158 Commits

Author SHA1 Message Date
Nyo
c6417c31ed ⬆️ v1.11.2 ⬆️ 2017-01-06 11:48:59 +01:00
Nyo
9055fcaf5e .BANCHO. .FIX. Fix some format errors 2016-12-28 16:15:07 +01:00
Nyo
f85640ae39 .HIDE. Update landscape config file 2016-12-28 16:12:39 +01:00
Nyo
18a7c47db6 .BANCHO. Add tornado-sentry capture decorators 2016-12-28 12:41:24 +01:00
Nyo
22ae4c332b .BANCHO. Log username changes to user notes in RAP 2016-12-28 12:16:46 +01:00
Nyo
8f156a0702 .HIDE. Update submodules 2016-12-26 10:33:39 +01:00
Nyo
62b67da9fb .HIDE. General refactoring 2016-12-26 10:33:05 +01:00
Nyo
501130721d .HIDE. Update submodules 2016-12-26 10:00:38 +01:00
Nyo
e6cdef4580 .BANCHO. Removed some schiavo logs 2016-12-26 09:59:33 +01:00
Nyo
00c544b7c7 .BANCHO. Removed some schiavo logs 2016-12-26 09:52:43 +01:00
Nyo
ebf0e1d458 .BANCHO. .FIX. Fix stop spectating not working properly if host disconnects 2016-12-21 23:26:47 +01:00
Nyo
fd23cf2b2c ⬆️ v1.11.1 ⬆️ 2016-12-21 18:20:55 +01:00
Nyo
8a8a4968a3 .BANCHO. .FIX. Fix streams and temporary chat channels not being disposed correctly 2016-12-21 18:17:29 +01:00
Nyo
2ae3c5f701 .BANCHO. Add redis notifications pubsub handler 2016-12-20 21:22:25 +01:00
Nyo
f4c099c809 .BANCHO. .FIX. Remove extra characters from version 2016-12-20 20:39:29 +01:00
Nyo
f8cc0c738c Add code health badge in README 2016-12-17 15:33:12 +01:00
Nyo
4557b08df8 Add landscape config file 2016-12-17 15:28:55 +01:00
Nyo
49f8bd8cf1 .BANCHO. .HIDE. Antiamo a kuartare i kantieri koi vekki............... 2016-12-12 22:59:58 +01:00
Nyo
7ba5db62b4 .BANCHO. Report result is now a notification rather than a FokaBot message 2016-12-12 22:57:00 +01:00
Nyo
7f534f0984 .BANCHO. .FIX. Fix hour in user report chatlog 2016-12-12 22:45:31 +01:00
Nyo
daf457fc5c .BANCHO. Add !report command 2016-12-11 23:12:06 +01:00
Nyo
b4d498c26c .BANCHO. Kick all clients when using !kick, don't kick FokaBot with !kick command 2016-12-11 11:39:01 +01:00
Nyo
44545c3bcb .BANCHO. Use streams for public chat 2016-12-11 11:07:35 +01:00
Nyo
c4a6c84cec .BANCHO. .HIDE. General refactoring 2016-12-10 19:31:12 +01:00
Nyo
8532731f19 .BANCHO. .FIX. Run safeUsername on /api/v1/isOnline 2016-12-10 19:30:38 +01:00
Nyo
b836f77446 .BANCHO. .FIX. Fix !kick command not working on irc clients 2016-12-10 19:10:00 +01:00
Nyo
e92cbe47bd ⬆️ 1.11.0 ⬆️ 2016-12-09 13:19:04 +01:00
Nyo
6ca2016f7b .BANCHO. Disabled datadog ram usage tracking 2016-12-09 11:47:00 +01:00
Nyo
2f54a56b7a Add full build script 2016-12-08 15:46:21 +01:00
Nyo
cf9e506875 .HIDE. Update submodules 2016-12-08 12:04:59 +01:00
Nyo
5c93d692ea .BANCHO. Cythonized mainHandler 2016-12-08 11:44:27 +01:00
Nyo
a8a1dfb1bc .HIDE. Update .gitignore 2016-12-08 11:44:12 +01:00
Nyo
9d562e7acd .BANCHO. Dynamic setup.py file 2016-12-08 11:43:23 +01:00
Nyo
4f4253afce .HIDE. Update README.txt 2016-12-07 22:31:28 +01:00
Nyo
04898c24ae .BANCHO. Ported packet encoder/decoder to Cython, add distutils setup file, update .gitignore, README and requirements.txt 2016-12-07 22:25:16 +01:00
Nyo
1b94936092 .BANCHO. .FIX. Fix wrong default configuration file 2016-12-07 21:15:55 +01:00
Nyo
d4591b42a3 .BANCHO. !kickall command now requires 'manage server' privilege 2016-12-07 21:15:23 +01:00
Nyo
69508f9a0e Add Google auth 2fa check at login 2016-11-30 23:33:56 +01:00
Nyo
5cf8c1bde8 Merge branch 'master' of git.zxq.co:ripple/pep.py 2016-11-30 20:08:54 +01:00
Nyo
20be60d9db Update submodules 2016-11-30 20:08:43 +01:00
Howl
61935f323c add link to github mirror 2016-11-29 17:21:24 +01:00
Nyo
cecef18d13 .HIDE. Update submodules 2016-11-20 14:17:35 +01:00
Nyo
5723c0e68f .BANCHO. Move online users count to redis 2016-11-20 14:17:05 +01:00
Nyo
525235a27e .BANCHO. Move bancho sessions to redis 2016-11-20 13:03:07 +01:00
Nyo
3bc390e3e6 .HIDE. Update submodules 2016-11-20 12:32:45 +01:00
Nyo
f6ae673401 .HIDE. Update submodules 2016-11-20 11:32:21 +01:00
Nyo
aa32e8bea6 .BANCHO. Add pubsub handlers for username changes, bans, restrictions, silences, stats update, kicks and bancho settings reload. 2016-11-20 11:31:51 +01:00
Nyo
fb00063e0f ⬆️ v1.10.0 ⬆️ 2016-11-17 20:13:36 +01:00
Nyo
e30893d66f .BANCHO. Add lets version in !system status 2016-11-17 20:11:11 +01:00
Nyo
8078596a0a .HIDE. Removed shrug version 2016-11-17 20:10:32 +01:00
Nyo
eefec1f47b .BANCHO. Save pep.py version in redis 2016-11-17 20:07:06 +01:00
Nyo
2992dc6190 .HIDE. Update submodules 2016-11-17 19:39:50 +01:00
Nyo
b6e2319e8c .HIDE. Remove random prints, fix #9 2016-11-17 19:15:14 +01:00
Nyo
a2ef03c887 .HIDE. General refactoring and documentation 2016-11-17 19:13:06 +01:00
Nyo
abad698fe3 .HIDE. avail pls 2016-11-17 15:28:07 +01:00
Nyo
030d556b9c .BANCHO. /api/v1/isOnline now supports both safe and unsafe usernames 2016-11-17 15:27:27 +01:00
Nyo
d51b304fbe .HIDE. Update submodules 2016-11-17 13:39:57 +01:00
Nyo
1ecc73e0dc .HIDE. Update submodules 2016-11-16 23:22:25 +01:00
Nyo
b1315815b2 Merge branch 'master' of git.zxq.co:ripple/pep.py 2016-11-15 20:38:58 +01:00
Nyo
38bcf3a735 .BANCHO. Add redis support, remove userID cache 2016-11-15 20:38:15 +01:00
Nyo
a6292c7374 Add redis support, remove userID cache 2016-11-15 20:36:29 +01:00
Nyo
ef940771d8 .HIDE. Update submodules 2016-11-13 19:06:47 +01:00
Nyo
b03d51abff .HIDE. Update submodules 2016-11-13 18:47:10 +01:00
Nyo
8ef02faf36 .HIDE. Update submodules 2016-11-13 12:36:10 +01:00
Nyo
d29dcd25f7 .BANCHO. Remove schiavo logs for /np in #spect_* 2016-11-13 12:35:15 +01:00
Nyo
cd75d1ad8d .BANCHO. Add bancho components RAM usage as datadog stats 2016-11-13 12:25:38 +01:00
Nyo
c7c5528588 .BANCHO. .FIX. Fix /away command, add support for /away command on IRC 2016-11-13 12:23:45 +01:00
Nyo
3b150d70cd .BANCHO. Decrease IRC polling time to 1 second 2016-11-12 22:55:43 +01:00
Nyo
d249dd593f .HIDE. Update requirements.txt 2016-11-01 09:57:43 +01:00
Nyo
78a6931805 .HIDE. Update submodules 2016-10-31 16:50:34 +01:00
Nyo
555c9cca1f .HIDE. Update requirements.txt 2016-10-31 16:40:54 +01:00
Nyo
83c514b75e .HIDE. Update submodules 2016-10-31 16:39:54 +01:00
Nyo
0e5471383e .BANCHO. Update submodules 2016-10-20 20:23:49 +02:00
Nyo
abc8e058a1 .BANCHO. .HIDE. Remove cloudflare option in config.ini 2016-10-20 20:22:23 +02:00
Nyo
0a53b31e42 .BANCHO. Enabled update command 2016-10-16 10:56:41 +02:00
Nyo
b61ac0e9b6 .BANCHO. .HIDE. Changed mirror/apiurl to mirror/api in config file 2016-10-16 10:43:04 +02:00
Nyo
a48aa73a0b .BANCHO. Add code for !update FokaBot command 2016-10-15 23:21:17 +02:00
Nyo
90dfb2c705 .BANCHO. .FIX. Don't time out tourney clients 2016-10-09 19:12:18 +02:00
Nyo
e7b7dc932a .BANCHO. Add max packets buffer size 2016-10-08 22:37:10 +02:00
Nyo
4ed5e0d14a .BANCHO. .HIDE. Update submodules 2016-10-08 22:25:27 +02:00
Nyo
0750ead5db .BANCHO. .HIDE. Removed dill from requirements list 2016-10-08 20:49:04 +02:00
Nyo
74f3ec0f4c .HIDE. Hey git pls. See last commit message 2016-10-08 20:47:19 +02:00
Nyo
fdec8620fb .BANCHO. .FIX. Match password gets set correctly on match creation 2016-10-08 20:45:53 +02:00
Nyo
8ff493f706 .BANCHO. .FIX. Make sure match data is cached before sending it 2016-10-08 20:35:09 +02:00
Nyo
2d26d36fbf .BANCHO. .FIX. Return bytes rather than None in match packets if match doesn't exist 2016-10-08 20:34:17 +02:00
Nyo
7c54df6586 .BANCHO. .FIX. Match passwords are in plain text again, fixed match invites for password protected matches 2016-10-08 20:24:16 +02:00
Nyo
2eb7fb609c .BANCHO. Cache match data for tourney client 2016-10-08 20:18:33 +02:00
Nyo
b1399aaf6e .BANCHO. Update submodules 2016-10-08 20:06:45 +02:00
Nyo
26dbdd72c1 .BANCHO. .FIX. Attempt to make getMatchData thread safe 2016-10-07 14:38:44 +02:00
Nyo
99d14b46e8 .BANCHO. .FIX. Fix typo in variable name 2016-10-07 14:14:09 +02:00
Nyo
927621cfcd .BANCHO. .FIX. Fix spectator chat 2016-10-07 14:13:42 +02:00
Nyo
847a955e2f .BANCHO. .HIDE. Meh 2016-10-07 13:44:00 +02:00
Nyo
99f76e3227 .BANCHO. .FIX. Fix None token in cantSpectateEvent 2016-10-07 13:43:47 +02:00
Nyo
ea83d3c86d .BANCHO. Use tokens in multiplayer rather than references to clients objects 2016-10-07 13:15:50 +02:00
Nyo
10e182ce55 .BANCHO. Use tokens while spectating rather than references to clients objects 2016-10-07 12:42:02 +02:00
Nyo
ca34583e7b .BANCHO. .HIDE. Update version 2016-10-07 11:06:28 +02:00
Nyo
7a7d64c209 .BANCHO. .FIX. Fix startup schiavo messages 2016-10-06 23:13:37 +02:00
Nyo
569230c16a .BANCHO. Update submodules 2016-10-06 23:07:32 +02:00
Nyo
f155b0567c .BANCHO. Add Datadog stats report 2016-10-06 23:06:59 +02:00
Nyo
05f09ad35b .BANCHO. Update submodules 2016-10-06 18:09:03 +02:00
Nyo
ead44270af .BANCHO. Update submodules 2016-10-06 17:42:26 +02:00
Nyo
820df034f4 .BANCHO. .FIX. Fix typo 2016-10-06 17:41:40 +02:00
Nyo
7347b1d455 .BANCHO. Add UserTournamentStaff privilege 2016-10-06 17:41:13 +02:00
Nyo
4babcd2643 .BANCHO. Update README and requirements 2016-10-05 23:34:42 +02:00
Nyo
142c3d35cb .BANCHO. .FIX. Fixed a bug when changing slot in multiplayer 2016-10-05 23:28:53 +02:00
Nyo
996287f871 .BANCHO. Add support for tournament client 2016-10-05 23:28:26 +02:00
Nyo
795b6f09be .BANCHO. Implemented packet streams for multiplayer 2016-10-04 23:43:02 +02:00
Nyo
afbd8e7e8c .BANCHO. Implemented packet streams for spectator and lobby 2016-10-04 22:10:07 +02:00
Nyo
cd3054c83c .HIDE. Update submodules 2016-10-02 23:23:01 +02:00
Nyo
7fcc9bca5e .BANCHO. .FIX. Fixed some missing references, code cleaning 2016-10-02 23:11:18 +02:00
Nyo
8173ff3bb6 .HIDE. Update README 2016-10-02 22:56:41 +02:00
Nyo
60e629a4fe .HIDE. Update submodules 2016-10-02 22:54:48 +02:00
Nyo
88c80a4080 Add submodules 2016-10-02 22:48:14 +02:00
Nyo
40264ceffe .BANCHO. Add streams and streamList object, add 'main' stream 2016-10-01 21:19:03 +02:00
Nyo
2213a99147 .BANCHO. .FIX. Fix negative pp value causing exception 2016-09-27 21:08:52 +02:00
Nyo
121d19aaa7 .BANCHO. Add notification when donor tag is expiring soon 2016-09-25 19:05:31 +02:00
Nyo
4b6e621a70 .BANCHO. .FIX. Fix recursive return statement 2016-09-23 17:17:30 +02:00
Nyo
712aecb602 .BANCHO. .HIDE. Update startup messages 2016-09-23 17:09:09 +02:00
Nyo
5bde0164fb .BANCHO. New MySQL helper 2016-09-23 17:08:57 +02:00
Nyo
f912f6ea82 .BANCHO. Add check for MySQL connections pool saturation 2016-09-16 18:21:34 +02:00
Nyo
6020f7cc47 .BANCHO. .FIX. Better support for username with spaces and underscores in IRC 2016-09-16 18:20:32 +02:00
Nyo
47ce794bfc .BANCHO. Add !pp command 2016-09-13 12:25:59 +02:00
Nyo
89af599e1a .BANCHO. .FIX. Fix PP overflow 2016-09-13 12:25:45 +02:00
Nyo
784973b298 Merge remote-tracking branch 'origin/master' 2016-09-13 12:03:10 +02:00
Nyo
8e4c44b857 .BANCHO. Add automatic beatmap download when spectating someone 2016-09-13 11:56:53 +02:00
Nyo
ba774bf567 .BANCHO. .HIDE. Remove debug line 2016-09-13 11:49:28 +02:00
Nyo
ea7cd9ff30 .BANCHO. .FIX. Filters are now case sensitive 2016-09-13 11:47:39 +02:00
Nyo
14348a68bb .BANCHO. Add support for locked accounts 2016-09-13 11:39:39 +02:00
Howl
fd9cde1ec6 remove (dead) getShowCountry code 2016-09-05 00:50:29 +02:00
Nyo
48925c58c0 .BANCHO. .FIX. Fix leave match right after joining 2016-09-04 17:59:12 +02:00
Nyo
17a8636de7 .BANCHO. .FIX. Fix some issues with spaced usernames on IRC 2016-09-04 17:53:12 +02:00
Nyo
f5a34d9048 .BANCHO. .FIX. Fix multiplayer free mods 2016-09-04 17:26:58 +02:00
Nyo
6aa7eb6b69 .BANCHO. .FIX. Why... 2016-09-04 16:39:59 +02:00
Nyo
19c4c32c7b .BANCHO. .FIX. Fix actions contants names 2016-09-04 16:29:36 +02:00
Nyo
7fc6d4c540 .BANCHO. Force stop spectating/quit match if user is not spectating or multiplaying 2016-09-04 16:24:00 +02:00
Nyo
255a0958ff .BANCHO. Revert ".BANCHO. Switched to tornado+gevent" 2016-09-04 16:07:10 +02:00
Nyo
31a78432bb .BANCHO. .FIX. Stop spectating only if user is spectating someone 2016-09-04 12:42:14 +02:00
Nyo
d5c87ba51c .BANCHO. Configurable IRC hostname 2016-09-04 12:36:21 +02:00
Nyo
2d91231320 .BANCHO. Add file buffers 2016-09-04 12:10:00 +02:00
Nyo
9ee2e5d7ff .BANCHO. Add userID cache 2016-09-04 12:09:53 +02:00
Nyo
cf60c167b6 .BANCHO. .FIX. Code cleaning 2016-09-02 17:45:10 +02:00
Nyo
3703618112 .BANCHO. Some code refactoring 2016-09-02 17:16:22 +02:00
Nyo
653303831b IRC Support for username with spaces
BATs with Donor have bright yellow username in chat
General performance improvements
Code cleaning
Multiplayer improvements and fixes
Fixed some spectator bugs
2016-09-02 12:41:19 +02:00
Nyo
e16e4d7493 Merge branch 'master' of git.zxq.co:ripple/pep.py 2016-08-28 17:26:02 +02:00
Nyo
a1d45a4419 .BANCHO. Add ir command, more info in system status 2016-08-28 17:25:47 +02:00
Isaac Drew
1ac48c51b5 .FIX. .BANCHO. Add scaled AR to /np with fokabot 2016-08-28 21:21:03 +08:00
Isaac Drew
27ac94a736 .FIX. .BANCHO. Add mod detection for /np when watching and playing 2016-08-28 21:20:41 +08:00
Nyo
771b6e294b .BANCHO. .HIDE. Add requirements.txt, update README 2016-08-28 11:53:35 +02:00
russelg
bd395ef30b .FIX. Actually fix meme 2016-08-24 11:10:29 +08:00
russelg
78dbd7e1f5 .FIX. Fix memes 2016-08-24 10:59:24 +08:00
Nyo
649c400883 .HIDE. version thing is bugged 2016-08-23 20:41:13 +02:00
Nyo
65b55fdcf1 .HIDE. Fix version 2016-08-23 20:39:56 +02:00
Nyo
de47c46d25 .BANCHO. Merge branch tornado-gevent into master 2016-08-23 20:35:47 +02:00
Nyo
1a31042619 .BANCHO. .FIX. Hopefully fixed headers issues with gevent 2016-08-22 22:28:18 +02:00
Nyo
7c906e48c5 .BANCHO. .FIX. Fix api/v1/onlineUsers handler 2016-08-22 15:54:01 +02:00
Nyo
2f8f8e1beb .HIDE. Update README 2016-08-22 15:31:10 +02:00
Nyo
8f79e58185 .BANCHO. /api/v1/isOnline now supports both userid and username 2016-08-21 20:32:17 +02:00
Nyo
7910291b77 .BANCHO. Switched from tornado to bottle + gevent, code cleaning 2016-08-17 16:41:05 +02:00
113 changed files with 3565 additions and 4101 deletions

