pep.py/match.py

657 lines
18 KiB
Python

# TODO: Enqueue all
import gameModes
import matchScoringTypes
import matchTeamTypes
import matchModModes
import slotStatuses
import glob
from helpers import consoleHelper
from constants import bcolors
import serverPackets
import dataTypes
import matchTeams
class match:
"""Multiplayer match object"""
matchID = 0
inProgress = False
mods = 0
matchName = ""
matchPassword = ""
beatmapName = ""
beatmapID = 0
beatmapMD5 = ""
slots = [] # list of dictionaries {"status": 0, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False}
hostUserID = 0
gameMode = gameModes.std
matchScoringType = matchScoringTypes.score
matchTeamType = matchTeamTypes.headToHead
matchModMode = matchModModes.normal
seed = 0
def __init__(self, __matchID, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID):
"""
Create a new match object
__matchID -- match progressive identifier
__matchName -- match name, string
__matchPassword -- match md5 password. Leave empty for no password
__beatmapID -- beatmap ID
__beatmapName -- beatmap name, string
__beatmapMD5 -- beatmap md5 hash, string
__gameMode -- game mode ID. See gameModes.py
__hostUserID -- user id of the host
"""
self.matchID = __matchID
self.inProgress = False
self.mods = 0
self.matchName = __matchName
self.matchPassword = __matchPassword
self.beatmapID = __beatmapID
self.beatmapName = __beatmapName
self.beatmapMD5 = __beatmapMD5
self.hostUserID = __hostUserID
self.gameMode = __gameMode
self.matchScoringTypes = matchScoringTypes.score # default values
self.matchTeamType = matchTeamTypes.headToHead # default value
self.matchModMode = matchModModes.normal # default value
self.seed = 0
# Create all slots and reset them
self.slots = []
for _ in range(0,16):
self.slots.append({"status": slotStatuses.free, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False})
def getMatchData(self):
"""
Return binary match data structure for packetHelper
"""
# General match info
struct = [
[self.matchID, dataTypes.uInt16],
[int(self.inProgress), dataTypes.byte],
[0, dataTypes.byte],
[self.mods, dataTypes.uInt32],
[self.matchName, dataTypes.string],
[self.matchPassword, dataTypes.string],
[self.beatmapName, dataTypes.string],
[self.beatmapID, dataTypes.uInt32],
[self.beatmapMD5, dataTypes.string],
]
# Slots status IDs, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["status"], dataTypes.byte])
# Slot teams, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["team"], dataTypes.byte])
# Slot user ID. Write only if slot is occupied
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
struct.append([uid, dataTypes.uInt32])
# Other match data
struct.extend([
[self.hostUserID, dataTypes.sInt32],
[self.gameMode, dataTypes.byte],
[self.matchScoringType, dataTypes.byte],
[self.matchTeamType, dataTypes.byte],
[self.matchModMode, dataTypes.byte],
])
# Slot mods if free mod is enabled
if self.matchModMode == matchModModes.freeMod:
for i in range(0,16):
struct.append([self.slots[i]["mods"], dataTypes.uInt32])
# Seed idk
struct.append([self.seed, dataTypes.uInt32])
return struct
def setHost(self, newHost):
"""
Set room host to newHost and send him host packet
newHost -- new host userID
"""
self.hostUserID = newHost
# Send host packet to new host
token = glob.tokens.getTokenFromUserID(newHost)
if token != None:
token.enqueue(serverPackets.matchTransferHost())
consoleHelper.printColored("> MPROOM{}: {} is now the host".format(self.matchID, newHost), bcolors.BLUE)
def setSlot(self, slotID, slotStatus = None, slotTeam = None, slotUserID = None, slotMods = None, slotLoaded = None, slotSkip = None, slotComplete = None):
"""
Set a slot to a specific userID and status
slotID -- id of that slot (0-15)
slotStatus -- see slotStatuses.py
slotTeam -- team id
slotUserID -- user ID of user in that slot
slotMods -- mods enabled in that slot. 0 if not free mod.
