fixed sounds on taiko converts

This commit is contained in:
MaxOhn
2022-07-06 19:09:59 +02:00
parent 3ddf4074c0
commit 03e1d7655e
3 changed files with 12 additions and 10 deletions
+10 -10
View File
@@ -1,11 +1,11 @@
/target /target
Cargo.lock Cargo.lock
output output*
/pp-gen/.env /pp-gen/.env
/pp-gen/target /pp-gen/target
/pp-gen/output.json /pp-gen/output.json
/pp-plot/.env /pp-plot/.env
/pp-plot/target /pp-plot/target
/pp-plot/accuracy_* /pp-plot/accuracy_*
+1
View File
@@ -2,6 +2,7 @@
- __Fixes:__ - __Fixes:__
- Slider velocity is now adjusted properly for taiko converts - Slider velocity is now adjusted properly for taiko converts
- Fixed missing slider sounds for taiko converts
- __Breaking changes:__ - __Breaking changes:__
- Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode. - Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode.
- Renamed all `GameMode` variants to more idiomatic names - Renamed all `GameMode` variants to more idiomatic names
+1
View File
@@ -58,6 +58,7 @@ impl Beatmap {
} }
} else { } else {
map.hit_objects.push(obj.to_owned()); map.hit_objects.push(obj.to_owned());
map.sounds.push(*sound);
map.n_sliders += 1; map.n_sliders += 1;
} }
} }