ripple-python-common/ripple/userUtils.py

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import time
from _mysql import ProgrammingError
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import requests
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import json
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from common import generalUtils
from common.constants import gameModes
from common.constants import privileges
from common.log import logUtils as log
from common.ripple import passwordUtils, scoreUtils
from objects import glob
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def logUserLog(log,fileMd5,userID, gameMode, scoreid):
glob.db.execute("INSERT INTO users_logs (user, log, time, game_mode, scoreid, beatmap_md5) VALUES (%s, %s, %s, %s, %s, %s)",[userID, log, int(time.time()), gameMode, scoreid, fileMd5])
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return True
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def logUserLogX(log,fileMd5,userID, gameMode):
glob.db.execute("INSERT INTO users_logs (user, log, time, game_mode, beatmap_md5) VALUES (%s, %s, %s, %s, %s)",[userID, log, int(time.time()), gameMode, fileMd5])
return True
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def getBeatmapTime(beatmapID):
p = 0
r = requests.get("http://cg.mxr.lol/api/b/{}".format(beatmapID)).text
if r != "null\n":
p = json.loads(r)['TotalLength']
return p
def incrementPlaytime(userID, gameMode=0, length=0):
modeForDB = gameModes.getGameModeForDB(gameMode)
result = glob.db.fetch("SELECT playtime_{gm} as playtime FROM users_stats WHERE id = %s".format(gm=modeForDB), [userID])
if result is not None:
glob.db.execute("UPDATE users_stats SET playtime_{gm} = %s WHERE id = %s".format(gm=modeForDB), [(int(result['playtime'])+int(length)), userID])
else:
print("something went wrong...")
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def getUserStats(userID, gameMode):
"""
Get all user stats relative to `gameMode`
:param userID:
:param gameMode: game mode number
:return: dictionary with result
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
# Get stats
stats = glob.db.fetch("""SELECT
ranked_score_{gm} AS rankedScore,
avg_accuracy_{gm} AS accuracy,
playcount_{gm} AS playcount,
total_score_{gm} AS totalScore,
pp_{gm} AS pp
FROM users_stats WHERE id = %s LIMIT 1""".format(gm=modeForDB), [userID])
# Get game rank
stats["gameRank"] = getGameRank(userID, gameMode)
# Return stats + game rank
return stats
def getUserStatsRx(userID, gameMode):
"""
Get all user stats relative to `gameMode`
:param userID:
:param gameMode: game mode number
:return: dictionary with result
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
# Get stats
stats = glob.db.fetch("""SELECT
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ranked_score_{gm}_rx AS rankedScore,
avg_accuracy_{gm}_rx AS accuracy,
playcount_{gm}_rx AS playcount,
total_score_{gm}_rx AS totalScore,
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pp_{gm}_rx AS pp
FROM users_stats WHERE id = %s LIMIT 1""".format(gm=modeForDB), [userID])
# Get game rank
stats["gameRank"] = getGameRankRx(userID, gameMode)
# Return stats + game rank
return stats
def getUserStatsAp(userID, gameMode):
"""
Get all user stats relative to `gameMode`
:param userID:
:param gameMode: game mode number
:return: dictionary with result
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
# Get stats
stats = glob.db.fetch("""SELECT
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ranked_score_{gm}_ap AS rankedScore,
avg_accuracy_{gm}_ap AS accuracy,
playcount_{gm}_ap AS playcount,
total_score_{gm}_ap AS totalScore,
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pp_{gm}_auto AS pp
FROM users_stats WHERE id = %s LIMIT 1""".format(gm=modeForDB), [userID])
# Get game rank
stats["gameRank"] = getGameRankAp(userID, gameMode)
# Return stats + game rank
return stats
def getIDSafe(_safeUsername):
"""
Get user ID from a safe username
:param _safeUsername: safe username
:return: None if the user doesn't exist, else user id
"""
result = glob.db.fetch("SELECT id FROM users WHERE username_safe = %s LIMIT 1", [_safeUsername])
if result is not None:
return result["id"]
return None
def getID(username):
"""
Get username's user ID from userID redis cache (if cache hit)
or from db (and cache it for other requests) if cache miss
:param username: user
:return: user id or 0 if user doesn't exist
"""
# Get userID from redis
usernameSafe = safeUsername(username)
userID = glob.redis.get("ripple:userid_cache:{}".format(usernameSafe))
if userID is None:
# If it's not in redis, get it from mysql
userID = getIDSafe(usernameSafe)
# If it's invalid, return 0
if userID is None:
return 0
# Otherwise, save it in redis and return it
glob.redis.set("ripple:userid_cache:{}".format(usernameSafe), userID, 3600) # expires in 1 hour
return userID
# Return userid from redis
return int(userID)
def getUsername(userID):
"""
Get userID's username
:param userID: user id
:return: username or None
"""
result = glob.db.fetch("SELECT username FROM users WHERE id = %s LIMIT 1", [userID])
if result is None:
return None
return result["username"]
def getSafeUsername(userID):
"""
Get userID's safe username
:param userID: user id
:return: username or None
"""
result = glob.db.fetch("SELECT username_safe FROM users WHERE id = %s LIMIT 1", [userID])
if result is None:
return None
return result["username_safe"]
def exists(userID):
"""
Check if given userID exists
:param userID: user id to check
:return: True if the user exists, else False
"""
return True if glob.db.fetch("SELECT id FROM users WHERE id = %s LIMIT 1", [userID]) is not None else False
def checkLogin(userID, password, ip=""):
"""
Check userID's login with specified password
:param userID: user id
:param password: md5 password
:param ip: request IP (used to check active bancho sessions). Optional.