slotLoaded -- loaded status True/False
slotSkip -- skip status True/False
slotComplete -- completed status True/False
If Null is passed, that value won't be edited
"""
if slotStatus != None:
self.slots[slotID]["status"] = slotStatus
if slotTeam != None:
self.slots[slotID]["team"] = slotTeam
if slotUserID != None:
self.slots[slotID]["userID"] = slotUserID
if slotMods != None:
self.slots[slotID]["mods"] = slotMods
if slotLoaded != None:
self.slots[slotID]["loaded"] = slotLoaded
if slotSkip != None:
self.slots[slotID]["skip"] = slotSkip
if slotComplete != None:
self.slots[slotID]["complete"] = slotComplete
def setSlotMods(self, slotID, mods):
"""
Set slotID mods. Same as calling setSlot and then sendUpdate
slotID -- slot number
mods -- new mods
"""
# Set new slot data and send update
self.setSlot(slotID, None, None, None, mods)
self.sendUpdate()
consoleHelper.printColored("> MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods), bcolors.BLUE)
def toggleSlotReady(self, slotID):
"""
Switch slotID ready/not ready status
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Update ready status and setnd update
oldStatus = self.slots[slotID]["status"]
if oldStatus == slotStatuses.ready:
newStatus = slotStatuses.notReady
else:
newStatus = slotStatuses.ready
self.setSlot(slotID, newStatus, None, None, None)
self.sendUpdate()
consoleHelper.printColored("> MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID]["status"]), bcolors.BLUE)
def toggleSlotLock(self, slotID):
"""
Lock a slot
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Get token of user in that slot (if there's someone)
if self.slots[slotID]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[slotID]["userID"])
else:
token = None
# Check if slot is already locked
if self.slots[slotID]["status"] == slotStatuses.locked:
newStatus = slotStatuses.free
else:
newStatus = slotStatuses.locked
# Set new slot status
self.setSlot(slotID, newStatus, 0, -1, 0)
if token != None:
# Send updated settings to kicked user, so he returns to lobby
token.enqueue(serverPackets.updateMatch(self.matchID))
# Send updates to everyone else
self.sendUpdate()
consoleHelper.printColored("> MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked"), bcolors.BLUE)
def playerLoaded(self, userID):
"""
Set a player loaded status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set loaded to True
self.slots[slotID]["loaded"] = True
consoleHelper.printColored("> MPROOM{}: User {} loaded".format(self.matchID, userID), bcolors.BLUE)
# Check all loaded
total = 0
loaded = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["loaded"] == True:
loaded+=1
if total == loaded:
self.allPlayersLoaded()
def allPlayersLoaded(self):
"""Send allPlayersLoaded packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersLoaded())
consoleHelper.printColored("> MPROOM{}: All players loaded! Corrispondere iniziare in 3...".format(self.matchID), bcolors.BLUE)
def playerSkip(self, userID):
"""
Set a player skip status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set skip to True
self.slots[slotID]["skip"] = True
consoleHelper.printColored("> MPROOM{}: User {} skipped".format(self.matchID, userID), bcolors.BLUE)
# Send skip packet to every playing useR
for i in range(0,16):
uid = self.slots[i]["userID"]
if self.slots[i]["status"] == slotStatuses.playing and uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
print("Enqueueueue {}".format(uid))
token.enqueue(serverPackets.playerSkipped(uid))
# Check all skipped
total = 0
skipped = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["skip"] == True:
skipped+=1
if total == skipped:
self.allPlayersSkipped()
def allPlayersSkipped(self):
"""Send allPlayersSkipped packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersSkipped())
consoleHelper.printColored("> MPROOM{}: All players skipped!".format(self.matchID), bcolors.BLUE)
def playerCompleted(self, userID):
"""
Set userID's slot completed to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
self.setSlot(slotID, None, None, None, None, None, None, True)
# Console output
consoleHelper.printColored("> MPROOM{}: User {} has completed".format(self.matchID, userID), bcolors.BLUE)
# Check all completed
total = 0
completed = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["complete"] == True:
completed+=1
if total == completed:
self.allPlayersCompleted()
def allPlayersCompleted(self):
"""Cleanup match stuff and send match end packet to everyone"""
# Reset inProgress
self.inProgress = False
# Reset slots
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
self.slots[i]["status"] = slotStatuses.notReady
self.slots[i]["loaded"] = False
self.slots[i]["skip"] = False
self.slots[i]["complete"] = False
# Send match update
self.sendUpdate()
# Send match complete
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.matchComplete())
# Console output
consoleHelper.printColored("> MPROOM{}: Match completed".format(self.matchID), bcolors.BLUE)
def getUserSlotID(self, userID):
"""
Get slot ID occupied by userID
return -- slot id if found, None if user is not in room
"""
for i in range(0,16):
if self.slots[i]["userID"] == userID:
return i
return None
def userJoin(self, userID):
"""
Add someone to users in match
userID -- user id of the user
return -- True if join success, False if fail (room is full)
"""
# Find first free slot
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.free:
# Occupy slot
self.setSlot(i, slotStatuses.notReady, 0, userID, 0)
