pep.py/pubSubHandlers/changeUsernameHandler.py

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from common.redis import generalPubSubHandler
from common.ripple import userUtils
from common.log import logUtils as log
from common.constants import actions
from objects import glob
def handleUsernameChange(userID, newUsername, targetToken=None):
try:
userUtils.appendNotes(userID, "Username change: '{}' -> '{}'".format(userUtils.getUsername(userID), newUsername))
userUtils.changeUsername(userID, newUsername=newUsername)
if targetToken is not None:
targetToken.kick("Your username has been changed to {}. Please log in again.".format(newUsername), "username_change")
except userUtils.usernameAlreadyInUseError:
log.rap(999, "Username change: {} is already in use!", through="Bancho")
if targetToken is not None:
targetToken.kick("There was a critical error while trying to change your username. Please contact a developer.", "username_change_fail")
except userUtils.invalidUsernameError:
log.rap(999, "Username change: {} is not a valid username!", through="Bancho")
if targetToken is not None:
targetToken.kick("There was a critical error while trying to change your username. Please contact a developer.", "username_change_fail")
class handler(generalPubSubHandler.generalPubSubHandler):
def __init__(self):
super().__init__()
self.structure = {
"userID": 0,
"newUsername": ""
}
def handle(self, data):
data = super().parseData(data)
if data is None:
return
# Get the user's token
targetToken = glob.tokens.getTokenFromUserID(data["userID"])
if targetToken is None:
# If the user is offline change username immediately
handleUsernameChange(data["userID"], data["newUsername"])
else:
if targetToken.irc or (targetToken.actionID != actions.PLAYING and targetToken.actionID != actions.MULTIPLAYING):
# If the user is online and he's connected through IRC or he's not playing,
# change username and kick the user immediately
handleUsernameChange(data["userID"], data["newUsername"], targetToken)
else:
# If the user is playing, delay the username change until he submits the score
# On submit modular, lets will send the username change request again
# through redis once the score has been submitted
# The check is performed on bancho logout too, so if the user disconnects
# without submitting a score, the username gets changed on bancho logout
glob.redis.set("ripple:change_username_pending:{}".format(data["userID"]), data["newUsername"])