:return: True if user id and password combination is valid, else False
"""
# Check cached bancho session
banchoSession = False
if ip != "":
banchoSession = checkBanchoSession(userID, ip)
# Return True if there's a bancho session for this user from that ip
if banchoSession:
return True
# Otherwise, check password
# Get password data
passwordData = glob.db.fetch("SELECT password_md5, salt, password_version FROM users WHERE id = %s LIMIT 1", [userID])
# Make sure the query returned something
if passwordData is None:
return False
# Return valid/invalid based on the password version.
if passwordData["password_version"] == 2:
return passwordUtils.checkNewPassword(password, passwordData["password_md5"])
if passwordData["password_version"] == 1:
ok = passwordUtils.checkOldPassword(password, passwordData["salt"], passwordData["password_md5"])
if not ok:
return False
newpass = passwordUtils.genBcrypt(password)
glob.db.execute("UPDATE users SET password_md5=%s, salt='', password_version='2' WHERE id = %s LIMIT 1", [newpass, userID])
def getRequiredScoreForLevel(level):
"""
Return score required to reach a level
:param level: level to reach
:return: required score
"""
if level <= 100:
if level >= 2:
return 5000 / 3 * (4 * (level ** 3) - 3 * (level ** 2) - level) + 1.25 * (1.8 ** (level - 60))
elif level <= 0 or level == 1:
return 1 # Should be 0, but we get division by 0 below so set to 1
elif level >= 101:
return 26931190829 + 100000000000 * (level - 100)
def getLevel(totalScore):
"""
Return level from totalScore
:param totalScore: total score
:return: level
"""
level = 1
while True:
# if the level is > 8000, it's probably an endless loop. terminate it.
if level > 8000:
return level
# Calculate required score
reqScore = getRequiredScoreForLevel(level)
# Check if this is our level
if totalScore <= reqScore:
# Our level, return it and break
return level - 1
else:
# Not our level, calculate score for next level
level += 1
def updateLevel(userID, gameMode=0, totalScore=0):
"""
Update level in DB for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:param totalScore: new total score
:return:
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get total score from db if not passed
mode = scoreUtils.readableGameMode(gameMode)
if totalScore == 0:
totalScore = glob.db.fetch(
"SELECT total_score_{m} as total_score FROM users_stats WHERE id = %s LIMIT 1".format(m=mode), [userID])
if totalScore:
totalScore = totalScore["total_score"]
# Calculate level from totalScore
level = getLevel(totalScore)
# Save new level
glob.db.execute("UPDATE users_stats SET level_{m} = %s WHERE id = %s LIMIT 1".format(m=mode), [level, userID])
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def updateLevelRX(userID, gameMode=0, totalScore=0):
"""
Update level in DB for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:param totalScore: new total score
:return:
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get total score from db if not passed
mode = scoreUtils.readableGameMode(gameMode)
if totalScore == 0:
totalScore = glob.db.fetch(
"SELECT total_score_{m}_rx as total_score FROM users_stats WHERE id = %s LIMIT 1".format(m=mode), [userID])
if totalScore:
totalScore = totalScore["total_score"]
# Calculate level from totalScore
level = getLevel(totalScore)
# Save new level
glob.db.execute("UPDATE users_stats SET level_{m}_rx = %s WHERE id = %s LIMIT 1".format(m=mode), [level, userID])
def updateLevelAP(userID, gameMode=0, totalScore=0):
"""
Update level in DB for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:param totalScore: new total score
:return:
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get total score from db if not passed
mode = scoreUtils.readableGameMode(gameMode)
if totalScore == 0:
totalScore = glob.db.fetch(
"SELECT total_score_{m}_ap as total_score FROM users_stats WHERE id = %s LIMIT 1".format(m=mode), [userID])
if totalScore:
totalScore = totalScore["total_score"]
# Calculate level from totalScore
level = getLevel(totalScore)
# Save new level
glob.db.execute("UPDATE users_stats SET level_{m}_ap = %s WHERE id = %s LIMIT 1".format(m=mode), [level, userID])
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def calculateAccuracy(userID, gameMode):
"""
Calculate accuracy value for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: new accuracy
"""
# Select what to sort by
if gameMode == 0:
sortby = "pp"
else:
sortby = "accuracy"
# Get best accuracy scores
bestAccScores = glob.db.fetchAll(
"SELECT accuracy FROM scores WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY " + sortby + " DESC LIMIT 500",
[userID, gameMode])
v = 0
if bestAccScores is not None:
# Calculate weighted accuracy
totalAcc = 0
divideTotal = 0
k = 0
for i in bestAccScores:
add = int((0.95 ** k) * 100)
totalAcc += i["accuracy"] * add
divideTotal += add
k += 1
# echo "$add - $totalacc - $divideTotal\n"
if divideTotal != 0:
v = totalAcc / divideTotal
else:
v = 0
return v
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def calculateAccuracyRX(userID, gameMode):
"""
Calculate accuracy value for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: new accuracy
"""
# Select what to sort by
if gameMode == 0:
sortby = "pp"
else:
sortby = "accuracy"
# Get best accuracy scores
bestAccScores = glob.db.fetchAll(
"SELECT accuracy FROM scores_relax WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY " + sortby + " DESC LIMIT 500",
[userID, gameMode])
v = 0
if bestAccScores is not None:
# Calculate weighted accuracy
totalAcc = 0
divideTotal = 0
k = 0
for i in bestAccScores:
add = int((0.95 ** k) * 100)
totalAcc += i["accuracy"] * add
divideTotal += add
k += 1
# echo "$add - $totalacc - $divideTotal\n"
if divideTotal != 0:
v = totalAcc / divideTotal
else:
v = 0
return v
def calculateAccuracyAP(userID, gameMode):
"""
Calculate accuracy value for userID relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: new accuracy
"""
# Select what to sort by
if gameMode == 0:
sortby = "pp"
else:
sortby = "accuracy"
# Get best accuracy scores
bestAccScores = glob.db.fetchAll(
"SELECT accuracy FROM scores_auto WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY " + sortby + " DESC LIMIT 500",
[userID, gameMode])
v = 0
if bestAccScores is not None:
# Calculate weighted accuracy
totalAcc = 0
divideTotal = 0
k = 0
for i in bestAccScores:
add = int((0.95 ** k) * 100)
totalAcc += i["accuracy"] * add
divideTotal += add
k += 1
# echo "$add - $totalacc - $divideTotal\n"
if divideTotal != 0:
v = totalAcc / divideTotal
else:
v = 0
return v
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def calculatePP(userID, gameMode):
"""
Calculate userID's total PP for gameMode
:param userID: user id
:param gameMode: game mode number
:return: total PP
"""
# Get best pp scores
bestPPScores = glob.db.fetchAll(
"SELECT pp FROM scores WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY pp DESC LIMIT 500",
[userID, gameMode])
# Calculate weighted PP
totalPP = 0
if bestPPScores is not None:
k = 0
for i in bestPPScores:
new = round(round(i["pp"]) * 0.95 ** k)
totalPP += new
k += 1
return totalPP
def calculatePPRelax(userID, gameMode):
"""
Calculate userID's total PP for gameMode
:param userID: user id
:param gameMode: game mode number
:return: total PP
"""
# Get best pp scores
bestPPScores = glob.db.fetchAll(
"SELECT pp FROM scores_relax WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY pp DESC LIMIT 500",
[userID, gameMode])
# Calculate weighted PP
totalPP = 0
if bestPPScores is not None:
k = 0
for i in bestPPScores:
new = round(round(i["pp"]) * 0.95 ** k)
totalPP += new
k += 1
return totalPP
def calculatePPAuto(userID, gameMode):
"""
Calculate userID's total PP for gameMode
:param userID: user id
:param gameMode: game mode number
:return: total PP
"""
# Get best pp scores
bestPPScores = glob.db.fetchAll(
"SELECT pp FROM scores_auto WHERE userid = %s AND play_mode = %s AND completed = 3 ORDER BY pp DESC LIMIT 500",
[userID, gameMode])
# Calculate weighted PP
totalPP = 0
if bestPPScores is not None:
k = 0
for i in bestPPScores:
new = round(round(i["pp"]) * 0.95 ** k)
totalPP += new
k += 1
return totalPP
def updateAccuracy(userID, gameMode):
"""
Update accuracy value for userID relative to gameMode in DB
:param userID: user id
:param gameMode: gameMode number
:return:
"""
newAcc = calculateAccuracy(userID, gameMode)
mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET avg_accuracy_{m} = %s WHERE id = %s LIMIT 1".format(m=mode),
[newAcc, userID])
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def updateAccuracyRX(userID, gameMode):
"""
Update accuracy value for userID relative to gameMode in DB
:param userID: user id
:param gameMode: gameMode number
:return:
"""
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newAcc = calculateAccuracyRX(userID, gameMode)
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mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET avg_accuracy_{m}_rx = %s WHERE id = %s LIMIT 1".format(m=mode),
[newAcc, userID])
def updateAccuracyAP(userID, gameMode):
"""
Update accuracy value for userID relative to gameMode in DB
:param userID: user id
:param gameMode: gameMode number
:return:
"""
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newAcc = calculateAccuracyAP(userID, gameMode)
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mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET avg_accuracy_{m}_ap = %s WHERE id = %s LIMIT 1".format(m=mode),
[newAcc, userID])
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def updatePP(userID, gameMode):
"""
Update userID's pp with new value
:param userID: user id
:param gameMode: game mode number
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get new total PP and update db
newPP = calculatePP(userID, gameMode)
mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET pp_{}=%s WHERE id = %s LIMIT 1".format(mode), [newPP, userID])
def updatePPRelax(userID, gameMode):
"""
Update userID's pp with new value
:param userID: user id
:param gameMode: game mode number
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get new total PP and update db
newPP = calculatePPRelax(userID, gameMode)
mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET pp_{}_rx=%s WHERE id = %s LIMIT 1".format(mode), [newPP, userID])
def updatePPAuto(userID, gameMode):
"""
Update userID's pp with new value
:param userID: user id
:param gameMode: game mode number
"""
# Make sure the user exists
# if not exists(userID):
# return
# Get new total PP and update db
newPP = calculatePPAuto(userID, gameMode)
mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute("UPDATE users_stats SET pp_{}_auto=%s WHERE id = %s LIMIT 1".format(mode), [newPP, userID])
def updateStats(userID, __score):
"""
Update stats (playcount, total score, ranked score, level bla bla)
with data relative to a score object
:param userID:
:param __score: score object
"""
# Make sure the user exists
if not exists(userID):
log.warning("User {} doesn't exist.".format(userID))
return
# Get gamemode for db
mode = scoreUtils.readableGameMode(__score.gameMode)
# Update total score and playcount
glob.db.execute(
"UPDATE users_stats SET total_score_{m}=total_score_{m}+%s, playcount_{m}=playcount_{m}+1 WHERE id = %s LIMIT 1".format(
m=mode), [__score.score, userID])
# Calculate new level and update it
updateLevel(userID, __score.gameMode)
# Update level, accuracy and ranked score only if we have passed the song
if __score.passed:
# Update ranked score
glob.db.execute(
"UPDATE users_stats SET ranked_score_{m}=ranked_score_{m}+%s WHERE id = %s LIMIT 1".format(m=mode),
[__score.rankedScoreIncrease, userID])
# Update accuracy
updateAccuracy(userID, __score.gameMode)
# Update pp
updatePP(userID, __score.gameMode)
def updateStatsRx(userID, __score):
"""
Update stats (playcount, total score, ranked score, level bla bla)
with data relative to a score object
:param userID:
:param __score: score object
"""
# Make sure the user exists
if not exists(userID):
log.warning("User {} doesn't exist.".format(userID))
return
# Get gamemode for db
mode = scoreUtils.readableGameMode(__score.gameMode)
# Update total score and playcount
glob.db.execute(
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"UPDATE users_stats SET total_score_{m}_rx=total_score_{m}_rx+%s, playcount_{m}_rx=playcount_{m}_rx+1 WHERE id = %s LIMIT 1".format(
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m=mode), [__score.score, userID])
# Calculate new level and update it
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updateLevelRX(userID, __score.gameMode)
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# Update level, accuracy and ranked score only if we have passed the song
if __score.passed:
# Update ranked score
glob.db.execute(
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"UPDATE users_stats SET ranked_score_{m}_rx=ranked_score_{m}_rx+%s WHERE id = %s LIMIT 1".format(m=mode),
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[__score.rankedScoreIncrease, userID])
# Update accuracy
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updateAccuracyRX(userID, __score.gameMode)
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# Update pp
updatePPRelax(userID, __score.gameMode)
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def updateStatsAp(userID, __score):
"""
Update stats (playcount, total score, ranked score, level bla bla)
with data relative to a score object
:param userID:
:param __score: score object
"""
# Make sure the user exists
if not exists(userID):
log.warning("User {} doesn't exist.".format(userID))
return
# Get gamemode for db
mode = scoreUtils.readableGameMode(__score.gameMode)
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# Update total score and playcount
glob.db.execute(
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"UPDATE users_stats SET total_score_{m}_ap=total_score_{m}_a-+%s, playcount_{m}_ap=playcount_{m}_ap+1 WHERE id = %s LIMIT 1".format(
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m=mode), [__score.score, userID])
# Calculate new level and update it
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updateLevelAP(userID, __score.gameMode)
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# Update level, accuracy and ranked score only if we have passed the song
if __score.passed:
# Update ranked score
glob.db.execute(
"UPDATE users_stats SET ranked_score_{m}=ranked_score_{m}+%s WHERE id = %s LIMIT 1".format(m=mode),
[__score.rankedScoreIncrease, userID])
# Update accuracy
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updateAccuracyAP(userID, __score.gameMode)
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# Update pp
updatePPAuto(userID, __score.gameMode)
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def updateLatestActivity(userID):
"""
Update userID's latest activity to current UNIX time
:param userID: user id
:return:
"""
glob.db.execute("UPDATE users SET latest_activity = %s WHERE id = %s LIMIT 1", [int(time.time()), userID])
def getRankedScore(userID, gameMode):
"""
Get userID's ranked score relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: ranked score
"""
mode = scoreUtils.readableGameMode(gameMode)
result = glob.db.fetch("SELECT ranked_score_{} FROM users_stats WHERE id = %s LIMIT 1".format(mode), [userID])
if result is not None:
return result["ranked_score_{}".format(mode)]
else:
return 0
def getPP(userID, gameMode):
"""
Get userID's PP relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: pp
"""
mode = scoreUtils.readableGameMode(gameMode)
result = glob.db.fetch("SELECT pp_{} FROM users_stats WHERE id = %s LIMIT 1".format(mode), [userID])
if result is not None:
return result["pp_{}".format(mode)]
else:
return 0
def incrementReplaysWatched(userID, gameMode):
"""
Increment userID's replays watched by others relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return:
"""
mode = scoreUtils.readableGameMode(gameMode)
glob.db.execute(
"UPDATE users_stats SET replays_watched_{mode}=replays_watched_{mode}+1 WHERE id = %s LIMIT 1".format(
mode=mode), [userID])
def getAqn(userID):
"""
Check if AQN folder was detected for userID
:param userID: user
:return: True if hax, False if legit
"""
result = glob.db.fetch("SELECT aqn FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return True if int(result["aqn"]) == 1 else False
else:
return False
def setAqn(userID, value=1):
"""
Set AQN folder status for userID
:param userID: user
:param value: new aqn value, default = 1
:return:
"""
glob.db.fetch("UPDATE users SET aqn = %s WHERE id = %s LIMIT 1", [value, userID])
def IPLog(userID, ip):
"""
Log user IP
:param userID: user id
:param ip: IP address
:return:
"""
glob.db.execute("""INSERT INTO ip_user (userid, ip, occurencies) VALUES (%s, %s, '1')
ON DUPLICATE KEY UPDATE occurencies = occurencies + 1""", [userID, ip])
def checkBanchoSession(userID, ip=""):
"""
Return True if there is a bancho session for `userID` from `ip`
If `ip` is an empty string, check if there's a bancho session for that user, from any IP.
:param userID: user id
:param ip: ip address. Optional. Default: empty string
:return: True if there's an active bancho session, else False
"""
if ip != "":
return glob.redis.sismember("peppy:sessions:{}".format(userID), ip)
else:
return glob.redis.exists("peppy:sessions:{}".format(userID))
def is2FAEnabled(userID):
"""
Returns True if 2FA/Google auth 2FA is enable for `userID`
:userID: user ID
:return: True if 2fa is enabled, else False
"""
return glob.db.fetch("SELECT 2fa_totp.userid FROM 2fa_totp WHERE userid = %(userid)s AND enabled = 1 LIMIT 1", {
"userid": userID
}) is not None
def check2FA(userID, ip):
"""
Returns True if this IP is untrusted.
Returns always False if 2fa is not enabled on `userID`
:param userID: user id
:param ip: IP address
:return: True if untrusted, False if trusted or 2fa is disabled.
