pep.py/objects/match.py

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# TODO: Enqueue all
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from constants import gameModes
from constants import matchScoringTypes
from constants import matchTeamTypes
from constants import matchModModes
from constants import slotStatuses
from objects import glob
from helpers import consoleHelper
from constants import bcolors
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from constants import serverPackets
from constants import dataTypes
from constants import matchTeams
from helpers import logHelper as log
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class match:
"""Multiplayer match object"""
matchID = 0
inProgress = False
mods = 0
matchName = ""
matchPassword = ""
beatmapName = ""
beatmapID = 0
beatmapMD5 = ""
slots = [] # list of dictionaries {"status": 0, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False}
hostUserID = 0
gameMode = gameModes.std
matchScoringType = matchScoringTypes.score
matchTeamType = matchTeamTypes.headToHead
matchModMode = matchModModes.normal
seed = 0
def __init__(self, __matchID, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID):
"""
Create a new match object
__matchID -- match progressive identifier
__matchName -- match name, string
__matchPassword -- match md5 password. Leave empty for no password
__beatmapID -- beatmap ID
__beatmapName -- beatmap name, string
__beatmapMD5 -- beatmap md5 hash, string
__gameMode -- game mode ID. See gameModes.py
__hostUserID -- user id of the host
"""
self.matchID = __matchID
self.inProgress = False
self.mods = 0
self.matchName = __matchName
self.matchPassword = __matchPassword
self.beatmapID = __beatmapID
self.beatmapName = __beatmapName
self.beatmapMD5 = __beatmapMD5
self.hostUserID = __hostUserID
self.gameMode = __gameMode
self.matchScoringTypes = matchScoringTypes.score # default values
self.matchTeamType = matchTeamTypes.headToHead # default value
self.matchModMode = matchModModes.normal # default value
self.seed = 0
# Create all slots and reset them
self.slots = []
for _ in range(0,16):
self.slots.append({"status": slotStatuses.free, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False})
def getMatchData(self):
"""
Return binary match data structure for packetHelper
"""
# General match info
struct = [
[self.matchID, dataTypes.uInt16],
[int(self.inProgress), dataTypes.byte],
[0, dataTypes.byte],
[self.mods, dataTypes.uInt32],
[self.matchName, dataTypes.string],
[self.matchPassword, dataTypes.string],
[self.beatmapName, dataTypes.string],
[self.beatmapID, dataTypes.uInt32],
[self.beatmapMD5, dataTypes.string],
]
# Slots status IDs, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["status"], dataTypes.byte])
# Slot teams, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["team"], dataTypes.byte])
# Slot user ID. Write only if slot is occupied
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
struct.append([uid, dataTypes.uInt32])
# Other match data
struct.extend([
[self.hostUserID, dataTypes.sInt32],
[self.gameMode, dataTypes.byte],
[self.matchScoringType, dataTypes.byte],
[self.matchTeamType, dataTypes.byte],
[self.matchModMode, dataTypes.byte],
])
# Slot mods if free mod is enabled
if self.matchModMode == matchModModes.freeMod:
for i in range(0,16):
struct.append([self.slots[i]["mods"], dataTypes.uInt32])
# Seed idk
struct.append([self.seed, dataTypes.uInt32])
return struct
def setHost(self, newHost):
"""
Set room host to newHost and send him host packet
newHost -- new host userID
"""
self.hostUserID = newHost
# Send host packet to new host
token = glob.tokens.getTokenFromUserID(newHost)
if token != None:
token.enqueue(serverPackets.matchTransferHost())
log.info("MPROOM{}: {} is now the host".format(self.matchID, newHost))
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def setSlot(self, slotID, slotStatus = None, slotTeam = None, slotUserID = None, slotMods = None, slotLoaded = None, slotSkip = None, slotComplete = None):
"""
Set a slot to a specific userID and status
slotID -- id of that slot (0-15)
slotStatus -- see slotStatuses.py
slotTeam -- team id
slotUserID -- user ID of user in that slot
slotMods -- mods enabled in that slot. 0 if not free mod.
