fixed sounds on taiko converts

This commit is contained in:
MaxOhn
2022-07-06 19:09:59 +02:00
parent 3ddf4074c0
commit 03e1d7655e
3 changed files with 12 additions and 10 deletions
+10 -10
View File
@@ -1,11 +1,11 @@
/target
Cargo.lock
output
/pp-gen/.env
/pp-gen/target
/pp-gen/output.json
/pp-plot/.env
/pp-plot/target
/target
Cargo.lock
output*
/pp-gen/.env
/pp-gen/target
/pp-gen/output.json
/pp-plot/.env
/pp-plot/target
/pp-plot/accuracy_*
+1
View File
@@ -2,6 +2,7 @@
- __Fixes:__
- Slider velocity is now adjusted properly for taiko converts
- Fixed missing slider sounds for taiko converts
- __Breaking changes:__
- Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode.
- Renamed all `GameMode` variants to more idiomatic names
+1
View File
@@ -58,6 +58,7 @@ impl Beatmap {
}
} else {
map.hit_objects.push(obj.to_owned());
map.sounds.push(*sound);
map.n_sliders += 1;
}
}