2016-04-19 17:40:59 +00:00
# TODO: Enqueue all
import gameModes
import matchScoringTypes
import matchTeamTypes
import matchModModes
import slotStatuses
import glob
2016-05-17 21:40:34 +00:00
from helpers import consoleHelper
from constants import bcolors
2016-04-19 17:40:59 +00:00
import serverPackets
import dataTypes
import matchTeams
class match :
""" Multiplayer match object """
matchID = 0
inProgress = False
mods = 0
matchName = " "
matchPassword = " "
beatmapName = " "
beatmapID = 0
beatmapMD5 = " "
slots = [ ] # list of dictionaries {"status": 0, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False}
hostUserID = 0
gameMode = gameModes . std
matchScoringType = matchScoringTypes . score
matchTeamType = matchTeamTypes . headToHead
matchModMode = matchModModes . normal
seed = 0
def __init__ ( self , __matchID , __matchName , __matchPassword , __beatmapID , __beatmapName , __beatmapMD5 , __gameMode , __hostUserID ) :
"""
Create a new match object
__matchID - - match progressive identifier
__matchName - - match name , string
__matchPassword - - match md5 password . Leave empty for no password
__beatmapID - - beatmap ID
__beatmapName - - beatmap name , string
__beatmapMD5 - - beatmap md5 hash , string
__gameMode - - game mode ID . See gameModes . py
__hostUserID - - user id of the host
"""
self . matchID = __matchID
self . inProgress = False
self . mods = 0
self . matchName = __matchName
self . matchPassword = __matchPassword
self . beatmapID = __beatmapID
self . beatmapName = __beatmapName
self . beatmapMD5 = __beatmapMD5
self . hostUserID = __hostUserID
self . gameMode = __gameMode
self . matchScoringTypes = matchScoringTypes . score # default values
self . matchTeamType = matchTeamTypes . headToHead # default value
self . matchModMode = matchModModes . normal # default value
self . seed = 0
# Create all slots and reset them
self . slots = [ ]
for _ in range ( 0 , 16 ) :
self . slots . append ( { " status " : slotStatuses . free , " team " : 0 , " userID " : - 1 , " mods " : 0 , " loaded " : False , " skip " : False , " complete " : False } )
def getMatchData ( self ) :
"""
Return binary match data structure for packetHelper
"""
# General match info
struct = [
[ self . matchID , dataTypes . uInt16 ] ,
[ int ( self . inProgress ) , dataTypes . byte ] ,
[ 0 , dataTypes . byte ] ,
[ self . mods , dataTypes . uInt32 ] ,
[ self . matchName , dataTypes . string ] ,
[ self . matchPassword , dataTypes . string ] ,
[ self . beatmapName , dataTypes . string ] ,
[ self . beatmapID , dataTypes . uInt32 ] ,
[ self . beatmapMD5 , dataTypes . string ] ,
]
# Slots status IDs, always 16 elements
for i in range ( 0 , 16 ) :
struct . append ( [ self . slots [ i ] [ " status " ] , dataTypes . byte ] )
# Slot teams, always 16 elements
for i in range ( 0 , 16 ) :
struct . append ( [ self . slots [ i ] [ " team " ] , dataTypes . byte ] )
# Slot user ID. Write only if slot is occupied
for i in range ( 0 , 16 ) :
uid = self . slots [ i ] [ " userID " ]
if uid > - 1 :
struct . append ( [ uid , dataTypes . uInt32 ] )
# Other match data
struct . extend ( [
[ self . hostUserID , dataTypes . sInt32 ] ,
[ self . gameMode , dataTypes . byte ] ,
[ self . matchScoringType , dataTypes . byte ] ,
[ self . matchTeamType , dataTypes . byte ] ,
[ self . matchModMode , dataTypes . byte ] ,
] )
# Slot mods if free mod is enabled
if self . matchModMode == matchModModes . freeMod :
for i in range ( 0 , 16 ) :
struct . append ( [ self . slots [ i ] [ " mods " ] , dataTypes . uInt32 ] )
# Seed idk
struct . append ( [ self . seed , dataTypes . uInt32 ] )
return struct
def setHost ( self , newHost ) :
"""
Set room host to newHost and send him host packet
newHost - - new host userID
"""
self . hostUserID = newHost
# Send host packet to new host
token = glob . tokens . getTokenFromUserID ( newHost )
if token != None :
token . enqueue ( serverPackets . matchTransferHost ( ) )
consoleHelper . printColored ( " > MPROOM {} : {} is now the host " . format ( self . matchID , newHost ) , bcolors . BLUE )
def setSlot ( self , slotID , slotStatus = None , slotTeam = None , slotUserID = None , slotMods = None , slotLoaded = None , slotSkip = None , slotComplete = None ) :
"""
Set a slot to a specific userID and status
slotID - - id of that slot ( 0 - 15 )
slotStatus - - see slotStatuses . py
slotTeam - - team id
slotUserID - - user ID of user in that slot
slotMods - - mods enabled in that slot . 0 if not free mod .
