pep.py/events/createMatchEvent.py
2018-03-23 21:28:13 +01:00

39 lines
1.2 KiB
Python

from common.log import logUtils as log
from constants import clientPackets, serverPackets
from constants import exceptions
from objects import glob
def handle(userToken, packetData):
try:
# get usertoken data
userID = userToken.userID
# Read packet data
packetData = clientPackets.createMatch(packetData)
# Make sure the name is valid
matchName = packetData["matchName"].strip()
if not matchName:
raise exceptions.matchCreateError()
# Create a match object
# TODO: Player number check
matchID = glob.matches.createMatch(matchName, packetData["matchPassword"].strip(), packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID)
# Make sure the match has been created
if matchID not in glob.matches.matches:
raise exceptions.matchCreateError()
with glob.matches.matches[matchID] as match:
# Join that match
userToken.joinMatch(matchID)
# Give host to match creator
match.setHost(userID)
match.sendUpdates()
match.changePassword(packetData["matchPassword"])
except exceptions.matchCreateError:
log.error("Error while creating match!")
userToken.enqueue(serverPackets.matchJoinFail())