Compare commits
8 Commits
3.2.4
...
195eae4980
| Author | SHA1 | Date | |
|---|---|---|---|
| 195eae4980 | |||
| 8c70c00ebd | |||
| 6dc1f4f703 | |||
| 21710d0e02 | |||
| b478e7ba95 | |||
| bd368adfe5 | |||
| 85ea4167ab | |||
| adf7e487b9 |
+2
-2
@@ -1,6 +1,6 @@
|
||||
{
|
||||
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||||
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||||
"version": "3.2.5",
|
||||
"description": "",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
@@ -79,4 +79,4 @@
|
||||
"vite": "^8.0.14",
|
||||
"vite-plugin-devtools-json": "^1.0.0"
|
||||
}
|
||||
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|
||||
}
|
||||
|
||||
Generated
+75
-101
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||||
|
||||
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||||
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||||
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||||
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||||
|
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||||
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||||
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||||
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||||
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||||
@@ -1272,6 +1253,7 @@ dependencies = [
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||||
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[[package]]
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||||
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||||
|
||||
[[package]]
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|
||||
checksum = "4e6fac707727b7a2f48e4ded90976324267371073edbb415ffb73bb0458d203f"
|
||||
dependencies = [
|
||||
"gtk",
|
||||
"http",
|
||||
@@ -5084,9 +5058,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tauri-utils"
|
||||
version = "2.9.2"
|
||||
version = "2.9.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "092379df9a707631978e6c56b1bc2401d387f01e2d4a3c123360d167bbb9aa95"
|
||||
checksum = "3e176a18e67764923c4f1ce66f25ae4abe5f688384d5eb1a0fa6c77f3d90f887"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"brotli",
|
||||
@@ -5513,9 +5487,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tray-icon"
|
||||
version = "0.23.1"
|
||||
version = "0.24.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "15edbb0d80583e85ee8df283410038e17314df5cba30da2087a54a85216c0773"
|
||||
checksum = "65ba1e5f6b9ef9fd87e21b9c6f351554dbd717960089168fcfdef854686961dc"
|
||||
dependencies = [
|
||||
"crossbeam-channel",
|
||||
"dirs",
|
||||
@@ -5629,12 +5603,12 @@ checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
|
||||
|
||||
[[package]]
|
||||
name = "universal-hash"
|
||||
version = "0.5.1"
|
||||
version = "0.6.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc1de2c688dc15305988b563c3854064043356019f97a4b46276fe734c4f07ea"
|
||||
checksum = "f4987bdc12753382e0bec4a65c50738ffaabc998b9cdd1f952fb5f39b0048a96"
|
||||
dependencies = [
|
||||
"crypto-common 0.1.7",
|
||||
"subtle",
|
||||
"crypto-common 0.2.2",
|
||||
"ctutils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -6896,7 +6870,7 @@ version = "8.6.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2d04a6b5381502aa6087c94c669499eb1602eb9c5e8198e534de571f7154809b"
|
||||
dependencies = [
|
||||
"aes 0.9.0",
|
||||
"aes",
|
||||
"bzip2",
|
||||
"constant_time_eq",
|
||||
"crc32fast",
|
||||
|
||||
+15
-8
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "ezpplauncher"
|
||||
version = "3.2.4"
|
||||
version = "3.2.5"
|
||||
description = "EZPPLauncher redefined."
|
||||
authors = ["HorizonCode"]
|
||||
edition = "2024"
|
||||
@@ -25,10 +25,10 @@ name = "ezpplauncher_lib"
|
||||
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2.6.2", features = [] }
|
||||
tauri-build = { version = "2.6.3", features = [] }
|
||||
|
||||
[dependencies]
|
||||
tauri = { version = "2.11.2", features = ["protocol-asset"] }
|
||||
tauri = { version = "2.11.5", features = ["protocol-asset"] }
|
||||
tauri-plugin-shell = "2.3.5"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
serde_json = "1.0.150"
|
||||
@@ -37,22 +37,22 @@ tauri-plugin-dialog = "2.7.1"
|
||||
tauri-plugin-fs = "2.5.1"
|
||||
hardware-id = "0.3.0"
|
||||
tauri-plugin-cors-fetch = "5.0.0"
|
||||
sysinfo = "0.39.2"
|
||||
sysinfo = "0.39.5"
|
||||
reqwest = { version = "0.13.4", features = ["json", "stream", "query"] }
|
||||
md5 = "0.8.0"
|
||||
tokio = { version = "1.52.3", features = ["full"] }
|
||||
open = "5.3.5"
|
||||
open = "5.3.6"
|
||||
presenceforge = { version = "0.2.1", features = ["tokio-runtime"] }
|
||||
once_cell = "1.21.4"
|
||||
futures-util = "0.3.32"
|
||||
byteorder = "1.5.0"
|
||||
anyhow = "1.0.102"
|
||||
anyhow = "1.0.103"
|
||||
url = "2.5.8"
|
||||
zip = "8.6.0"
|
||||
sha1 = "0.11.0"
|
||||
hex = "0.4.3"
|
||||
rusqlite = { version = "0.40.0", features = ["bundled"] }
|
||||
aes-gcm = "0.10.3"
|
||||
rusqlite = { version = "0.40.1", features = ["bundled"] }
|
||||
aes-gcm = "0.11.0"
|
||||
base64 = "0.22.1"
|
||||
sha2 = "0.11.0"
|
||||
thiserror = "2.0.18"
|
||||
@@ -62,6 +62,13 @@ winreg = "0.56.0"
|
||||
winapi = { version = "0.3.9", features = ["winuser", "wincrypt", "memoryapi", "winbase", "dpapi"] }
|
||||
widestring = "1.2.1"
|
||||
windows-sys = "0.61.2"
|
||||
windows = { version = "0.62.2", features = [
|
||||
"Win32_System_Diagnostics_ToolHelp",
|
||||
"Win32_System_Memory",
|
||||
"Win32_System_Threading",
|
||||
"Win32_System_Diagnostics_Debug",
|
||||
"Win32_Foundation"
|
||||
] }
|
||||
|
||||
[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dependencies]
|
||||
tauri-plugin-single-instance = "2.4.2"
|
||||
|
||||
@@ -7,6 +7,7 @@ use tauri_plugin_fs::FsExt;
|
||||
|
||||
pub mod commands;
|
||||
pub mod config;
|
||||
pub mod memory_reader;
|
||||
pub mod osudb;
|
||||
pub mod presence;
|
||||
pub mod state;
|
||||
|
||||
@@ -0,0 +1,519 @@
|
||||
//! osu_memory_reader.rs
|
||||
//!
