Create `limit' package, remove need of login_attempts.go
This commit is contained in:
parent
7e5d35d79a
commit
1826246125
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@ -1,10 +1,10 @@
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package app
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import (
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"fmt"
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"strconv"
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"sync"
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"time"
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"git.zxq.co/ripple/rippleapi/limit"
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)
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const reqsPerSecond = 5000
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@ -29,74 +29,8 @@ func rateLimiter() {
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}
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func perUserRequestLimiter(uid int, ip string) {
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if uid == 0 {
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defaultLimiter.Request("ip:"+ip, 60)
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limit.Request("ip:"+ip, 60)
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} else {
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defaultLimiter.Request("user:"+strconv.Itoa(uid), 2000)
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limit.Request("user:"+strconv.Itoa(uid), 2000)
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}
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}
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var defaultLimiter = &specificRateLimiter{
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Map: make(map[string]chan struct{}),
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Mutex: &sync.RWMutex{},
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}
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type specificRateLimiter struct {
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Map map[string]chan struct{}
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Mutex *sync.RWMutex
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}
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func (s *specificRateLimiter) Request(u string, perMinute int) {
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s.Mutex.RLock()
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c, exists := s.Map[u]
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s.Mutex.RUnlock()
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if !exists {
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c = makePrefilledChan(perMinute)
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s.Mutex.Lock()
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// Now that we have exclusive read and write-access, we want to
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// make sure we don't overwrite an existing channel. Otherwise,
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// race conditions and panic happen.
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if cNew, exists := s.Map[u]; exists {
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c = cNew
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s.Mutex.Unlock()
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} else {
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s.Map[u] = c
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s.Mutex.Unlock()
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<-c
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go s.filler(u, perMinute)
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}
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}
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<-c
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}
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func (s *specificRateLimiter) filler(el string, perMinute int) {
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defer func() {
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r := recover()
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if r != nil {
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fmt.Println(r)
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}
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}()
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s.Mutex.RLock()
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c := s.Map[el]
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s.Mutex.RUnlock()
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for {
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select {
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case c <- struct{}{}:
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time.Sleep(time.Minute / time.Duration(perMinute))
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default: // c is full
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s.Mutex.Lock()
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close(c)
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delete(s.Map, el)
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s.Mutex.Unlock()
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return
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}
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}
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}
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func makePrefilledChan(l int) chan struct{} {
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c := make(chan struct{}, l)
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for i := 0; i < l; i++ {
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c <- struct{}{}
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}
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return c
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}
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@ -1,61 +0,0 @@
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package v1
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import (
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"sync"
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"time"
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)
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type failedAttempt struct {
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attempt time.Time
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ID int
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}
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var failedAttempts []failedAttempt
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var failedAttemptsMutex = new(sync.RWMutex)
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// removeUseless removes the expired attempts in failedAttempts
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func removeUseless() {
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for {
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failedAttemptsMutex.RLock()
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var localCopy = make([]failedAttempt, len(failedAttempts))
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copy(localCopy, failedAttempts)
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failedAttemptsMutex.RUnlock()
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var newStartFrom int
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for k, v := range localCopy {
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if time.Since(v.attempt) > time.Minute*10 {
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newStartFrom = k + 1
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} else {
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break
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}
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}
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copySl := localCopy[newStartFrom:]
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failedAttemptsMutex.Lock()
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failedAttempts = make([]failedAttempt, len(copySl))
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for i, v := range copySl {
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failedAttempts[i] = v
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}
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failedAttemptsMutex.Unlock()
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time.Sleep(time.Minute * 10)
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}
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}
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func addFailedAttempt(uid int) {
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failedAttemptsMutex.Lock()
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failedAttempts = append(failedAttempts, failedAttempt{
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attempt: time.Now(),
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ID: uid,
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})
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failedAttemptsMutex.Unlock()
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}
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func nFailedAttempts(uid int) int {
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var count int
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failedAttemptsMutex.RLock()
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for _, i := range failedAttempts {
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if i.ID == uid && time.Since(i.attempt) < time.Minute*10 {
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count++
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}
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}
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failedAttemptsMutex.RUnlock()
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return count
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}
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@ -8,6 +8,7 @@ import (
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"github.com/jmoiron/sqlx"
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"git.zxq.co/ripple/rippleapi/common"
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"git.zxq.co/ripple/rippleapi/limit"
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"git.zxq.co/ripple/schiavolib"
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"golang.org/x/crypto/bcrypt"
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)
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@ -76,7 +77,7 @@ func TokenNewPOST(md common.MethodData) common.CodeMessager {
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}
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privileges := common.UserPrivileges(privilegesRaw)
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if nFailedAttempts(r.ID) > 20 {
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if !limit.NonBlockingRequest(fmt.Sprintf("loginattempt:%d:%s", r.ID, md.C.ClientIP()), 5) {
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return common.SimpleResponse(429, "You've made too many login attempts. Try again later.")
