2016-09-06 15:04:22 +00:00
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package limit
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import (
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"fmt"
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"sync"
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"time"
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)
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// Request is a Request with DefaultLimiter.
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func Request(u string, perMinute int) { DefaultLimiter.Request(u, perMinute) }
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// NonBlockingRequest is a NonBlockingRequest with DefaultLimiter.
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func NonBlockingRequest(u string, perMinute int) bool {
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return DefaultLimiter.NonBlockingRequest(u, perMinute)
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}
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// DefaultLimiter is the RateLimiter used by the package-level
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// Request and NonBlockingRequest.
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var DefaultLimiter = &RateLimiter{
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Map: make(map[string]chan struct{}),
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Mutex: &sync.RWMutex{},
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}
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// RateLimiter is a simple rate limiter.
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type RateLimiter struct {
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Map map[string]chan struct{}
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Mutex *sync.RWMutex
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}
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// Request is a simple request. Blocks until it can make the request.
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func (s *RateLimiter) Request(u string, perMinute int) {
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s.request(u, perMinute, true)
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}
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// NonBlockingRequest checks if it can do a request. If it can't, it returns
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// false, else it returns true if the request succeded.
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func (s *RateLimiter) NonBlockingRequest(u string, perMinute int) bool {
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return s.request(u, perMinute, false)
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}
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func (s *RateLimiter) request(u string, perMinute int, blocking bool) bool {
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s.check()
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s.Mutex.RLock()
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c, exists := s.Map[u]
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s.Mutex.RUnlock()
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if !exists {
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c = makePrefilledChan(perMinute)
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s.Mutex.Lock()
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// Now that we have exclusive read and write-access, we want to
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// make sure we don't overwrite an existing channel. Otherwise,
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// race conditions and panic happen.
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if cNew, exists := s.Map[u]; exists {
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c = cNew
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s.Mutex.Unlock()
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} else {
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s.Map[u] = c
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s.Mutex.Unlock()
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<-c
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go s.filler(u, perMinute)
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}
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}
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return rcv(c, blocking)
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}
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// rcv receives from a channel, but if blocking is true it waits til something
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// is received and always returns true, otherwise if it can't receive it
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// returns false.
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func rcv(c chan struct{}, blocking bool) bool {
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if blocking {
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<-c
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return true
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}
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select {
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case <-c:
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return true
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default:
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return false
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}
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}
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func (s *RateLimiter) filler(el string, perMinute int) {
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defer func() {
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r := recover()
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if r != nil {
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fmt.Println(r)
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}
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}()
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s.Mutex.RLock()
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c := s.Map[el]
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s.Mutex.RUnlock()
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for {
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select {
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case c <- struct{}{}:
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time.Sleep(time.Minute / time.Duration(perMinute))
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default: // c is full
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s.Mutex.Lock()
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close(c)
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delete(s.Map, el)
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s.Mutex.Unlock()
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return
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}
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}
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}
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// check makes sure the map and the mutex are properly initialised.
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func (s *RateLimiter) check() {
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if s.Map == nil {
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s.Map = make(map[string]chan struct{})
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}
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2016-09-06 17:17:18 +00:00
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if s.Mutex == nil {
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2016-09-06 15:04:22 +00:00
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s.Mutex = new(sync.RWMutex)
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}
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}
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func makePrefilledChan(l int) chan struct{} {
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c := make(chan struct{}, l)
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for i := 0; i < l; i++ {
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c <- struct{}{}
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}
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return c
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}
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