241 lines
8.2 KiB
Cython
241 lines
8.2 KiB
Cython
from objects import score
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from common.ripple import userUtils
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from constants import rankedStatuses
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from common.constants import mods as modsEnum
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from common.constants import privileges
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from objects import glob
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class scoreboard:
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def __init__(self, username, gameMode, beatmap, setScores = True, country = False, friends = False, mods = -1):
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"""
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Initialize a leaderboard object
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username -- username of who's requesting the scoreboard. None if not known
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gameMode -- requested gameMode
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beatmap -- beatmap objecy relative to this leaderboard
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setScores -- if True, will get personal/top 50 scores automatically. Optional. Default: True
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"""
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self.scores = [] # list containing all top 50 scores objects. First object is personal best
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self.totalScores = 0
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self.personalBestRank = -1 # our personal best rank, -1 if not found yet
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self.username = username # username of who's requesting the scoreboard. None if not known
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self.userID = userUtils.getID(self.username) # username's userID
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self.gameMode = gameMode # requested gameMode
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self.beatmap = beatmap # beatmap objecy relative to this leaderboard
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self.country = country
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self.friends = friends
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self.mods = mods
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if setScores:
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self.setScores()
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def setScores(self):
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"""
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Set scores list
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"""
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isPremium = userUtils.getPrivileges(self.userID) & privileges.USER_PREMIUM
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def buildQuery(params):
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return "{select} {joins} {country} {mods} {friends} {order} {limit}".format(**params)
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# Reset score list
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self.scores = []
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self.scores.append(-1)
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# Make sure the beatmap is ranked
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if self.beatmap.rankedStatus < rankedStatuses.RANKED:
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return
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# Query parts
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cdef str select = ""
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cdef str joins = ""
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cdef str country = ""
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cdef str mods = ""
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cdef str friends = ""
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cdef str order = ""
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cdef str limit = ""
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# Find personal best score
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if self.userID != 0:
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# Query parts
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select = "SELECT id FROM scores WHERE userid = %(userid)s AND beatmap_md5 = %(md5)s AND play_mode = %(mode)s AND completed = 3"
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# Mods
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if self.mods > -1:
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mods = "AND mods = %(mods)s"
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# Friends ranking
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if self.friends:
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friends = "AND (scores.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores.userid = %(userid)s)"
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# Sort and limit at the end
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order = "ORDER BY score DESC"
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limit = "LIMIT 1"
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# Build query, get params and run query
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query = buildQuery(locals())
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params = {"userid": self.userID, "md5": self.beatmap.fileMD5, "mode": self.gameMode, "mods": self.mods}
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personalBestScore = glob.db.fetch(query, params)
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else:
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personalBestScore = None
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# Output our personal best if found
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if personalBestScore is not None:
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s = score.score(personalBestScore["id"])
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self.scores[0] = s
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else:
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# No personal best
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self.scores[0] = -1
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# Get top 50 scores
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select = "SELECT *"
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joins = "FROM scores STRAIGHT_JOIN users ON scores.userid = users.id STRAIGHT_JOIN users_stats ON users.id = users_stats.id WHERE scores.beatmap_md5 = %(beatmap_md5)s AND scores.play_mode = %(play_mode)s AND scores.completed = 3 AND (users.privileges & 1 > 0 OR users.id = %(userid)s)"
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# Country ranking
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if self.country:
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""" Honestly this is more of a preference thing than something that should be premium only?
