I knew a threaded bancho server was going to be a bad idea...

This commit is contained in:
Giuseppe Guerra
2017-12-21 18:58:56 +01:00
parent 050c1d5fe8
commit e63a85e4a4
20 changed files with 200 additions and 219 deletions

View File

@@ -1,5 +1,6 @@
import copy
import json
import threading
from common.log import logUtils as log
from constants import dataTypes
from constants import matchModModes
@@ -60,6 +61,7 @@ class match:
self.isTourney = isTourney
self.isLocked = False # if True, users can't change slots/teams. Used in tourney matches
self.isStarting = False
self._lock = threading.Lock()
# Create all slots and reset them
self.slots = []
@@ -83,55 +85,55 @@ class match:
"""
# General match info
# TODO: Test without safe copy, the error might have been caused by outdated python bytecode cache
safeMatch = copy.deepcopy(self)
# safeMatch = copy.deepcopy(self)
struct = [
[safeMatch.matchID, dataTypes.UINT16],
[int(safeMatch.inProgress), dataTypes.BYTE],
[self.matchID, dataTypes.UINT16],
[int(self.inProgress), dataTypes.BYTE],
[0, dataTypes.BYTE],
[safeMatch.mods, dataTypes.UINT32],
[safeMatch.matchName, dataTypes.STRING]
[self.mods, dataTypes.UINT32],
[self.matchName, dataTypes.STRING]
]
if censored and safeMatch.matchPassword:
if censored and self.matchPassword:
struct.append(["redacted", dataTypes.STRING])
else:
struct.append([safeMatch.matchPassword, dataTypes.STRING])
struct.append([self.matchPassword, dataTypes.STRING])
struct.extend([
[safeMatch.beatmapName, dataTypes.STRING],
[safeMatch.beatmapID, dataTypes.UINT32],
[safeMatch.beatmapMD5, dataTypes.STRING]
[self.beatmapName, dataTypes.STRING],
[self.beatmapID, dataTypes.UINT32],
[self.beatmapMD5, dataTypes.STRING]
])
# Slots status IDs, always 16 elements
for i in range(0,16):
struct.append([safeMatch.slots[i].status, dataTypes.BYTE])
struct.append([self.slots[i].status, dataTypes.BYTE])
# Slot teams, always 16 elements
for i in range(0,16):
struct.append([safeMatch.slots[i].team, dataTypes.BYTE])
struct.append([self.slots[i].team, dataTypes.BYTE])
# Slot user ID. Write only if slot is occupied
for i in range(0,16):
if safeMatch.slots[i].user is not None and safeMatch.slots[i].user in glob.tokens.tokens:
struct.append([glob.tokens.tokens[safeMatch.slots[i].user].userID, dataTypes.UINT32])
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
struct.append([glob.tokens.tokens[self.slots[i].user].userID, dataTypes.UINT32])
# Other match data
struct.extend([
[safeMatch.hostUserID, dataTypes.SINT32],
[safeMatch.gameMode, dataTypes.BYTE],
[safeMatch.matchScoringType, dataTypes.BYTE],
[safeMatch.matchTeamType, dataTypes.BYTE],
[safeMatch.matchModMode, dataTypes.BYTE],
[self.hostUserID, dataTypes.SINT32],
[self.gameMode, dataTypes.BYTE],
[self.matchScoringType, dataTypes.BYTE],
[self.matchTeamType, dataTypes.BYTE],
[self.matchModMode, dataTypes.BYTE],
])
# Slot mods if free mod is enabled
if safeMatch.matchModMode == matchModModes.FREE_MOD:
if self.matchModMode == matchModModes.FREE_MOD:
for i in range(0,16):
struct.append([safeMatch.slots[i].mods, dataTypes.UINT32])
struct.append([self.slots[i].mods, dataTypes.UINT32])
# Seed idk
# TODO: Implement this, it should be used for mania "random" mod
struct.append([safeMatch.seed, dataTypes.UINT32])
struct.append([self.seed, dataTypes.UINT32])
return struct
@@ -854,3 +856,11 @@ class match:
message = "The match is now empty."
chat.sendMessage("FokaBot", chanName, message)
def __enter__(self):
# 🌚🌚🌚🌚🌚
self._lock.acquire()
return self
def __exit__(self, exc_type, exc_val, exc_tb):
self._lock.release()