|
||||
//! External, read-only memory reader for the osu! stable client, structured
|
||||
//! the same way community tools like tosu / gosumemory work:
|
||||
//!
|
||||
//! 1. Open the osu process with PROCESS_VM_READ.
|
||||
//! 2. Enumerate its committed memory regions.
|
||||
//! 3. Scan those regions for known byte-pattern "signatures".
|
||||
//! 4. Walk a short pointer chain from each signature to the real struct.
|
||||
//! 5. Parse out the fields you care about (username, mods, combo, etc).
|
||||
//!
|
||||
//! IMPORTANT: The actual signature bytes below are PLACEHOLDERS. osu!
|
||||
//! updates its binary regularly, which shifts/breaks raw byte signatures.
|
||||
//! Community tools maintain live, current signatures — pull up-to-date
|
||||
//! ones from tosu's open-source repo (github.com/KotRikD/tosu, see its
|
||||
//! `packages/tosu/src/memory/` signature definitions) and drop them into
|
||||
//! the `SIGNATURES` table below. This file gives you the engine; you keep
|
||||
//! the signature table current.
|
||||
//!
|
||||
//! This is entirely read-only (ReadProcessMemory only, never Write) and
|
||||
//! only targets your own launched osu! process — no injection involved.
|
||||
//!
|
||||
//! ---------------------------------------------------------------------
|
||||
//! Cargo.toml additions (on top of the ones from osu_scanner.rs):
|
||||
//!
|
||||
//! [dependencies]
|
||||
//! windows = { version = "0.58", features = [
|
||||
//! "Win32_System_Diagnostics_ToolHelp",
|
||||
//! "Win32_System_Memory",
|
||||
//! "Win32_System_Threading",
|
||||
//! "Win32_System_Diagnostics_Debug",
|
||||
//! "Win32_Foundation"
|
||||
//! ] }
|
||||
//! ---------------------------------------------------------------------
|
||||
|
||||
use serde::Serialize;
|
||||
use std::collections::HashMap;
|
||||
use windows::Win32::Foundation::{CloseHandle, HANDLE};
|
||||
use windows::Win32::System::Diagnostics::Debug::ReadProcessMemory;
|
||||
use windows::Win32::System::Memory::{
|
||||
MEM_COMMIT, MEMORY_BASIC_INFORMATION, PAGE_GUARD, PAGE_NOACCESS, VirtualQueryEx,
|
||||
};
|
||||
use windows::Win32::System::Threading::{OpenProcess, PROCESS_QUERY_INFORMATION, PROCESS_VM_READ};
|
||||
|
||||
// =========================================================================
|
||||
// Signature table — REPLACE with current values, see module doc comment.
|
||||
// =========================================================================
|
||||
|
||||
/// A byte pattern to search for in process memory. `None` = wildcard byte.
|
||||
#[derive(Clone)]
|
||||
pub struct Signature {
|
||||
pub name: &'static str,
|
||||
pub pattern: &'static [Option<u8>],
|
||||
/// Byte offset from the START of the matched pattern to the address
|
||||
/// (or start of a pointer chain) you actually want to read.
|
||||
pub offset: isize,
|
||||
}
|
||||
|
||||
/// Helper macro so signatures can be written like Cheat Engine AOB strings,
|
||||
/// e.g. sig!("F8 01 74 04 ?? ?? ?? ??", offset = 5).
|
||||
macro_rules! sig {
|
||||
($bytes:expr) => {{ parse_aob($bytes) }};
|
||||
}
|
||||
|
||||
fn parse_aob(s: &str) -> Vec<Option<u8>> {
|
||||
s.split_whitespace()
|
||||
.map(|tok| {
|
||||
if tok == "??" || tok == "?" {
|
||||
None
|
||||
} else {
|
||||
Some(u8::from_str_radix(tok, 16).expect("bad AOB byte"))
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// NOTE: These are PLACEHOLDER patterns illustrating the *shape* tosu-style
|
||||
/// signatures take (short, somewhat unique byte runs with wildcards around
|
||||
/// the volatile parts). Do not expect these exact bytes to match a real
|
||||
/// osu! binary — swap them for current ones before using this for real.