5
.gitignore vendored
View File

@@ -1,4 +1,9 @@
**/__pycache__
**/build
config.ini
filters.txt
.data
.idea
redistest.py
*.c
*.so

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "common"]
path = common
url = git@git.zxq.co:ripple/ripple-python-common.git

7
.landscape.yaml Normal file
View File

@@ -0,0 +1,7 @@
python-targets:
- 3
pep8:
none: true
pylint:
disable:
- cyclic-import

View File

@@ -1,4 +1,8 @@
## pep.py
## pep.py [![Code Health](https://landscape.io/github/osuripple/pep.py/master/landscape.svg?style=flat)](https://landscape.io/github/osuripple/pep.py/master)
- Origin: https://git.zxq.co/ripple/pep.py
- Mirror: https://github.com/osuripple/pep.py
This is Ripple's bancho server. It handles:
- Client login
- Online users listing and statuses
@@ -9,19 +13,30 @@ This is Ripple's bancho server. It handles:
## Requirements
- Python 3.5
- MySQLdb (`mysqlclient` or `mysql-python`)
- Cython
- C compiler
- MySQLdb (`mysqlclient`)
- Tornado
- Gevent
- Bcrypt
- Raven
## How to set up pep.py
First of all, install all the dependencies
First of all, initialize and update the submodules
```
$ pip install mysqlclient tornado gevent bcrypt
$ git submodule init && git submodule update
```
then, run pep.py once to create the default config file and edit it
afterwards, install the required dependencies with pip
```
$ pip install -r requirements.txt
```
then, compile all `*.pyx` files to `*.so` or `*.dll` files using `setup.py` (distutils file)
```
$ python3 setup.py build_ext --inplace
```
finally, run pep.py once to create the default config file and edit it
```
$ python3 pep.py
...
$ nano config.ini
```
you can run pep.py by typing

