.BANCHO. .FIX. Why...

This commit is contained in:
Nyo 2016-09-04 16:39:59 +02:00
parent 19c4c32c7b
commit 6aa7eb6b69
1 changed files with 2 additions and 2 deletions

View File

@ -24,12 +24,12 @@ def handle(userToken, packetData):
packetData = clientPackets.userActionChange(packetData)
# If we are not in spectate status but we're spectating someone, stop spectating
if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
'''if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
userToken.stopSpectating()
# If we are not in multiplayer but we are in a match, part match
if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
userToken.partMatch()
userToken.partMatch()'''
# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):