I knew a threaded bancho server was going to be a bad idea...
This commit is contained in:
parent
050c1d5fe8
commit
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@ -15,29 +15,29 @@ def handle(userToken, packetData):
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matchID = userToken.matchID
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if matchID not in glob.matches.matches:
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return
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match = glob.matches.matches[matchID]
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# Set slot or match mods according to modType
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if match.matchModMode == matchModModes.FREE_MOD:
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# Freemod
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# Host can set global DT/HT
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if userID == match.hostUserID:
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# If host has selected DT/HT and Freemod is enabled, set DT/HT as match mod
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if (packetData["mods"] & mods.DOUBLETIME) > 0:
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match.changeMods(mods.DOUBLETIME)
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# Nightcore
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if (packetData["mods"] & mods.NIGHTCORE) > 0:
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match.changeMods(match.mods + mods.NIGHTCORE)
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elif (packetData["mods"] & mods.HALFTIME) > 0:
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match.changeMods(mods.HALFTIME)
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else:
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# No DT/HT, set global mods to 0 (we are in freemod mode)
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match.changeMods(0)
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with glob.matches.matches[matchID] as match:
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if match.matchModMode == matchModModes.FREE_MOD:
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# Freemod
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# Host can set global DT/HT
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if userID == match.hostUserID:
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# If host has selected DT/HT and Freemod is enabled, set DT/HT as match mod
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if (packetData["mods"] & mods.DOUBLETIME) > 0:
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match.changeMods(mods.DOUBLETIME)
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# Nightcore
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if (packetData["mods"] & mods.NIGHTCORE) > 0:
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match.changeMods(match.mods + mods.NIGHTCORE)
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elif (packetData["mods"] & mods.HALFTIME) > 0:
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match.changeMods(mods.HALFTIME)
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else:
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# No DT/HT, set global mods to 0 (we are in freemod mode)
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match.changeMods(0)
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# Set slot mods
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slotID = match.getUserSlotID(userID)
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if slotID is not None:
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match.setSlotMods(slotID, packetData["mods"])
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else:
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# Not freemod, set match mods
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match.changeMods(packetData["mods"])
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# Set slot mods
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slotID = match.getUserSlotID(userID)
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if slotID is not None:
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match.setSlotMods(slotID, packetData["mods"])
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else:
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# Not freemod, set match mods
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match.changeMods(packetData["mods"])
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@ -10,12 +10,10 @@ def handle(userToken, packetData):
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if matchID not in glob.matches.matches:
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return
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# Get our match
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match = glob.matches.matches[matchID]
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with glob.matches.matches[matchID] as match:
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# Host check
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if userToken.userID != match.hostUserID:
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return
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# Host check
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if userToken.userID != match.hostUserID:
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return
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# Update match password
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match.changePassword(packetData["matchPassword"])
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# Update match password
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match.changePassword(packetData["matchPassword"])
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@ -21,86 +21,84 @@ def handle(userToken, packetData):
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if matchID not in glob.matches.matches:
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return
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# Get match object
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match = glob.matches.matches[matchID]
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# Host check
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if userToken.userID != match.hostUserID:
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return
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with glob.matches.matches[matchID] as match:
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if userToken.userID != match.hostUserID:
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return
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# Some dank memes easter egg
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memeTitles = [
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"RWC 2020",
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"Fokabot is a duck",
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"Dank memes",
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"1337ms Ping",
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"Iscriviti a Xenotoze",
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"...e i marò?",
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"Superman dies",
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"The brace is on fire",
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"print_foot()",
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"#FREEZEBARKEZ",
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"Ripple devs are actually cats",
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"Thank Mr Shaural",
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"NEVER GIVE UP",
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"T I E D W I T H U N I T E D",
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"HIGHEST HDHR LOBBY OF ALL TIME",
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"This is gasoline and I set myself on fire",
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"Everyone is cheating apparently",
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"Kurwa mac",
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"TATOE",
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"This is not your drama landfill.",
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"I like cheese",
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"NYO IS NOT A CAT HE IS A DO(N)G",
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"Datingu startuato"
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]
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# Some dank memes easter egg
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memeTitles = [
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"RWC 2020",
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"Fokabot is a duck",
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"Dank memes",
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"1337ms Ping",
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"Iscriviti a Xenotoze",
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"...e i marò?",
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"Superman dies",
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"The brace is on fire",
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"print_foot()",
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"#FREEZEBARKEZ",
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"Ripple devs are actually cats",
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"Thank Mr Shaural",
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"NEVER GIVE UP",
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"T I E D W I T H U N I T E D",
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"HIGHEST HDHR LOBBY OF ALL TIME",
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"This is gasoline and I set myself on fire",
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"Everyone is cheating apparently",
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"Kurwa mac",
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"TATOE",