slotLoaded - - loaded status True / False
slotSkip - - skip status True / False
slotComplete - - completed status True / False
If Null is passed , that value won ' t be edited
"""
if slotStatus != None :
self . slots [ slotID ] [ " status " ] = slotStatus
if slotTeam != None :
self . slots [ slotID ] [ " team " ] = slotTeam
if slotUserID != None :
self . slots [ slotID ] [ " userID " ] = slotUserID
if slotMods != None :
self . slots [ slotID ] [ " mods " ] = slotMods
if slotLoaded != None :
self . slots [ slotID ] [ " loaded " ] = slotLoaded
if slotSkip != None :
self . slots [ slotID ] [ " skip " ] = slotSkip
if slotComplete != None :
self . slots [ slotID ] [ " complete " ] = slotComplete
def setSlotMods ( self , slotID , mods ) :
"""
Set slotID mods . Same as calling setSlot and then sendUpdate
slotID - - slot number
mods - - new mods
"""
# Set new slot data and send update
self . setSlot ( slotID , None , None , None , mods )
self . sendUpdate ( )
consoleHelper . printColored ( " > MPROOM {} : Slot {} mods changed to {} " . format ( self . matchID , slotID , mods ) , bcolors . BLUE )
def toggleSlotReady ( self , slotID ) :
"""
Switch slotID ready / not ready status
Same as calling setSlot and then sendUpdate
slotID - - slot number
"""
# Update ready status and setnd update
oldStatus = self . slots [ slotID ] [ " status " ]
if oldStatus == slotStatuses . ready :
newStatus = slotStatuses . notReady
else :
newStatus = slotStatuses . ready
self . setSlot ( slotID , newStatus , None , None , None )
self . sendUpdate ( )
consoleHelper . printColored ( " > MPROOM {} : Slot {} changed ready status to {} " . format ( self . matchID , slotID , self . slots [ slotID ] [ " status " ] ) , bcolors . BLUE )
def toggleSlotLock ( self , slotID ) :
"""
Lock a slot
Same as calling setSlot and then sendUpdate
slotID - - slot number
"""
# Get token of user in that slot (if there's someone)
if self . slots [ slotID ] [ " userID " ] > - 1 :
token = glob . tokens . getTokenFromUserID ( self . slots [ slotID ] [ " userID " ] )
else :
token = None
# Check if slot is already locked
if self . slots [ slotID ] [ " status " ] == slotStatuses . locked :
newStatus = slotStatuses . free
else :
newStatus = slotStatuses . locked
# Set new slot status
self . setSlot ( slotID , newStatus , 0 , - 1 , 0 )
if token != None :
# Send updated settings to kicked user, so he returns to lobby
token . enqueue ( serverPackets . updateMatch ( self . matchID ) )
# Send updates to everyone else
self . sendUpdate ( )
consoleHelper . printColored ( " > MPROOM {} : Slot {} {} " . format ( self . matchID , slotID , " locked " if newStatus == slotStatuses . locked else " unlocked " ) , bcolors . BLUE )
def playerLoaded ( self , userID ) :
"""
Set a player loaded status to True
userID - - ID of user
"""
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Set loaded to True
self . slots [ slotID ] [ " loaded " ] = True
consoleHelper . printColored ( " > MPROOM {} : User {} loaded " . format ( self . matchID , userID ) , bcolors . BLUE )
# Check all loaded
total = 0
loaded = 0
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " status " ] == slotStatuses . playing :
total + = 1
if self . slots [ i ] [ " loaded " ] == True :
loaded + = 1
if total == loaded :
self . allPlayersLoaded ( )
def allPlayersLoaded ( self ) :
""" Send allPlayersLoaded packet to every playing usr in match """
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 and self . slots [ i ] [ " status " ] == slotStatuses . playing :
token = glob . tokens . getTokenFromUserID ( self . slots [ i ] [ " userID " ] )
if token != None :
token . enqueue ( serverPackets . allPlayersLoaded ( ) )
consoleHelper . printColored ( " > MPROOM {} : All players loaded! Corrispondere iniziare in 3... " . format ( self . matchID ) , bcolors . BLUE )
def playerSkip ( self , userID ) :
"""