1
common Submodule

Submodule common added at 6329b9ac2d

View File

@@ -1,17 +0,0 @@
"""Contains user actions"""
#TODO: Uppercase
idle = 0
afk = 1
playing = 2
editing = 3
modding = 4
multiplayer = 5
watching = 6
unknown = 7
testing = 8
submitting = 9
paused = 10
lobby = 11
multiplaying= 12
osuDirect = 13
none = 14

View File

@@ -1,9 +0,0 @@
"""Console colors"""
PINK = '\033[95m'
BLUE = '\033[94m'
GREEN = '\033[92m'
YELLOW = '\033[93m'
RED = '\033[91m'
ENDC = '\033[0m'
BOLD = '\033[1m'
UNDERLINE = '\033[4m'

View File

@@ -1,4 +1,3 @@
""" Contains functions used to read specific client packets from byte stream """
from constants import dataTypes
from helpers import packetHelper
from constants import slotStatuses
@@ -8,86 +7,86 @@ from constants import slotStatuses
def userActionChange(stream):
return packetHelper.readPacketData(stream,
[
["actionID", dataTypes.byte],
["actionText", dataTypes.string],
["actionMd5", dataTypes.string],
["actionMods", dataTypes.uInt32],
["gameMode", dataTypes.byte]
["actionID", dataTypes.BYTE],
["actionText", dataTypes.STRING],
["actionMd5", dataTypes.STRING],
["actionMods", dataTypes.UINT32],
["gameMode", dataTypes.BYTE],
["beatmapID", dataTypes.SINT32]
])
def userStatsRequest(stream):
return packetHelper.readPacketData(stream, [["users", dataTypes.intList]])
return packetHelper.readPacketData(stream, [["users", dataTypes.INT_LIST]])
def userPanelRequest(stream):
return packetHelper.readPacketData(stream, [["users", dataTypes.intList]])
return packetHelper.readPacketData(stream, [["users", dataTypes.INT_LIST]])
""" Client chat packets """
def sendPublicMessage(stream):
return packetHelper.readPacketData(stream,
[
["unknown", dataTypes.string],
["message", dataTypes.string],
["to", dataTypes.string]
["unknown", dataTypes.STRING],
["message", dataTypes.STRING],
["to", dataTypes.STRING]
])
def sendPrivateMessage(stream):
return packetHelper.readPacketData(stream,
[
["unknown", dataTypes.string],
["message", dataTypes.string],
["to", dataTypes.string],
["unknown2", dataTypes.uInt32]
["unknown", dataTypes.STRING],
["message", dataTypes.STRING],
["to", dataTypes.STRING],
["unknown2", dataTypes.UINT32]
])
def setAwayMessage(stream):
return packetHelper.readPacketData(stream,
[
["unknown", dataTypes.string],
["awayMessage", dataTypes.string]
["unknown", dataTypes.STRING],
["awayMessage", dataTypes.STRING]
])
def channelJoin(stream):
return packetHelper.readPacketData(stream,[["channel", dataTypes.string]])
return packetHelper.readPacketData(stream, [["channel", dataTypes.STRING]])
def channelPart(stream):
return packetHelper.readPacketData(stream,[["channel", dataTypes.string]])
return packetHelper.readPacketData(stream, [["channel", dataTypes.STRING]])
def addRemoveFriend(stream):
return packetHelper.readPacketData(stream, [["friendID", dataTypes.sInt32]])
return packetHelper.readPacketData(stream, [["friendID", dataTypes.SINT32]])
""" SPECTATOR PACKETS """
""" Spectator packets """
def startSpectating(stream):
return packetHelper.readPacketData(stream,[["userID", dataTypes.sInt32]])
return packetHelper.readPacketData(stream, [["userID", dataTypes.SINT32]])
""" MULTIPLAYER PACKETS """
""" Multiplayer packets """
def matchSettings(stream):
# Data to return, will be merged later
data = []
# Some settings
struct = [
["matchID", dataTypes.uInt16],
["inProgress", dataTypes.byte],
["unknown", dataTypes.byte],
["mods", dataTypes.uInt32],
["matchName", dataTypes.string],
["matchPassword", dataTypes.string],
["beatmapName", dataTypes.string],
["beatmapID", dataTypes.uInt32],
["beatmapMD5", dataTypes.string]
["matchID", dataTypes.UINT16],
["inProgress", dataTypes.BYTE],
["unknown", dataTypes.BYTE],
["mods", dataTypes.UINT32],
["matchName", dataTypes.STRING],
["matchPassword", dataTypes.STRING],
["beatmapName", dataTypes.STRING],
["beatmapID", dataTypes.UINT32],
["beatmapMD5", dataTypes.STRING]
]
# Slot statuses (not used)
for i in range(0,16):
struct.append(["slot{}Status".format(str(i)), dataTypes.byte])
struct.append(["slot{}Status".format(str(i)), dataTypes.BYTE])
# Slot statuses (not used)
for i in range(0,16):
struct.append(["slot{}Team".format(str(i)), dataTypes.byte])
struct.append(["slot{}Team".format(str(i)), dataTypes.BYTE])
# Read first part
data.append(packetHelper.readPacketData(stream, struct))
@@ -100,24 +99,21 @@ def matchSettings(stream):
start += 2
for i in range(0,16):
s = data[0]["slot{}Status".format(str(i))]
if s != slotStatuses.free and s != slotStatuses.locked:
if s != slotStatuses.FREE and s != slotStatuses.LOCKED:
start += 4
# Other settings
struct = [
["hostUserID", dataTypes.sInt32],
["gameMode", dataTypes.byte],
["scoringType", dataTypes.byte],
["teamType", dataTypes.byte],
["freeMods", dataTypes.byte],
["hostUserID", dataTypes.SINT32],
["gameMode", dataTypes.BYTE],
["scoringType", dataTypes.BYTE],
["teamType", dataTypes.BYTE],
["freeMods", dataTypes.BYTE],
]
# Read last part
data.append(packetHelper.readPacketData(stream[start:], struct, False))
# Mods if freemod (not used)
#if data[1]["freeMods"] == 1:
result = {}
for i in data:
result.update(i)
@@ -130,19 +126,28 @@ def changeMatchSettings(stream):
return matchSettings(stream)
def changeSlot(stream):
return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
return packetHelper.readPacketData(stream, [["slotID", dataTypes.UINT32]])
def joinMatch(stream):
return packetHelper.readPacketData(stream, [["matchID", dataTypes.uInt32], ["password", dataTypes.string]])
return packetHelper.readPacketData(stream, [["matchID", dataTypes.UINT32], ["password", dataTypes.STRING]])
def changeMods(stream):
return packetHelper.readPacketData(stream, [["mods", dataTypes.uInt32]])
return packetHelper.readPacketData(stream, [["mods", dataTypes.UINT32]])
def lockSlot(stream):
return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
return packetHelper.readPacketData(stream, [["slotID", dataTypes.UINT32]])
def transferHost(stream):
return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
return packetHelper.readPacketData(stream, [["slotID", dataTypes.UINT32]])
def matchInvite(stream):
return packetHelper.readPacketData(stream, [["userID", dataTypes.uInt32]])
return packetHelper.readPacketData(stream, [["userID", dataTypes.UINT32]])
def tournamentMatchInfoRequest(stream):
return packetHelper.readPacketData(stream, [["matchID", dataTypes.UINT32]])
def tournamentJoinMatchChannel(stream):
return packetHelper.readPacketData(stream, [["matchID", dataTypes.UINT32]])
def tournamentLeaveMatchChannel(stream):
return packetHelper.readPacketData(stream, [["matchID", dataTypes.UINT32]])

View File

@@ -1,13 +1,12 @@
"""Bancho packets data types"""
#TODO: Uppercase, maybe?
byte = 0
uInt16 = 1
sInt16 = 2
uInt32 = 3
sInt32 = 4
uInt64 = 5
sInt64 = 6
string = 7
ffloat = 8 # because float is a keyword
bbytes = 9
intList = 10 # TODO: Maybe there are some packets that still use uInt16 + uInt32 thing somewhere.
BYTE = 0
UINT16 = 1
SINT16 = 2
UINT32 = 3
SINT32 = 4
UINT64 = 5
SINT64 = 6
STRING = 7
FFLOAT = 8 # because float is a keyword
BBYTES = 9
INT_LIST = 10 # TODO: Maybe there are some packets that still use uInt16 + uInt32 thing somewhere.

View File

@@ -1,5 +1,3 @@
"""Bancho exceptions"""
# TODO: Prints in exceptions
class loginFailedException(Exception):
pass
@@ -83,3 +81,24 @@ class haxException(Exception):
class forceUpdateException(Exception):
pass
class loginLockedException(Exception):
pass
class unknownStreamException(Exception):
pass
class userTournamentException(Exception):
pass
class userAlreadyInChannelException(Exception):
pass
class userNotInChannelException(Exception):
pass
class missingReportInfoException(Exception):
pass
class invalidUserException(Exception):
pass

