pep.py/objects/match.py

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import copy
import dill
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from common import generalUtils
from common.constants import gameModes
from common.log import logUtils as log
from constants import dataTypes
from constants import matchModModes
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from constants import matchScoringTypes
from constants import matchTeamTypes
from constants import matchTeams
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from constants import serverPackets
from constants import slotStatuses
from helpers import chatHelper as chat
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from objects import glob
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class slot:
def __init__(self):
self.status = slotStatuses.free
self.team = 0
self.userID = -1
self.user = None
self.mods = 0
self.loaded = False
self.skip = False
self.complete = False
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class match:
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"""Multiplayer match object"""
def __init__(self, matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID):
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"""
Create a new match object
matchID -- match progressive identifier
matchName -- match name, string
matchPassword -- match md5 password. Leave empty for no password
beatmapID -- beatmap ID
beatmapName -- beatmap name, string
beatmapMD5 -- beatmap md5 hash, string
gameMode -- game mode ID. See gameModes.py
hostUserID -- user id of the host
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"""
self.matchID = matchID
self.streamName = "multi/{}".format(self.matchID)
self.playingStreamName = "{}/playing".format(self.streamName)
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self.inProgress = False
self.mods = 0
self.matchName = matchName
if matchPassword != "":
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self.matchPassword = generalUtils.stringMd5(matchPassword)
else:
self.matchPassword = ""
self.beatmapID = beatmapID
self.beatmapName = beatmapName
self.beatmapMD5 = beatmapMD5
self.hostUserID = hostUserID
self.gameMode = gameMode
self.matchScoringType = matchScoringTypes.score # default values
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self.matchTeamType = matchTeamTypes.headToHead # default value
self.matchModMode = matchModModes.normal # default value
self.seed = 0
# Create all slots and reset them
self.slots = []
for _ in range(0,16):
self.slots.append(slot())
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# Create streams
glob.streams.add(self.streamName)
glob.streams.add(self.playingStreamName)
# Create #multiplayer channel
glob.channels.addTempChannel("#multi_{}".format(self.matchID))
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def getMatchData(self):
"""
Return binary match data structure for packetHelper
"""
# General match info
struct = [
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[self.matchID, dataTypes.UINT16],
[int(self.inProgress), dataTypes.BYTE],
[0, dataTypes.BYTE],
[self.mods, dataTypes.UINT32],
[self.matchName, dataTypes.STRING],
[self.matchPassword, dataTypes.STRING],
[self.beatmapName, dataTypes.STRING],
[self.beatmapID, dataTypes.UINT32],
[self.beatmapMD5, dataTypes.STRING],
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]
# Slots status IDs, always 16 elements
for i in range(0,16):
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struct.append([self.slots[i].status, dataTypes.BYTE])
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# Slot teams, always 16 elements
for i in range(0,16):
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struct.append([self.slots[i].team, dataTypes.BYTE])
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# Slot user ID. Write only if slot is occupied
for i in range(0,16):
if self.slots[i].user is not None:
struct.append([self.slots[i].user.userID, dataTypes.UINT32])
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# Other match data
struct.extend([
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[self.hostUserID, dataTypes.SINT32],
[self.gameMode, dataTypes.BYTE],
[self.matchScoringType, dataTypes.BYTE],
[self.matchTeamType, dataTypes.BYTE],
[self.matchModMode, dataTypes.BYTE],
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])
# Slot mods if free mod is enabled
if self.matchModMode == matchModModes.freeMod:
for i in range(0,16):
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struct.append([self.slots[i].mods, dataTypes.UINT32])
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# Seed idk
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struct.append([self.seed, dataTypes.UINT32])
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return struct
def setHost(self, newHost):
"""
Set room host to newHost and send him host packet