Set a player skip status to True
userID - - ID of user
"""
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Set skip to True
self . slots [ slotID ] [ " skip " ] = True
consoleHelper . printColored ( " > MPROOM {} : User {} skipped " . format ( self . matchID , userID ) , bcolors . BLUE )
# Send skip packet to every playing useR
for i in range ( 0 , 16 ) :
uid = self . slots [ i ] [ " userID " ]
if self . slots [ i ] [ " status " ] == slotStatuses . playing and uid > - 1 :
token = glob . tokens . getTokenFromUserID ( uid )
if token != None :
print ( " Enqueueueue {} " . format ( uid ) )
token . enqueue ( serverPackets . playerSkipped ( uid ) )
# Check all skipped
total = 0
skipped = 0
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " status " ] == slotStatuses . playing :
total + = 1
if self . slots [ i ] [ " skip " ] == True :
skipped + = 1
if total == skipped :
self . allPlayersSkipped ( )
def allPlayersSkipped ( self ) :
""" Send allPlayersSkipped packet to every playing usr in match """
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 and self . slots [ i ] [ " status " ] == slotStatuses . playing :
token = glob . tokens . getTokenFromUserID ( self . slots [ i ] [ " userID " ] )
if token != None :
token . enqueue ( serverPackets . allPlayersSkipped ( ) )
consoleHelper . printColored ( " > MPROOM {} : All players skipped! " . format ( self . matchID ) , bcolors . BLUE )
def playerCompleted ( self , userID ) :
"""
Set userID ' s slot completed to True
userID - - ID of user
"""
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
self . setSlot ( slotID , None , None , None , None , None , None , True )
# Console output
consoleHelper . printColored ( " > MPROOM {} : User {} has completed " . format ( self . matchID , userID ) , bcolors . BLUE )
# Check all completed
total = 0
completed = 0
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " status " ] == slotStatuses . playing :
total + = 1
if self . slots [ i ] [ " complete " ] == True :
completed + = 1
if total == completed :
self . allPlayersCompleted ( )
def allPlayersCompleted ( self ) :
""" Cleanup match stuff and send match end packet to everyone """
# Reset inProgress
self . inProgress = False
# Reset slots
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 and self . slots [ i ] [ " status " ] == slotStatuses . playing :
self . slots [ i ] [ " status " ] = slotStatuses . notReady
self . slots [ i ] [ " loaded " ] = False
self . slots [ i ] [ " skip " ] = False
self . slots [ i ] [ " complete " ] = False
# Send match update
self . sendUpdate ( )
# Send match complete
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 :
token = glob . tokens . getTokenFromUserID ( self . slots [ i ] [ " userID " ] )
if token != None :
token . enqueue ( serverPackets . matchComplete ( ) )
# Console output
consoleHelper . printColored ( " > MPROOM {} : Match completed " . format ( self . matchID ) , bcolors . BLUE )
def getUserSlotID ( self , userID ) :
"""
Get slot ID occupied by userID
return - - slot id if found , None if user is not in room
"""
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] == userID :
return i
return None
def userJoin ( self , userID ) :
"""
Add someone to users in match
userID - - user id of the user
return - - True if join success , False if fail ( room is full )
"""
# Find first free slot
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " status " ] == slotStatuses . free :
# Occupy slot
self . setSlot ( i , slotStatuses . notReady , 0 , userID , 0 )
# Send updated match data
self . sendUpdate ( )
# Console output
consoleHelper . printColored ( " > MPROOM {} : {} joined the room " . format ( self . matchID , userID ) , bcolors . BLUE )
return True
return False
def userLeft ( self , userID ) :
"""
Remove someone from users in match
userID - - user if of the user
"""