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if isPremium:
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country = "AND user_clans.clan = (SELECT clan FROM user_clans WHERE user = %(userid)s LIMIT 1)"
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else:
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"""
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country = "AND users_stats.country = (SELECT country FROM users_stats WHERE id = %(userid)s LIMIT 1)"
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else:
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country = ""
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# Mods ranking (ignore auto, since we use it for pp sorting)
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if self.mods > -1:
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mods = "AND scores.mods = %(mods)s"
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else:
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mods = ""
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# Friends ranking
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if self.friends:
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friends = "AND (scores.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores.userid = %(userid)s)"
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else:
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friends = ""
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order = "ORDER BY score DESC"
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if isPremium: # Premium members can see up to 100 scores on leaderboards
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limit = "LIMIT 100"
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else:
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limit = "LIMIT 50"
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# Build query, get params and run query
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query = buildQuery(locals())
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params = {"beatmap_md5": self.beatmap.fileMD5, "play_mode": self.gameMode, "userid": self.userID, "mods": self.mods}
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topScores = glob.db.fetchAll(query, params)
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# Set data for all scores
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cdef int c = 1
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cdef dict topScore
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if topScores is not None:
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for topScore in topScores:
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# Create score object
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s = score.score(topScore["id"], setData=False)
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# Set data and rank from topScores's row
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s.setDataFromDict(topScore)
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s.setRank(c)
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# Check if this top 50 score is our personal best
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if s.playerName == self.username:
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self.personalBestRank = c
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# Add this score to scores list and increment rank
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self.scores.append(s)
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c+=1
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'''# If we have more than 50 scores, run query to get scores count
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if c >= 50:
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# Count all scores on this map
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select = "SELECT COUNT(*) AS count"
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limit = "LIMIT 1"
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# Build query, get params and run query
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query = buildQuery(locals())
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count = glob.db.fetch(query, params)
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if count == None:
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self.totalScores = 0
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else:
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self.totalScores = count["count"]
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else:
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self.totalScores = c-1'''
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# If personal best score was not in top 50, try to get it from cache
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if personalBestScore is not None and self.personalBestRank < 1:
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self.personalBestRank = glob.personalBestCache.get(self.userID, self.beatmap.fileMD5, self.country, self.friends, self.mods)
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# It's not even in cache, get it from db
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if personalBestScore is not None and self.personalBestRank < 1:
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self.setPersonalBest()
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# Cache our personal best rank so we can eventually use it later as
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# before personal best rank" in submit modular when building ranking panel
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if self.personalBestRank >= 1:
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glob.personalBestCache.set(self.userID, self.personalBestRank, self.beatmap.fileMD5)
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def setPersonalBest(self):
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"""
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Set personal best rank ONLY
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Ikr, that query is HUGE but xd
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"""
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# Before running the HUGE query, make sure we have a score on that map
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cdef str query = "SELECT id FROM scores WHERE beatmap_md5 = %(md5)s AND userid = %(userid)s AND play_mode = %(mode)s AND completed = 3"
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# Mods
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if self.mods > -1:
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query += " AND scores.mods = %(mods)s"
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# Friends ranking
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if self.friends:
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query += " AND (scores.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores.userid = %(userid)s)"
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# Sort and limit at the end
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query += " LIMIT 1"
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hasScore = glob.db.fetch(query, {"md5": self.beatmap.fileMD5, "userid": self.userID, "mode": self.gameMode, "mods": self.mods})
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if hasScore is None:
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return
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# We have a score, run the huge query
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# Base query
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query = """SELECT COUNT(*) AS rank FROM scores STRAIGHT_JOIN users ON scores.userid = users.id STRAIGHT_JOIN users_stats ON users.id = users_stats.id WHERE scores.score >= (
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SELECT score FROM scores WHERE beatmap_md5 = %(md5)s AND play_mode = %(mode)s AND completed = 3 AND userid = %(userid)s LIMIT 1
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) AND scores.beatmap_md5 = %(md5)s AND scores.play_mode = %(mode)s AND scores.completed = 3 AND users.privileges & 1 > 0"""
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# Country
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if self.country:
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query += " AND users_stats.country = (SELECT country FROM users_stats WHERE id = %(userid)s LIMIT 1)"
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# Mods
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if self.mods > -1:
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query += " AND scores.mods = %(mods)s"
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# Friends
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if self.friends:
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query += " AND (scores.userid IN (SELECT user2 FROM users_relationships WHERE user1 = %(userid)s) OR scores.userid = %(userid)s)"
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# Sort and limit at the end
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query += " ORDER BY score DESC LIMIT 1"
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result = glob.db.fetch(query, {"md5": self.beatmap.fileMD5, "userid": self.userID, "mode": self.gameMode, "mods": self.mods})
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if result is not None:
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self.personalBestRank = result["rank"]
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def getScoresData(self):
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"""
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Return scores data for getscores
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return -- score data in getscores format
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"""
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data = ""
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# Output personal best
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if self.scores[0] == -1:
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# We don't have a personal best score
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data += "\n"
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else:
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# Set personal best score rank
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self.setPersonalBest() # sets self.personalBestRank with the huge query
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self.scores[0].setRank(self.personalBestRank)
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data += self.scores[0].getData()
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# Output top 50 scores
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for i in self.scores[1:]:
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data += i.getData(pp=self.mods > -1 and self.mods & modsEnum.AUTOPLAY > 0)
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return data
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