fix input drops
This commit is contained in:
parent
c4978fa9a2
commit
475ad8955d
19
app.js
19
app.js
|
@ -4,6 +4,8 @@ const path = require("path");
|
|||
const fs = require("fs");
|
||||
let lastFrame = "";
|
||||
let emulator;
|
||||
let currentKey = "";
|
||||
let keyCooldown = 0;
|
||||
const mainHTML = fs.readFileSync(path.join(__dirname, "html", "gb.html"), "utf8");
|
||||
const KEYMAP = {
|
||||
RIGHT: 0,
|
||||
|
@ -25,9 +27,14 @@ async function run() {
|
|||
path: "./rom.gb",
|
||||
interval: 16.6666667,
|
||||
onFrame: function(frame) {
|
||||
if (lastFrame !== frame) {
|
||||
lastFrame = frame;
|
||||
if (currentKey !== "") {
|
||||
emulator.gameboy.pressKey(currentKey);
|
||||
keyCooldown--;
|
||||
if (keyCooldown <= 0) {
|
||||
currentKey = "";
|
||||
}
|
||||
}
|
||||
lastFrame = frame;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -43,8 +50,12 @@ async function run() {
|
|||
fastify.get("/control", async(request, reply) => {
|
||||
const button = request.query.button;
|
||||
if (button) {
|
||||
const mappedButton = KEYMAP[button.toUpperCase()];
|
||||
if (mappedButton) emulator.pressKeys(emulator.gameboy, [mappedButton]);
|
||||
if (keyCooldown > 0)
|
||||
return;
|
||||
if (KEYMAP[button]) {
|
||||
currentKey = button;
|
||||
keyCooldown = 10;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user