"""
if not is2FAEnabled(userID):
return False
result = glob.db.fetch("SELECT id FROM ip_user WHERE userid = %s AND ip = %s", [userID, ip])
return True if result is None else False
def isAllowed(userID):
"""
Check if userID is not banned or restricted
:param userID: user id
:return: True if not banned or restricted, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return (result["privileges"] & privileges.USER_NORMAL) and (result["privileges"] & privileges.USER_PUBLIC)
else:
return False
def isRestricted(userID):
"""
Check if userID is restricted
:param userID: user id
:return: True if not restricted, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return (result["privileges"] & privileges.USER_NORMAL) and not (result["privileges"] & privileges.USER_PUBLIC)
else:
return False
def isBanned(userID):
"""
Check if userID is banned
:param userID: user id
:return: True if not banned, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return not (result["privileges"] & 3 > 0)
else:
return True
def isLocked(userID):
"""
Check if userID is locked
:param userID: user id
:return: True if not locked, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return (
(result["privileges"] & privileges.USER_PUBLIC > 0) and (result["privileges"] & privileges.USER_NORMAL == 0))
else:
return True
def ban(userID):
"""
Ban userID
:param userID: user id
:return:
"""
# Set user as banned in db
banDateTime = int(time.time())
glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s LIMIT 1",
[~(privileges.USER_NORMAL | privileges.USER_PUBLIC), banDateTime, userID])
# Notify bancho about the ban
glob.redis.publish("peppy:ban", userID)
# Remove the user from global and country leaderboards
removeFromLeaderboard(userID)
def unban(userID):
"""
Unban userID
:param userID: user id
:return:
"""
glob.db.execute("UPDATE users SET privileges = privileges | %s, ban_datetime = 0 WHERE id = %s LIMIT 1",
[(privileges.USER_NORMAL | privileges.USER_PUBLIC), userID])
glob.redis.publish("peppy:ban", userID)
def restrict(userID):
"""
Restrict userID
:param userID: user id
:return:
"""
if not isRestricted(userID):
# Set user as restricted in db
banDateTime = int(time.time())
glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s LIMIT 1",
[~privileges.USER_PUBLIC, banDateTime, userID])
# Notify bancho about this ban
glob.redis.publish("peppy:ban", userID)
# Remove the user from global and country leaderboards
removeFromLeaderboard(userID)
def unrestrict(userID):
"""
Unrestrict userID.
Same as unban().
:param userID: user id
:return:
"""
unban(userID)
def appendNotes(userID, notes, addNl=True, trackDate=True):
"""
Append `notes` to `userID`'s "notes for CM"
:param userID: user id
:param notes: text to append
:param addNl: if True, prepend \n to notes. Default: True.
:param trackDate: if True, prepend date and hour to the note. Default: True.
:return:
"""
if trackDate:
notes = "[{}] {}".format(generalUtils.getTimestamp(), notes)
if addNl:
notes = "\n{}".format(notes)
glob.db.execute("UPDATE users SET notes=CONCAT(COALESCE(notes, ''),%s) WHERE id = %s LIMIT 1", [notes, userID])
def getPrivileges(userID):
"""
Return `userID`'s privileges
:param userID: user id
:return: privileges number
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s LIMIT 1", [userID])
if result is not None:
return result["privileges"]
else:
return 0
def getSilenceEnd(userID):
"""
Get userID's **ABSOLUTE** silence end UNIX time
Remember to subtract time.time() if you want to get the actual silence time
:param userID: user id
:return: UNIX time
"""
return glob.db.fetch("SELECT silence_end FROM users WHERE id = %s LIMIT 1", [userID])["silence_end"]
def silence(userID, seconds, silenceReason, author = 999):
"""
Silence someone
:param userID: user id
:param seconds: silence length in seconds
:param silenceReason: silence reason shown on website
:param author: userID of who silenced the user. Default: 999
:return:
"""
# db qurey
silenceEndTime = int(time.time())+seconds
glob.db.execute("UPDATE users SET silence_end = %s, silence_reason = %s WHERE id = %s LIMIT 1", [silenceEndTime, silenceReason, userID])
# Log
targetUsername = getUsername(userID)
# TODO: exists check im drunk rn i need to sleep (stampa piede ubriaco confirmed)
if seconds > 0:
log.rap(author, "has silenced {} for {} seconds for the following reason: \"{}\"".format(targetUsername, seconds, silenceReason), True)
else:
log.rap(author, "has removed {}'s silence".format(targetUsername), True)
def getTotalScore(userID, gameMode):
"""
Get `userID`'s total score relative to `gameMode`
:param userID: user id
:param gameMode: game mode number
:return: total score
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT total_score_"+modeForDB+" FROM users_stats WHERE id = %s LIMIT 1", [userID])["total_score_"+modeForDB]
def getAccuracy(userID, gameMode):
"""
Get `userID`'s average accuracy relative to `gameMode`
:param userID: user id
:param gameMode: game mode number
:return: accuracy
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT avg_accuracy_"+modeForDB+" FROM users_stats WHERE id = %s LIMIT 1", [userID])["avg_accuracy_"+modeForDB]
def getGameRank(userID, gameMode):
"""
Get `userID`'s **in-game rank** (eg: #1337) relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: game rank
"""
position = glob.redis.zrevrank("ripple:leaderboard:{}".format(gameModes.getGameModeForDB(gameMode)), userID)
if position is None:
return 0
else:
return int(position) + 1
def getGameRankRx(userID, gameMode):
"""
Get `userID`'s **in-game rank** (eg: #1337) relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: game rank
"""
position = glob.redis.zrevrank("ripple:leaderboard_relax:{}".format(gameModes.getGameModeForDB(gameMode)), userID)
if position is None:
return 0
else:
return int(position) + 1
def getGameRankAp(userID, gameMode):
"""
Get `userID`'s **in-game rank** (eg: #1337) relative to gameMode
:param userID: user id
:param gameMode: game mode number
:return: game rank
"""
position = glob.redis.zrevrank("ripple:leaderboard_auto:{}".format(gameModes.getGameModeForDB(gameMode)), userID)
if position is None:
return 0
else:
return int(position) + 1
def getPlaycount(userID, gameMode):
"""
Get `userID`'s playcount relative to `gameMode`
:param userID: user id
:param gameMode: game mode number
:return: playcount
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT playcount_"+modeForDB+" FROM users_stats WHERE id = %s LIMIT 1", [userID])["playcount_"+modeForDB]
2019-02-03 12:31:18 +00:00
def getPlaycountRX(userID, gameMode):
"""
Get `userID`'s playcount relative to `gameMode`
:param userID: user id
:param gameMode: game mode number
:return: playcount
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT playcount_"+modeForDB+"_rx FROM users_stats WHERE id = %s LIMIT 1", [userID])["playcount_"+modeForDB]
def getPlaycountAP(userID, gameMode):
"""
Get `userID`'s playcount relative to `gameMode`
:param userID: user id
:param gameMode: game mode number
:return: playcount
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT playcount_"+modeForDB+"_ap FROM users_stats WHERE id = %s LIMIT 1", [userID])["playcount_"+modeForDB]
2018-12-24 07:20:01 +00:00
def getFriendList(userID):
"""
Get `userID`'s friendlist
:param userID: user id
:return: list with friends userIDs. [0] if no friends.