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"This is not your drama landfill.",
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"I like cheese",
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"NYO IS NOT A CAT HE IS A DO(N)G",
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"Datingu startuato"
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]
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# Set match name
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match.matchName = packetData["matchName"] if packetData["matchName"] != "meme" else random.choice(memeTitles)
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# Set match name
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match.matchName = packetData["matchName"] if packetData["matchName"] != "meme" else random.choice(memeTitles)
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# Update match settings
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match.inProgress = packetData["inProgress"]
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if packetData["matchPassword"] != "":
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match.matchPassword = generalUtils.stringMd5(packetData["matchPassword"])
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else:
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match.matchPassword = ""
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match.beatmapName = packetData["beatmapName"]
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match.beatmapID = packetData["beatmapID"]
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match.hostUserID = packetData["hostUserID"]
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match.gameMode = packetData["gameMode"]
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# Update match settings
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match.inProgress = packetData["inProgress"]
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if packetData["matchPassword"] != "":
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match.matchPassword = generalUtils.stringMd5(packetData["matchPassword"])
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else:
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match.matchPassword = ""
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match.beatmapName = packetData["beatmapName"]
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match.beatmapID = packetData["beatmapID"]
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match.hostUserID = packetData["hostUserID"]
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match.gameMode = packetData["gameMode"]
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oldBeatmapMD5 = match.beatmapMD5
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oldMods = match.mods
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oldMatchTeamType = match.matchTeamType
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oldBeatmapMD5 = match.beatmapMD5
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oldMods = match.mods
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oldMatchTeamType = match.matchTeamType
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match.mods = packetData["mods"]
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match.beatmapMD5 = packetData["beatmapMD5"]
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match.matchScoringType = packetData["scoringType"]
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match.matchTeamType = packetData["teamType"]
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match.matchModMode = packetData["freeMods"]
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match.mods = packetData["mods"]
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match.beatmapMD5 = packetData["beatmapMD5"]
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match.matchScoringType = packetData["scoringType"]
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match.matchTeamType = packetData["teamType"]
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match.matchModMode = packetData["freeMods"]
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# Reset ready if needed
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if oldMods != match.mods or oldBeatmapMD5 != match.beatmapMD5:
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match.resetReady()
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# Reset ready if needed
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if oldMods != match.mods or oldBeatmapMD5 != match.beatmapMD5:
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match.resetReady()
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# Reset mods if needed
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if match.matchModMode == matchModModes.NORMAL:
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# Reset slot mods if not freeMods
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match.resetMods()
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else:
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# Reset match mods if freemod
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match.mods = 0
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# Reset mods if needed
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if match.matchModMode == matchModModes.NORMAL:
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# Reset slot mods if not freeMods
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match.resetMods()
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else:
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# Reset match mods if freemod
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match.mods = 0
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# Initialize teams if team type changed
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if match.matchTeamType != oldMatchTeamType:
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match.initializeTeams()
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# Initialize teams if team type changed
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if match.matchTeamType != oldMatchTeamType:
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match.initializeTeams()
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# Force no freemods if tag coop
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if match.matchTeamType == matchTeamTypes.TAG_COOP or match.matchTeamType == matchTeamTypes.TAG_TEAM_VS:
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match.matchModMode = matchModModes.NORMAL
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# Force no freemods if tag coop
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if match.matchTeamType == matchTeamTypes.TAG_COOP or match.matchTeamType == matchTeamTypes.TAG_TEAM_VS:
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match.matchModMode = matchModModes.NORMAL
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# Send updated settings
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match.sendUpdates()
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# Send updated settings
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match.sendUpdates()
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# Console output
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log.info("MPROOM{}: Updated room settings".format(match.matchID))
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# Console output
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log.info("MPROOM{}: Updated room settings".format(match.matchID))
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@ -8,8 +8,6 @@ def handle(userToken, packetData):
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# Read packet data
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packetData = clientPackets.changeSlot(packetData)
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# Get match
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match = glob.matches.matches[userToken.matchID]
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# Change slot
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match.userChangeSlot(userID, packetData["slotID"])
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with glob.matches.matches[userToken.matchID] as match:
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# Change slot
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match.userChangeSlot(userID, packetData["slotID"])
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@ -20,15 +20,13 @@ def handle(userToken, packetData):
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if matchID not in glob.matches.matches:
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raise exceptions.matchCreateError()
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# Get match object
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match = glob.matches.matches[matchID]
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with glob.matches.matches[matchID] as match:
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# Join that match
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userToken.joinMatch(matchID)
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# Join that match
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userToken.joinMatch(matchID)
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# Give host to match creator
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match.setHost(userID)
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match.sendUpdates()
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match.changePassword(packetData["matchPassword"])
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# Give host to match creator
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match.setHost(userID)
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match.sendUpdates()
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match.changePassword(packetData["matchPassword"])
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except exceptions.matchCreateError:
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log.error("Error while creating match!")
