.BANCHO. .FIX. Make sure match data is cached before sending it
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@ -1,8 +1,4 @@
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import copy
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import dill
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from common import generalUtils
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from common.constants import gameModes
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from common.log import logUtils as log
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from constants import dataTypes
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from constants import matchModModes
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@ -48,6 +44,7 @@ class match:
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self.mods = 0
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self.matchName = matchName
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self.matchPassword = matchPassword
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log.debug("Password: {}".format(self.matchPassword))
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# NOTE: Password used to be md5-hashed, but the client doesn't like that.
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# So we're back to plain text passwords, like in normal osu!
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#if matchPassword != "":
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@ -73,6 +70,7 @@ class match:
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# Create streams
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glob.streams.add(self.streamName)
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glob.streams.add(self.playingStreamName)
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self.sendUpdates()
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# Create #multiplayer channel
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glob.channels.addTempChannel("#multi_{}".format(self.matchID))
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@ -578,8 +576,11 @@ class match:
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def sendUpdates(self):
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self.matchDataCache = serverPackets.updateMatch(self.matchID)
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glob.streams.broadcast(self.streamName, self.matchDataCache)
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glob.streams.broadcast("lobby", self.matchDataCache)
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if self.matchDataCache is not None:
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glob.streams.broadcast(self.streamName, self.matchDataCache)
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glob.streams.broadcast("lobby", self.matchDataCache)
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else:
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log.error("MPROOM{}: Can't send match update packet, match data is None!!!".format(self.matchID))
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def checkTeams(self):
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"""
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