newHost -- new host userID
"""
slotID = self.getUserSlotID(newHost)
if slotID is None:
return
token = self.slots[slotID].user
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self.hostUserID = newHost
token.enqueue(serverPackets.matchTransferHost())
self.sendUpdates()
log.info("MPROOM{}: {} is now the host".format(self.matchID, token.username))
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def setSlot(self, slotID, status = None, team = None, user = -1, mods = None, loaded = None, skip = None, complete = None):
#self.setSlot(i, slotStatuses.notReady, 0, user, 0)
if status is not None:
self.slots[slotID].status = status
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if team is not None:
self.slots[slotID].team = team
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if user is not -1:
self.slots[slotID].user = user
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if mods is not -1:
self.slots[slotID].mods = mods
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if loaded is not None:
self.slots[slotID].loaded = loaded
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if skip is not None:
self.slots[slotID].skip = skip
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if complete is not None:
self.slots[slotID].complete = complete
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def setSlotMods(self, slotID, mods):
"""
Set slotID mods. Same as calling setSlot and then sendUpdate
slotID -- slot number
mods -- new mods
"""
# Set new slot data and send update
self.setSlot(slotID, mods=mods)
self.sendUpdates()
log.info("MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods))
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def toggleSlotReady(self, slotID):
"""
Switch slotID ready/not ready status
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Update ready status and setnd update
oldStatus = self.slots[slotID].status
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if oldStatus == slotStatuses.ready:
newStatus = slotStatuses.notReady
else:
newStatus = slotStatuses.ready
self.setSlot(slotID, newStatus)
self.sendUpdates()
log.info("MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID].status))
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def toggleSlotLock(self, slotID):
"""
Lock a slot
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Check if slot is already locked
if self.slots[slotID].status == slotStatuses.locked:
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newStatus = slotStatuses.free
else:
newStatus = slotStatuses.locked
# Send updated settings to kicked user, so he returns to lobby
if self.slots[slotID].user is not None:
self.slots[slotID].user.enqueue(serverPackets.updateMatch(self.matchID))
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# Set new slot status
self.setSlot(slotID, newStatus, 0, -1, 0)
# Send updates to everyone else
self.sendUpdates()
log.info("MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked"))
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def playerLoaded(self, userID):
"""
Set a player loaded status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
# Set loaded to True
self.slots[slotID].loaded = True
log.info("MPROOM{}: User {} loaded".format(self.matchID, userID))
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# Check all loaded
total = 0
loaded = 0
for i in range(0,16):
if self.slots[i].status == slotStatuses.playing:
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total+=1
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if self.slots[i].loaded:
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loaded+=1
if total == loaded:
self.allPlayersLoaded()
def allPlayersLoaded(self):
"""Send allPlayersLoaded packet to every playing usr in match"""
glob.streams.broadcast(self.playingStreamName, serverPackets.allPlayersLoaded())
log.info("MPROOM{}: All players loaded! Match starting...".format(self.matchID))
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def playerSkip(self, userID):
"""
Set a player skip status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
# Set skip to True
self.slots[slotID].skip = True
log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
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# Send skip packet to every playing user
glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(self.slots[slotID].user.userID))
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# Check all skipped
total = 0
skipped = 0
for i in range(0,16):
if self.slots[i].status == slotStatuses.playing:
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total+=1
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if self.slots[i].skip:
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skipped+=1
if total == skipped:
self.allPlayersSkipped()
def allPlayersSkipped(self):
"""Send allPlayersSkipped packet to every playing usr in match"""