View File

@@ -1,33 +1,44 @@
from objects import fokabot
import random
from objects import glob
from constants import serverPackets
from constants import exceptions
from helpers import userHelper
from helpers import systemHelper
import requests
import json
from constants import mods
from helpers import generalFunctions
from helpers import logHelper as log
from constants import gameModes
from constants import privileges
import random
import re
import requests
import time
from common import generalUtils
from common.constants import mods
from common.log import logUtils as log
from common.ripple import userUtils
from constants import exceptions
from common.constants import gameModes
from common.constants import privileges
from constants import serverPackets
from helpers import systemHelper
from objects import fokabot
from objects import glob
from helpers import chatHelper as chat
"""
Commands callbacks
Must have fro, chan and messages as arguments
fro -- name of who triggered the command
chan -- channel where the message was sent
message -- list containing arguments passed from the message
:param fro: username of who triggered the command
:param chan: channel"(or username, if PM) where the message was sent
:param message: list containing arguments passed from the message
[0] = first argument
[1] = second argument
. . .
return the message or **False** if there's no response by the bot
TODO: Change False to None, because False doesn't make any sense
"""
def instantRestart(fro, chan, message):
glob.streams.broadcast("main", serverPackets.notification("We are restarting Bancho. Be right back!"))
systemHelper.scheduleShutdown(0, True, delay=1)
return False
def faq(fro, chan, message):
# TODO: Unhardcode this
if message[0] == "rules":
return "Please make sure to check (Ripple's rules)[http://ripple.moe/?p=23]."
elif message[0] == "swearing":
@@ -64,14 +75,14 @@ def roll(fro, chan, message):
# return random.choice(["yes", "no", "maybe"])
def alert(fro, chan, message):
glob.tokens.enqueueAll(serverPackets.notification(' '.join(message[:])))
glob.streams.broadcast("main", serverPackets.notification(' '.join(message[:])))
return False
def alertUser(fro, chan, message):
target = message[0].replace("_", " ")
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken != None:
if targetToken is not None:
targetToken.enqueue(serverPackets.notification(' '.join(message[1:])))
return False
else:
@@ -80,7 +91,7 @@ def alertUser(fro, chan, message):
def moderated(fro, chan, message):
try:
# Make sure we are in a channel and not PM
if chan.startswith("#") == False:
if not chan.startswith("#"):
raise exceptions.moderatedPMException
# Get on/off
@@ -99,7 +110,7 @@ def kickAll(fro, chan, message):
# Kick everyone but mods/admins
toKick = []
for key, value in glob.tokens.tokens.items():
if value.admin == False:
if not value.admin:
toKick.append(key)
# Loop though users to kick (we can't change dictionary size while iterating)
@@ -111,22 +122,25 @@ def kickAll(fro, chan, message):
def kick(fro, chan, message):
# Get parameters
target = message[0].replace("_", " ")
target = message[0].lower().replace("_", " ")
if target == "fokabot":
return "Nope."
# Get target token and make sure is connected
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken == None:
tokens = glob.tokens.getTokenFromUsername(target, _all=True)
if len(tokens) == 0:
return "{} is not online".format(target)
# Kick user
targetToken.kick()
# Kick users
for i in tokens:
i.kick()
# Bot response
return "{} has been kicked from the server.".format(target)
def fokabotReconnect(fro, chan, message):
# Check if fokabot is already connected
if glob.tokens.getTokenFromUserID(999) != None:
if glob.tokens.getTokenFromUserID(999) is not None:
return "Fokabot is already connected to Bancho"
# Fokabot is not connected, connect it
@@ -142,22 +156,22 @@ def silence(fro, chan, message):
reason = ' '.join(message[3:])
# Get target user ID
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
# Make sure the user exists
if targetUserID == False:
if not targetUserID:
return "{}: user not found".format(target)
# Calculate silence seconds
if unit == 's':
silenceTime = int(amount)
elif unit == 'm':
silenceTime = int(amount)*60
silenceTime = int(amount) * 60
elif unit == 'h':
silenceTime = int(amount)*3600
silenceTime = int(amount) * 3600
elif unit == 'd':
silenceTime = int(amount)*86400
silenceTime = int(amount) * 86400
else:
return "Invalid time unit (s/m/h/d)."
@@ -167,12 +181,12 @@ def silence(fro, chan, message):
# Send silence packet to target if he's connected
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken != None:
if targetToken is not None:
# user online, silence both in db and with packet
targetToken.silence(silenceTime, reason, userID)
else:
# User offline, silence user only in db
userHelper.silence(targetUserID, silenceTime, reason, userID)
userUtils.silence(targetUserID, silenceTime, reason, userID)
# Log message
msg = "{} has been silenced for the following reason: {}".format(target, reason)
@@ -185,19 +199,19 @@ def removeSilence(fro, chan, message):
target = message[0].replace("_", " ")
# Make sure the user exists
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
if targetUserID == False:
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
if not targetUserID:
return "{}: user not found".format(target)
# Send new silence end packet to user if he's online
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken != None:
if targetToken is not None:
# User online, remove silence both in db and with packet
targetToken.silence(0, "", userID)
else:
# user offline, remove islene ofnlt from db
userHelper.silence(targetUserID, 0, "", userID)
userUtils.silence(targetUserID, 0, "", userID)
return "{}'s silence reset".format(target)
@@ -208,17 +222,17 @@ def ban(fro, chan, message):
target = message[0].replace("_", " ")
# Make sure the user exists
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
if targetUserID == False:
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
if not targetUserID:
return "{}: user not found".format(target)
# Set allowed to 0
userHelper.ban(targetUserID)
userUtils.ban(targetUserID)
# Send ban packet to the user if he's online
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken != None:
if targetToken is not None:
targetToken.enqueue(serverPackets.loginBanned())
log.rap(userID, "has banned {}".format(target), True)
@@ -231,13 +245,13 @@ def unban(fro, chan, message):
target = message[0].replace("_", " ")
# Make sure the user exists
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
if targetUserID == False:
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
if not targetUserID:
return "{}: user not found".format(target)
# Set allowed to 1
userHelper.unban(targetUserID)
userUtils.unban(targetUserID)
log.rap(userID, "has unbanned {}".format(target), True)
return "Welcome back {}!".format(target)
@@ -249,17 +263,17 @@ def restrict(fro, chan, message):
target = message[0].replace("_", " ")
# Make sure the user exists
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
if targetUserID == False:
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
if not targetUserID:
return "{}: user not found".format(target)
# Put this user in restricted mode
userHelper.restrict(targetUserID)
userUtils.restrict(targetUserID)
# Send restricted mode packet to this user if he's online
targetToken = glob.tokens.getTokenFromUsername(target)
if targetToken != None:
if targetToken is not None:
targetToken.setRestricted()
log.rap(userID, "has put {} in restricted mode".format(target), True)
@@ -272,13 +286,13 @@ def unrestrict(fro, chan, message):
target = message[0].replace("_", " ")
# Make sure the user exists
targetUserID = userHelper.getID(target)
userID = userHelper.getID(fro)
if targetUserID == False:
targetUserID = userUtils.getID(target)
userID = userUtils.getID(fro)
if not targetUserID:
return "{}: user not found".format(target)
# Set allowed to 1
userHelper.unrestrict(targetUserID)
userUtils.unrestrict(targetUserID)
log.rap(userID, "has removed restricted mode from {}".format(target), True)
return "Welcome back {}!".format(target)
@@ -296,22 +310,7 @@ def systemShutdown(fro, chan, message):
return restartShutdown(False)
def systemReload(fro, chan, message):
# Reload settings from bancho_settings
glob.banchoConf.loadSettings()
# Reload channels too
glob.channels.loadChannels()
# And chat filters
glob.chatFilters.loadFilters()
# Send new channels and new bottom icon to everyone
glob.tokens.enqueueAll(serverPackets.mainMenuIcon(glob.banchoConf.config["menuIcon"]))
glob.tokens.enqueueAll(serverPackets.channelInfoEnd())
for key, value in glob.channels.channels.items():
if value.publicRead == True and value.hidden == False:
glob.tokens.enqueueAll(serverPackets.channelInfo(key))
glob.banchoConf.reload()
return "Bancho settings reloaded!"
def systemMaintenance(fro, chan, message):
@@ -326,17 +325,17 @@ def systemMaintenance(fro, chan, message):
# Set new maintenance value in bancho_settings table
glob.banchoConf.setMaintenance(maintenance)
if maintenance == True:
if maintenance:
# We have turned on maintenance mode
# Users that will be disconnected
who = []
# Disconnect everyone but mod/admins
for _, value in glob.tokens.tokens.items():
if value.admin == False:
if not value.admin:
who.append(value.userID)
glob.tokens.enqueueAll(serverPackets.notification("Our bancho server is in maintenance mode. Please try to login again later."))
glob.streams.broadcast("main", serverPackets.notification("Our bancho server is in maintenance mode. Please try to login again later."))
glob.tokens.multipleEnqueue(serverPackets.loginError(), who)
msg = "The server is now in maintenance mode!"
else:
@@ -352,17 +351,24 @@ def systemStatus(fro, chan, message):
data = systemHelper.getSystemInfo()
# Final message
msg = "pep.py bancho server v{}".format(glob.VERSION)
letsVersion = glob.redis.get("lets:version")
if letsVersion is None:
letsVersion = "\_(xd)_/"
else:
letsVersion = letsVersion.decode("utf-8")
msg = "pep.py bancho server v{}\n".format(glob.VERSION)
msg += "LETS scores server v{}\n".format(letsVersion)
msg += "made by the Ripple team\n"
msg += "\n"
msg += "=== BANCHO STATS ===\n"
msg += "Connected users: {}\n".format(data["connectedUsers"])
msg += "Multiplayer matches: {}\n".format(data["matches"])
msg += "Uptime: {}\n".format(data["uptime"])
msg += "\n"
msg += "=== SYSTEM STATS ===\n"
msg += "CPU: {}%\n".format(data["cpuUsage"])
msg += "RAM: {}GB/{}GB\n".format(data["usedMemory"], data["totalMemory"])
if data["unix"] == True:
if data["unix"]:
msg += "Load average: {}/{}/{}\n".format(data["loadAverage"][0], data["loadAverage"][1], data["loadAverage"][2])
return msg
@@ -372,11 +378,15 @@ def getPPMessage(userID, just_data = False):
try:
# Get user token
token = glob.tokens.getTokenFromUserID(userID)
if token == None:
if token is None:
return False
currentMap = token.tillerino[0]
currentMods = token.tillerino[1]
currentAcc = token.tillerino[2]
# Send request to LETS api
resp = requests.get("http://127.0.0.1:5002/api/v1/pp?b={}&m={}&a={}".format(token.tillerino[0], token.tillerino[1], token.tillerino[2]), timeout=10).text
resp = requests.get("http://127.0.0.1:5002/api/v1/pp?b={}&m={}".format(currentMap, currentMods), timeout=10).text
data = json.loads(resp)
# Make sure status is in response data
@@ -395,16 +405,25 @@ def getPPMessage(userID, just_data = False):
