Remove extra locks

This commit is contained in:
Giuseppe Guerra at an airport 2017-08-12 18:56:31 +02:00
parent 0329847477
commit 176775f8f3

View File

@ -88,8 +88,6 @@ class token:
# Locks
self.processingLock = threading.Lock() # Acquired while there's an incoming packet from this user
self._bufferLock = threading.Lock() # Acquired while writing to packets buffer
self._spectatorLock = threading.Lock() # Acquired while starting/stopping spectating
self._multiplayerLock = threading.Lock()# Acquired while joining/leaving streams
# Set stats
self.updateCachedStats()
@ -189,48 +187,42 @@ class token:
:param host: host osuToken object
"""
try:
# Stop spectating old client
self.stopSpectating()
# Stop spectating old client
self.stopSpectating()
# Acquire token's lock
self._spectatorLock.acquire()
# Set new spectator host
self.spectating = host.token
self.spectatingUserID = host.userID
# Set new spectator host
self.spectating = host.token
self.spectatingUserID = host.userID
# Add us to host's spectator list
host.spectators.append(self.token)
# Add us to host's spectator list
host.spectators.append(self.token)
# Create and join spectator stream
streamName = "spect/{}".format(host.userID)
glob.streams.add(streamName)
self.joinStream(streamName)
host.joinStream(streamName)
# Create and join spectator stream
streamName = "spect/{}".format(host.userID)
glob.streams.add(streamName)
self.joinStream(streamName)
host.joinStream(streamName)
# Send spectator join packet to host
host.enqueue(serverPackets.addSpectator(self.userID))
# Send spectator join packet to host
host.enqueue(serverPackets.addSpectator(self.userID))
# Create and join #spectator (#spect_userid) channel
glob.channels.addTempChannel("#spect_{}".format(host.userID))
chat.joinChannel(token=self, channel="#spect_{}".format(host.userID))
if len(host.spectators) == 1:
# First spectator, send #spectator join to host too
chat.joinChannel(token=host, channel="#spect_{}".format(host.userID))
# Create and join #spectator (#spect_userid) channel
glob.channels.addTempChannel("#spect_{}".format(host.userID))
chat.joinChannel(token=self, channel="#spect_{}".format(host.userID))
if len(host.spectators) == 1:
# First spectator, send #spectator join to host too
chat.joinChannel(token=host, channel="#spect_{}".format(host.userID))
# Send fellow spectator join to all clients
glob.streams.broadcast(streamName, serverPackets.fellowSpectatorJoined(self.userID))
# Send fellow spectator join to all clients
glob.streams.broadcast(streamName, serverPackets.fellowSpectatorJoined(self.userID))
# Get current spectators list
for i in host.spectators:
if i != self.token and i in glob.tokens.tokens:
self.enqueue(serverPackets.fellowSpectatorJoined(glob.tokens.tokens[i].userID))
# Get current spectators list
for i in host.spectators:
if i != self.token and i in glob.tokens.tokens:
self.enqueue(serverPackets.fellowSpectatorJoined(glob.tokens.tokens[i].userID))
# Log
log.info("{} is spectating {}".format(self.username, host.username))
finally:
self._spectatorLock.release()
# Log
log.info("{} is spectating {}".format(self.username, host.username))
def stopSpectating(self):
"""
@ -239,49 +231,43 @@ class token:
:return:
"""
try:
# Acquire token lock
self._spectatorLock.acquire()
# Remove our userID from host's spectators
if self.spectating is None:
return
if self.spectating in glob.tokens.tokens:
hostToken = glob.tokens.tokens[self.spectating]
else:
hostToken = None
streamName = "spect/{}".format(self.spectatingUserID)
# Remove our userID from host's spectators
if self.spectating is None:
return
if self.spectating in glob.tokens.tokens:
hostToken = glob.tokens.tokens[self.spectating]
else:
hostToken = None
streamName = "spect/{}".format(self.spectatingUserID)
# Remove us from host's spectators list,
# leave spectator stream
# and end the spectator left packet to host
self.leaveStream(streamName)
if hostToken is not None:
hostToken.spectators.remove(self.token)
hostToken.enqueue(serverPackets.removeSpectator(self.userID))
# Remove us from host's spectators list,
# leave spectator stream
# and end the spectator left packet to host
self.leaveStream(streamName)
if hostToken is not None:
hostToken.spectators.remove(self.token)
hostToken.enqueue(serverPackets.removeSpectator(self.userID))
# and to all other spectators
for i in hostToken.spectators:
if i in glob.tokens.tokens:
glob.tokens.tokens[i].enqueue(serverPackets.fellowSpectatorLeft(self.userID))
# and to all other spectators
for i in hostToken.spectators:
if i in glob.tokens.tokens:
glob.tokens.tokens[i].enqueue(serverPackets.fellowSpectatorLeft(self.userID))
# If nobody is spectating the host anymore, close #spectator channel
# and remove host from spect stream too
if len(hostToken.spectators) == 0:
chat.partChannel(token=hostToken, channel="#spect_{}".format(hostToken.userID), kick=True)
hostToken.leaveStream(streamName)
# If nobody is spectating the host anymore, close #spectator channel
# and remove host from spect stream too
if len(hostToken.spectators) == 0:
chat.partChannel(token=hostToken, channel="#spect_{}".format(hostToken.userID), kick=True)
hostToken.leaveStream(streamName)
# Console output
log.info("{} is no longer spectating {}. Current spectators: {}".format(self.username, self.spectatingUserID, hostToken.spectators))
# Console output
log.info("{} is no longer spectating {}. Current spectators: {}".format(self.username, self.spectatingUserID, hostToken.spectators))
# Part #spectator channel
chat.partChannel(token=self, channel="#spect_{}".format(self.spectatingUserID), kick=True)
# Part #spectator channel
chat.partChannel(token=self, channel="#spect_{}".format(self.spectatingUserID), kick=True)
# Set our spectating user to 0
self.spectating = None
self.spectatingUserID = 0
finally:
self._spectatorLock.release()
# Set our spectating user to 0
self.spectating = None
self.spectatingUserID = 0
def updatePingTime(self):
"""
@ -298,40 +284,35 @@ class token:
:param matchID: new match ID
:return:
"""
try:
self._multiplayerLock.acquire()
# Make sure the match exists
if matchID not in glob.matches.matches:
return
# Make sure the match exists
if matchID not in glob.matches.matches:
return
# Match exists, get object
match = glob.matches.matches[matchID]
# Match exists, get object
match = glob.matches.matches[matchID]
# Stop spectating
self.stopSpectating()
# Stop spectating
self.stopSpectating()
# Leave other matches
if self.matchID > -1 and self.matchID != matchID:
self.leaveMatch()
# Leave other matches
if self.matchID > -1 and self.matchID != matchID:
self.leaveMatch()
# Try to join match
joined = match.userJoin(self)
if not joined:
self.enqueue(serverPackets.matchJoinFail())
return
# Try to join match
joined = match.userJoin(self)
if not joined:
self.enqueue(serverPackets.matchJoinFail())
return
# Set matchID, join stream, channel and send packet
self.matchID = matchID
self.joinStream(match.streamName)
chat.joinChannel(token=self, channel="#multi_{}".format(self.matchID))
self.enqueue(serverPackets.matchJoinSuccess(matchID))
# Set matchID, join stream, channel and send packet
self.matchID = matchID
self.joinStream(match.streamName)
chat.joinChannel(token=self, channel="#multi_{}".format(self.matchID))
self.enqueue(serverPackets.matchJoinSuccess(matchID))
# Alert the user if we have just joined a tourney match
if match.isTourney:
self.enqueue(serverPackets.notification("You are now in a tournament match."))
finally:
self._multiplayerLock.release()
# Alert the user if we have just joined a tourney match
if match.isTourney:
self.enqueue(serverPackets.notification("You are now in a tournament match."))
def leaveMatch(self):
"""
@ -339,33 +320,28 @@ class token:
:return:
"""
try:
self._multiplayerLock.acquire()
# Make sure we are in a match
if self.matchID == -1:
return
# Make sure we are in a match
if self.matchID == -1:
return
# Part #multiplayer channel and streams (/ and /playing)
chat.partChannel(token=self, channel="#multi_{}".format(self.matchID), kick=True)
self.leaveStream("multi/{}".format(self.matchID))
self.leaveStream("multi/{}/playing".format(self.matchID)) # optional
# Part #multiplayer channel and streams (/ and /playing)
chat.partChannel(token=self, channel="#multi_{}".format(self.matchID), kick=True)
self.leaveStream("multi/{}".format(self.matchID))
self.leaveStream("multi/{}/playing".format(self.matchID)) # optional
# Set usertoken match to -1
leavingMatchID = self.matchID
self.matchID = -1
# Set usertoken match to -1
leavingMatchID = self.matchID
self.matchID = -1
# Make sure the match exists
if leavingMatchID not in glob.matches.matches:
return
# Make sure the match exists
if leavingMatchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[leavingMatchID]
# The match exists, get object
match = glob.matches.matches[leavingMatchID]
# Set slot to free
match.userLeft(self)
finally:
self._multiplayerLock.release()
# Set slot to free
match.userLeft(self)
def kick(self, message="You have been kicked from the server. Please login again.", reason="kick"):
"""