# Send updated match data
self.sendUpdate()
# Console output
consoleHelper.printColored("> MPROOM{}: {} joined the room".format(self.matchID, userID), bcolors.BLUE)
return True
return False
def userLeft(self, userID):
"""
Remove someone from users in match
userID -- user if of the user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set that slot to free
self.setSlot(slotID, slotStatuses.free, 0, -1, 0)
# Check if everyone left
if self.countUsers() == 0:
# Dispose match
glob.matches.disposeMatch(self.matchID)
consoleHelper.printColored("> MPROOM{}: Room disposed".format(self.matchID), bcolors.BLUE)
return
# Check if host left
if userID == self.hostUserID:
# Give host to someone else
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
self.setHost(uid)
break
# Send updated match data
self.sendUpdate()
# Console output
consoleHelper.printColored("> MPROOM{}: {} left the room".format(self.matchID, userID), bcolors.BLUE)
def userChangeSlot(self, userID, newSlotID):
"""
Change userID slot to newSlotID
userID -- user that changed slot
newSlotID -- slot id of new slot
"""
# Make sure the user is in room
oldSlotID = self.getUserSlotID(userID)
if oldSlotID == None:
return
# Make sure there is no one inside new slot
if self.slots[newSlotID]["userID"] > -1:
return
# Get old slot data
oldData = self.slots[oldSlotID].copy()
# Free old slot
self.setSlot(oldSlotID, slotStatuses.free, 0, -1, 0)
# Occupy new slot
self.setSlot(newSlotID, oldData["status"], oldData["team"], userID, oldData["mods"])
# Send updated match data
self.sendUpdate()
# Console output
consoleHelper.printColored("> MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID), bcolors.BLUE)
def changePassword(self, newPassword):
"""
Change match password to newPassword
newPassword -- new password string
"""
self.matchPassword = newPassword
# Send password change to every user in match
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.changeMatchPassword(self.matchPassword))
# Send new match settings too
self.sendUpdate()
# Console output
consoleHelper.printColored("> MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword), bcolors.BLUE)
def changeMatchMods(self, mods):
"""
Set match global mods
mods -- mods bitwise int thing
"""
# Set new mods and send update
self.mods = mods
self.sendUpdate()
consoleHelper.printColored("> MPROOM{}: Mods changed to {}".format(self.matchID, self.mods), bcolors.BLUE)
def userHasBeatmap(self, userID, has = True):
"""
Set no beatmap status for userID
userID -- ID of user
has -- True if has beatmap, false if not
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set slot
self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady)
# Send updates
self.sendUpdate()
def transferHost(self, slotID):
"""
Transfer host to slotID
slotID -- ID of slot
"""
# Make sure there is someone in that slot
uid = self.slots[slotID]["userID"]
if uid == -1:
return
# Transfer host
self.setHost(uid)
# Send updates
self.sendUpdate()
def playerFailed(self, userID):
"""
Send userID's failed packet to everyone in match
userID -- ID of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Send packet to everyone
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
token.enqueue(serverPackets.playerFailed(slotID))
# Console output
consoleHelper.printColored("> MPROOM{}: {} has failed!".format(self.matchID, userID), bcolors.BLUE)
def invite(self, fro, to):
"""
Fro invites to in this match.
fro -- sender userID
to -- receiver userID
"""
# Get tokens
froToken = glob.tokens.getTokenFromUserID(fro)
toToken = glob.tokens.getTokenFromUserID(to)
if froToken == None or toToken == None:
return
# FokaBot is too busy
if to == 999:
froToken.enqueue(serverPackets.sendMessage("FokaBot", froToken.username, "I would love to join your match, but I'm busy keeping ripple up and running. Sorry. Beep Boop."))
# Send message
message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName)
toToken.enqueue(serverPackets.sendMessage(froToken.username, toToken.username, message))
def countUsers(self):
"""
Return how many players are in that match
return -- number of users
"""
c = 0
for i in range(0,16):
if self.slots[i]["userID"] > -1:
c+=1
return c
def changeTeam(self, userID):
"""
Change userID's team
userID -- id of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Update slot and send update
newTeam = matchTeams.blue if self.slots[slotID]["team"] == matchTeams.red else matchTeams.red
self.setSlot(slotID, None, newTeam)
self.sendUpdate()
def sendUpdate(self):
# Send to users in room
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
# Send to users in lobby
for i in glob.matches.usersInLobby:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
def checkTeams(self):
"""
Check if match teams are valid
return -- True if valid, False if invalid
"""
if match.matchTeamType != matchTeamTypes.teamVs or matchTeamTypes != matchTeamTypes.tagTeamVs:
# Teams are always valid if we have no teams
return True
# We have teams, check if they are valid
firstTeam = -1
for i in range(0,16):
if self.slots[i]["userID"] > -1 and (self.slots[i]["status"]&slotStatuses.noMap) == 0:
if firstTeam == -1:
firstTeam = self.slots[i]["team"]
elif firstTeam != self.slots[i]["teams"]:
consoleHelper.printColored("> MPROOM{}: Teams are valid".format(self.matchID), bcolors.BLUE)
return True
consoleHelper.printColored("> MPROOM{}: Invalid teams!".format(self.matchID), bcolors.RED)
return False