# Return response in chat
# Song name and mods
msg = "{song}{plus}{mods} ".format(song=data["song_name"], plus="+" if token.tillerino[1] > 0 else "", mods=generalFunctions.readableMods(token.tillerino[1]))
msg = "{song}{plus}{mods} ".format(song=data["song_name"], plus="+" if currentMods > 0 else "", mods=generalUtils.readableMods(currentMods))
# PP values
if token.tillerino[2] == -1:
if currentAcc == -1:
msg += "95%: {pp95}pp | 98%: {pp98}pp | 99% {pp99}pp | 100%: {pp100}pp".format(pp100=data["pp"][0], pp99=data["pp"][1], pp98=data["pp"][2], pp95=data["pp"][3])
else:
msg += "{acc:.2f}%: {pp}pp".format(acc=token.tillerino[2], pp=data["pp"][0])
originalAR = data["ar"]
# calc new AR if HR/EZ is on
if (currentMods & mods.EASY) > 0:
data["ar"] = max(0, data["ar"] / 2)
if (currentMods & mods.HARDROCK) > 0:
data["ar"] = min(10, data["ar"] * 1.4)
arstr = " ({})".format(originalAR) if originalAR != data["ar"] else ""
# Beatmap info
msg += " | {bpm} BPM | AR {ar} | {stars:.2f} stars".format(bpm=data["bpm"], stars=data["stars"], ar=data["ar"])
msg += " | {bpm} BPM | AR {ar}{arstr} | {stars:.2f} stars".format(bpm=data["bpm"], stars=data["stars"], ar=data["ar"], arstr=arstr)
# Return final message
return msg
@@ -414,10 +433,10 @@ def getPPMessage(userID, just_data = False):
except exceptions.apiException:
# API error
return "Unknown error in LETS API call. Please tell this to a dev."
except:
#except:
# Unknown exception
# TODO: print exception
return False
# return False
def tillerinoNp(fro, chan, message):
try:
@@ -425,21 +444,41 @@ def tillerinoNp(fro, chan, message):
if chan.startswith("#"):
return False
playWatch = message[1] == "playing" or message[1] == "watching"
# Get URL from message
if message[1] == "listening":
beatmapURL = str(message[3][1:])
elif message[1] == "playing" or message[1] == "watching":
elif playWatch:
beatmapURL = str(message[2][1:])
else:
return False
modsEnum = 0
mapping = {
"-Easy": mods.EASY,
"-NoFail": mods.NOFAIL,
"+Hidden": mods.HIDDEN,
"+HardRock": mods.HARDROCK,
"+Nightcore": mods.NIGHTCORE,
"+DoubleTime": mods.DOUBLETIME,
"-HalfTime": mods.HALFTIME,
"+Flashlight": mods.FLASHLIGHT,
"-SpunOut": mods.SPUNOUT
}
if playWatch:
for part in message:
part = part.replace("\x01", "")
if part in mapping.keys():
modsEnum += mapping[part]
# Get beatmap id from URL
beatmapID = fokabot.npRegex.search(beatmapURL).groups(0)[0]
# Update latest tillerino song for current token
token = glob.tokens.getTokenFromUsername(fro)
if token != None:
token.tillerino = [int(beatmapID), 0, -1.0]
if token is not None:
token.tillerino = [int(beatmapID), modsEnum, -1.0]
userID = token.userID
# Return tillerino message
@@ -456,7 +495,7 @@ def tillerinoMods(fro, chan, message):
# Get token and user ID
token = glob.tokens.getTokenFromUsername(fro)
if token == None:
if token is None:
return False
userID = token.userID
@@ -474,23 +513,23 @@ def tillerinoMods(fro, chan, message):
modsEnum = 0
break
elif i == "NF":
modsEnum += mods.NoFail
modsEnum += mods.NOFAIL
elif i == "EZ":
modsEnum += mods.Easy
modsEnum += mods.EASY
elif i == "HD":
modsEnum += mods.Hidden
modsEnum += mods.HIDDEN
elif i == "HR":
modsEnum += mods.HardRock
modsEnum += mods.HARDROCK
elif i == "DT":
modsEnum += mods.DoubleTime
modsEnum += mods.DOUBLETIME
elif i == "HT":
modsEnum += mods.HalfTime
modsEnum += mods.HALFTIME
elif i == "NC":
modsEnum += mods.Nightcore
modsEnum += mods.NIGHTCORE
elif i == "FL":
modsEnum += mods.Flashlight
modsEnum += mods.FLASHLIGHT
elif i == "SO":
modsEnum += mods.SpunOut
modsEnum += mods.SPUNOUT
# Set mods
token.tillerino[1] = modsEnum
@@ -508,7 +547,7 @@ def tillerinoAcc(fro, chan, message):
# Get token and user ID
token = glob.tokens.getTokenFromUsername(fro)
if token == None:
if token is None:
return False
userID = token.userID
@@ -539,26 +578,26 @@ def tillerinoLast(fro, chan, message):
WHERE users.username = %s
ORDER BY scores.time DESC
LIMIT 1""", [fro])
if data == None:
if data is None:
return False
diffString = "difficulty_{}".format(gameModes.getGameModeForDB(data["play_mode"]))
rank = generalFunctions.getRank(data["play_mode"], data["mods"], data["accuracy"],\
rank = generalUtils.getRank(data["play_mode"], data["mods"], data["accuracy"],
data["300_count"], data["100_count"], data["50_count"], data["misses_count"])
ifPlayer = "{0} | ".format(fro) if chan != "FokaBot" else ""
ifFc = " (FC)" if data["max_combo"] == data["fc"] else " {0}x/{1}x".format(data["max_combo"], data["fc"])
beatmapLink = "[http://osu.ppy.sh/b/{1} {0}]".format(data["sn"], data["bid"])
hasPP = data["play_mode"] == gameModes.std or data["play_mode"] == gameModes.mania
hasPP = data["play_mode"] == gameModes.STD or data["play_mode"] == gameModes.MANIA
msg = ifPlayer
msg += beatmapLink
if data["play_mode"] != gameModes.std:
if data["play_mode"] != gameModes.STD:
msg += " <{0}>".format(gameModes.getGameModeForPrinting(data["play_mode"]))
if data["mods"]:
msg += ' +' + generalFunctions.readableMods(data["mods"])
msg += ' +' + generalUtils.readableMods(data["mods"])
if not hasPP:
msg += " | {0:,}".format(data["score"])
@@ -575,7 +614,7 @@ def tillerinoLast(fro, chan, message):
stars = data[diffString]
if data["mods"]:
token = glob.tokens.getTokenFromUsername(fro)
if token == None:
if token is None:
return False
userID = token.userID
token.tillerino[0] = data["bid"]
@@ -595,6 +634,132 @@ def mm00(fro, chan, message):
random.seed()
return random.choice(["meme", "MA MAURO ESISTE?"])
def pp(fro, chan, message):
if chan.startswith("#"):
return False
gameMode = None
if len(message) >= 1:
gm = {
"standard": 0,
"std": 0,
"taiko": 1,
"ctb": 2,
"mania": 3
}
if message[0].lower() not in gm:
return "What's that game mode? I've never heard of it :/"
else:
gameMode = gm[message[0].lower()]
token = glob.tokens.getTokenFromUsername(fro)
if token is None:
return False
if gameMode is None:
gameMode = token.gameMode
if gameMode == gameModes.TAIKO or gameMode == gameModes.CTB:
return "PP for your current game mode is not supported yet."
pp = userUtils.getPP(token.userID, gameMode)
return "You have {:,} pp".format(pp)
def updateBeatmap(fro, chan, message):
try:
# Run the command in PM only
if chan.startswith("#"):
return False
# Get token and user ID
token = glob.tokens.getTokenFromUsername(fro)
if token is None:
return False
# Make sure the user has triggered the bot with /np command
if token.tillerino[0] == 0:
return "Please give me a beatmap first with /np command."
# Send request
beatmapData = glob.db.fetch("SELECT beatmapset_id, song_name FROM beatmaps WHERE beatmap_id = %s LIMIT 1", [token.tillerino[0]])
if beatmapData is None:
return "Couldn't find beatmap data in database. Please load the beatmap's leaderboard and try again."
response = requests.post("{}/api/v1/update_beatmap".format(glob.conf.config["mirror"]["url"]), {
"beatmap_set_id": beatmapData["beatmapset_id"],
"beatmap_name": beatmapData["song_name"],
"username": token.username,
"key": glob.conf.config["mirror"]["apikey"]
})
if response.status_code == 200:
return "An update request for that beatmap has been queued. You'll receive a message once the beatmap has been updated on our mirror!"
elif response.status_code == 429:
return "You are sending too many beatmaps update requests. Wait a bit and retry later."
else:
return "Error in beatmap mirror API request. Tell this to a dev: {}".format(response.text)
except:
return False
def report(fro, chan, message):
msg = ""
try:
# TODO: Rate limit
# Regex on message
reportRegex = re.compile("^(.+) \((.+)\)\:(?: )?(.+)?$")
result = reportRegex.search(" ".join(message))
# Make sure the message matches the regex
if result is None:
raise exceptions.invalidArgumentsException()
# Get username, report reason and report info
target, reason, additionalInfo = result.groups()
target = chat.fixUsernameForBancho(target)
# Make sure the target is not foka
if target.lower() == "fokabot":
raise exceptions.invalidUserException()
# Make sure the user exists
targetID = userUtils.getID(target)
if targetID == 0:
raise exceptions.userNotFoundException()
# Make sure that the user has specified additional info if report reason is 'Other'
if reason.lower() == "other" and additionalInfo is None:
raise exceptions.missingReportInfoException()
# Get the token if possible
chatlog = ""
token = glob.tokens.getTokenFromUsername(target)
if token is not None:
chatlog = token.getMessagesBufferString()
# Everything is fine, submit report
glob.db.execute("INSERT INTO reports (id, from_uid, to_uid, reason, chatlog, time) VALUES (NULL, %s, %s, %s, %s, %s)", [userUtils.getID(fro), targetID, "{reason} - ingame {info}".format(reason=reason, info="({})".format(additionalInfo) if additionalInfo is not None else ""), chatlog, int(time.time())])
msg = "You've reported {target} for {reason}{info}. A Community Manager will check your report as soon as possible. Every !report message you may see in chat wasn't sent to anyone, so nobody in chat, but admins, know about your report. Thank you for reporting!".format(target=target, reason=reason, info="" if additionalInfo is None else " (" + additionalInfo + ")")
adminMsg = "{user} has reported {target} for {reason} ({info})".format(user=fro, target=target, reason=reason, info=additionalInfo)
# Log report in #admin and on discord
chat.sendMessage("FokaBot", "#admin", adminMsg)
log.warning(adminMsg, discord="cm")
except exceptions.invalidUserException:
msg = "Hello, FokaBot here! You can't report me. I won't forget what you've tried to do. Watch out."
except exceptions.invalidArgumentsException:
msg = "Invalid report command syntax. To report an user, click on it and select 'Report user'."
except exceptions.userNotFoundException:
msg = "The user you've tried to report doesn't exist."
except exceptions.missingReportInfoException:
msg = "Please specify the reason of your report."
except:
raise
finally:
if msg != "":
token = glob.tokens.getTokenFromUsername(fro)
if token is not None:
if token.irc:
chat.sendMessage("FokaBot", fro, msg)
else:
token.enqueue(serverPackets.notification(msg))
return False
"""
Commands list
@@ -603,11 +768,6 @@ callback: function to call when the command is triggered. Optional.
response: text to return when the command is triggered. Optional.
syntax: command syntax. Arguments must be separated by spaces (eg: <arg1> <arg2>)
privileges: privileges needed to execute the command. Optional.
NOTES:
- You CAN'T use both rank and minRank at the same time.
- If both rank and minrank are **not** present, everyone will be able to run that command.
- You MUST set trigger and callback/response, or the command won't work.
"""
commands = [
{
@@ -619,7 +779,7 @@ commands = [
"callback": faq
}, {
"trigger": "!report",
"response": "Report command isn't here yet :c"
"callback": report
}, {
"trigger": "!help",
"response": "Click (here)[https://ripple.moe/index.php?p=16&id=4] for FokaBot's full command list"
@@ -647,7 +807,7 @@ commands = [
"callback": moderated
}, {
"trigger": "!kickall",
"privileges": privileges.ADMIN_KICK_USERS,
"privileges": privileges.ADMIN_MANAGE_SERVERS,
"callback": kickAll
}, {
"trigger": "!kick",
@@ -724,6 +884,16 @@ commands = [
}, {
"trigger": "!last",
"callback": tillerinoLast
}, {
"trigger": "!ir",
"privileges": privileges.ADMIN_MANAGE_SERVERS,
"callback": instantRestart
}, {
"trigger": "!pp",
"callback": pp
}, {
"trigger": "!update",
"callback": updateBeatmap
}
#
# "trigger": "!acc",

