Update .gitignore lol
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.gitignore
vendored
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2
.gitignore
vendored
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**/__pycache__
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config.ini
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110
packets.txt
110
packets.txt
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osu_SendUserState, // update osu about the user state
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osu_SendIRCMessage, // receive message from IRC
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osu_Exit, // osu closes
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osu_RequestStatusUpdate, // update player stats
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osu_Pong, // ping callback
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Bancho_LoginReply, // login
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Bancho_CommandError, // reply to an error
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Bancho_SendMessage, // i have no idea how is this handled
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Bancho_Ping, // ping request
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Bancho_HandleIRCUsernameChange, // someone changes name in irc
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Bancho_HandleIRCQuit, // someone logged out
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Bancho_HandleUserUpdate, // someone else's stats updated
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Bancho_HandleUserQuit, // user quit bancho entirely (not irc)
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Bancho_SpectatorJoined, // new spec
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Bancho_SpectatorLeft, // spectator left
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Bancho_SpectateFrames, // spectator frames chunks
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osu_StartSpectating, // request to spectate someone
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osu_StopSpectating, // stop spectating
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osu_SpectateFrames, // spectator frames (client packet, not from bancho unlike Bancho_SpectateFrames)
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Bancho_VersionUpdate, // check for updates
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osu_ErrorReport, // report error to osu.ppy.sh
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osu_CantSpectate, // can't spectate the host for whatever reason
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Bancho_SpectatorCantSpectate, // can't spectate because no map
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Bancho_GetAttention, // make osu popup
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Bancho_Announce, // announcement popup
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osu_SendIRCMessagePrivate, // not sure
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Bancho_MatchUpdate, // update match details
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Bancho_MatchNew, // new match
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Bancho_MatchDisband, // close room
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osu_LobbyPart, // client left lobby
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osu_LobbyJoin, // client joined lobby
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osu_MatchCreate, // client created a new lobby
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osu_MatchJoin, // sends a request to bancho (join lobby)
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osu_SOMETHING_LOBBY, // i can't figure out this
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Bancho_LobbyJoin_OBSOLETE, // according to the mid-2014 decompiled code this is when bancho informs a client about a new player that joins a lobby, this is obsolete now.
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Bancho_LobbyPart_OBSOLETE, // according to the mid-2014 decompiled code this is when bancho informs a client about a new player that joins a lobby, this is obsolete now.
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Bancho_MatchJoinSuccess,
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Bancho_MatchJoinFail,
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osu_MatchChangeSlot,
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osu_MatchReady,
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osu_MatchLock,
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osu_MatchChangeSettings,
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Bancho_FellowSpectatorJoined,
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Bancho_FellowSpectatorLeft,
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osu_MatchStart,
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AllPlayersLoaded, // no one is missing beatmap
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Bancho_MatchStart,
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osu_MatchScoreUpdate,
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Bancho_MatchScoreUpdate,
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osu_MatchComplete,
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Bancho_MatchTransferHost,
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osu_MatchChangeMods,
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osu_MatchLoadComplete,
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Bancho_MatchAllPlayersLoaded,
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osu_MatchNoBeatmap,
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osu_MatchNotReady,
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osu_MatchFailed,
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Bancho_MatchPlayerFailed,
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Bancho_MatchComplete,
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osu_MatchHasBeatmap,
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osu_MatchSkipRequest,
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Bancho_MatchSkip,
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Bancho_Unauthorised,
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osu_ChannelJoin,
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Bancho_ChannelJoinSuccess,
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Bancho_ChannelAvailable,
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Bancho_ChannelRevoked,
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Bancho_ChannelAvailableAutojoin,
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osu_BeatmapInfoRequest,
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Bancho_BeatmapInfoReply,
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osu_MatchTransferHost,
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Bancho_LoginPermissions,
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Bancho_FriendsList,
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osu_FriendAdd,
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osu_FriendRemove,
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Bancho_NOTSURE, // i dunno what's that but it's a bancho packet
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Bancho_TitleUpdate,
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osu_MatchChangeTeam,
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osu_ChannelLeave,
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osu_ReceiveUpdates,
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Bancho_Monitor,
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Bancho_MatchPlayerSkipped,
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osu_SetIrcAwayMessage,
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Bancho_UserPresence,
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IRC_Only,
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osu_UserStatsRequest,
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Bancho_Restart,
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osu_Invite,
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Bancho_Invite,
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Bancho_ChannelListingComplete,
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osu_MatchChangePassword,
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Bancho_MatchChangePassword,
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Bancho_BanInfo,
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osu_SpecialMatchInfoRequest,
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Bancho_UserSilenced,
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Bancho_UserPresenceSingle,
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Bancho_UserPresenceBundle,
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osu_UserPresenceRequest,
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osu_UserPresenceRequestAll,
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osu_UserToggleBlockNonFriendPM,
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Bancho_UserPMBlocked,
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Bancho_TargetIsSilenced,
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Bancho_VersionUpdateForced, // force client update
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Bancho_SwitchServer,
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Bancho_AccountRestricted,
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Bancho_RTX, // pops up spooky message on your screen
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osu_MatchAbort,
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Bancho_SwitchTourneyServer,
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osu_SpecialJoinMatchChannel, // force a client to join lobby (this is what osu_SQL uses afaik)
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osu_SpecialLeaveMatchChannel // force a client to leave lobby
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