"""
# Get friends from db
friends = glob.db.fetchAll("SELECT user2 FROM users_relationships WHERE user1 = %s", [userID])
if friends is None or len(friends) == 0:
# We have no friends, return 0 list
return [0]
else:
# Get only friends
friends = [i["user2"] for i in friends]
# Return friend IDs
return friends
def addFriend(userID, friendID):
"""
Add `friendID` to `userID`'s friend list
:param userID: user id
:param friendID: new friend
:return:
"""
# Make sure we aren't adding us to our friends
if userID == friendID:
return
# check user isn't already a friend of ours
if glob.db.fetch("SELECT id FROM users_relationships WHERE user1 = %s AND user2 = %s LIMIT 1", [userID, friendID]) is not None:
return
# Set new value
glob.db.execute("INSERT INTO users_relationships (user1, user2) VALUES (%s, %s)", [userID, friendID])
def removeFriend(userID, friendID):
"""
Remove `friendID` from `userID`'s friend list
:param userID: user id
:param friendID: old friend
:return:
"""
# Delete user relationship. We don't need to check if the relationship was there, because who gives a shit,
# if they were not friends and they don't want to be anymore, be it. ¯\_(ツ)_/¯
# TODO: LIMIT 1
glob.db.execute("DELETE FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID])
def getCountry(userID):
"""
Get `userID`'s country **(two letters)**.
:param userID: user id
:return: country code (two letters)
"""
return glob.db.fetch("SELECT country FROM users_stats WHERE id = %s LIMIT 1", [userID])["country"]
def setCountry(userID, country):
"""
Set userID's country
:param userID: user id
:param country: country letters
:return:
"""
glob.db.execute("UPDATE users_stats SET country = %s WHERE id = %s LIMIT 1", [country, userID])
def logIP(userID, ip):
"""
User IP log
USED FOR MULTIACCOUNT DETECTION
:param userID: user id
:param ip: IP address
:return:
"""
glob.db.execute("""INSERT INTO ip_user (userid, ip, occurencies) VALUES (%s, %s, 1)
ON DUPLICATE KEY UPDATE occurencies = occurencies + 1""", [userID, ip])
def saveBanchoSession(userID, ip):
"""
Save userid and ip of this token in redis
Used to cache logins on LETS requests
:param userID: user ID
:param ip: IP address
:return:
"""
glob.redis.sadd("peppy:sessions:{}".format(userID), ip)
def deleteBanchoSessions(userID, ip):
"""
Delete this bancho session from redis
:param userID: user id
:param ip: IP address
:return:
"""
glob.redis.srem("peppy:sessions:{}".format(userID), ip)
def setPrivileges(userID, priv):
"""
Set userID's privileges in db
:param userID: user id
:param priv: privileges number
:return:
"""
glob.db.execute("UPDATE users SET privileges = %s WHERE id = %s LIMIT 1", [priv, userID])
def getGroupPrivileges(groupName):
"""
Returns the privileges number of a group, by its name
:param groupName: name of the group
:return: privilege integer or `None` if the group doesn't exist
"""
groupPrivileges = glob.db.fetch("SELECT privileges FROM privileges_groups WHERE name = %s LIMIT 1", [groupName])
if groupPrivileges is None:
return None
return groupPrivileges["privileges"]
def isInPrivilegeGroup(userID, groupName):
"""
Check if `userID` is in a privilege group.
Donor privilege is ignored while checking for groups.
:param userID: user id
:param groupName: privilege group name
:return: True if `userID` is in `groupName`, else False
"""
groupPrivileges = getGroupPrivileges(groupName)
if groupPrivileges is None:
return False
try:
userToken = glob.tokens.getTokenFromUserID(userID)
except AttributeError:
# LETS compatibility
userToken = None
if userToken is not None:
userPrivileges = userToken.privileges
else:
userPrivileges = getPrivileges(userID)
return userPrivileges & groupPrivileges == groupPrivileges
def isInAnyPrivilegeGroup(userID, groups):
"""
Checks if a user is in at least one of the specified groups
:param userID: id of the user
:param groups: groups list or tuple
:return: `True` if `userID` is in at least one of the specified groups, otherwise `False`
"""
userPrivileges = getPrivileges(userID)
return any(
userPrivileges & x == x
for x in (
getGroupPrivileges(y) for y in groups
) if x is not None
)
def logHardware(userID, hashes, activation = False):
"""
Hardware log
USED FOR MULTIACCOUNT DETECTION
:param userID: user id
:param hashes: Peppy's botnet (client data) structure (new line = "|", already split)
[0] osu! version
[1] plain mac addressed, separated by "."