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@ -17,19 +17,17 @@ def handle(userToken, packetData):
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if matchID not in glob.matches.matches:
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return
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# Match exists, get object
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match = glob.matches.matches[matchID]
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# Hash password if needed
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#if password != "":
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# if password != "":
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# password = generalUtils.stringMd5(password)
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# Check password
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if match.matchPassword != "" and match.matchPassword != password:
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raise exceptions.matchWrongPasswordException()
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with glob.matches.matches[matchID] as match:
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if match.matchPassword != "" and match.matchPassword != password:
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raise exceptions.matchWrongPasswordException()
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# Password is correct, join match
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userToken.joinMatch(matchID)
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# Password is correct, join match
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userToken.joinMatch(matchID)
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except exceptions.matchWrongPasswordException:
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userToken.enqueue(serverPackets.matchJoinFail())
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log.warning("{} has tried to join a mp room, but he typed the wrong password".format(userToken.username))
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@ -15,8 +15,6 @@ def handle(userToken, _, has):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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# Set has beatmap/no beatmap
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match.userHasBeatmap(userID, has)
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with glob.matches.matches[matchID] as match:
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match.userHasBeatmap(userID, has)
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@ -15,8 +15,6 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# Get match object
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match = glob.matches.matches[matchID]
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# Change team
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match.changeTeam(userID)
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with glob.matches.matches[matchID] as match:
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match.changeTeam(userID)
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@ -15,8 +15,6 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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# Set our match complete
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match.playerCompleted(userID)
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with glob.matches.matches[matchID] as match:
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match.playerCompleted(userID)
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@ -15,8 +15,6 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# Match exists, get object
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match = glob.matches.matches[matchID]
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# Fail user
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match.playerFailed(userID)
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with glob.matches.matches[matchID] as match:
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match.playerFailed(userID)
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@ -16,18 +16,16 @@ def handle(userToken, packetData):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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# Change slot id in packetData
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slotID = match.getUserSlotID(userID)
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# Parse the data
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data = clientPackets.matchFrames(packetData)
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# Update the score
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match.updateScore(slotID, data["totalScore"])
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match.updateHP(slotID, data["currentHp"])
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with glob.matches.matches[matchID] as match:
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# Change slot id in packetData
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slotID = match.getUserSlotID(userID)
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# Enqueue frames to who's playing
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glob.streams.broadcast(match.playingStreamName, serverPackets.matchFrames(slotID, packetData))
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# Update the score
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match.updateScore(slotID, data["totalScore"])
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match.updateHP(slotID, data["currentHp"])