# Make sure the user is in room
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Set that slot to free
self . setSlot ( slotID , slotStatuses . free , 0 , - 1 , 0 )
# Check if everyone left
if self . countUsers ( ) == 0 :
# Dispose match
glob . matches . disposeMatch ( self . matchID )
consoleHelper . printColored ( " > MPROOM {} : Room disposed " . format ( self . matchID ) , bcolors . BLUE )
return
# Check if host left
if userID == self . hostUserID :
# Give host to someone else
for i in range ( 0 , 16 ) :
uid = self . slots [ i ] [ " userID " ]
if uid > - 1 :
self . setHost ( uid )
break
# Send updated match data
self . sendUpdate ( )
# Console output
consoleHelper . printColored ( " > MPROOM {} : {} left the room " . format ( self . matchID , userID ) , bcolors . BLUE )
def userChangeSlot ( self , userID , newSlotID ) :
"""
Change userID slot to newSlotID
userID - - user that changed slot
newSlotID - - slot id of new slot
"""
# Make sure the user is in room
oldSlotID = self . getUserSlotID ( userID )
if oldSlotID == None :
return
# Make sure there is no one inside new slot
if self . slots [ newSlotID ] [ " userID " ] > - 1 :
return
# Get old slot data
oldData = self . slots [ oldSlotID ] . copy ( )
# Free old slot
self . setSlot ( oldSlotID , slotStatuses . free , 0 , - 1 , 0 )
# Occupy new slot
self . setSlot ( newSlotID , oldData [ " status " ] , oldData [ " team " ] , userID , oldData [ " mods " ] )
# Send updated match data
self . sendUpdate ( )
# Console output
consoleHelper . printColored ( " > MPROOM {} : {} moved to slot {} " . format ( self . matchID , userID , newSlotID ) , bcolors . BLUE )
def changePassword ( self , newPassword ) :
"""
Change match password to newPassword
newPassword - - new password string
"""
self . matchPassword = newPassword
# Send password change to every user in match
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 :
token = glob . tokens . getTokenFromUserID ( self . slots [ i ] [ " userID " ] )
if token != None :
token . enqueue ( serverPackets . changeMatchPassword ( self . matchPassword ) )
# Send new match settings too
self . sendUpdate ( )
# Console output
consoleHelper . printColored ( " > MPROOM {} : Password changed to {} " . format ( self . matchID , self . matchPassword ) , bcolors . BLUE )
def changeMatchMods ( self , mods ) :
"""
Set match global mods
mods - - mods bitwise int thing
"""
# Set new mods and send update
self . mods = mods
self . sendUpdate ( )
consoleHelper . printColored ( " > MPROOM {} : Mods changed to {} " . format ( self . matchID , self . mods ) , bcolors . BLUE )
def userHasBeatmap ( self , userID , has = True ) :
"""
Set no beatmap status for userID
userID - - ID of user
has - - True if has beatmap , false if not
"""
# Make sure the user is in room
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Set slot
self . setSlot ( slotID , slotStatuses . noMap if not has else slotStatuses . notReady )
# Send updates
self . sendUpdate ( )
def transferHost ( self , slotID ) :
"""
Transfer host to slotID
slotID - - ID of slot
"""
# Make sure there is someone in that slot
uid = self . slots [ slotID ] [ " userID " ]
if uid == - 1 :
return
# Transfer host
self . setHost ( uid )
# Send updates
self . sendUpdate ( )
def playerFailed ( self , userID ) :
"""
Send userID ' s failed packet to everyone in match
userID - - ID of user
"""
# Make sure the user is in room
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Send packet to everyone
for i in range ( 0 , 16 ) :
uid = self . slots [ i ] [ " userID " ]
if uid > - 1 :
token = glob . tokens . getTokenFromUserID ( uid )
if token != None :
token . enqueue ( serverPackets . playerFailed ( slotID ) )
# Console output
consoleHelper . printColored ( " > MPROOM {} : {} has failed! " . format ( self . matchID , userID ) , bcolors . BLUE )
def invite ( self , fro , to ) :
"""
Fro invites to in this match .