|
||||
pub fn build_signature_table() -> HashMap<&'static str, Signature> {
|
||||
let mut map = HashMap::new();
|
||||
|
||||
map.insert(
|
||||
"username_ptr",
|
||||
Signature {
|
||||
name: "username_ptr",
|
||||
pattern: Box::leak(sig!("75 04 33 C0 EB 0A A1 ?? ?? ?? ??").into_boxed_slice()),
|
||||
offset: 7, // offset to the 4-byte address embedded in the instruction
|
||||
},
|
||||
);
|
||||
|
||||
map.insert(
|
||||
"game_mode_ptr",
|
||||
Signature {
|
||||
name: "game_mode_ptr",
|
||||
pattern: Box::leak(sig!("83 F8 08 7D 05 ?? ?? ?? ?? ??").into_boxed_slice()),
|
||||
offset: 5,
|
||||
},
|
||||
);
|
||||
|
||||
map.insert(
|
||||
"current_beatmap_ptr",
|
||||
Signature {
|
||||
name: "current_beatmap_ptr",
|
||||
pattern: Box::leak(sig!("6A 01 6A 00 A1 ?? ?? ?? ?? 8B 00").into_boxed_slice()),
|
||||
offset: 4,
|
||||
},
|
||||
);
|
||||
|
||||
map.insert(
|
||||
"combo_ptr",
|
||||
Signature {
|
||||
name: "combo_ptr",
|
||||
pattern: Box::leak(
|
||||
sig!("83 3D ?? ?? ?? ?? 00 7E 34 A1 ?? ?? ?? ??").into_boxed_slice(),
|
||||
),
|
||||
offset: 9,
|
||||
},
|
||||
);
|
||||
|
||||
// userId typically lives on the same "player info" object as username,
|
||||
// just at a different field offset — but tosu-style tools usually give
|
||||
// it its own independent signature since it's read even when the
|
||||
// username string hasn't been touched yet (e.g. right after login).
|
||||
map.insert(
|
||||
"user_id_ptr",
|
||||
Signature {
|
||||
name: "user_id_ptr",
|
||||
pattern: Box::leak(sig!("A1 ?? ?? ?? ?? 89 45 ?? 8B 45 ?? 8B 0D").into_boxed_slice()),
|
||||
offset: 1,
|
||||
},
|
||||
);
|
||||
|
||||
map
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Process handle + raw memory access
|
||||
// =========================================================================
|
||||
|
||||
pub struct MemoryReader {
|
||||
handle: HANDLE,
|
||||
pid: u32,
|
||||
/// Cached list of readable committed memory regions.
|
||||
regions: Vec<(usize, usize)>, // (base_address, size)
|
||||
}
|
||||
|
||||
impl MemoryReader {
|
||||
/// Opens the given PID for reading. Returns None if the process can't
|
||||
/// be opened (e.g. insufficient privileges, process exited).
|
||||
pub fn open(pid: u32) -> Option<Self> {
|
||||
let handle =
|
||||
unsafe { OpenProcess(PROCESS_VM_READ | PROCESS_QUERY_INFORMATION, false, pid).ok()? };
|
||||
Some(Self {
|
||||
handle,
|
||||
pid,
|
||||
regions: Vec::new(),
|
||||
})
|
||||
}
|
||||
|
||||
/// Re-enumerates committed, readable memory regions. Call once after
|
||||
/// open() and periodically after (e.g. once per scan cycle), since the
|
||||
/// process's memory layout can change.
|
||||
pub fn refresh_regions(&mut self) {
|
||||
self.regions.clear();
|
||||
let mut address: usize = 0;
|
||||
|
||||
loop {
|
||||
let mut mbi = MEMORY_BASIC_INFORMATION::default();
|
||||
let result = unsafe {
|
||||
VirtualQueryEx(
|
||||
self.handle,
|
||||
Some(address as *const _),
|
||||
&mut mbi,
|
||||
std::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
)
|
||||
};
|
||||
|
||||
if result == 0 {
|
||||
break; // no more regions
|
||||
}
|
||||
|
||||
let region_size = mbi.RegionSize;
|
||||
let is_committed = mbi.State == MEM_COMMIT;
|
||||
let is_guarded = (mbi.Protect & PAGE_GUARD).0 != 0;
|
||||
let is_no_access = mbi.Protect == PAGE_NOACCESS;
|
||||
|
||||
if is_committed && !is_guarded && !is_no_access && region_size > 0 {
|
||||
self.regions.push((mbi.BaseAddress as usize, region_size));
|
||||
}
|
||||
|
||||
address = (mbi.BaseAddress as usize).saturating_add(region_size);
|
||||
if address == 0 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Reads `size` bytes starting at `address`. Returns None on failure
|
||||
/// (unmapped page, access denied, process exited mid-read, etc).
|
||||
pub fn read_bytes(&self, address: usize, size: usize) -> Option<Vec<u8>> {
|
||||
let mut buffer = vec![0u8; size];
|
||||
let mut bytes_read = 0usize;
|
||||
|
||||
unsafe {
|
||||
ReadProcessMemory(
|
||||
self.handle,
|
||||
address as *const _,
|
||||
buffer.as_mut_ptr() as *mut _,
|
||||
size,
|
||||
Some(&mut bytes_read),
|
||||
)
|
||||
.ok()?;
|
||||
}
|
||||
|
||||
buffer.truncate(bytes_read);
|
||||
if buffer.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read_i32(&self, address: usize) -> Option<i32> {
|
||||
let bytes = self.read_bytes(address, 4)?;
|
||||
Some(i32::from_le_bytes(bytes.try_into().ok()?))
|
||||
}
|
||||
|
||||
pub fn read_u32(&self, address: usize) -> Option<u32> {
|
||||
let bytes = self.read_bytes(address, 4)?;
|
||||
Some(u32::from_le_bytes(bytes.try_into().ok()?))
|
||||
}
|
||||
|
||||
pub fn read_u16(&self, address: usize) -> Option<u16> {
|
||||
let bytes = self.read_bytes(address, 2)?;
|
||||
Some(u16::from_le_bytes(bytes.try_into().ok()?))