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}
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@ -85,7 +86,6 @@ func TokenNewPOST(md common.MethodData) common.CodeMessager {
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}
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if err := bcrypt.CompareHashAndPassword([]byte(pw), []byte(fmt.Sprintf("%x", md5.Sum([]byte(data.Password))))); err != nil {
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if err == bcrypt.ErrMismatchedHashAndPassword {
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go addFailedAttempt(r.ID)
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return common.SimpleResponse(403, "That password doesn't match!")
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}
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md.Err(err)
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122
limit/limit.go
Normal file
122
limit/limit.go
Normal file
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@ -0,0 +1,122 @@
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package limit
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import (
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"fmt"
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"sync"
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"time"
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)
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// Request is a Request with DefaultLimiter.
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func Request(u string, perMinute int) { DefaultLimiter.Request(u, perMinute) }
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// NonBlockingRequest is a NonBlockingRequest with DefaultLimiter.
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func NonBlockingRequest(u string, perMinute int) bool {
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return DefaultLimiter.NonBlockingRequest(u, perMinute)
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}
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// DefaultLimiter is the RateLimiter used by the package-level
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// Request and NonBlockingRequest.
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var DefaultLimiter = &RateLimiter{
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Map: make(map[string]chan struct{}),
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Mutex: &sync.RWMutex{},
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}
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// RateLimiter is a simple rate limiter.
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type RateLimiter struct {
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Map map[string]chan struct{}
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Mutex *sync.RWMutex
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}
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// Request is a simple request. Blocks until it can make the request.
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func (s *RateLimiter) Request(u string, perMinute int) {
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s.request(u, perMinute, true)
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}
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// NonBlockingRequest checks if it can do a request. If it can't, it returns
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// false, else it returns true if the request succeded.
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func (s *RateLimiter) NonBlockingRequest(u string, perMinute int) bool {
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return s.request(u, perMinute, false)
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}
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func (s *RateLimiter) request(u string, perMinute int, blocking bool) bool {
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s.check()
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s.Mutex.RLock()
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c, exists := s.Map[u]
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s.Mutex.RUnlock()
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if !exists {
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c = makePrefilledChan(perMinute)
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s.Mutex.Lock()
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// Now that we have exclusive read and write-access, we want to
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// make sure we don't overwrite an existing channel. Otherwise,
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// race conditions and panic happen.
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if cNew, exists := s.Map[u]; exists {
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c = cNew
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s.Mutex.Unlock()
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} else {
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s.Map[u] = c
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s.Mutex.Unlock()
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<-c
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go s.filler(u, perMinute)
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}
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}
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return rcv(c, blocking)
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}
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// rcv receives from a channel, but if blocking is true it waits til something
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// is received and always returns true, otherwise if it can't receive it
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// returns false.
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func rcv(c chan struct{}, blocking bool) bool {
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if blocking {
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<-c
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return true
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}
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select {
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case <-c:
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return true
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default:
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return false
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}
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}
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func (s *RateLimiter) filler(el string, perMinute int) {
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defer func() {
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r := recover()
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if r != nil {
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fmt.Println(r)
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}
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}()
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s.Mutex.RLock()
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c := s.Map[el]
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s.Mutex.RUnlock()
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for {
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select {
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case c <- struct{}{}:
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time.Sleep(time.Minute / time.Duration(perMinute))
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default: // c is full
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s.Mutex.Lock()
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close(c)
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delete(s.Map, el)
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s.Mutex.Unlock()
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return
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}
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}
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}
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// check makes sure the map and the mutex are properly initialised.
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func (s *RateLimiter) check() {
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if s.Map == nil {
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s.Map = make(map[string]chan struct{})
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}
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if s.Mutex {
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s.Mutex = new(sync.RWMutex)
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}
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}
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func makePrefilledChan(l int) chan struct{} {
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c := make(chan struct{}, l)
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for i := 0; i < l; i++ {
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c <- struct{}{}
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}
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return c
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}
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