glob.streams.broadcast(self.playingStreamName, serverPackets.allPlayersSkipped())
log.info("MPROOM{}: All players have skipped!".format(self.matchID))
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def playerCompleted(self, userID):
"""
Set userID's slot completed to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
self.setSlot(slotID, complete=True)
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# Console output
log.info("MPROOM{}: User {} has completed his play".format(self.matchID, userID))
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# Check all completed
total = 0
completed = 0
for i in range(0,16):
if self.slots[i].status == slotStatuses.playing:
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total+=1
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if self.slots[i].complete:
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completed+=1
if total == completed:
self.allPlayersCompleted()
def allPlayersCompleted(self):
"""Cleanup match stuff and send match end packet to everyone"""
# Reset inProgress
self.inProgress = False
# Reset slots
for i in range(0,16):
if self.slots[i].user is not None and self.slots[i].status == slotStatuses.playing:
self.slots[i].status = slotStatuses.notReady
self.slots[i].loaded = False
self.slots[i].skip = False
self.slots[i].complete = False
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# Send match update
self.sendUpdates()
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# Send match complete
glob.streams.broadcast(self.streamName, serverPackets.matchComplete())
# Destroy playing stream
glob.streams.remove(self.playingStreamName)
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# Console output
log.info("MPROOM{}: Match completed".format(self.matchID))
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def getUserSlotID(self, userID):
"""
Get slot ID occupied by userID
return -- slot id if found, None if user is not in room
"""
for i in range(0,16):
if self.slots[i].user is not None and self.slots[i].user.userID == userID:
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return i
return None
def userJoin(self, user):
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"""
Add someone to users in match
userID -- user id of the user
return -- True if join success, False if fail (room is full)
"""
# Make sure we're not in this match
for i in range(0,16):
if self.slots[i].user == user:
# Set bugged slot to free
self.setSlot(i, slotStatuses.free, 0, None, 0)
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# Find first free slot
for i in range(0,16):
if self.slots[i].status == slotStatuses.free:
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# Occupy slot
self.setSlot(i, slotStatuses.notReady, 0, user, 0)
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# Send updated match data
self.sendUpdates()
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# Console output
log.info("MPROOM{}: {} joined the room".format(self.matchID, user.username))
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return True
return False
def userLeft(self, user):
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"""
Remove someone from users in match
userID -- user if of the user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(user.userID)
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if slotID is None:
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return
# Set that slot to free
self.setSlot(slotID, slotStatuses.free, 0, None, 0)
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# Check if everyone left
if self.countUsers() == 0:
# Dispose match
glob.matches.disposeMatch(self.matchID)
log.info("MPROOM{}: Room disposed".format(self.matchID))
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return
# Check if host left
if user.userID == self.hostUserID:
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# Give host to someone else
for i in range(0,16):
if self.slots[i].user is not None:
self.setHost(self.slots[i].user.userID)
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break
# Send updated match data
self.sendUpdates()
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# Console output
log.info("MPROOM{}: {} left the room".format(self.matchID, user.username))
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def userChangeSlot(self, userID, newSlotID):
"""
Change userID slot to newSlotID
userID -- user that changed slot
newSlotID -- slot id of new slot
"""
# Make sure the user is in room
oldSlotID = self.getUserSlotID(userID)
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if oldSlotID is None:
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return
# Make sure there is no one inside new slot
if self.slots[newSlotID].user is not None and self.slots[newSlotID].status != slotStatuses.free:
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return
# Get old slot data
oldData = dill.copy(self.slots[oldSlotID])
