chore: rework presence, add dynamic button functions to presence
This commit is contained in:
+215
-147
@@ -3,13 +3,17 @@ use discord_rich_presence::{
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activity::{Activity, Assets, Button, Timestamps},
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};
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use once_cell::sync::Lazy;
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use std::future::Future;
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use std::pin::Pin;
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use std::sync::Mutex as StdMutex;
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use std::time::{SystemTime, UNIX_EPOCH};
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use tokio::sync::{mpsc, oneshot};
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use tokio::time::{Duration, interval};
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#[derive(Clone, Debug)]
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pub struct PresenceButton {
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pub label: String,
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pub url: String,
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}
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#[derive(Clone, Debug)]
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pub struct PresenceData {
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pub state: String,
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@@ -18,6 +22,21 @@ pub struct PresenceData {
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pub large_image_text: String,
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pub small_image_key: Option<String>,
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pub small_image_text: Option<String>,
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pub dynamic_button: Option<PresenceButton>,
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}
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impl Default for PresenceData {
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fn default() -> Self {
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Self {
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state: "Idle in Launcher...".to_string(),
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details: " ".to_string(),
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large_image_key: "ezppfarm".to_string(),
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large_image_text: "EZPPFarm".to_string(),
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small_image_key: None,
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small_image_text: None,
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dynamic_button: None,
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}
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}
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}
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#[derive(Debug)]
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@@ -26,14 +45,21 @@ enum PresenceCommand {
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Disconnect(oneshot::Sender<()>),
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UpdateData(PresenceData),
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IsConnected(oneshot::Sender<bool>),
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Tick,
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}
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enum ReconnectResult {
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Connected(DiscordIpcClient),
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Failed,
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}
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struct PresenceActor {
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receiver: mpsc::Receiver<PresenceCommand>,
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reconnect_rx: mpsc::Receiver<ReconnectResult>,
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reconnect_tx: mpsc::Sender<ReconnectResult>,
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client: Option<DiscordIpcClient>,
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data: PresenceData,
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start_timestamp: i64,
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reconnecting: bool,
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}
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impl PresenceActor {
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@@ -43,175 +69,183 @@ impl PresenceActor {
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.unwrap()
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.as_secs() as i64;
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let data = PresenceData {
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state: "Idle in Launcher...".to_string(),
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details: " ".to_string(),
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large_image_key: "ezppfarm".to_string(),
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large_image_text: "EZPPFarm".to_string(),
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small_image_key: None,
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small_image_text: None,
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};
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let (reconnect_tx, reconnect_rx) = mpsc::channel(1);
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PresenceActor {
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Self {
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receiver,
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reconnect_rx,
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reconnect_tx,
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client: None,
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data,
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data: PresenceData::default(),
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start_timestamp: start,
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reconnecting: false,
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}
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}
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async fn run(&mut self) {
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let mut update_interval = interval(Duration::from_secs(5));
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let mut heartbeat = interval(Duration::from_secs(5));
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heartbeat.tick().await;
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loop {
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tokio::select! {
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Some(cmd) = self.receiver.recv() => {
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match cmd {
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PresenceCommand::Connect(responder) => self.handle_connect(responder).await,
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PresenceCommand::Disconnect(responder) => {
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self.handle_disconnect(responder).await;
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},
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PresenceCommand::UpdateData(new_data) => {
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self.data = new_data;
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},
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PresenceCommand::IsConnected(responder) => {
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let _ = responder.send(self.client.is_some());
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PresenceCommand::Connect(resp) => self.cmd_connect(resp).await,
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PresenceCommand::Disconnect(resp) => self.cmd_disconnect(resp).await,
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PresenceCommand::UpdateData(data) => {
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self.data = data;
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self.push_presence().await;
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}
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PresenceCommand::Tick => {
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if self.client.is_some() {
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self.handle_update().await;
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}
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PresenceCommand::IsConnected(resp) => {
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let _ = resp.send(self.client.is_some());
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}
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}
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}
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_ = update_interval.tick() => {
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let _ = PRESENCE_TX.send(PresenceCommand::Tick).await;
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Some(result) = self.reconnect_rx.recv() => {
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self.reconnecting = false;
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match result {
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ReconnectResult::Connected(client) => {
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println!("Presence: reconnect succeeded.");
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self.client = Some(client);
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self.push_presence().await;
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}
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ReconnectResult::Failed => {
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eprintln!("Presence: all reconnect attempts exhausted.");
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}
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}
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}
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_ = heartbeat.tick() => {
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self.push_presence().await;
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}
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}
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}
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}
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fn handle_connect(
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&mut self,
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responder: oneshot::Sender<bool>,
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) -> Pin<Box<dyn Future<Output = ()> + Send + '_>> {
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Box::pin(async move {
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if self.client.is_some() {
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let _ = responder.send(true);
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return;
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}
