Forbid #spect_ and #multi_ manual join from game clients

This commit is contained in:
Giuseppe Guerra 2018-08-04 19:16:40 +02:00
parent 333cfca806
commit 7f283d9aa2
5 changed files with 42 additions and 20 deletions

View File

@ -8,4 +8,4 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches or not userToken.tournament:
return
userToken.matchID = matchID
chat.joinChannel(token=userToken, channel="#multi_{}".format(matchID))
chat.joinChannel(token=userToken, channel="#multi_{}".format(matchID), force=True)

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@ -7,5 +7,5 @@ def handle(userToken, packetData):
matchID = packetData["matchID"]
if matchID not in glob.matches.matches or not userToken.tournament:
return
chat.partChannel(token=userToken, channel="#multi_{}".format(matchID))
chat.partChannel(token=userToken, channel="#multi_{}".format(matchID), force=True)
userToken.matchID = 0

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@ -8,7 +8,7 @@ from objects import fokabot
from objects import glob
def joinChannel(userID = 0, channel = "", token = None, toIRC = True):
def joinChannel(userID = 0, channel = "", token = None, toIRC = True, force=False):
"""
Join a channel
@ -16,6 +16,7 @@ def joinChannel(userID = 0, channel = "", token = None, toIRC = True):
:param token: user token object of user that joins the channel. Optional. userID can be used instead.
:param channel: channel name
:param toIRC: if True, send this channel join event to IRC. Must be true if joining from bancho. Default: True
:param force: whether to allow game clients to join #spect_ and #multi_ channels
:return: 0 if joined or other IRC code in case of error. Needed only on IRC-side
"""
try:
@ -33,8 +34,13 @@ def joinChannel(userID = 0, channel = "", token = None, toIRC = True):
if channel not in glob.channels.channels:
raise exceptions.channelUnknownException()
# Make sure a game client is not trying to join a #multi_ or #spect_ channel manually
channelObject = glob.channels.channels[channel]
if channelObject.isSpecial and not token.irc and not force:
raise exceptions.channelUnknownException()
# Add the channel to our joined channel
token.joinChannel(glob.channels.channels[channel])
token.joinChannel(channelObject)
# Send channel joined (IRC)
if glob.irc == True and toIRC == True:
@ -58,7 +64,7 @@ def joinChannel(userID = 0, channel = "", token = None, toIRC = True):
log.warning("User not connected to IRC/Bancho")
return 403 # idk
def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = False):
def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = False, force=False):
"""
Part a channel
@ -67,6 +73,7 @@ def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = Fal
:param channel: channel name
:param toIRC: if True, send this channel join event to IRC. Must be true if joining from bancho. Optional. Default: True
:param kick: if True, channel tab will be closed on client. Used when leaving lobby. Optional. Default: False
:param force: whether to allow game clients to part #spect_ and #multi_ channels
:return: 0 if joined or other IRC code in case of error. Needed only on IRC-side
"""
try:
@ -103,12 +110,16 @@ def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = Fal
if channel not in glob.channels.channels:
raise exceptions.channelUnknownException()
# Make sure a game client is not trying to join a #multi_ or #spect_ channel manually
channelObject = glob.channels.channels[channel]
if channelObject.isSpecial and not token.irc and not force:
raise exceptions.channelUnknownException()
# Make sure the user is in the channel
if channel not in token.joinedChannels:
raise exceptions.userNotInChannelException()
# Part channel (token-side and channel-side)
channelObject = glob.channels.channels[channel]
token.partChannel(channelObject)
# Delete temporary channel if everyone left
@ -220,6 +231,12 @@ def sendMessage(fro = "", to = "", message = "", token = None, toIRC = True):
if glob.channels.channels[to].moderated == True and token.admin == False:
raise exceptions.channelModeratedException()
# Make sure we are in the channel
if to not in token.joinedChannels:
# I'm too lazy to put and test the correct IRC error code here...
# but IRC is not strict at all so who cares
raise exceptions.channelNoPermissionsException()
# Make sure we have write permissions
if glob.channels.channels[to].publicWrite == False and token.admin == False:
raise exceptions.channelNoPermissionsException()

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@ -20,14 +20,19 @@ class channel:
self.temp = temp
self.hidden = hidden
# Client name (#spectator/#multiplayer)
self.clientName = self.name
if self.name.startswith("#spect_"):
self.clientName = "#spectator"
elif self.name.startswith("#multi_"):
self.clientName = "#multiplayer"
# Make Foka join the channel
fokaToken = glob.tokens.getTokenFromUserID(999)
if fokaToken is not None:
fokaToken.joinChannel(self)
fokaToken.joinChannel(self)
@property
def isSpecial(self):
return any(self.name.startswith(x) for x in ("#spect_", "#multi_"))
@property
def clientName(self):
if self.name.startswith("#spect_"):
return "#spectator"
elif self.name.startswith("#multi_"):
return "#multiplayer"
return self.name

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@ -212,10 +212,10 @@ class token:
# Create and join #spectator (#spect_userid) channel
glob.channels.addTempChannel("#spect_{}".format(host.userID))
chat.joinChannel(token=self, channel="#spect_{}".format(host.userID))
chat.joinChannel(token=self, channel="#spect_{}".format(host.userID), force=True)
if len(host.spectators) == 1:
# First spectator, send #spectator join to host too
chat.joinChannel(token=host, channel="#spect_{}".format(host.userID))
chat.joinChannel(token=host, channel="#spect_{}".format(host.userID), force=True)
# Send fellow spectator join to all clients
glob.streams.broadcast(streamName, serverPackets.fellowSpectatorJoined(self.userID))
@ -265,14 +265,14 @@ class token:
# If nobody is spectating the host anymore, close #spectator channel
# and remove host from spect stream too
if len(hostToken.spectators) == 0:
chat.partChannel(token=hostToken, channel="#spect_{}".format(hostToken.userID), kick=True)
chat.partChannel(token=hostToken, channel="#spect_{}".format(hostToken.userID), kick=True, force=True)
hostToken.leaveStream(streamName)
# Console output
log.info("{} is no longer spectating {}. Current spectators: {}".format(self.username, self.spectatingUserID, hostToken.spectators))
# Part #spectator channel
chat.partChannel(token=self, channel="#spect_{}".format(self.spectatingUserID), kick=True)
chat.partChannel(token=self, channel="#spect_{}".format(self.spectatingUserID), kick=True, force=True)
# Set our spectating user to 0
self.spectating = None
@ -318,7 +318,7 @@ class token:
# Set matchID, join stream, channel and send packet
self.matchID = matchID
self.joinStream(match.streamName)
chat.joinChannel(token=self, channel="#multi_{}".format(self.matchID))
chat.joinChannel(token=self, channel="#multi_{}".format(self.matchID), force=True)
self.enqueue(serverPackets.matchJoinSuccess(matchID))
if match.isTourney:
@ -339,7 +339,7 @@ class token:
return
# Part #multiplayer channel and streams (/ and /playing)
chat.partChannel(token=self, channel="#multi_{}".format(self.matchID), kick=True)
chat.partChannel(token=self, channel="#multi_{}".format(self.matchID), kick=True, force=True)
self.leaveStream("multi/{}".format(self.matchID))
self.leaveStream("multi/{}/playing".format(self.matchID)) # optional