pep.py/events/logoutEvent.py

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from objects import glob
from helpers import consoleHelper
from constants import bcolors
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from constants import serverPackets
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import time
from helpers import logHelper as log
from helpers import chatHelper as chat
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def handle(userToken, _=None):
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# get usertoken data
userID = userToken.userID
username = userToken.username
requestToken = userToken.token
# Big client meme here. If someone logs out and logs in right after,
# the old logout packet will still be in the queue and will be sent to
# the server, so we accept logout packets sent at least 5 seconds after login
# if the user logs out before 5 seconds, he will be disconnected later with timeout check
if int(time.time()-userToken.loginTime) >= 5 or userToken.irc == True:
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# Stop spectating if needed
# TODO: Call stopSpectatingEvent!!!!!!!!!
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if userToken.spectating != 0:
# The user was spectating someone
spectatorHostToken = glob.tokens.getTokenFromUserID(userToken.spectating)
if spectatorHostToken != None:
# The host is still online, send removeSpectator to him
spectatorHostToken.enqueue(serverPackets.removeSpectator(userID))
# Part all joined channels
for i in userToken.joinedChannels:
chat.partChannel(token=userToken, channel=i)
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# TODO: Lobby left if joined
# Enqueue our disconnection to everyone else
glob.tokens.enqueueAll(serverPackets.userLogout(userID))
# Disconnect from IRC if needed
if userToken.irc == True and glob.irc == True:
glob.ircServer.forceDisconnection(userToken.username)
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# Delete token
glob.tokens.deleteToken(requestToken)
# Console output
log.info("{} has been disconnected.".format(username))