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async fn cmd_connect(&mut self, resp: oneshot::Sender<bool>) {
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if self.client.is_some() {
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let _ = resp.send(true);
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return;
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}
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println!("Actor: Connecting to Discord...");
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let mut dc_client = DiscordIpcClient::new("1032772293220384808");
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match dc_client.connect() {
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Ok(()) => {
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self.client = Some(dc_client);
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println!("Actor: Connected successfully.");
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self.handle_update().await;
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let _ = responder.send(true);
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}
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Err(e) => {
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eprintln!(
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"Failed to connect to Discord: {:?}. Scheduling bounded retry...",
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e
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);
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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for attempt in 1..=3 {
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tokio::time::sleep(Duration::from_secs(5 * attempt)).await;
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let (resp_tx, rx) = oneshot::channel();
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if tx.send(PresenceCommand::Connect(resp_tx)).await.is_ok() {
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if rx.await.unwrap_or(false) {
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println!("Actor: Reconnection attempt {} succeeded", attempt);
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break;
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}
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println!(
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"Actor: Reconnection attempt {} failed, retrying...",
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attempt
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);
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}
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}
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});
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if !responder.is_closed() {
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let _ = responder.send(false);
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}
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}
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match try_connect_once() {
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Some(client) => {
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self.client = Some(client);
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self.reconnecting = false;
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self.push_presence().await;
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let _ = resp.send(true);
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}
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})
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None => {
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eprintln!("Presence: initial connect failed; spawning reconnect task.");
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let _ = resp.send(false);
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self.spawn_reconnect_task();
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}
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}
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}
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async fn handle_disconnect(&mut self, responder: oneshot::Sender<()>) {
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async fn cmd_disconnect(&mut self, resp: oneshot::Sender<()>) {
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if let Some(mut client) = self.client.take() {
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println!("Actor: Disconnecting from Discord...");
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let _ = client.clear_activity();
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let _ = client.close();
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println!("Actor: Disconnected successfully.");
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println!("Presence: disconnected.");
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}
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let _ = responder.send(());
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let _ = resp.send(());
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}
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async fn handle_update(&mut self) {
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if let Some(client) = self.client.as_mut() {
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let mut assets = Assets::new()
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.large_image(&self.data.large_image_key)
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.large_text(&self.data.large_image_text);
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async fn push_presence(&mut self) {
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let client = match self.client.as_mut() {
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Some(c) => c,
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None => return,
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};
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if let Some(key) = &self.data.small_image_key {
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assets = assets.small_image(key);
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}
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if let Some(text) = &self.data.small_image_text {
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assets = assets.small_text(text);
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let mut assets = Assets::new()
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.large_image(&self.data.large_image_key)
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.large_text(&self.data.large_image_text);
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if let Some(key) = &self.data.small_image_key {
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assets = assets.small_image(key);
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}
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if let Some(text) = &self.data.small_image_text {
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assets = assets.small_text(text);
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}
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let buttons = if let Some(btn) = &self.data.dynamic_button {
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vec![
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Button::new(&btn.label, &btn.url),
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Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
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]
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} else {
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vec![
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Button::new("Download the Launcher", "https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest"),
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Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
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]
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};
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let activity = Activity::new()
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.state(&self.data.state)
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.details(&self.data.details)
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.timestamps(Timestamps::new().start(self.start_timestamp))
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.assets(assets)
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.buttons(buttons);
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if let Err(e) = client.set_activity(activity) {
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eprintln!("Presence: set_activity failed ({:?}); will reconnect.", e);
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self.client = None;
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self.spawn_reconnect_task();
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}
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}
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fn spawn_reconnect_task(&mut self) {
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if self.reconnecting {
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return;
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}
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self.reconnecting = true;
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let tx = self.reconnect_tx.clone();
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tokio::spawn(async move {
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const MAX_ATTEMPTS: u32 = 5;
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for attempt in 1..=MAX_ATTEMPTS {
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let delay = Duration::from_secs(5 * attempt as u64);
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println!(
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"Presence: reconnect attempt {}/{} in {:?}…",
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attempt, MAX_ATTEMPTS, delay
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);
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tokio::time::sleep(delay).await;
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if let Some(client) = try_connect_once() {
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let _ = tx.send(ReconnectResult::Connected(client)).await;
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return;
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}
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}
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let _ = tx.send(ReconnectResult::Failed).await;
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});
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}
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}
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let activity = Activity::new()
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.state(&self.data.state)
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.details(&self.data.details)
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.timestamps(Timestamps::new().start(self.start_timestamp))
