I knew a threaded bancho server was going to be a bad idea...

This commit is contained in:
Giuseppe Guerra 2017-12-21 18:58:56 +01:00
parent 050c1d5fe8
commit e63a85e4a4
20 changed files with 200 additions and 219 deletions

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@ -15,9 +15,9 @@ def handle(userToken, packetData):
matchID = userToken.matchID
if matchID not in glob.matches.matches:
return
match = glob.matches.matches[matchID]
# Set slot or match mods according to modType
with glob.matches.matches[matchID] as match:
if match.matchModMode == matchModModes.FREE_MOD:
# Freemod
# Host can set global DT/HT

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@ -10,9 +10,7 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# Get our match
match = glob.matches.matches[matchID]
with glob.matches.matches[matchID] as match:
# Host check
if userToken.userID != match.hostUserID:
return

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@ -21,10 +21,8 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# Get match object
match = glob.matches.matches[matchID]
# Host check
with glob.matches.matches[matchID] as match:
if userToken.userID != match.hostUserID:
return

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@ -8,8 +8,6 @@ def handle(userToken, packetData):
# Read packet data
packetData = clientPackets.changeSlot(packetData)
# Get match
match = glob.matches.matches[userToken.matchID]
with glob.matches.matches[userToken.matchID] as match:
# Change slot
match.userChangeSlot(userID, packetData["slotID"])

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@ -20,9 +20,7 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
raise exceptions.matchCreateError()
# Get match object
match = glob.matches.matches[matchID]
with glob.matches.matches[matchID] as match:
# Join that match
userToken.joinMatch(matchID)

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@ -17,14 +17,12 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# Match exists, get object
match = glob.matches.matches[matchID]
# Hash password if needed
#if password != "":
# if password != "":
# password = generalUtils.stringMd5(password)
# Check password
with glob.matches.matches[matchID] as match:
if match.matchPassword != "" and match.matchPassword != password:
raise exceptions.matchWrongPasswordException()

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@ -15,8 +15,6 @@ def handle(userToken, _, has):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Set has beatmap/no beatmap
with glob.matches.matches[matchID] as match:
match.userHasBeatmap(userID, has)

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@ -15,8 +15,6 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# Get match object
match = glob.matches.matches[matchID]
# Change team
with glob.matches.matches[matchID] as match:
match.changeTeam(userID)

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@ -15,8 +15,6 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Set our match complete
with glob.matches.matches[matchID] as match:
match.playerCompleted(userID)

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@ -15,8 +15,6 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# Match exists, get object
match = glob.matches.matches[matchID]
# Fail user
with glob.matches.matches[matchID] as match:
match.playerFailed(userID)

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@ -16,15 +16,13 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Change slot id in packetData
slotID = match.getUserSlotID(userID)
# Parse the data
data = clientPackets.matchFrames(packetData)
with glob.matches.matches[matchID] as match:
# Change slot id in packetData
slotID = match.getUserSlotID(userID)
# Update the score
match.updateScore(slotID, data["totalScore"])
match.updateHP(slotID, data["currentHp"])

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@ -17,8 +17,6 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# Get match object
match = glob.matches.matches[matchID]
# Send invite
with glob.matches.matches[matchID] as match:
match.invite(userID, packetData["userID"])

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@ -12,8 +12,8 @@ def handle(userToken, packetData):
matchID = userToken.matchID
if matchID not in glob.matches.matches:
return
match = glob.matches.matches[matchID]
with glob.matches.matches[matchID] as match:
# Host check
if userID != match.hostUserID:
return

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@ -15,8 +15,6 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Set our load status
with glob.matches.matches[matchID] as match:
match.playerLoaded(userID)

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@ -8,8 +8,8 @@ def handle(userToken, _):
matchID = userToken.matchID
if matchID not in glob.matches.matches:
return
match = glob.matches.matches[matchID]
with glob.matches.matches[matchID] as match:
# Get our slotID and change ready status
slotID = match.getUserSlotID(userID)
if slotID is not None:

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@ -15,8 +15,6 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Skip
with glob.matches.matches[matchID] as match:
match.playerSkip(userID)

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@ -13,9 +13,7 @@ def handle(userToken, _):
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
with glob.matches.matches[matchID] as match:
# Host check
if userToken.userID != match.hostUserID:
return

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@ -16,10 +16,8 @@ def handle(userToken, packetData):
if matchID not in glob.matches.matches:
return
# Match exists, get object
match = glob.matches.matches[matchID]
# Host check
with glob.matches.matches[matchID] as match:
if userToken.userID != match.hostUserID:
return