slotLoaded -- loaded status True/False
slotSkip -- skip status True/False
slotComplete -- completed status True/False
If Null is passed, that value won't be edited
"""
if slotStatus != None:
self.slots[slotID]["status"] = slotStatus
if slotTeam != None:
self.slots[slotID]["team"] = slotTeam
if slotUserID != None:
self.slots[slotID]["userID"] = slotUserID
if slotMods != None:
self.slots[slotID]["mods"] = slotMods
if slotLoaded != None:
self.slots[slotID]["loaded"] = slotLoaded
if slotSkip != None:
self.slots[slotID]["skip"] = slotSkip
if slotComplete != None:
self.slots[slotID]["complete"] = slotComplete
def setSlotMods(self, slotID, mods):
"""
Set slotID mods. Same as calling setSlot and then sendUpdate
slotID -- slot number
mods -- new mods
"""
# Set new slot data and send update
self.setSlot(slotID, None, None, None, mods)
self.sendUpdate()
log.info("MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods))
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def toggleSlotReady(self, slotID):
"""
Switch slotID ready/not ready status
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Update ready status and setnd update
oldStatus = self.slots[slotID]["status"]
if oldStatus == slotStatuses.ready:
newStatus = slotStatuses.notReady
else:
newStatus = slotStatuses.ready
self.setSlot(slotID, newStatus, None, None, None)
self.sendUpdate()
log.info("MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID]["status"]))
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def toggleSlotLock(self, slotID):
"""
Lock a slot
Same as calling setSlot and then sendUpdate
slotID -- slot number
"""
# Get token of user in that slot (if there's someone)
if self.slots[slotID]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[slotID]["userID"])
else:
token = None
# Check if slot is already locked
if self.slots[slotID]["status"] == slotStatuses.locked:
newStatus = slotStatuses.free
else:
newStatus = slotStatuses.locked
# Set new slot status
self.setSlot(slotID, newStatus, 0, -1, 0)
if token != None:
# Send updated settings to kicked user, so he returns to lobby
token.enqueue(serverPackets.updateMatch(self.matchID))
# Send updates to everyone else
self.sendUpdate()
log.info("MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked"))
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def playerLoaded(self, userID):
"""
Set a player loaded status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set loaded to True
self.slots[slotID]["loaded"] = True
log.info("MPROOM{}: User {} loaded".format(self.matchID, userID))
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# Check all loaded
total = 0
loaded = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["loaded"] == True:
loaded+=1
if total == loaded:
self.allPlayersLoaded()
def allPlayersLoaded(self):
"""Send allPlayersLoaded packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersLoaded())
log.info("MPROOM{}: All players loaded! Match starting...".format(self.matchID))
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def playerSkip(self, userID):
"""
Set a player skip status to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set skip to True
self.slots[slotID]["skip"] = True
log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
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# Send skip packet to every playing useR
for i in range(0,16):
uid = self.slots[i]["userID"]
if self.slots[i]["status"] == slotStatuses.playing and uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
token.enqueue(serverPackets.playerSkipped(uid))
# Check all skipped
total = 0
skipped = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["skip"] == True:
skipped+=1
if total == skipped:
self.allPlayersSkipped()
def allPlayersSkipped(self):
"""Send allPlayersSkipped packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersSkipped())
log.info("MPROOM{}: All players have skipped!".format(self.matchID))
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def playerCompleted(self, userID):
"""
Set userID's slot completed to True
userID -- ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
return
self.setSlot(slotID, None, None, None, None, None, None, True)
# Console output
log.info("MPROOM{}: User {} has completed his play".format(self.matchID, userID))
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# Check all completed
total = 0
completed = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
total+=1
if self.slots[i]["complete"] == True:
completed+=1
if total == completed:
self.allPlayersCompleted()
def allPlayersCompleted(self):
"""Cleanup match stuff and send match end packet to everyone"""
# Reset inProgress
self.inProgress = False
# Reset slots
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
self.slots[i]["status"] = slotStatuses.notReady
self.slots[i]["loaded"] = False
self.slots[i]["skip"] = False
self.slots[i]["complete"] = False
# Send match update
self.sendUpdate()
# Send match complete
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.matchComplete())
# Console output
log.info("MPROOM{}: Match completed".format(self.matchID))
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def getUserSlotID(self, userID):
"""
Get slot ID occupied by userID
return -- slot id if found, None if user is not in room
"""
for i in range(0,16):
if self.slots[i]["userID"] == userID:
return i
return None
def userJoin(self, userID):
"""
Add someone to users in match
userID -- user id of the user
return -- True if join success, False if fail (room is full)
"""
# Find first free slot
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.free:
# Occupy slot
self.setSlot(i, slotStatuses.notReady, 0, userID, 0)
