pep.py/events/matchFramesEvent.py

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from objects import glob
from constants import slotStatuses
from constants import serverPackets
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def handle(userToken, packetData):
# Get usertoken data
userID = userToken.userID
# Get match ID and match object
matchID = userToken.matchID
# Make sure we are in a match
if matchID == -1:
return
# Make sure the match exists
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Change slot id in packetData
slotID = match.getUserSlotID(userID)
# Enqueue frames to who's playing
for i in range(0,16):
if match.slots[i].userID > -1 and match.slots[i].status == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(match.slots[i].userID)
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if token is not None:
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token.enqueue(serverPackets.matchFrames(slotID, packetData))