Allow tourney clients to send messages in chat, send match info to lobby after creating it with !mp make
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@@ -18,7 +18,7 @@ def handle(userToken, packetData):
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# Make sure the match has been created
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if matchID not in glob.matches.matches:
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raise exceptions.matchCreateError
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raise exceptions.matchCreateError()
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# Get match object
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match = glob.matches.matches[matchID]
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