View File

@@ -1,41 +0,0 @@
"""Contains readable gamemodes with their codes"""
std = 0
taiko = 1
ctb = 2
mania = 3
def getGameModeForDB(gameMode):
"""
Convert a gamemode number to string for database table/column
gameMode -- gameMode int or variable (ex: gameMode.std)
return -- game mode readable string for db
"""
if gameMode == std:
return "std"
elif gameMode == taiko:
return "taiko"
elif gameMode == ctb:
return "ctb"
else:
return "mania"
def getGameModeForPrinting(gameMode):
"""
Convert a gamemode number to string for showing to a user (e.g. !last)
gameMode -- gameMode int or variable (ex: gameMode.std)
return -- game mode readable string for a human
"""
if gameMode == std:
return "osu!"
elif gameMode == taiko:
return "Taiko"
elif gameMode == ctb:
return "CatchTheBeat"
else:
return "osu!mania"

View File

@@ -1,2 +1,2 @@
normal = 0
freeMod = 1
NORMAL = 0
FREE_MOD = 1

View File

@@ -1,3 +1,3 @@
score = 0
accuracy = 1
combo = 2
SCORE = 0
ACCURACY = 1
COMBO = 2

View File

@@ -1,4 +1,4 @@
headToHead = 0
tagCoop = 1
teamVs = 2
tagTeamVs = 3
HEAD_TO_HEAD = 0
TAG_COOP = 1
TEAM_VS = 2
TAG_TEAM_VS = 3

View File

@@ -1,3 +1,3 @@
noTeam = 0
blue = 1
red = 2
NO_TEAM = 0
BLUE = 1
RED = 2

View File

@@ -1,30 +0,0 @@
Nomod = 0
NoFail = 1
Easy = 2
NoVideo = 4
Hidden = 8
HardRock = 16
SuddenDeath = 32
DoubleTime = 64
Relax = 128
HalfTime = 256
Nightcore = 512
Flashlight = 1024
Autoplay = 2048
SpunOut = 4096
Relax2 = 8192
Perfect = 16384
Key4 = 32768
Key5 = 65536
Key6 = 131072
Key7 = 262144
Key8 = 524288
keyMod = 1015808
FadeIn = 1048576
Random = 2097152
LastMod = 4194304
Key9 = 16777216
Key10 = 33554432
Key1 = 67108864
Key3 = 134217728
Key2 = 268435456

View File

@@ -74,7 +74,9 @@ server_channelInfoEnd = 89
client_matchChangePassword = 90
server_matchChangePassword = 91
server_silenceEnd = 92
client_specialMatchInfoRequest = 93
server_userSilenced = 94
server_userPresenceBundle = 96
client_userPanelRequest = 97
client_tournamentMatchInfoRequest = 93
client_tournamentJoinMatchChannel = 108
client_tournamentLeaveMatchChannel = 109

View File

@@ -1,21 +0,0 @@
USER_PUBLIC = 1
USER_NORMAL = 2 << 0
USER_DONOR = 2 << 1
ADMIN_ACCESS_RAP = 2 << 2
ADMIN_MANAGE_USERS = 2 << 3
ADMIN_BAN_USERS = 2 << 4
ADMIN_SILENCE_USERS = 2 << 5
ADMIN_WIPE_USERS = 2 << 6
ADMIN_MANAGE_BEATMAPS = 2 << 7
ADMIN_MANAGE_SERVERS = 2 << 8
ADMIN_MANAGE_SETTINGS = 2 << 9
ADMIN_MANAGE_BETAKEYS = 2 << 10
ADMIN_MANAGE_REPORTS = 2 << 11
ADMIN_MANAGE_DOCS = 2 << 12
ADMIN_MANAGE_BADGES = 2 << 13
ADMIN_VIEW_RAP_LOGS = 2 << 14
ADMIN_MANAGE_PRIVILEGES = 2 << 15
ADMIN_SEND_ALERTS = 2 << 16
ADMIN_CHAT_MOD = 2 << 17
ADMIN_KICK_USERS = 2 << 18
USER_PENDING_VERIFICATION = 2 << 19