fro - - sender userID
to - - receiver userID
"""
# Get tokens
froToken = glob . tokens . getTokenFromUserID ( fro )
toToken = glob . tokens . getTokenFromUserID ( to )
if froToken == None or toToken == None :
return
# FokaBot is too busy
if to == 999 :
froToken . enqueue ( serverPackets . sendMessage ( " FokaBot " , froToken . username , " I would love to join your match, but I ' m busy keeping ripple up and running. Sorry. Beep Boop. " ) )
# Send message
message = " Come join my multiplayer match: \" [osump:// {} / {} {} ] \" " . format ( self . matchID , self . matchPassword . replace ( " " , " _ " ) , self . matchName )
toToken . enqueue ( serverPackets . sendMessage ( froToken . username , toToken . username , message ) )
def countUsers ( self ) :
"""
Return how many players are in that match
return - - number of users
"""
c = 0
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 :
c + = 1
return c
def changeTeam ( self , userID ) :
"""
Change userID ' s team
userID - - id of user
"""
# Make sure the user is in room
slotID = self . getUserSlotID ( userID )
if slotID == None :
return
# Update slot and send update
newTeam = matchTeams . blue if self . slots [ slotID ] [ " team " ] == matchTeams . red else matchTeams . red
self . setSlot ( slotID , None , newTeam )
self . sendUpdate ( )
def sendUpdate ( self ) :
# Send to users in room
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 :
token = glob . tokens . getTokenFromUserID ( self . slots [ i ] [ " userID " ] )
if token != None :
token . enqueue ( serverPackets . updateMatch ( self . matchID ) )
# Send to users in lobby
for i in glob . matches . usersInLobby :
token = glob . tokens . getTokenFromUserID ( i )
if token != None :
token . enqueue ( serverPackets . updateMatch ( self . matchID ) )
def checkTeams ( self ) :
"""
Check if match teams are valid
return - - True if valid , False if invalid
"""
if match . matchTeamType != matchTeamTypes . teamVs or matchTeamTypes != matchTeamTypes . tagTeamVs :
# Teams are always valid if we have no teams
return True
# We have teams, check if they are valid
firstTeam = - 1
for i in range ( 0 , 16 ) :
if self . slots [ i ] [ " userID " ] > - 1 and ( self . slots [ i ] [ " status " ] & slotStatuses . noMap ) == 0 :
if firstTeam == - 1 :
firstTeam = self . slots [ i ] [ " team " ]
elif firstTeam != self . slots [ i ] [ " teams " ] :
consoleHelper . printColored ( " > MPROOM {} : Teams are valid " . format ( self . matchID ) , bcolors . BLUE )
return True
consoleHelper . printColored ( " > MPROOM {} : Invalid teams! " . format ( self . matchID ) , bcolors . RED )
return False