|
||||
}
|
||||
|
||||
pub fn read_f64(&self, address: usize) -> Option<f64> {
|
||||
let bytes = self.read_bytes(address, 8)?;
|
||||
Some(f64::from_le_bytes(bytes.try_into().ok()?))
|
||||
}
|
||||
|
||||
/// Reads a pointer-sized value (4 bytes for the 32-bit osu! stable
|
||||
/// client). Change to 8 bytes if you ever target a 64-bit build.
|
||||
pub fn read_ptr(&self, address: usize) -> Option<usize> {
|
||||
self.read_u32(address).map(|v| v as usize)
|
||||
}
|
||||
|
||||
/// Reads a .NET-style string: [object header][length: i32][utf16 chars].
|
||||
/// `base` should point at the object header; the classic offset for
|
||||
/// .NET string length is +0x4 and chars start at +0x8, but verify
|
||||
/// against your target since layouts can differ.
|
||||
pub fn read_dotnet_string(&self, base: usize, max_len: usize) -> Option<String> {
|
||||
let len = self.read_i32(base + 0x4)? as usize;
|
||||
let len = len.min(max_len);
|
||||
if len == 0 {
|
||||
return Some(String::new());
|
||||
}
|
||||
|
||||
let bytes = self.read_bytes(base + 0x8, len * 2)?;
|
||||
let utf16: Vec<u16> = bytes
|
||||
.chunks_exact(2)
|
||||
.map(|b| u16::from_le_bytes([b[0], b[1]]))
|
||||
.collect();
|
||||
|
||||
String::from_utf16(&utf16).ok()
|
||||
}
|
||||
|
||||
/// Scans all cached regions for `signature.pattern`, returning the
|
||||
/// absolute address where the pattern begins (before applying offset).
|
||||
pub fn find_signature(&self, signature: &Signature) -> Option<usize> {
|
||||
for &(base, size) in &self.regions {
|
||||
// Read in chunks to avoid gigantic single allocations on huge
|
||||
// regions; 1MB chunks with overlap so patterns aren't missed
|
||||
// across a chunk boundary.
|
||||
const CHUNK: usize = 1 << 20;
|
||||
let overlap = signature.pattern.len().saturating_sub(1);
|
||||
let mut offset = 0;
|
||||
|
||||
while offset < size {
|
||||
let read_size = CHUNK.min(size - offset);
|
||||
let Some(mem) = self.read_bytes(base + offset, read_size) else {
|
||||
offset += CHUNK;
|
||||
continue;
|
||||
};
|
||||
|
||||
if let Some(pos) = find_pattern(&mem, signature.pattern) {
|
||||
return Some(base + offset + pos);
|
||||
}
|
||||
|
||||
offset += CHUNK.saturating_sub(overlap).max(1);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
pub fn pid(&self) -> u32 {
|
||||
self.pid
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for MemoryReader {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
let _ = CloseHandle(self.handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Naive substring search over a byte pattern with wildcards. Fine for
|
||||
/// per-scan-cycle use; swap for a Boyer-Moore-style skip table if you need
|
||||
/// to scan very large regions many times per second.
|
||||
fn find_pattern(haystack: &[u8], pattern: &[Option<u8>]) -> Option<usize> {
|
||||
if pattern.is_empty() || haystack.len() < pattern.len() {
|
||||
return None;
|
||||
}
|
||||
|
||||
haystack.windows(pattern.len()).position(|window| {
|
||||
window
|
||||
.iter()
|
||||
.zip(pattern.iter())
|
||||
.all(|(b, p)| p.map_or(true, |expected| *b == expected))
|
||||
})
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// High-level "osu state" reader
|
||||
// =========================================================================
|
||||
|
||||
#[derive(Serialize, Debug, Default, Clone)]
|
||||
pub struct OsuState {
|
||||
pub username: Option<String>,
|
||||
pub user_id: Option<i32>,
|
||||
pub game_mode: Option<i32>,
|
||||
pub combo: Option<i32>,
|
||||
pub beatmap_id: Option<i32>,
|
||||
}
|
||||
|
||||
pub struct OsuMemoryClient {
|
||||
reader: MemoryReader,
|
||||
signatures: HashMap<&'static str, Signature>,
|
||||
/// Cached resolved addresses so we don't re-scan the whole memory space
|
||||
/// every single read — only re-resolve if a read at the cached address
|
||||
/// stops making sense (e.g. after an osu update / restart).
|
||||
resolved: HashMap<&'static str, usize>,
|
||||
/// When true, prints signature resolution + read results to stderr.
|
||||
/// Toggle via `new_with_debug`, or flip at runtime with `set_debug`.
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl OsuMemoryClient {
|
||||
pub fn new(pid: u32) -> Option<Self> {
|
||||
Self::new_with_debug(pid, false)
|
||||
}
|
||||
|
||||
/// Same as `new`, but with debug logging to stderr enabled/disabled
|
||||
/// explicitly. Handy to wire up to a `--debug` CLI flag or a Tauri
|
||||
/// dev-mode check (`cfg!(debug_assertions)`).
|
||||
pub fn new_with_debug(pid: u32, debug: bool) -> Option<Self> {
|
||||
let mut reader = MemoryReader::open(pid)?;
|
||||
if debug {
|
||||
eprintln!("[osu_memory] opening pid {pid} for reading");
|
||||
}
|
||||
reader.refresh_regions();
|
||||
if debug {
|
||||
eprintln!(
|
||||
"[osu_memory] found {} readable regions",
|
||||
reader.regions.len()
|
||||
);
|
||||
}
|
||||
Some(Self {
|
||||
reader,
|
||||
signatures: build_signature_table(),
|
||||
resolved: HashMap::new(),
|
||||
debug,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn set_debug(&mut self, debug: bool) {
|
||||
self.debug = debug;
|
||||
}
|
||||
|
||||
/// Call periodically (e.g. every few seconds, or whenever osu restarts)
|
||||
/// to pick up new memory layout / re-find signatures.