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.assets(assets)
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.buttons(vec![
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Button::new(
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"Download the Launcher",
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"https://git.ez-pp.farm/EZPPFarm/EZPPLauncher/releases/latest",
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),
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Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
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]);
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if let Err(e) = client.set_activity(activity) {
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eprintln!("Failed to set activity, disconnecting: {:?}", e);
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self.client = None;
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// Don't await reconnection here - send command to avoid blocking the actor
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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tokio::time::sleep(Duration::from_secs(1)).await;
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let (resp_tx, _) = oneshot::channel();
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let _ = tx.send(PresenceCommand::Connect(resp_tx)).await;
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});
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} else {
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println!("Actor: Presence updated successfully.");
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}
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fn try_connect_once() -> Option<DiscordIpcClient> {
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let mut client = DiscordIpcClient::new("1032772293220384808");
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match client.connect() {
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Ok(()) => {
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println!("Presence: IPC connected.");
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Some(client)
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}
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Err(e) => {
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eprintln!("Presence: IPC connect error: {:?}", e);
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None
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}
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}
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}
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static PRESENCE_TX: Lazy<mpsc::Sender<PresenceCommand>> = Lazy::new(|| {
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let (tx, rx) = mpsc::channel(10);
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let (tx, rx) = mpsc::channel(32);
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let mut actor = PresenceActor::new(rx);
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tokio::spawn(async move { actor.run().await });
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tx
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});
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pub static PRESENCE_DATA: Lazy<StdMutex<PresenceData>> = Lazy::new(|| {
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StdMutex::new(PresenceData {
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state: "Idle in Launcher...".to_string(),
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details: " ".to_string(),
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large_image_key: "ezppfarm".to_string(),
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large_image_text: "EZPPFarm".to_string(),
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small_image_key: None,
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small_image_text: None,
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})
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});
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pub static PRESENCE_DATA: Lazy<StdMutex<PresenceData>> =
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Lazy::new(|| StdMutex::new(PresenceData::default()));
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pub async fn connect() -> bool {
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let (tx, rx) = oneshot::channel();
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@@ -223,8 +257,7 @@ pub async fn connect() -> bool {
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pub async fn disconnect() {
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let (tx, rx) = oneshot::channel();
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// Use a timeout to ensure we don't hang the exit process if Discord is unresponsive
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if let Ok(_) = PRESENCE_TX.send(PresenceCommand::Disconnect(tx)).await {
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if PRESENCE_TX.send(PresenceCommand::Disconnect(tx)).await.is_ok() {
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let _ = tokio::time::timeout(Duration::from_secs(2), rx).await;
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}
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}
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@@ -242,30 +275,65 @@ pub async fn has_presence() -> bool {
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}
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pub fn update_status(state: Option<&str>, details: Option<&str>, large_image_key: Option<&str>) {
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let mut data = PRESENCE_DATA.lock().unwrap();
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if let Some(s) = state {
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data.state = s.to_string();
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}
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if let Some(d) = details {
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data.details = d.to_string();
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}
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if let Some(img) = large_image_key {
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data.large_image_key = img.to_string();
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}
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let data_clone = data.clone();
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let data = {
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let mut guard = PRESENCE_DATA.lock().unwrap();
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if let Some(s) = state {
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guard.state = s.to_string();
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}
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if let Some(d) = details {
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guard.details = d.to_string();
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}
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if let Some(img) = large_image_key {
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guard.large_image_key = img.to_string();
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}
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guard.clone()
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};
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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let _ = tx.send(PresenceCommand::UpdateData(data_clone)).await;
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let _ = tx.send(PresenceCommand::UpdateData(data)).await;
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});
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}
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pub fn set_button(label: &str, url: &str) {
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let data = {
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let mut guard = PRESENCE_DATA.lock().unwrap();
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guard.dynamic_button = Some(PresenceButton {
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label: label.to_string(),
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url: url.to_string(),
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});
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guard.clone()
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};
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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let _ = tx.send(PresenceCommand::UpdateData(data)).await;
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});
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}
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pub fn clear_button() {
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let data = {
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let mut guard = PRESENCE_DATA.lock().unwrap();
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guard.dynamic_button = None;
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guard.clone()
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};
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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let _ = tx.send(PresenceCommand::UpdateData(data)).await;
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});
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}
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pub fn update_user(username: Option<&str>, id: Option<&str>) {
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let mut data = PRESENCE_DATA.lock().unwrap();
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data.small_image_key = id.map(|id_str| format!("https://a.ez-pp.farm/{}", id_str));
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data.small_image_text = username.map(|s| s.to_string());
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let data_clone = data.clone();
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let data = {
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let mut guard = PRESENCE_DATA.lock().unwrap();
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guard.small_image_key = id.map(|s| format!("https://a.ez-pp.farm/{}", s));
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guard.small_image_text = username.map(str::to_string);
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guard.clone()
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};
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let tx = PRESENCE_TX.clone();
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tokio::spawn(async move {
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let _ = tx.send(PresenceCommand::UpdateData(data_clone)).await;
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let _ = tx.send(PresenceCommand::UpdateData(data)).await;
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});
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}
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}
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Reference in New Issue
Block a user