[2] mac addresses hash set
[3] unique ID
[4] disk ID
:param activation: if True, set this hash as used for activation. Default: False.
:return: True if hw is not banned, otherwise false
"""
# Make sure the strings are not empty
for i in hashes[2:5]:
if i == "":
log.warning("Invalid hash set ({}) for user {} in HWID check".format(hashes, userID), "bunk")
return False
# Run some HWID checks on that user if he is not restricted
if not isRestricted(userID):
# Get username
username = getUsername(userID)
# Get the list of banned or restricted users that have logged in from this or similar HWID hash set
if hashes[2] == "b4ec3c4334a0249dae95c284ec5983df":
# Running under wine, check by unique id
log.debug("Logging Linux/Mac hardware")
banned = glob.db.fetchAll("""SELECT users.id as userid, hw_user.occurencies, users.username FROM hw_user
LEFT JOIN users ON users.id = hw_user.userid
WHERE hw_user.userid != %(userid)s
AND hw_user.unique_id = %(uid)s
AND (users.privileges & 3 != 3)""", {
"userid": userID,
"uid": hashes[3],
})
else:
# Running under windows, do all checks
log.debug("Logging Windows hardware")
banned = glob.db.fetchAll("""SELECT users.id as userid, hw_user.occurencies, users.username FROM hw_user
LEFT JOIN users ON users.id = hw_user.userid
WHERE hw_user.userid != %(userid)s
AND hw_user.mac = %(mac)s
AND hw_user.unique_id = %(uid)s
AND hw_user.disk_id = %(diskid)s
AND (users.privileges & 3 != 3)""", {
"userid": userID,
"mac": hashes[2],
"uid": hashes[3],
"diskid": hashes[4],
})
for i in banned:
# Get the total numbers of logins
total = glob.db.fetch("SELECT COUNT(*) AS count FROM hw_user WHERE userid = %s LIMIT 1", [userID])
# and make sure it is valid
if total is None:
continue
total = total["count"]
# Calculate 10% of total
perc = (total*10)/100
if i["occurencies"] >= perc:
# If the banned user has logged in more than 10% of the times from this user, restrict this user
restrict(userID)
appendNotes(userID, "Logged in from HWID ({hwid}) used more than 10% from user {banned} ({bannedUserID}), who is banned/restricted.".format(
hwid=hashes[2:5],
banned=i["username"],
bannedUserID=i["userid"]
))
log.warning("**{user}** ({userID}) has been restricted because he has logged in from HWID _({hwid})_ used more than 10% from banned/restricted user **{banned}** ({bannedUserID}), **possible multiaccount**.".format(
user=username,
userID=userID,
hwid=hashes[2:5],
banned=i["username"],
bannedUserID=i["userid"]
), "cm")
# Update hash set occurencies
glob.db.execute("""
INSERT INTO hw_user (id, userid, mac, unique_id, disk_id, occurencies) VALUES (NULL, %s, %s, %s, %s, 1)
ON DUPLICATE KEY UPDATE occurencies = occurencies + 1
""", [userID, hashes[2], hashes[3], hashes[4]])
# Optionally, set this hash as 'used for activation'
if activation:
glob.db.execute("UPDATE hw_user SET activated = 1 WHERE userid = %s AND mac = %s AND unique_id = %s AND disk_id = %s", [userID, hashes[2], hashes[3], hashes[4]])
# Access granted, abbiamo impiegato 3 giorni
# We grant access even in case of login from banned HWID
# because we call restrict() above so there's no need to deny the access.
return True
def resetPendingFlag(userID, success=True):
"""
Remove pending flag from an user.
:param userID: user id
:param success: if True, set USER_PUBLIC and USER_NORMAL flags too
"""
glob.db.execute("UPDATE users SET privileges = privileges & %s WHERE id = %s LIMIT 1", [~privileges.USER_PENDING_VERIFICATION, userID])
if success:
glob.db.execute("UPDATE users SET privileges = privileges | %s WHERE id = %s LIMIT 1", [(privileges.USER_PUBLIC | privileges.USER_NORMAL), userID])
def verifyUser(userID, hashes):
"""
Activate `userID`'s account.
:param userID: user id
:param hashes: Peppy's botnet (client data) structure (new line = "|", already split)
[0] osu! version
[1] plain mac addressed, separated by "."