|
||||
pub fn refresh(&mut self) {
|
||||
if self.debug {
|
||||
eprintln!(
|
||||
"[osu_memory] refreshing regions + clearing {} cached signature(s)",
|
||||
self.resolved.len()
|
||||
);
|
||||
}
|
||||
self.reader.refresh_regions();
|
||||
self.resolved.clear();
|
||||
if self.debug {
|
||||
eprintln!(
|
||||
"[osu_memory] {} readable regions after refresh",
|
||||
self.reader.regions.len()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn resolve(&mut self, key: &'static str) -> Option<usize> {
|
||||
if let Some(addr) = self.resolved.get(key) {
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] {key} -> 0x{addr:X} (cached)");
|
||||
}
|
||||
return Some(*addr);
|
||||
}
|
||||
|
||||
let sig = self.signatures.get(key)?.clone();
|
||||
let Some(found) = self.reader.find_signature(&sig) else {
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] {key}: signature NOT FOUND in any scanned region");
|
||||
}
|
||||
return None;
|
||||
};
|
||||
let target = (found as isize + sig.offset) as usize;
|
||||
|
||||
if self.debug {
|
||||
eprintln!(
|
||||
"[osu_memory] {key}: signature matched at 0x{found:X}, target (offset {}) -> 0x{target:X}",
|
||||
sig.offset
|
||||
);
|
||||
}
|
||||
|
||||
self.resolved.insert(key, target);
|
||||
Some(target)
|
||||
}
|
||||
|
||||
pub fn read_username(&mut self) -> Option<String> {
|
||||
let addr = self.resolve("username_ptr")?;
|
||||
let ptr = self.reader.read_ptr(addr)?;
|
||||
let value = self.reader.read_dotnet_string(ptr, 64);
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] username -> {value:?}");
|
||||
}
|
||||
value
|
||||
}
|
||||
|
||||
pub fn read_user_id(&mut self) -> Option<i32> {
|
||||
let addr = self.resolve("user_id_ptr")?;
|
||||
// Unlike username/combo/beatmap, this signature usually points
|
||||
// straight at a static int slot rather than through an extra
|
||||
// object pointer — verify against whatever real signature you use,
|
||||
// some variants do need an extra self.reader.read_ptr() hop first.
|
||||
let value = self.reader.read_i32(addr);
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] user_id -> {value:?}");
|
||||
}
|
||||
value
|
||||
}
|
||||
|
||||
pub fn read_game_mode(&mut self) -> Option<i32> {
|
||||
let addr = self.resolve("game_mode_ptr")?;
|
||||
let ptr = self.reader.read_ptr(addr)?;
|
||||
let value = self.reader.read_i32(ptr);
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] game_mode -> {value:?}");
|
||||
}
|
||||
value
|
||||
}
|
||||
|
||||
pub fn read_combo(&mut self) -> Option<i32> {
|
||||
let addr = self.resolve("combo_ptr")?;
|
||||
let ptr = self.reader.read_ptr(addr)?;
|
||||
let value = self.reader.read_i32(ptr);
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] combo -> {value:?}");
|
||||
}
|
||||
value
|
||||
}
|
||||
|
||||
pub fn read_beatmap_id(&mut self) -> Option<i32> {
|
||||
let addr = self.resolve("current_beatmap_ptr")?;
|
||||
let ptr = self.reader.read_ptr(addr)?;
|
||||
let value = self.reader.read_i32(ptr + 0xC); // example nested offset into the beatmap struct
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] beatmap_id -> {value:?}");
|
||||
}
|
||||
value
|
||||
}
|
||||
|
||||
/// Convenience: read everything at once into a single struct, suitable
|
||||
/// for bundling into your existing scan payload / emitting to the
|
||||
/// frontend.
|
||||
pub fn read_state(&mut self) -> OsuState {
|
||||
if self.debug {
|
||||
eprintln!(
|
||||
"[osu_memory] --- reading full state (pid {}) ---",
|
||||
self.reader.pid()
|
||||
);
|
||||
}
|
||||
let state = OsuState {
|
||||
username: self.read_username(),
|
||||
user_id: self.read_user_id(),
|
||||
game_mode: self.read_game_mode(),
|
||||
combo: self.read_combo(),
|
||||
beatmap_id: self.read_beatmap_id(),
|
||||
};
|
||||
if self.debug {
|
||||
eprintln!("[osu_memory] state = {state:?}");
|
||||
}
|
||||
state
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Example wiring into your existing watcher loop
|
||||
// =========================================================================
|
||||
//
|
||||
// let mut mem_client = OsuMemoryClient::new(osu_pid)?;
|
||||
// loop {
|
||||
// let state = mem_client.read_state();
|
||||
// // attach `state` to your ScanPayload before POSTing to the server
|
||||
// // if a read silently comes back all-None a few cycles in a row,
|
||||
// // call mem_client.refresh() in case osu updated/restarted.
