||||
# New best score
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
if b.rankedStatus == rankedStatuses.RANKED:
|
||||
if self.pp > personalBest["pp"]:
|
||||
# New best score
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
elif b.rankedStatus == rankedStatuses.LOVED:
|
||||
if self.score > personalBest["score"]:
|
||||
# New best score
|
||||
self.completed = 3
|
||||
self.rankedScoreIncrease = self.score-personalBest["score"]
|
||||
self.oldPersonalBest = personalBest["id"]
|
||||
else:
|
||||
self.completed = 2
|
||||
self.rankedScoreIncrease = 0
|
||||
self.oldPersonalBest = 0
|
||||
|
||||
log.info("Completed status: {}".format(self.completed))
|
||||
#log.info("Completed status: {}".format(self.completed))
|
||||
|
||||
def saveScoreInDB(self):
|
||||
"""
|
||||
|
|
|
@ -109,7 +109,7 @@ class scoreboard:
|
|||
country = ""
|
||||
|
||||
# Mods ranking (ignore auto, since we use it for pp sorting)
|
||||
if self.mods > -1 and self.mods & modsEnum.AUTOPLAY == 0:
|
||||
if self.mods > -1:
|
||||
mods = "AND scores.mods = %(mods)s"
|
||||
else:
|
||||
mods = ""
|
||||
|
@ -204,15 +204,19 @@ class scoreboard:
|
|||
query = """SELECT COUNT(*) AS rank FROM scores STRAIGHT_JOIN users ON scores.userid = users.id STRAIGHT_JOIN users_stats ON users.id = users_stats.id WHERE scores.score >= (
|
||||
SELECT score FROM scores WHERE beatmap_md5 = %(md5)s AND play_mode = %(mode)s AND completed = 3 AND userid = %(userid)s LIMIT 1
|
||||
) AND scores.beatmap_md5 = %(md5)s AND scores.play_mode = %(mode)s AND scores.completed = 3 AND users.privileges & 1 > 0"""
|
||||
|
||||
# Country
|
||||
if self.country:
|
||||
query += " AND users_stats.country = (SELECT country FROM users_stats WHERE id = %(userid)s LIMIT 1)"
|
||||
|
||||
# Mods
|
||||
if self.mods > -1:
|
||||
query += " AND scores.mods = %(mods)s"
|
||||
|
||||
# Friends
|
||||
if self.friends:
|
||||
query += " AND (scores.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores.userid = %(userid)s)"
|
||||
|
||||
# Sort and limit at the end
|
||||
query += " ORDER BY score DESC LIMIT 1"
|
||||
result = glob.db.fetch(query, {"md5": self.beatmap.fileMD5, "userid": self.userID, "mode": self.gameMode, "mods": self.mods})
|
||||
|
@ -238,6 +242,6 @@ class scoreboard:
|
|||
|
||||
# Output top 50 scores
|
||||
for i in self.scores[1:]:
|
||||
data += i.getData(pp=self.mods > -1 and self.mods & modsEnum.AUTOPLAY > 0)
|
||||
data += i.getData(pp=self.mods > -1)
|
||||
|
||||
return data
|
||||
|
|
Reference in New Issue
Block a user