Update .gitignore lol

This commit is contained in:
Nyo 2016-04-19 19:43:50 +02:00
parent 47305d612a
commit cd4a310624
2 changed files with 2 additions and 110 deletions

2
.gitignore vendored Normal file
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**/__pycache__
config.ini

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osu_SendUserState, // update osu about the user state
osu_SendIRCMessage, // receive message from IRC
osu_Exit, // osu closes
osu_RequestStatusUpdate, // update player stats
osu_Pong, // ping callback
Bancho_LoginReply, // login
Bancho_CommandError, // reply to an error
Bancho_SendMessage, // i have no idea how is this handled
Bancho_Ping, // ping request
Bancho_HandleIRCUsernameChange, // someone changes name in irc
Bancho_HandleIRCQuit, // someone logged out
Bancho_HandleUserUpdate, // someone else's stats updated
Bancho_HandleUserQuit, // user quit bancho entirely (not irc)
Bancho_SpectatorJoined, // new spec
Bancho_SpectatorLeft, // spectator left
Bancho_SpectateFrames, // spectator frames chunks
osu_StartSpectating, // request to spectate someone
osu_StopSpectating, // stop spectating
osu_SpectateFrames, // spectator frames (client packet, not from bancho unlike Bancho_SpectateFrames)
Bancho_VersionUpdate, // check for updates
osu_ErrorReport, // report error to osu.ppy.sh
osu_CantSpectate, // can't spectate the host for whatever reason
Bancho_SpectatorCantSpectate, // can't spectate because no map
Bancho_GetAttention, // make osu popup
Bancho_Announce, // announcement popup
osu_SendIRCMessagePrivate, // not sure
Bancho_MatchUpdate, // update match details
Bancho_MatchNew, // new match
Bancho_MatchDisband, // close room
osu_LobbyPart, // client left lobby
osu_LobbyJoin, // client joined lobby
osu_MatchCreate, // client created a new lobby
osu_MatchJoin, // sends a request to bancho (join lobby)
osu_SOMETHING_LOBBY, // i can't figure out this
Bancho_LobbyJoin_OBSOLETE, // according to the mid-2014 decompiled code this is when bancho informs a client about a new player that joins a lobby, this is obsolete now.
Bancho_LobbyPart_OBSOLETE, // according to the mid-2014 decompiled code this is when bancho informs a client about a new player that joins a lobby, this is obsolete now.
Bancho_MatchJoinSuccess,
Bancho_MatchJoinFail,
osu_MatchChangeSlot,
osu_MatchReady,
osu_MatchLock,
osu_MatchChangeSettings,
Bancho_FellowSpectatorJoined,
Bancho_FellowSpectatorLeft,
osu_MatchStart,
AllPlayersLoaded, // no one is missing beatmap
Bancho_MatchStart,
osu_MatchScoreUpdate,
Bancho_MatchScoreUpdate,
osu_MatchComplete,
Bancho_MatchTransferHost,
osu_MatchChangeMods,
osu_MatchLoadComplete,
Bancho_MatchAllPlayersLoaded,
osu_MatchNoBeatmap,
osu_MatchNotReady,
osu_MatchFailed,
Bancho_MatchPlayerFailed,
Bancho_MatchComplete,
osu_MatchHasBeatmap,
osu_MatchSkipRequest,
Bancho_MatchSkip,
Bancho_Unauthorised,
osu_ChannelJoin,
Bancho_ChannelJoinSuccess,
Bancho_ChannelAvailable,
Bancho_ChannelRevoked,
Bancho_ChannelAvailableAutojoin,
osu_BeatmapInfoRequest,
Bancho_BeatmapInfoReply,
osu_MatchTransferHost,
Bancho_LoginPermissions,
Bancho_FriendsList,
osu_FriendAdd,
osu_FriendRemove,
Bancho_NOTSURE, // i dunno what's that but it's a bancho packet
Bancho_TitleUpdate,
osu_MatchChangeTeam,
osu_ChannelLeave,
osu_ReceiveUpdates,
Bancho_Monitor,
Bancho_MatchPlayerSkipped,
osu_SetIrcAwayMessage,
Bancho_UserPresence,
IRC_Only,
osu_UserStatsRequest,
Bancho_Restart,
osu_Invite,
Bancho_Invite,
Bancho_ChannelListingComplete,
osu_MatchChangePassword,
Bancho_MatchChangePassword,
Bancho_BanInfo,
osu_SpecialMatchInfoRequest,
Bancho_UserSilenced,
Bancho_UserPresenceSingle,
Bancho_UserPresenceBundle,
osu_UserPresenceRequest,
osu_UserPresenceRequestAll,
osu_UserToggleBlockNonFriendPM,
Bancho_UserPMBlocked,
Bancho_TargetIsSilenced,
Bancho_VersionUpdateForced, // force client update
Bancho_SwitchServer,
Bancho_AccountRestricted,
Bancho_RTX, // pops up spooky message on your screen
osu_MatchAbort,
Bancho_SwitchTourneyServer,
osu_SpecialJoinMatchChannel, // force a client to join lobby (this is what osu_SQL uses afaik)
osu_SpecialLeaveMatchChannel // force a client to leave lobby