Handle matches with no name
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05eead0e1a
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3275d31861
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@ -1,5 +1,5 @@
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from common.log import logUtils as log
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from constants import clientPackets
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from constants import clientPackets, serverPackets
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from constants import exceptions
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from objects import glob
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@ -12,9 +12,14 @@ def handle(userToken, packetData):
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# Read packet data
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packetData = clientPackets.createMatch(packetData)
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# Make sure the name is valid
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matchName = packetData["matchName"].strip()
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if not matchName:
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raise exceptions.matchCreateError()
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# Create a match object
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# TODO: Player number check
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matchID = glob.matches.createMatch(packetData["matchName"], packetData["matchPassword"], packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID)
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matchID = glob.matches.createMatch(matchName, packetData["matchPassword"].strip(), packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID)
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# Make sure the match has been created
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if matchID not in glob.matches.matches:
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@ -30,3 +35,4 @@ def handle(userToken, packetData):
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match.changePassword(packetData["matchPassword"])
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except exceptions.matchCreateError:
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log.error("Error while creating match!")
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userToken.enqueue(serverPackets.matchJoinFail())
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