|
||||
// }
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "EZPPLauncher",
|
||||
"version": "3.2.4",
|
||||
"version": "3.2.5",
|
||||
"identifier": "farm.EZPPFarm.Launcher",
|
||||
"mainBinaryName": "ezpplauncher",
|
||||
"build": {
|
||||
|
||||
+51
-6
@@ -9,6 +9,11 @@ export enum Gamemodes {
|
||||
RELAX_CATCH = 6,
|
||||
|
||||
AUTOPILOT_OSU = 8,
|
||||
|
||||
SCOREV2_OSU = 12,
|
||||
SCOREV2_TAIKO = 13,
|
||||
SCOREV2_CATCH = 14,
|
||||
SCOREV2_MANIA = 15,
|
||||
}
|
||||
|
||||
export enum Mode {
|
||||
@@ -22,12 +27,39 @@ export enum Type {
|
||||
VANILLA = 0,
|
||||
RELAX = 4,
|
||||
AUTOPILOT = 8,
|
||||
SCOREV2 = 12,
|
||||
}
|
||||
|
||||
export const validModes = [Mode.OSU, Mode.TAIKO, Mode.CATCH, Mode.MANIA];
|
||||
export const validTypes = [Type.VANILLA, Type.RELAX, Type.AUTOPILOT];
|
||||
export const validModeTypeCombinations = [0, 1, 2, 3, 4, 5, 6, 8];
|
||||
export const validModeTypeCombinationsSorted = [0, 4, 8, 1, 5, 2, 6, 3];
|
||||
export const validTypes = [Type.VANILLA, Type.RELAX, Type.AUTOPILOT, Type.SCOREV2];
|
||||
export const validModeTypeCombinations = [
|
||||
Gamemodes.VANILLA_OSU,
|
||||
Gamemodes.VANILLA_TAIKO,
|
||||
Gamemodes.VANILLA_CATCH,
|
||||
Gamemodes.VANILLA_MANIA,
|
||||
Gamemodes.RELAX_OSU,
|
||||
Gamemodes.RELAX_TAIKO,
|
||||
Gamemodes.RELAX_CATCH,
|
||||
Gamemodes.AUTOPILOT_OSU,
|
||||
Gamemodes.SCOREV2_OSU,
|
||||
Gamemodes.SCOREV2_TAIKO,
|
||||
Gamemodes.SCOREV2_CATCH,
|
||||
Gamemodes.SCOREV2_MANIA,
|
||||
];
|
||||
export const validModeTypeCombinationsSorted = [
|
||||
Gamemodes.VANILLA_OSU,
|
||||
Gamemodes.RELAX_OSU,
|
||||
Gamemodes.AUTOPILOT_OSU,
|
||||
Gamemodes.SCOREV2_OSU,
|
||||
Gamemodes.VANILLA_TAIKO,
|
||||
Gamemodes.RELAX_TAIKO,
|
||||
Gamemodes.SCOREV2_TAIKO,
|
||||
Gamemodes.VANILLA_CATCH,
|
||||
Gamemodes.RELAX_CATCH,
|
||||
Gamemodes.SCOREV2_CATCH,
|
||||
Gamemodes.VANILLA_MANIA,
|
||||
Gamemodes.SCOREV2_MANIA,
|
||||
];
|
||||
|
||||
export const validMode = (modeStr: string) => modeStrToInt(modeStr) !== undefined;
|
||||
export const validType = (typeStr: string) => typeStrToInt(typeStr) !== undefined;
|
||||
@@ -60,7 +92,7 @@ export const modeIntToStr = (modeInt: number) => {
|
||||
return undefined;
|
||||
};
|
||||
|
||||
export const typeStrToInt = (typeStr: 'vanilla' | 'relax' | 'autopilot' | string) => {
|
||||
export const typeStrToInt = (typeStr: 'vanilla' | 'relax' | 'autopilot' | 'v2' | string) => {
|
||||
switch (typeStr) {
|
||||
case 'relax':
|
||||
return Type.RELAX;
|
||||
@@ -68,6 +100,8 @@ export const typeStrToInt = (typeStr: 'vanilla' | 'relax' | 'autopilot' | string
|
||||
return Type.AUTOPILOT;
|
||||
case 'vanilla':
|
||||
return Type.VANILLA;
|
||||
case 'scorev2':
|
||||
return Type.SCOREV2;
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
@@ -80,13 +114,15 @@ export const typeIntToStr = (typeInt: number) => {
|
||||
return 'autopilot';
|
||||
case Type.VANILLA:
|
||||
return 'vanilla';
|
||||
case Type.SCOREV2:
|
||||
return 'scorev2';
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
export const getGamemodeInt = (
|
||||
mode: 'osu' | 'taiko' | 'catch' | 'mania' | string | undefined,
|
||||
type: 'vanilla' | 'relax' | 'autopilot' | string | undefined
|
||||
type: 'vanilla' | 'relax' | 'autopilot' | 'scorev2' | string | undefined
|
||||
) => {
|
||||
let modee = 0;
|
||||
switch (mode) {
|
||||
@@ -108,6 +144,9 @@ export const getGamemodeInt = (
|
||||
case 'autopilot':
|
||||
modee += Type.AUTOPILOT;
|
||||
break;
|
||||
case 'scorev2':
|
||||
modee += Type.SCOREV2;
|
||||
break;
|
||||
}
|
||||
|
||||
return modee;
|
||||
@@ -115,7 +154,7 @@ export const getGamemodeInt = (
|
||||
|
||||
export const getGamemodeName = (
|
||||
mode: 'osu' | 'taiko' | 'catch' | 'mania' | string | undefined,
|
||||
type: 'vanilla' | 'relax' | 'autopilot' | string | undefined
|
||||
type: 'vanilla' | 'relax' | 'autopilot' | 'scorev2' | string | undefined
|
||||
) => {
|
||||
let modeStr = '';
|
||||
switch (mode) {
|
||||
@@ -140,6 +179,9 @@ export const getGamemodeName = (
|
||||
case 'autopilot':
|
||||
modeStr += 'ap';
|
||||
break;
|
||||
case 'scorev2':
|
||||
modeStr += 'v2';
|
||||
break;
|
||||
default:
|
||||
modeStr += 'vn';
|
||||
break;
|
||||
@@ -173,6 +215,9 @@ export const getModeAndTypeFromGamemode = (gamemode: number) => {
|
||||
case Type.AUTOPILOT:
|
||||
type = Type.AUTOPILOT;
|
||||
break;
|
||||
case Type.SCOREV2:
|
||||
type = Type.SCOREV2;
|
||||
break;
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
+138
-90
@@ -150,6 +150,8 @@
|
||||
|