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@ -6,4 +6,5 @@ def handle(userToken, packetData):
matchID = packetData["matchID"]
if matchID not in glob.matches.matches or not userToken.tournament:
return
userToken.enqueue(glob.matches.matches[matchID].matchDataCache)
with glob.matches.matches[matchID] as m:
userToken.enqueue(m.matchDataCache)

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@ -1,5 +1,6 @@
import copy
import json
import threading
from common.log import logUtils as log
from constants import dataTypes
from constants import matchModModes
@ -60,6 +61,7 @@ class match:
self.isTourney = isTourney
self.isLocked = False # if True, users can't change slots/teams. Used in tourney matches
self.isStarting = False
self._lock = threading.Lock()
# Create all slots and reset them
self.slots = []
@ -83,55 +85,55 @@ class match:
"""
# General match info
# TODO: Test without safe copy, the error might have been caused by outdated python bytecode cache
safeMatch = copy.deepcopy(self)
# safeMatch = copy.deepcopy(self)
struct = [
[safeMatch.matchID, dataTypes.UINT16],
[int(safeMatch.inProgress), dataTypes.BYTE],
[self.matchID, dataTypes.UINT16],
[int(self.inProgress), dataTypes.BYTE],
[0, dataTypes.BYTE],
[safeMatch.mods, dataTypes.UINT32],
[safeMatch.matchName, dataTypes.STRING]
[self.mods, dataTypes.UINT32],
[self.matchName, dataTypes.STRING]
]
if censored and safeMatch.matchPassword:
if censored and self.matchPassword:
struct.append(["redacted", dataTypes.STRING])
else:
struct.append([safeMatch.matchPassword, dataTypes.STRING])
struct.append([self.matchPassword, dataTypes.STRING])
struct.extend([
[safeMatch.beatmapName, dataTypes.STRING],
[safeMatch.beatmapID, dataTypes.UINT32],
[safeMatch.beatmapMD5, dataTypes.STRING]
[self.beatmapName, dataTypes.STRING],
[self.beatmapID, dataTypes.UINT32],
[self.beatmapMD5, dataTypes.STRING]
])
# Slots status IDs, always 16 elements
for i in range(0,16):
struct.append([safeMatch.slots[i].status, dataTypes.BYTE])
struct.append([self.slots[i].status, dataTypes.BYTE])
# Slot teams, always 16 elements
for i in range(0,16):
struct.append([safeMatch.slots[i].team, dataTypes.BYTE])
struct.append([self.slots[i].team, dataTypes.BYTE])
# Slot user ID. Write only if slot is occupied
for i in range(0,16):
if safeMatch.slots[i].user is not None and safeMatch.slots[i].user in glob.tokens.tokens:
struct.append([glob.tokens.tokens[safeMatch.slots[i].user].userID, dataTypes.UINT32])
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
struct.append([glob.tokens.tokens[self.slots[i].user].userID, dataTypes.UINT32])
# Other match data
struct.extend([
[safeMatch.hostUserID, dataTypes.SINT32],
[safeMatch.gameMode, dataTypes.BYTE],
[safeMatch.matchScoringType, dataTypes.BYTE],
[safeMatch.matchTeamType, dataTypes.BYTE],
[safeMatch.matchModMode, dataTypes.BYTE],
[self.hostUserID, dataTypes.SINT32],
[self.gameMode, dataTypes.BYTE],
[self.matchScoringType, dataTypes.BYTE],
[self.matchTeamType, dataTypes.BYTE],
[self.matchModMode, dataTypes.BYTE],
])
# Slot mods if free mod is enabled
if safeMatch.matchModMode == matchModModes.FREE_MOD:
if self.matchModMode == matchModModes.FREE_MOD:
for i in range(0,16):
struct.append([safeMatch.slots[i].mods, dataTypes.UINT32])
struct.append([self.slots[i].mods, dataTypes.UINT32])
# Seed idk
# TODO: Implement this, it should be used for mania "random" mod
struct.append([safeMatch.seed, dataTypes.UINT32])
struct.append([self.seed, dataTypes.UINT32])
return struct
@ -854,3 +856,11 @@ class match:
message = "The match is now empty."
chat.sendMessage("FokaBot", chanName, message)
def __enter__(self):
# 🌚🌚🌚🌚🌚
self._lock.acquire()
return self
def __exit__(self, exc_type, exc_val, exc_tb):
self._lock.release()