increase the multiplier when hidden is applied on the flashlight skill

This commit is contained in:
MaxOhn
2021-10-28 16:33:23 +02:00
parent 7a0236e34d
commit 12b1517f7d
+1 -1
View File
@@ -464,7 +464,7 @@ impl<'m> OsuPP<'m> {
// Add an additional bonus for HDFL
if self.mods.hd() {
flashlight_value *= 1.2;
flashlight_value *= 1.3;
}
// Penalize misses by assessing # of misses relative to the total # of objects.