View File

@@ -1,69 +1,65 @@
""" Contains functions used to write specific server packets to byte streams """
from helpers import packetHelper
from common.constants import privileges
from common.ripple import userUtils
from constants import dataTypes
from helpers import userHelper
from objects import glob
from constants import userRanks
from constants import packetIDs
from constants import userRanks
from helpers import packetHelper
from objects import glob
""" Login errors packets
(userID packets derivates) """
""" Login errors packets """
def loginFailed():
return packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.SINT32]])
def forceUpdate():
return packetHelper.buildPacket(packetIDs.server_userID, [[-2, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[-2, dataTypes.SINT32]])
def loginBanned():
packets = packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.sInt32]])
packets += notification("You are banned. You can ask to get unbanned after 1 month since your ban by contacting support@ripple.moe")
packets = packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.SINT32]])
packets += notification("You are banned. You can appeal after one month since your ban by sending an email to support@ripple.moe from the email address you've used to sign up.")
return packets
def loginLocked():
packets = packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.SINT32]])
packets += notification("Your account is locked. You can't log in, but your profile and scores are still visible from the website. If you want to unlock your account, send an email to support@ripple.moe from the email address you've used to sign up.")
return packets
#return packetHelper.buildPacket(packetIDs.server_userID, [[-3, dataTypes.sInt32]])
def loginError():
return packetHelper.buildPacket(packetIDs.server_userID, [[-5, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[-5, dataTypes.SINT32]])
def needSupporter():
return packetHelper.buildPacket(packetIDs.server_userID, [[-6, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[-6, dataTypes.SINT32]])
def needVerification():
return packetHelper.buildPacket(packetIDs.server_userID, [[-8, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[-8, dataTypes.SINT32]])
""" Login packets """
def userID(uid):
return packetHelper.buildPacket(packetIDs.server_userID, [[uid, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_userID, [[uid, dataTypes.SINT32]])
def silenceEndTime(seconds):
return packetHelper.buildPacket(packetIDs.server_silenceEnd, [[seconds, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_silenceEnd, [[seconds, dataTypes.UINT32]])
def protocolVersion(version = 19):
return packetHelper.buildPacket(packetIDs.server_protocolVersion, [[version, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_protocolVersion, [[version, dataTypes.UINT32]])
def mainMenuIcon(icon):
return packetHelper.buildPacket(packetIDs.server_mainMenuIcon, [[icon, dataTypes.string]])
return packetHelper.buildPacket(packetIDs.server_mainMenuIcon, [[icon, dataTypes.STRING]])
def userSupporterGMT(supporter, GMT):
def userSupporterGMT(supporter, GMT, tournamentStaff):
result = 1
if supporter == True:
result += 4
if GMT == True:
result += 2
return packetHelper.buildPacket(packetIDs.server_supporterGMT, [[result, dataTypes.uInt32]])
if supporter:
result |= userRanks.SUPPORTER
if GMT:
result |= userRanks.BAT
if tournamentStaff:
result |= userRanks.TOURNAMENT_STAFF
return packetHelper.buildPacket(packetIDs.server_supporterGMT, [[result, dataTypes.UINT32]])
def friendList(userID):
friendsData = []
# Get friend IDs from db
friends = userHelper.getFriendList(userID)
# Friends number
friendsData.append([len(friends), dataTypes.uInt16])
# Add all friend user IDs to friendsData
for i in friends:
friendsData.append([i, dataTypes.sInt32])
return packetHelper.buildPacket(packetIDs.server_friendsList, friendsData)
friends = userUtils.getFriendList(userID)
return packetHelper.buildPacket(packetIDs.server_friendsList, [[friends, dataTypes.INT_LIST]])
def onlineUsers():
userIDs = []
@@ -71,27 +67,25 @@ def onlineUsers():
# Create list with all connected (and not restricted) users
for _, value in users.items():
if value.restricted == False:
if not value.restricted:
userIDs.append(value.userID)
return packetHelper.buildPacket(packetIDs.server_userPresenceBundle, [[userIDs, dataTypes.intList]])
return packetHelper.buildPacket(packetIDs.server_userPresenceBundle, [[userIDs, dataTypes.INT_LIST]])
""" Users packets """
def userLogout(userID):
return packetHelper.buildPacket(packetIDs.server_userLogout, [[userID, dataTypes.sInt32], [0, dataTypes.byte]])
return packetHelper.buildPacket(packetIDs.server_userLogout, [[userID, dataTypes.SINT32], [0, dataTypes.BYTE]])
def userPanel(userID, force = False):
# Connected and restricted check
userToken = glob.tokens.getTokenFromUserID(userID)
if userToken == None:
return bytes()
if userToken.restricted == True and force == False:
if userToken is None or ((userToken.restricted) and not force):
return bytes()
# Get user data
username = userToken.username
timezone = 24+userToken.timeOffset # TODO: Timezone
timezone = 24+userToken.timeOffset
country = userToken.country
gameRank = userToken.gameRank
latitude = userToken.getLatitude()
@@ -99,134 +93,143 @@ def userPanel(userID, force = False):
# Get username color according to rank
# Only admins and normal users are currently supported
userRank = 0
if username == "FokaBot":
userRank = userRanks.MOD
elif userHelper.isInPrivilegeGroup(userID, "community manager") == True:
userRank = userRanks.MOD
elif userHelper.isInPrivilegeGroup(userID, "developer") == True:
userRank = userRanks.ADMIN
elif userHelper.isInPrivilegeGroup(userID, "donor") == True:
userRank = userRanks.SUPPORTER
userRank |= userRanks.MOD
elif userUtils.isInPrivilegeGroup(userID, "community manager"):
userRank |= userRanks.MOD
elif userUtils.isInPrivilegeGroup(userID, "developer"):
userRank |= userRanks.ADMIN
elif (userToken.privileges & privileges.USER_DONOR) > 0:
userRank |= userRanks.SUPPORTER
else:
userRank = userRanks.NORMAL
userRank |= userRanks.NORMAL
return packetHelper.buildPacket(packetIDs.server_userPanel,
[
[userID, dataTypes.sInt32],
[username, dataTypes.string],
[timezone, dataTypes.byte],
[country, dataTypes.byte],
[userRank, dataTypes.byte],
[longitude, dataTypes.ffloat],
[latitude, dataTypes.ffloat],
[gameRank, dataTypes.uInt32]
[userID, dataTypes.SINT32],
[username, dataTypes.STRING],
[timezone, dataTypes.BYTE],
[country, dataTypes.BYTE],
[userRank, dataTypes.BYTE],
[longitude, dataTypes.FFLOAT],
[latitude, dataTypes.FFLOAT],
[gameRank, dataTypes.UINT32]
])
def userStats(userID, force = False):
# Get userID's token from tokens list
userToken = glob.tokens.getTokenFromUserID(userID)
if userToken == None:
return bytes()
if (userToken.restricted == True or userToken.irc == True) and force == False:
if userToken is None or ((userToken.restricted or userToken.irc or userToken.tournament) and not force):
return bytes()
return packetHelper.buildPacket(packetIDs.server_userStats,
[
[userID, dataTypes.uInt32],
[userToken.actionID, dataTypes.byte],
[userToken.actionText, dataTypes.string],
[userToken.actionMd5, dataTypes.string],
[userToken.actionMods, dataTypes.sInt32],
[userToken.gameMode, dataTypes.byte],
[0, dataTypes.sInt32],
[userToken.rankedScore, dataTypes.uInt64],
[userToken.accuracy, dataTypes.ffloat],
[userToken.playcount, dataTypes.uInt32],
[userToken.totalScore, dataTypes.uInt64],
[userToken.gameRank, dataTypes.uInt32],
[userToken.pp, dataTypes.uInt16]
[userID, dataTypes.UINT32],
[userToken.actionID, dataTypes.BYTE],
[userToken.actionText, dataTypes.STRING],
[userToken.actionMd5, dataTypes.STRING],
[userToken.actionMods, dataTypes.SINT32],
[userToken.gameMode, dataTypes.BYTE],
[userToken.beatmapID, dataTypes.SINT32],
[userToken.rankedScore, dataTypes.UINT64],
[userToken.accuracy, dataTypes.FFLOAT],
[userToken.playcount, dataTypes.UINT32],
[userToken.totalScore, dataTypes.UINT64],
[userToken.gameRank, dataTypes.UINT32],
[userToken.pp if 65535 >= userToken.pp > 0 else 0, dataTypes.UINT16]
])
""" Chat packets """
def sendMessage(fro, to, message):
return packetHelper.buildPacket(packetIDs.server_sendMessage, [[fro, dataTypes.string], [message, dataTypes.string], [to, dataTypes.string], [userHelper.getID(fro), dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_sendMessage, [
[fro, dataTypes.STRING],
[message, dataTypes.STRING],
[to, dataTypes.STRING],
[userUtils.getID(fro), dataTypes.SINT32]
])
def channelJoinSuccess(userID, chan):
return packetHelper.buildPacket(packetIDs.server_channelJoinSuccess, [[chan, dataTypes.string]])
return packetHelper.buildPacket(packetIDs.server_channelJoinSuccess, [[chan, dataTypes.STRING]])
def channelInfo(chan):
if chan not in glob.channels.channels:
return bytes()
channel = glob.channels.channels[chan]
return packetHelper.buildPacket(packetIDs.server_channelInfo, [[chan, dataTypes.string], [channel.description, dataTypes.string], [channel.getConnectedUsersCount(), dataTypes.uInt16]])
return packetHelper.buildPacket(packetIDs.server_channelInfo, [
[channel.name, dataTypes.STRING],
[channel.description, dataTypes.STRING],
[len(glob.streams.streams["chat/{}".format(chan)].clients), dataTypes.UINT16]
])
def channelInfoEnd():
return packetHelper.buildPacket(packetIDs.server_channelInfoEnd, [[0, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_channelInfoEnd, [[0, dataTypes.UINT32]])
def channelKicked(chan):
return packetHelper.buildPacket(packetIDs.server_channelKicked, [[chan, dataTypes.string]])
return packetHelper.buildPacket(packetIDs.server_channelKicked, [[chan, dataTypes.STRING]])
def userSilenced(userID):
return packetHelper.buildPacket(packetIDs.server_userSilenced, [[userID, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_userSilenced, [[userID, dataTypes.UINT32]])
""" Spectator packets """
def addSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorJoined, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_spectatorJoined, [[userID, dataTypes.SINT32]])
def removeSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorLeft, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_spectatorLeft, [[userID, dataTypes.SINT32]])
def spectatorFrames(data):
return packetHelper.buildPacket(packetIDs.server_spectateFrames, [[data, dataTypes.bbytes]])
return packetHelper.buildPacket(packetIDs.server_spectateFrames, [[data, dataTypes.BBYTES]])
def noSongSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorCantSpectate, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_spectatorCantSpectate, [[userID, dataTypes.SINT32]])
def fellowSpectatorJoined(userID):
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorJoined, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorJoined, [[userID, dataTypes.SINT32]])
def fellowSpectatorLeft(userID):
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorLeft, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorLeft, [[userID, dataTypes.SINT32]])
""" Multiplayer Packets """
def createMatch(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
return bytes()
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_newMatch, match.getMatchData())
# TODO: Add match object argument to save some CPU
def updateMatch(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
return bytes()
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_updateMatch, match.getMatchData())
def matchStart(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
return bytes()
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_matchStart, match.getMatchData())
def disposeMatch(matchID):
return packetHelper.buildPacket(packetIDs.server_disposeMatch, [[matchID, dataTypes.uInt16]])
return packetHelper.buildPacket(packetIDs.server_disposeMatch, [[matchID, dataTypes.UINT32]])
def matchJoinSuccess(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
return bytes()
# Get match binary data and build packet
match = glob.matches.matches[matchID]
@@ -237,32 +240,33 @@ def matchJoinFail():
return packetHelper.buildPacket(packetIDs.server_matchJoinFail)
def changeMatchPassword(newPassword):
return packetHelper.buildPacket(packetIDs.server_matchChangePassword, [[newPassword, dataTypes.string]])
return packetHelper.buildPacket(packetIDs.server_matchChangePassword, [[newPassword, dataTypes.STRING]])
def allPlayersLoaded():
return packetHelper.buildPacket(packetIDs.server_matchAllPlayersLoaded)
def playerSkipped(userID):
return packetHelper.buildPacket(packetIDs.server_matchPlayerSkipped, [[userID, dataTypes.sInt32]])
return packetHelper.buildPacket(packetIDs.server_matchPlayerSkipped, [[userID, dataTypes.SINT32]])
def allPlayersSkipped():
return packetHelper.buildPacket(packetIDs.server_matchSkip)
def matchFrames(slotID, data):
return packetHelper.buildPacket(packetIDs.server_matchScoreUpdate, [[data[7:11], dataTypes.bbytes], [slotID, dataTypes.byte], [data[12:], dataTypes.bbytes]])
return packetHelper.buildPacket(packetIDs.server_matchScoreUpdate, [[data[7:11], dataTypes.BBYTES], [slotID, dataTypes.BYTE], [data[12:], dataTypes.BBYTES]])
def matchComplete():
return packetHelper.buildPacket(packetIDs.server_matchComplete)
def playerFailed(slotID):
return packetHelper.buildPacket(packetIDs.server_matchPlayerFailed, [[slotID, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_matchPlayerFailed, [[slotID, dataTypes.UINT32]])
def matchTransferHost():
return packetHelper.buildPacket(packetIDs.server_matchTransferHost)
""" Other packets """
def notification(message):
return packetHelper.buildPacket(packetIDs.server_notification, [[message, dataTypes.string]])
return packetHelper.buildPacket(packetIDs.server_notification, [[message, dataTypes.STRING]])
def banchoRestart(msUntilReconnection):
return packetHelper.buildPacket(packetIDs.server_restart, [[msUntilReconnection, dataTypes.uInt32]])
return packetHelper.buildPacket(packetIDs.server_restart, [[msUntilReconnection, dataTypes.UINT32]])

View File

@@ -1,8 +1,8 @@
free = 1
locked = 2
notReady = 4
ready = 8
noMap = 16
playing = 32
occupied = 124
playingQuit = 128
FREE = 1
LOCKED = 2
NOT_READY = 4
READY = 8
NO_MAP = 16
PLAYING = 32
OCCUPIED = 124
PLAYING_QUIT = 128

View File

@@ -1,8 +1,8 @@
"""Bancho user ranks"""
NORMAL = 0
PLAYER = 1
BAT = 2
SUPPORTER = 4
MOD = 6
PEPPY = 8
ADMIN = 16
TOURNAMENTSTAFF = 32
TOURNAMENT_STAFF = 32

View File

@@ -1,19 +1,17 @@
from objects import glob
from constants import serverPackets
from common.log import logUtils as log
from constants import exceptions
from helpers import logHelper as log
from constants import serverPackets
from objects import glob
def handle(userToken, packetData):
# get usertoken data
userID = userToken.userID
def handle(userToken, _):
try:
# We don't have the beatmap, we can't spectate
target = userToken.spectating
targetToken = glob.tokens.getTokenFromUserID(target)
if userToken.spectating not in glob.tokens.tokens:
raise exceptions.tokenNotFoundException()
# Send the packet to host
targetToken.enqueue(serverPackets.noSongSpectator(userID))
glob.tokens.tokens[userToken.spectating].enqueue(serverPackets.noSongSpectator(userToken.userID))
except exceptions.tokenNotFoundException:
# Stop spectating if token not found
log.warning("Spectator can't spectate: token not found")

View File

@@ -1,10 +1,7 @@
from objects import glob
from common.log import logUtils as log
from constants import clientPackets
from constants import serverPackets
from helpers import userHelper
from helpers import logHelper as log
from constants import actions
from helpers import chatHelper as chat
from objects import glob
def handle(userToken, packetData):
# Get usertoken data
@@ -12,55 +9,55 @@ def handle(userToken, packetData):
username = userToken.username
# Make sure we are not banned
if userHelper.isBanned(userID) == True:
userToken.enqueue(serverPackets.loginBanned())
return
#if userUtils.isBanned(userID):
# userToken.enqueue(serverPackets.loginBanned())
# return
# Send restricted message if needed
if userToken.restricted == False:
if userHelper.isRestricted(userID) == True:
userToken.setRestricted()
#if userToken.restricted:
# userToken.checkRestricted(True)
# Change action packet
packetData = clientPackets.userActionChange(packetData)
# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
if (userToken.actionID == actions.playing or userToken.actionID == actions.multiplaying) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
log.debug("!!!! UPDATING CACHED STATS !!!!")
# Always update game mode, or we'll cache stats from the wrong game mode if we've changed it
# If we are not in spectate status but we're spectating someone, stop spectating
'''
if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
userToken.stopSpectating()
# If we are not in multiplayer but we are in a match, part match
if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
userToken.partMatch()
'''
# Update cached stats if our pp changed if we've just submitted a score or we've changed gameMode
#if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userUtils.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
# Update cached stats if we've changed gamemode
if userToken.gameMode != packetData["gameMode"]:
userToken.gameMode = packetData["gameMode"]
userToken.updateCachedStats()
# Always update action id, text and md5
# Always update action id, text, md5 and beatmapID
userToken.actionID = packetData["actionID"]
userToken.actionText = packetData["actionText"]
userToken.actionMd5 = packetData["actionMd5"]
userToken.actionMods = packetData["actionMods"]
userToken.beatmapID = packetData["beatmapID"]
# Enqueue our new user panel and stats to us and our spectators
recipients = [userID]
recipients = [userToken]
if len(userToken.spectators) > 0:
recipients += userToken.spectators
for i in userToken.spectators:
if i in glob.tokens.tokens:
recipients.append(glob.tokens.tokens[i])
for i in recipients:
if i == userID:
# Save some loops
token = userToken
else:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
if i is not None:
# Force our own packet
force = True if token.userID == userID else False
token.enqueue(serverPackets.userPanel(userID, force))
token.enqueue(serverPackets.userStats(userID, force))
# Send osu!direct alert if needed
# NOTE: Remove this when osu!direct will be fixed
if userToken.actionID == actions.osuDirect and userToken.osuDirectAlert == False:
userToken.osuDirectAlert = True
chat.sendMessage("FokaBot", userToken.username, "Sup! osu!direct works, but you'll need to update the switcher to have the Download button working. If you didn't update the switcher yet, please do!")
force = True if i == userToken else False
i.enqueue(serverPackets.userPanel(userID, force))
i.enqueue(serverPackets.userStats(userID, force))
# Console output
log.info("{} changed action: {} [{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5))
log.info("{} changed action: {} [{}][{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5, userToken.beatmapID))