# Oh no we have a huge meme here.
# Get pointer to right token and DON'T copy it
oldData.user = glob.tokens.tokens[oldData.user.token]
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# Free old slot
self.setSlot(oldSlotID, slotStatuses.free, 0, None, 0, False, False, False)
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# Occupy new slot
self.setSlot(newSlotID, oldData.status, oldData.team, oldData.user, oldData.mods)
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# Send updated match data
self.sendUpdates()
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# Console output
log.info("MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID))
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def changePassword(self, newPassword):
"""
Change match password to newPassword
newPassword -- new password string
"""
if newPassword != "":
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self.matchPassword = generalUtils.stringMd5(newPassword)
else:
self.matchPassword = ""
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# Send password change to every user in match
glob.streams.broadcast(self.streamName, serverPackets.changeMatchPassword(self.matchPassword))
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# Send new match settings too
self.sendUpdates()
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# Console output
log.info("MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword))
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def changeMatchMods(self, mods):
"""
Set match global mods
mods -- mods bitwise int thing
"""
# Set new mods and send update
self.mods = mods
self.sendUpdates()
log.info("MPROOM{}: Mods changed to {}".format(self.matchID, self.mods))
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def userHasBeatmap(self, userID, has = True):
"""
Set no beatmap status for userID
userID -- ID of user
has -- True if has beatmap, false if not
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
# Set slot
self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady)
# Send updates
self.sendUpdates()
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def transferHost(self, slotID):
"""
Transfer host to slotID
slotID -- ID of slot
"""
# Make sure there is someone in that slot
if self.slots[slotID].user is None:
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return
# Transfer host
self.setHost(self.slots[slotID].user.userID)
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# Send updates
self.sendUpdates()
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def playerFailed(self, userID):
"""
Send userID's failed packet to everyone in match
userID -- ID of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
# Send packet to everyone
glob.streams.broadcast(self.playingStreamName, serverPackets.playerFailed(slotID))
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# Console output
log.info("MPROOM{}: {} has failed!".format(self.matchID, userID))
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def invite(self, fro, to):
"""
Fro invites to in this match.
fro -- sender userID
to -- receiver userID
"""
# Get tokens
froToken = glob.tokens.getTokenFromUserID(fro)
toToken = glob.tokens.getTokenFromUserID(to)
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if froToken is None or toToken is None:
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return
# FokaBot is too busy
if to == 999:
chat.sendMessage("FokaBot", froToken.username, "I would love to join your match, but I'm busy keeping ripple up and running. Sorry. Beep Boop.")
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# Send message
message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName)
chat.sendMessage(token=froToken, to=toToken.username, message=message)
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def countUsers(self):
"""
Return how many players are in that match
return -- number of users
"""
c = 0
for i in range(0,16):
if self.slots[i].user is not None:
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c+=1
return c
def changeTeam(self, userID):
"""
Change userID's team
userID -- id of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
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if slotID is None:
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return
# Update slot and send update
newTeam = matchTeams.blue if self.slots[slotID].team == matchTeams.red else matchTeams.red
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self.setSlot(slotID, None, newTeam)
self.sendUpdates()
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def sendUpdates(self):
glob.streams.broadcast(self.streamName, serverPackets.updateMatch(self.matchID))
glob.streams.broadcast("lobby", serverPackets.updateMatch(self.matchID))
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def checkTeams(self):
"""
Check if match teams are valid
return -- True if valid, False if invalid
"""
if self.matchTeamType != matchTeamTypes.teamVs or self.matchTeamType != matchTeamTypes.tagTeamVs:
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# Teams are always valid if we have no teams
return True
# We have teams, check if they are valid
firstTeam = -1
for i in range(0,16):
if self.slots[i].user is not None and (self.slots[i].status&slotStatuses.noMap) == 0:
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if firstTeam == -1:
firstTeam = self.slots[i].team
elif firstTeam != self.slots[i].team:
log.info("MPROOM{}: Teams are valid".format(self.matchID))
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return True
log.warning("MPROOM{}: Invalid teams!".format(self.matchID))
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return False
def start(self):
# Make sure we have enough players
if self.countUsers() < 2 or not self.checkTeams():
return
# Create playing channel
glob.streams.add(self.playingStreamName)
# Change inProgress value
match.inProgress = True
# Set playing to ready players and set load, skip and complete to False
# Make clients join playing stream
for i in range(0, 16):
if (self.slots[i].status & slotStatuses.ready) > 0:
self.slots[i].status = slotStatuses.playing
self.slots[i].loaded = False
self.slots[i].skip = False
self.slots[i].complete = False
self.slots[i].user.joinStream(self.playingStreamName)
# Send match start packet
glob.streams.broadcast(self.playingStreamName, serverPackets.matchStart(self.matchID))
# Send updates
self.sendUpdates()