# Send updated match data
self.sendUpdate()
# Console output
log.info("MPROOM{}: {} joined the room".format(self.matchID, userID))
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return True
return False
def userLeft(self, userID):
"""
Remove someone from users in match
userID -- user if of the user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set that slot to free
self.setSlot(slotID, slotStatuses.free, 0, -1, 0)
# Check if everyone left
if self.countUsers() == 0:
# Dispose match
glob.matches.disposeMatch(self.matchID)
log.info("MPROOM{}: Room disposed".format(self.matchID))
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return
# Check if host left
if userID == self.hostUserID:
# Give host to someone else
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
self.setHost(uid)
break
# Send updated match data
self.sendUpdate()
# Console output
log.info("MPROOM{}: {} left the room".format(self.matchID, userID))
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def userChangeSlot(self, userID, newSlotID):
"""
Change userID slot to newSlotID
userID -- user that changed slot
newSlotID -- slot id of new slot
"""
# Make sure the user is in room
oldSlotID = self.getUserSlotID(userID)
if oldSlotID == None:
return
# Make sure there is no one inside new slot
if self.slots[newSlotID]["userID"] > -1:
return
# Get old slot data
oldData = self.slots[oldSlotID].copy()
# Free old slot
self.setSlot(oldSlotID, slotStatuses.free, 0, -1, 0)
# Occupy new slot
self.setSlot(newSlotID, oldData["status"], oldData["team"], userID, oldData["mods"])
# Send updated match data
self.sendUpdate()
# Console output
log.info("MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID))
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def changePassword(self, newPassword):
"""
Change match password to newPassword
newPassword -- new password string
"""
self.matchPassword = newPassword
# Send password change to every user in match
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.changeMatchPassword(self.matchPassword))
# Send new match settings too
self.sendUpdate()
# Console output
log.info("MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword))
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def changeMatchMods(self, mods):
"""
Set match global mods
mods -- mods bitwise int thing
"""
# Set new mods and send update
self.mods = mods
self.sendUpdate()
log.info("MPROOM{}: Mods changed to {}".format(self.matchID, self.mods))
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def userHasBeatmap(self, userID, has = True):
"""
Set no beatmap status for userID
userID -- ID of user
has -- True if has beatmap, false if not
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Set slot
self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady)
# Send updates
self.sendUpdate()
def transferHost(self, slotID):
"""
Transfer host to slotID
slotID -- ID of slot
"""
# Make sure there is someone in that slot
uid = self.slots[slotID]["userID"]
if uid == -1:
return
# Transfer host
self.setHost(uid)
# Send updates
self.sendUpdate()
def playerFailed(self, userID):
"""
Send userID's failed packet to everyone in match
userID -- ID of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Send packet to everyone
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
token.enqueue(serverPackets.playerFailed(slotID))
# Console output
log.info("MPROOM{}: {} has failed!".format(self.matchID, userID))
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def invite(self, fro, to):
"""
Fro invites to in this match.
fro -- sender userID
to -- receiver userID
"""
# Get tokens
froToken = glob.tokens.getTokenFromUserID(fro)
toToken = glob.tokens.getTokenFromUserID(to)
if froToken == None or toToken == None:
return
# FokaBot is too busy
if to == 999:
froToken.enqueue(serverPackets.sendMessage("FokaBot", froToken.username, "I would love to join your match, but I'm busy keeping ripple up and running. Sorry. Beep Boop."))
# Send message
message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName)
toToken.enqueue(serverPackets.sendMessage(froToken.username, toToken.username, message))
def countUsers(self):
"""
Return how many players are in that match
return -- number of users
"""
c = 0
for i in range(0,16):
if self.slots[i]["userID"] > -1:
c+=1
return c
def changeTeam(self, userID):
"""
Change userID's team
userID -- id of user
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
return
# Update slot and send update
newTeam = matchTeams.blue if self.slots[slotID]["team"] == matchTeams.red else matchTeams.red
self.setSlot(slotID, None, newTeam)
self.sendUpdate()
def sendUpdate(self):
# Send to users in room
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
# Send to users in lobby
for i in glob.matches.usersInLobby:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
def checkTeams(self):
"""
Check if match teams are valid
return -- True if valid, False if invalid
"""
if match.matchTeamType != matchTeamTypes.teamVs or matchTeamTypes != matchTeamTypes.tagTeamVs:
# Teams are always valid if we have no teams
return True
# We have teams, check if they are valid
firstTeam = -1
for i in range(0,16):
if self.slots[i]["userID"] > -1 and (self.slots[i]["status"]&slotStatuses.noMap) == 0:
if firstTeam == -1:
firstTeam = self.slots[i]["team"]
elif firstTeam != self.slots[i]["teams"]:
log.info("MPROOM{}: Teams are valid".format(self.matchID))
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return True
log.warning("MPROOM{}: Invalid teams!".format(self.matchID))
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return False