||||
let downloadingUpdate = $state(false);
|
||||
|
||||
let updateCheckFailed = $state(false);
|
||||
|
||||
let dragAndDrop = useDropZone({
|
||||
onDrop: async (file) => {
|
||||
const firstFile = file[0];
|
||||
@@ -244,7 +246,7 @@
|
||||
}
|
||||
};
|
||||
|
||||
const launch = async () => {
|
||||
const launch = async (skipUpdateCheck = false) => {
|
||||
if ($launching) return;
|
||||
launchInfo = 'Checking if osu! is already running...';
|
||||
launching.set(true);
|
||||
@@ -301,107 +303,112 @@
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
launchInfo = 'Looking for file updates...';
|
||||
let launchStream = $launcherStream;
|
||||
if ($platform !== 'windows') launchStream = 'stable'; //fallback to stable for non windows systems
|
||||
const updateResult = await getEZPPLauncherUpdateFiles(osuPath, launchStream);
|
||||
if (!skipUpdateCheck) {
|
||||
try {
|
||||
launchInfo = 'Looking for file updates...';
|
||||
let launchStream = $launcherStream;
|
||||
if ($platform !== 'windows') launchStream = 'stable'; //fallback to stable for non windows systems
|
||||
const updateResult = await getEZPPLauncherUpdateFiles(osuPath, launchStream);
|
||||
|
||||
if (updateResult) {
|
||||
if (updateResult.filesToDownload.length > 0) {
|
||||
downloadingEZPPFiles = true;
|
||||
launchInfo = 'Found file updates!';
|
||||
await new Promise((res) => setTimeout(res, 1000));
|
||||
await downloadEZPPLauncherUpdateFiles(
|
||||
osuPath,
|
||||
updateResult.filesToDownload,
|
||||
updateResult.updateFiles,
|
||||
(file) => {
|
||||
progress = file.progress;
|
||||
launchInfo = `${file.fileName}(${formatBytes(
|
||||
file.downloaded
|
||||
)}/${formatBytes(file.size)})...`;
|
||||
}
|
||||
);
|
||||
progress = -1;
|
||||
downloadingEZPPFiles = false;
|
||||
} else {
|
||||
launchInfo = 'EZPPLauncher Files are up to date!';
|
||||
await new Promise((res) => setTimeout(res, 1500));
|
||||
if (updateResult) {
|
||||
if (updateResult.filesToDownload.length > 0) {
|
||||
downloadingEZPPFiles = true;
|
||||
launchInfo = 'Found file updates!';
|
||||
await new Promise((res) => setTimeout(res, 1000));
|
||||
await downloadEZPPLauncherUpdateFiles(
|
||||
osuPath,
|
||||
updateResult.filesToDownload,
|
||||
updateResult.updateFiles,
|
||||
(file) => {
|
||||
progress = file.progress;
|
||||
launchInfo = `${file.fileName}(${formatBytes(
|
||||
file.downloaded
|
||||
)}/${formatBytes(file.size)})...`;
|
||||
}
|
||||
);
|
||||
progress = -1;
|
||||
downloadingEZPPFiles = false;
|
||||
} else {
|
||||
launchInfo = 'EZPPLauncher Files are up to date!';
|
||||
await new Promise((res) => setTimeout(res, 1500));
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
launchError = err as Error;
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
} catch (err) {
|
||||
launchError = err as Error;
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const streamInfo = await ezppfarm.latestBuildVersion('stable40');
|
||||
if (!streamInfo) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'Failed to check for updates, maybe osu! is down?',
|
||||
});
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
if (!skipUpdateCheck) {
|
||||
const streamInfo = await ezppfarm.latestBuildVersion('stable40');
|
||||
if (!streamInfo) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'Failed to check for updates, maybe osu! is down?',
|
||||
});
|
||||
launching.set(false);
|
||||
updateCheckFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const releaseStream = await getReleaseStream(osuPath);
|
||||
const releaseStream = await getReleaseStream(osuPath);
|
||||
|
||||
if (releaseStream === undefined) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'Failed to get osu! release stream.',
|
||||
});
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
if (releaseStream === undefined) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'Failed to get osu! release stream.',
|
||||
});
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// only stable osu! release streams are supported for now
|
||||
if (!releaseStream.toLowerCase().includes('stable')) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'You are not on the stable release stream, please switch to it.',
|
||||
});
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
// only stable osu! release streams are supported for now
|
||||
if (!releaseStream.toLowerCase().includes('stable')) {
|
||||
sileo.error({
|
||||
title: 'Hmmm...',
|
||||
description: 'You are not on the stable release stream, please switch to it.',
|
||||
});
|
