increase the multiplier when hidden is applied on the flashlight skill
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+1
-1
@@ -464,7 +464,7 @@ impl<'m> OsuPP<'m> {
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// Add an additional bonus for HDFL
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// Add an additional bonus for HDFL
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if self.mods.hd() {
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if self.mods.hd() {
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flashlight_value *= 1.2;
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flashlight_value *= 1.3;
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}
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}
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// Penalize misses by assessing # of misses relative to the total # of objects.
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// Penalize misses by assessing # of misses relative to the total # of objects.
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