50 lines
2.4 KiB
Python
50 lines
2.4 KiB
Python
from common.redis import generalPubSubHandler
|
|
from common.ripple import userUtils
|
|
from common.log import logUtils as log
|
|
from common.constants import actions
|
|
from objects import glob
|
|
|
|
def handleUsernameChange(userID, newUsername, targetToken=None):
|
|
try:
|
|
userUtils.appendNotes(userID, "Username change: '{}' -> '{}'".format(userUtils.getUsername(userID), newUsername))
|
|
userUtils.changeUsername(userID, newUsername=newUsername)
|
|
if targetToken is not None:
|
|
targetToken.kick("Your username has been changed to {}. Please log in again.".format(newUsername), "username_change")
|
|
except userUtils.usernameAlreadyInUseError:
|
|
log.rap(999, "Username change: {} is already in use!", through="Bancho")
|
|
if targetToken is not None:
|
|
targetToken.kick("There was a critical error while trying to change your username. Please contact a developer.", "username_change_fail")
|
|
except userUtils.invalidUsernameError:
|
|
log.rap(999, "Username change: {} is not a valid username!", through="Bancho")
|
|
if targetToken is not None:
|
|
targetToken.kick("There was a critical error while trying to change your username. Please contact a developer.", "username_change_fail")
|
|
|
|
class handler(generalPubSubHandler.generalPubSubHandler):
|
|
def __init__(self):
|
|
super().__init__()
|
|
self.structure = {
|
|
"userID": 0,
|
|
"newUsername": ""
|
|
}
|
|
|
|
def handle(self, data):
|
|
data = super().parseData(data)
|
|
if data is None:
|
|
return
|
|
# Get the user's token
|
|
targetToken = glob.tokens.getTokenFromUserID(data["userID"])
|
|
if targetToken is None:
|
|
# If the user is offline change username immediately
|
|
handleUsernameChange(data["userID"], data["newUsername"])
|
|
else:
|
|
if targetToken.irc or (targetToken.actionID != actions.PLAYING and targetToken.actionID != actions.MULTIPLAYING):
|
|
# If the user is online and he's connected through IRC or he's not playing,
|
|
# change username and kick the user immediately
|
|
handleUsernameChange(data["userID"], data["newUsername"], targetToken)
|
|
else:
|
|
# If the user is playing, delay the username change until he submits the score
|
|
# On submit modular, lets will send the username change request again
|
|
# through redis once the score has been submitted
|
|
# The check is performed on bancho logout too, so if the user disconnects
|
|
# without submitting a score, the username gets changed on bancho logout
|
|
glob.redis.set("ripple:change_username_pending:{}".format(data["userID"]), data["newUsername"]) |