2016-05-18 17:12:46 +00:00
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from objects import match
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from objects import glob
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from constants import serverPackets
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2016-10-08 18:47:19 +00:00
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from common.log import logUtils as log
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2016-04-19 17:40:59 +00:00
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2016-09-02 15:45:10 +00:00
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class matchList:
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2016-04-19 17:40:59 +00:00
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def __init__(self):
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"""Initialize a matchList object"""
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self.matches = {}
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self.lastID = 1
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2016-08-17 14:41:05 +00:00
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def createMatch(self, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID):
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2016-04-19 17:40:59 +00:00
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"""
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Add a new match to matches list
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2016-11-17 18:13:06 +00:00
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:param matchName: match name, string
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:param matchPassword: match md5 password. Leave empty for no password
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:param beatmapID: beatmap ID
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:param beatmapName: beatmap name, string
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:param beatmapMD5: beatmap md5 hash, string
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:param gameMode: game mode ID. See gameModes.py
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:param hostUserID: user id of who created the match
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:return: match ID
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2016-04-19 17:40:59 +00:00
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"""
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2016-10-04 21:43:02 +00:00
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# Add a new match to matches list and create its stream
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2016-04-19 17:40:59 +00:00
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matchID = self.lastID
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self.lastID+=1
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2016-08-17 14:41:05 +00:00
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self.matches[matchID] = match.match(matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID)
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2016-04-19 17:40:59 +00:00
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return matchID
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2016-09-02 10:41:19 +00:00
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def disposeMatch(self, matchID):
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2016-04-19 17:40:59 +00:00
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"""
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2016-09-02 10:41:19 +00:00
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Destroy match object with id = matchID
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2016-04-19 17:40:59 +00:00
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2016-11-17 18:13:06 +00:00
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:param matchID: ID of match to dispose
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:return:
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2016-04-19 17:40:59 +00:00
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"""
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# Make sure the match exists
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2016-09-02 10:41:19 +00:00
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if matchID not in self.matches:
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2016-04-19 17:40:59 +00:00
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return
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2016-10-04 21:43:02 +00:00
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# Remove match object and stream
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match = self.matches.pop(matchID)
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glob.streams.remove(match.streamName)
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glob.streams.remove(match.playingStreamName)
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2016-04-19 17:40:59 +00:00
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# Send match dispose packet to everyone in lobby
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2016-10-04 20:10:07 +00:00
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glob.streams.broadcast("lobby", serverPackets.disposeMatch(matchID))
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