||||
launching.set(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const osuCorrupted = await isOsuCorrupted(osuPath);
|
||||
let forceUpdate =
|
||||
(releaseStream && releaseStream.toLowerCase() !== 'stable40') || osuCorrupted;
|
||||
const osuCorrupted = await isOsuCorrupted(osuPath);
|
||||
let forceUpdate =
|
||||
(releaseStream && releaseStream.toLowerCase() !== 'stable40') || osuCorrupted;
|
||||
|
||||
const versions = compareBuildNumbers($osuBuild, streamInfo);
|
||||
if (versions > 0 || forceUpdate) {
|
||||
launchInfo = 'Update found!';
|
||||
await new Promise((res) => setTimeout(res, 1500));
|
||||
launchInfo = 'Running osu! updater...';
|
||||
await setUserConfigValues(osuPath, [
|
||||
{
|
||||
key: 'LastVersion',
|
||||
value: `b${streamInfo}`,
|
||||
},
|
||||
]);
|
||||
await setConfigValues(osuPath, [
|
||||
{
|
||||
key: '_ReleaseStream',
|
||||
value: 'Stable40',
|
||||
},
|
||||
]);
|
||||
osuStream.set('Stable40');
|
||||
osuBuild.set(`b${streamInfo}`);
|
||||
await runUpdater(osuPath);
|
||||
launchInfo = 'osu! is now up to date!';
|
||||
if (forceUpdate)
|
||||
await setConfigValues(osuPath, [
|
||||
const versions = compareBuildNumbers($osuBuild, streamInfo);
|
||||
if (versions > 0 || forceUpdate) {
|
||||
launchInfo = 'Update found!';
|
||||
await new Promise((res) => setTimeout(res, 1500));
|
||||
launchInfo = 'Running osu! updater...';
|
||||
await setUserConfigValues(osuPath, [
|
||||
{
|
||||
key: '_UpdateFailCount',
|
||||
value: '0',
|
||||
key: 'LastVersion',
|
||||
value: `b${streamInfo}`,
|
||||
},
|
||||
]);
|
||||
} else {
|
||||
launchInfo = 'You are up to date!';
|
||||
await setConfigValues(osuPath, [
|
||||
{
|
||||
key: '_ReleaseStream',
|
||||
value: 'Stable40',
|
||||
},
|
||||
]);
|
||||
osuStream.set('Stable40');
|
||||
osuBuild.set(`b${streamInfo}`);
|
||||
await runUpdater(osuPath);
|
||||
launchInfo = 'osu! is now up to date!';
|
||||
if (forceUpdate)
|
||||
await setConfigValues(osuPath, [
|
||||
{
|
||||
key: '_UpdateFailCount',
|
||||
value: '0',
|
||||
},
|
||||
]);
|
||||
} else {
|
||||
launchInfo = 'You are up to date!';
|
||||
}
|
||||
}
|
||||
if ($currentUser) {
|
||||
const [username, password] = await Promise.all([
|
||||
@@ -1027,6 +1034,47 @@
|
||||
</AlertDialog.Content>
|
||||
</AlertDialog.Root>
|
||||
|
||||
<AlertDialog.Root open={updateCheckFailed}>
|
||||
<AlertDialog.Content
|
||||
class="bg-theme-950 border-theme-800 p-0 max-w-2xl"
|
||||
escapeKeydownBehavior="ignore"
|
||||
interactOutsideBehavior="ignore"
|
||||
>
|
||||
<div
|
||||
class="flex flex-col items-center justify-center border-b border-theme-800 bg-black/40 rounded-t-lg p-3"
|
||||
>
|
||||
<Import size={40} />
|
||||
<span class="font-semibold text-xl">Update check failed</span>
|
||||
</div>
|
||||
|
||||
<div
|
||||
class="flex flex-col items-center text-sm text-center bg-theme-900 border border-theme-800 rounded-lg mx-3 p-3"
|
||||
>
|
||||
<p class="mb-4">Failed to check for updates.</p>
|
||||
<p>Do you want to launch anyway?</p>
|
||||
</div>
|
||||
<div class="flex items-center justify-center mb-3 gap-4 mt-4">
|
||||
<Button
|
||||
class="min-w-28"
|
||||
onclick={async () => {
|
||||
await launch(true);
|
||||
updateCheckFailed = false;
|
||||
}}
|
||||
>
|
||||
Launch anyways
|
||||
</Button>
|
||||
<Button
|
||||
variant="outline"
|
||||
onclick={async () => {
|
||||
updateCheckFailed = false;
|
||||
}}
|
||||
>
|
||||
Abort
|
||||
</Button>
|
||||
</div>
|
||||
</AlertDialog.Content>
|
||||
</AlertDialog.Root>
|
||||
|
||||
<AlertDialog.Root open={$newVersion === undefined && !!droppedTheme && !themeInstalling}>
|
||||
<AlertDialog.Content
|
||||
class="bg-theme-950 border-theme-800 p-0 max-w-2xl"
|
||||
@@ -1353,7 +1401,7 @@
|
||||
? 'No connection...'
|
||||
: undefined}
|
||||
disabled={$osuInstallationPath === '' || $serverConnectionFails > 1}
|
||||
onClick={launch}
|
||||
onClick={async () => await launch()}
|
||||
/>
|
||||
</div>
|
||||
<div class="relative h-50">
|
||||
@@ -1384,7 +1432,7 @@
|
||||
{getGamemodeName(modeIntToStr(selectedMode), typeIntToStr(selectedType))}
|
||||
</div>
|
||||
</Select.Trigger>
|
||||
<Select.Content class="bg-theme-950 border border-theme-900 rounded-lg">
|
||||
<Select.Content class="bg-theme-950 border border-theme-900 rounded-lg max-h-72">
|
||||
{#each validModeTypeCombinationsSorted as gamemode (gamemode)}
|
||||
{@const gamemod = getModeAndTypeFromGamemode(gamemode)}
|
||||
<Select.Item value={gamemode.toFixed()}>
|
||||
|
||||
Reference in New Issue
Block a user