pep.py/events/changeActionEvent.py

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from objects import glob
from constants import clientPackets
from constants import serverPackets
from helpers import userHelper
from helpers import logHelper as log
from constants import actions
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def handle(userToken, packetData):
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Make sure we are not banned
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if userHelper.isBanned(userID):
userToken.enqueue(serverPackets.loginBanned())
return
# Send restricted message if needed
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if not userToken.restricted:
if userHelper.isRestricted(userID):
userToken.setRestricted()
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# Change action packet
packetData = clientPackets.userActionChange(packetData)
# If we are not in spectate status but we're spectating someone, stop spectating
if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
userToken.stopSpectating()
# If we are not in multiplayer but we are in a match, part match
if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
userToken.partMatch()
# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
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if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
# Always update game mode, or we'll cache stats from the wrong game mode if we've changed it
userToken.gameMode = packetData["gameMode"]
userToken.updateCachedStats()
# Always update action id, text and md5
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userToken.actionID = packetData["actionID"]
userToken.actionText = packetData["actionText"]
userToken.actionMd5 = packetData["actionMd5"]
userToken.actionMods = packetData["actionMods"]
# Enqueue our new user panel and stats to us and our spectators
recipients = [userID]
if len(userToken.spectators) > 0:
recipients += userToken.spectators
for i in recipients:
if i == userID:
# Save some loops
token = userToken
else:
token = glob.tokens.getTokenFromUserID(i)
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if token is not None:
# Force our own packet
force = True if token.userID == userID else False
token.enqueue(serverPackets.userPanel(userID, force))
token.enqueue(serverPackets.userStats(userID, force))
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# Console output
log.info("{} changed action: {} [{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5))