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# Enqueue frames to who's playing
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glob.streams.broadcast(match.playingStreamName, serverPackets.matchFrames(slotID, packetData))
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if matchID not in glob.matches.matches:
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return
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# Get match object
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match = glob.matches.matches[matchID]
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# Send invite
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match.invite(userID, packetData["userID"])
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with glob.matches.matches[matchID] as match:
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match.invite(userID, packetData["userID"])
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matchID = userToken.matchID
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if matchID not in glob.matches.matches:
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return
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match = glob.matches.matches[matchID]
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# Host check
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if userID != match.hostUserID:
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return
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with glob.matches.matches[matchID] as match:
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# Host check
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if userID != match.hostUserID:
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return
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# Make sure we aren't locking our slot
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ourSlot = match.getUserSlotID(userID)
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if packetData["slotID"] == ourSlot:
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return
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# Make sure we aren't locking our slot
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ourSlot = match.getUserSlotID(userID)
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if packetData["slotID"] == ourSlot:
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return
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# Lock/Unlock slot
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match.toggleSlotLocked(packetData["slotID"])
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# Lock/Unlock slot
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match.toggleSlotLocked(packetData["slotID"])
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@ -15,8 +15,6 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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# Set our load status
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match.playerLoaded(userID)
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with glob.matches.matches[matchID] as match:
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match.playerLoaded(userID)
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@ -8,14 +8,14 @@ def handle(userToken, _):
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matchID = userToken.matchID
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if matchID not in glob.matches.matches:
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return
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match = glob.matches.matches[matchID]
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# Get our slotID and change ready status
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slotID = match.getUserSlotID(userID)
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if slotID is not None:
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match.toggleSlotReady(slotID)
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with glob.matches.matches[matchID] as match:
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# Get our slotID and change ready status
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slotID = match.getUserSlotID(userID)
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if slotID is not None:
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match.toggleSlotReady(slotID)
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# If this is a tournament match, we should send the current status of ready
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# players.
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if match.isTourney:
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match.sendReadyStatus()
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# If this is a tournament match, we should send the current status of ready
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# players.
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if match.isTourney:
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match.sendReadyStatus()
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@ -15,8 +15,6 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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# Skip
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match.playerSkip(userID)
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with glob.matches.matches[matchID] as match:
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match.playerSkip(userID)
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@ -13,11 +13,9 @@ def handle(userToken, _):