[2] mac addresses hash set
[3] unique ID
[4] disk ID
:return: True if verified successfully, else False (multiaccount)
"""
# Check for valid hash set
for i in hashes[2:5]:
if i == "":
log.warning("Invalid hash set ({}) for user {} while verifying the account".format(str(hashes), userID), "bunk")
return False
# Get username
username = getUsername(userID)
# Make sure there are no other accounts activated with this exact mac/unique id/hwid
if hashes[2] == "b4ec3c4334a0249dae95c284ec5983df" or hashes[4] == "ffae06fb022871fe9beb58b005c5e21d":
# Running under wine, check only by uniqueid
log.info("{user} ({userID}) ha triggerato Sannino:\n**Full data:** {hashes}\n**Usual wine mac address hash:** b4ec3c4334a0249dae95c284ec5983df\n**Usual wine disk id:** ffae06fb022871fe9beb58b005c5e21d".format(user=username, userID=userID, hashes=hashes), "bunker")
log.debug("Veryfing with Linux/Mac hardware")
match = glob.db.fetchAll("SELECT userid FROM hw_user WHERE unique_id = %(uid)s AND userid != %(userid)s AND activated = 1 LIMIT 1", {
"uid": hashes[3],
"userid": userID
})
else:
# Running under windows, full check
log.debug("Veryfing with Windows hardware")
match = glob.db.fetchAll("SELECT userid FROM hw_user WHERE mac = %(mac)s AND unique_id = %(uid)s AND disk_id = %(diskid)s AND userid != %(userid)s AND activated = 1 LIMIT 1", {
"mac": hashes[2],
"uid": hashes[3],
"diskid": hashes[4],
"userid": userID
})
if match:
# This is a multiaccount, restrict other account and ban this account
# Get original userID and username (lowest ID)
originalUserID = match[0]["userid"]
originalUsername = getUsername(originalUserID)
# Ban this user and append notes
ban(userID) # this removes the USER_PENDING_VERIFICATION flag too
appendNotes(userID, "{}'s multiaccount ({}), found HWID match while verifying account ({})".format(originalUsername, originalUserID, hashes[2:5]))
appendNotes(originalUserID, "Has created multiaccount {} ({})".format(username, userID))
# Restrict the original
restrict(originalUserID)
# Discord message
log.warning("User **{originalUsername}** ({originalUserID}) has been restricted because he has created multiaccount **{username}** ({userID}). The multiaccount has been banned.".format(
originalUsername=originalUsername,
originalUserID=originalUserID,
username=username,
userID=userID
), "cm")
# Disallow login
return False
else:
# No matches found, set USER_PUBLIC and USER_NORMAL flags and reset USER_PENDING_VERIFICATION flag
resetPendingFlag(userID)
#log.info("User **{}** ({}) has verified his account with hash set _{}_".format(username, userID, hashes[2:5]), "cm")
# Allow login
return True
def hasVerifiedHardware(userID):
"""
Checks if `userID` has activated his account through HWID
:param userID: user id
:return: True if hwid activation data is in db, otherwise False
"""
data = glob.db.fetch("SELECT id FROM hw_user WHERE userid = %s AND activated = 1 LIMIT 1", [userID])
if data is not None:
return True
return False
def getDonorExpire(userID):
"""
Return `userID`'s donor expiration UNIX timestamp
:param userID: user id
:return: donor expiration UNIX timestamp
"""
data = glob.db.fetch("SELECT donor_expire FROM users WHERE id = %s LIMIT 1", [userID])
if data is not None:
return data["donor_expire"]
return 0
class invalidUsernameError(Exception):
pass
class usernameAlreadyInUseError(Exception):
pass
def safeUsername(username):
"""
Return `username`'s safe username
(all lowercase and underscores instead of spaces)
:param username: unsafe username
:return: safe username
"""
return username.lower().strip().replace(" ", "_")
def changeUsername(userID=0, oldUsername="", newUsername=""):
"""
Change `userID`'s username to `newUsername` in database
:param userID: user id. Required only if `oldUsername` is not passed.
:param oldUsername: username. Required only if `userID` is not passed.
:param newUsername: new username. Can't contain spaces and underscores at the same time.
:raise: invalidUsernameError(), usernameAlreadyInUseError()
:return:
"""
# Make sure new username doesn't have mixed spaces and underscores
if " " in newUsername and "_" in newUsername:
raise invalidUsernameError()
# Get safe username
newUsernameSafe = safeUsername(newUsername)
# Make sure this username is not already in use
if getIDSafe(newUsernameSafe) is not None:
raise usernameAlreadyInUseError()
# Get userID or oldUsername
if userID == 0:
userID = getID(oldUsername)
else:
oldUsername = getUsername(userID)
# Change username
glob.db.execute("UPDATE users SET username = %s, username_safe = %s WHERE id = %s LIMIT 1", [newUsername, newUsernameSafe, userID])
glob.db.execute("UPDATE users_stats SET username = %s WHERE id = %s LIMIT 1", [newUsername, userID])
# Empty redis username cache
# TODO: Le pipe woo woo
glob.redis.delete("ripple:userid_cache:{}".format(safeUsername(oldUsername)))
glob.redis.delete("ripple:change_username_pending:{}".format(userID))
def removeFromLeaderboard(userID):
"""
Removes userID from global and country leaderboards.
:param userID:
:return:
"""
# Remove the user from global and country leaderboards, for every mode
country = getCountry(userID).lower()
for mode in ["std", "taiko", "ctb", "mania"]:
glob.redis.zrem("ripple:leaderboard:{}".format(mode), str(userID))
if country is not None and len(country) > 0 and country != "xx":
glob.redis.zrem("ripple:leaderboard:{}:{}".format(mode, country), str(userID))
def deprecateTelegram2Fa(userID):
"""
Checks whether the user has enabled telegram 2fa on his account.
If so, disables 2fa and returns True.
If not, return False.
:param userID: id of the user
:return: True if 2fa has been disabled from the account otherwise False
"""
try:
telegram2Fa = glob.db.fetch("SELECT id FROM 2fa_telegram WHERE userid = %s LIMIT 1", (userID,))
except ProgrammingError:
# The table doesnt exist
return False
if telegram2Fa is not None:
glob.db.execute("DELETE FROM 2fa_telegram WHERE userid = %s LIMIT 1", (userID,))
return True
return False
def unlockAchievement(userID, achievementID):
glob.db.execute("INSERT INTO users_achievements (user_id, achievement_id, `time`) VALUES"
"(%s, %s, %s)", [userID, achievementID, int(time.time())])
def getAchievementsVersion(userID):
result = glob.db.fetch("SELECT achievements_version FROM users WHERE id = %s LIMIT 1", [userID])
if result is None:
return None
return result["achievements_version"]
def updateAchievementsVersion(userID):
glob.db.execute("UPDATE users SET achievements_version = %s WHERE id = %s LIMIT 1", [
glob.ACHIEVEMENTS_VERSION, userID
])