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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with glob.matches.matches[matchID] as match:
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# Host check
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if userToken.userID != match.hostUserID:
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return
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# Host check
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if userToken.userID != match.hostUserID:
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return
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match.start()
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match.start()
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@ -16,12 +16,10 @@ def handle(userToken, packetData):
|
|||
if matchID not in glob.matches.matches:
|
||||
return
|
||||
|
||||
# Match exists, get object
|
||||
match = glob.matches.matches[matchID]
|
||||
|
||||
# Host check
|
||||
if userToken.userID != match.hostUserID:
|
||||
return
|
||||
with glob.matches.matches[matchID] as match:
|
||||
if userToken.userID != match.hostUserID:
|
||||
return
|
||||
|
||||
# Transfer host
|
||||
match.transferHost(packetData["slotID"])
|
||||
# Transfer host
|
||||
match.transferHost(packetData["slotID"])
|
||||
|
|
|
@ -6,4 +6,5 @@ def handle(userToken, packetData):
|
|||
matchID = packetData["matchID"]
|
||||
if matchID not in glob.matches.matches or not userToken.tournament:
|
||||
return
|
||||
userToken.enqueue(glob.matches.matches[matchID].matchDataCache)
|
||||
with glob.matches.matches[matchID] as m:
|
||||
userToken.enqueue(m.matchDataCache)
|
|
@ -1,5 +1,6 @@
|
|||
import copy
|
||||
import json
|
||||
import threading
|
||||
from common.log import logUtils as log
|
||||
from constants import dataTypes
|
||||
from constants import matchModModes
|
||||
|
@ -60,6 +61,7 @@ class match:
|
|||
self.isTourney = isTourney
|
||||
self.isLocked = False # if True, users can't change slots/teams. Used in tourney matches
|
||||
self.isStarting = False
|
||||
self._lock = threading.Lock()
|
||||
|
||||
# Create all slots and reset them
|
||||
self.slots = []
|
||||
|
@ -83,55 +85,55 @@ class match:
|
|||
"""
|
||||
# General match info
|
||||
# TODO: Test without safe copy, the error might have been caused by outdated python bytecode cache
|
||||
safeMatch = copy.deepcopy(self)
|
||||
# safeMatch = copy.deepcopy(self)
|
||||
struct = [
|
||||
[safeMatch.matchID, dataTypes.UINT16],
|
||||
[int(safeMatch.inProgress), dataTypes.BYTE],
|
||||
[self.matchID, dataTypes.UINT16],
|
||||
[int(self.inProgress), dataTypes.BYTE],
|
||||
[0, dataTypes.BYTE],
|
||||
[safeMatch.mods, dataTypes.UINT32],
|
||||
[safeMatch.matchName, dataTypes.STRING]
|
||||
[self.mods, dataTypes.UINT32],
|
||||
[self.matchName, dataTypes.STRING]
|
||||
]
|
||||
if censored and safeMatch.matchPassword:
|
||||
if censored and self.matchPassword:
|
||||
struct.append(["redacted", dataTypes.STRING])
|
||||
else:
|
||||
struct.append([safeMatch.matchPassword, dataTypes.STRING])
|
||||
struct.append([self.matchPassword, dataTypes.STRING])
|
||||
|
||||
struct.extend([
|
||||
[safeMatch.beatmapName, dataTypes.STRING],
|
||||
[safeMatch.beatmapID, dataTypes.UINT32],
|
||||
[safeMatch.beatmapMD5, dataTypes.STRING]
|
||||
[self.beatmapName, dataTypes.STRING],
|
||||
[self.beatmapID, dataTypes.UINT32],
|
||||
[self.beatmapMD5, dataTypes.STRING]
|
||||
])
|
||||
|
||||
# Slots status IDs, always 16 elements
|
||||
for i in range(0,16):
|
||||
struct.append([safeMatch.slots[i].status, dataTypes.BYTE])
|
||||
struct.append([self.slots[i].status, dataTypes.BYTE])
|
||||
|
||||
# Slot teams, always 16 elements
|
||||
for i in range(0,16):
|
||||
struct.append([safeMatch.slots[i].team, dataTypes.BYTE])
|
||||
struct.append([self.slots[i].team, dataTypes.BYTE])
|
||||
|
||||
# Slot user ID. Write only if slot is occupied
|
||||
for i in range(0,16):
|
||||
if safeMatch.slots[i].user is not None and safeMatch.slots[i].user in glob.tokens.tokens:
|
||||
struct.append([glob.tokens.tokens[safeMatch.slots[i].user].userID, dataTypes.UINT32])
|
||||
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
|
||||
struct.append([glob.tokens.tokens[self.slots[i].user].userID, dataTypes.UINT32])
|
||||
|
||||
# Other match data
|
||||
struct.extend([
|
||||
[safeMatch.hostUserID, dataTypes.SINT32],
|
||||
[safeMatch.gameMode, dataTypes.BYTE],
|
||||
[safeMatch.matchScoringType, dataTypes.BYTE],
|
||||
[safeMatch.matchTeamType, dataTypes.BYTE],
|
||||
[safeMatch.matchModMode, dataTypes.BYTE],
|
||||
[self.hostUserID, dataTypes.SINT32],
|
||||
[self.gameMode, dataTypes.BYTE],
|
||||
[self.matchScoringType, dataTypes.BYTE],
|
||||
[self.matchTeamType, dataTypes.BYTE],
|
||||
[self.matchModMode, dataTypes.BYTE],
|
||||
])
|
||||
|
||||
# Slot mods if free mod is enabled
|
||||
if safeMatch.matchModMode == matchModModes.FREE_MOD:
|
||||
if self.matchModMode == matchModModes.FREE_MOD:
|
||||
for i in range(0,16):
|
||||
struct.append([safeMatch.slots[i].mods, dataTypes.UINT32])
|
||||
struct.append([self.slots[i].mods, dataTypes.UINT32])
|
||||
|
||||
# Seed idk
|
||||
# TODO: Implement this, it should be used for mania "random" mod
|
||||
struct.append([safeMatch.seed, dataTypes.UINT32])
|
||||
struct.append([self.seed, dataTypes.UINT32])
|
||||
|
||||
return struct
|
||||
|
||||
|
@ -854,3 +856,11 @@ class match:
|
|||
message = "The match is now empty."
|
||||
|
||||
chat.sendMessage("FokaBot", chanName, message)
|
||||
|
||||
def __enter__(self):
|
||||
# 🌚🌚🌚🌚🌚
|
||||
self._lock.acquire()
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
self._lock.release()
|
||||
|
|
Loading…
Reference in New Issue
Block a user