View File

@@ -1,7 +1,8 @@
from objects import glob
from common.constants import mods
from constants import clientPackets
from constants import matchModModes
from constants import mods
from objects import glob
def handle(userToken, packetData):
# Get token data
@@ -17,27 +18,26 @@ def handle(userToken, packetData):
match = glob.matches.matches[matchID]
# Set slot or match mods according to modType
if match.matchModMode == matchModModes.freeMod:
if match.matchModMode == matchModModes.FREE_MOD:
# Freemod
# Host can set global DT/HT
if userID == match.hostUserID:
# If host has selected DT/HT and Freemod is enabled, set DT/HT as match mod
if (packetData["mods"] & mods.DoubleTime) > 0:
match.changeMatchMods(mods.DoubleTime)
# Nighcore
if (packetData["mods"] & mods.Nightcore) > 0:
match.changeMatchMods(match.mods+mods.Nightcore)
elif (packetData["mods"] & mods.HalfTime) > 0:
match.changeMatchMods(mods.HalfTime)
if (packetData["mods"] & mods.DOUBLETIME) > 0:
match.changeMods(mods.DOUBLETIME)
# Nightcore
if (packetData["mods"] & mods.NIGHTCORE) > 0:
match.changeMods(match.mods + mods.NIGHTCORE)
elif (packetData["mods"] & mods.HALFTIME) > 0:
match.changeMods(mods.HALFTIME)
else:
# No DT/HT, set global mods to 0 (we are in freemod mode)
match.changeMatchMods(0)
match.changeMods(0)
# Set slot mods
slotID = match.getUserSlotID(userID)
if slotID != None:
if slotID is not None:
match.setSlotMods(slotID, packetData["mods"])
else:
# Not freemod, set match mods
match.changeMatchMods(packetData["mods"])
match.changeMods(packetData["mods"])

View File

@@ -13,5 +13,9 @@ def handle(userToken, packetData):
# Get our match
match = glob.matches.matches[matchID]
# Host check
if userToken.userID != match.hostUserID:
return
# Update match password
match.changePassword(packetData["matchPassword"])

View File

@@ -1,13 +1,14 @@
from objects import glob
import random
from common import generalUtils
from common.log import logUtils as log
from constants import clientPackets
from constants import matchModModes
from helpers import consoleHelper
from constants import bcolors
import random
from constants import matchTeamTypes
from constants import matchTeams
from constants import slotStatuses
from helpers import logHelper as log
from objects import glob
def handle(userToken, packetData):
# Read new settings
@@ -23,6 +24,10 @@ def handle(userToken, packetData):
# Get match object
match = glob.matches.matches[matchID]
# Host check
if userToken.userID != match.hostUserID:
return
# Some dank memes easter egg
memeTitles = [
"RWC 2020",
@@ -55,7 +60,10 @@ def handle(userToken, packetData):
# Update match settings
match.inProgress = packetData["inProgress"]
match.matchPassword = packetData["matchPassword"]
if packetData["matchPassword"] != "":
match.matchPassword = generalUtils.stringMd5(packetData["matchPassword"])
else:
match.matchPassword = ""
match.beatmapName = packetData["beatmapName"]
match.beatmapID = packetData["beatmapID"]
match.hostUserID = packetData["hostUserID"]
@@ -73,38 +81,37 @@ def handle(userToken, packetData):
# Reset ready if needed
if oldMods != match.mods or oldBeatmapMD5 != match.beatmapMD5:
for i in range(0,16):
if match.slots[i]["status"] == slotStatuses.ready:
match.slots[i]["status"] = slotStatuses.notReady
if match.slots[i].status == slotStatuses.READY:
match.slots[i].status = slotStatuses.NOT_READY
# Reset mods if needed
if match.matchModMode == matchModModes.normal:
if match.matchModMode == matchModModes.NORMAL:
# Reset slot mods if not freeMods
for i in range(0,16):
match.slots[i]["mods"] = 0
match.slots[i].mods = 0
else:
# Reset match mods if freemod
match.mods = 0
# Set/reset teams
if match.matchTeamType == matchTeamTypes.teamVs or match.matchTeamType == matchTeamTypes.tagTeamVs:
if match.matchTeamType == matchTeamTypes.TEAM_VS or match.matchTeamType == matchTeamTypes.TAG_TEAM_VS:
# Set teams
c=0
for i in range(0,16):
if match.slots[i]["team"] == matchTeams.noTeam:
match.slots[i]["team"] = matchTeams.red if c % 2 == 0 else matchTeams.blue
if match.slots[i].team == matchTeams.NO_TEAM:
match.slots[i].team = matchTeams.RED if c % 2 == 0 else matchTeams.BLUE
c+=1
else:
# Reset teams
for i in range(0,16):
match.slots[i]["team"] = matchTeams.noTeam
match.slots[i].team = matchTeams.NO_TEAM
# Force no freemods if tag coop
if match.matchTeamType == matchTeamTypes.tagCoop or match.matchTeamType == matchTeamTypes.tagTeamVs:
match.matchModMode = matchModModes.normal
if match.matchTeamType == matchTeamTypes.TAG_COOP or match.matchTeamType == matchTeamTypes.TAG_TEAM_VS:
match.matchModMode = matchModModes.NORMAL
# Send updated settings
match.sendUpdate()
match.sendUpdates()
# Console output
log.info("MPROOM{}: Updated room settings".format(match.matchID))
#consoleHelper.printColored("> MPROOM{}: DEBUG: Host is {}".format(match.matchID, match.hostUserID), bcolors.PINK)

View File

@@ -1,12 +1,9 @@
from constants import clientPackets
from objects import glob
from helpers import consoleHelper
from constants import bcolors
def handle(userToken, packetData):
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Read packet data
packetData = clientPackets.changeSlot(packetData)

View File

@@ -1,6 +1,3 @@
"""
Event called when someone parts a channel
"""
from constants import clientPackets
from helpers import chatHelper as chat

View File

@@ -1,9 +1,8 @@
from constants import serverPackets
from common.log import logUtils as log
from constants import clientPackets
from objects import glob
from events import joinMatchEvent
from constants import exceptions
from helpers import logHelper as log
from objects import glob
def handle(userToken, packetData):
try:
@@ -25,17 +24,12 @@ def handle(userToken, packetData):
match = glob.matches.matches[matchID]
# Join that match
joinMatchEvent.joinMatch(userToken, matchID, packetData["matchPassword"])
userToken.joinMatch(matchID)
# Give host to match creator
match.setHost(userID)
# Send match create packet to everyone in lobby
for i in glob.matches.usersInLobby:
# Make sure this user is still connected
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.createMatch(matchID))
match.sendUpdates()
match.changePassword(packetData["matchPassword"])
# Console output
log.info("MPROOM{}: Room created!".format(matchID))

View File

@@ -1,11 +1,12 @@
from helpers import userHelper
from common.log import logUtils as log
from common.ripple import userUtils
from constants import clientPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# Friend add packet
packetData = clientPackets.addRemoveFriend(packetData)
userHelper.addFriend(userToken.userID, packetData["friendID"])
userUtils.addFriend(userToken.userID, packetData["friendID"])
# Console output
log.info("{} have added {} to their friends".format(userToken.username, str(packetData["friendID"])))

View File

@@ -1,11 +1,12 @@
from helpers import userHelper
from common.log import logUtils as log
from common.ripple import userUtils
from constants import clientPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# Friend remove packet
packetData = clientPackets.addRemoveFriend(packetData)
userHelper.removeFriend(userToken.userID, packetData["friendID"])
userUtils.removeFriend(userToken.userID, packetData["friendID"])
# Console output
log.info("{} have removed {} from their friends".format(userToken.username, str(packetData["friendID"])))

View File

@@ -1,14 +1,14 @@
from common.log import logUtils as log
from constants import serverPackets
from objects import glob
from helpers import logHelper as log
def handle(userToken, _):
# Get userToken data
username = userToken.username
userID = userToken.userID
# Add user to users in lobby
glob.matches.lobbyUserJoin(userID)
userToken.joinStream("lobby")
# Send matches data
for key, _ in glob.matches.matches.items():

View File

@@ -1,32 +1,29 @@
from common.log import logUtils as log
from constants import clientPackets
from constants import exceptions
from constants import serverPackets
from objects import glob
from constants import exceptions
from helpers import logHelper as log
from helpers import chatHelper as chat
def handle(userToken, packetData):
# read packet data
packetData = clientPackets.joinMatch(packetData)
matchID = packetData["matchID"]
password = packetData["password"]
# Get match from ID
joinMatch(userToken, packetData["matchID"], packetData["password"])
def joinMatch(userToken, matchID, password):
try:
# TODO: leave other matches
# TODO: Stop spectating
# get usertoken data
userID = userToken.userID
# Make sure the match exists
if matchID not in glob.matches.matches:
raise exceptions.matchNotFoundException
return
# Match exists, get object
match = glob.matches.matches[matchID]
# Hash password if needed
#if password != "":
# password = generalUtils.stringMd5(password)
# Check password
# TODO: Admins can enter every match
if match.matchPassword != "":
@@ -34,24 +31,7 @@ def joinMatch(userToken, matchID, password):
raise exceptions.matchWrongPasswordException
# Password is correct, join match
result = match.userJoin(userID)
# Check if we've joined the match successfully
if result == False:
raise exceptions.matchJoinErrorException
# Match joined, set matchID for usertoken
userToken.joinMatch(matchID)
# Send packets
userToken.enqueue(serverPackets.matchJoinSuccess(matchID))
chat.joinChannel(token=userToken, channel="#multi_{}".format(matchID))
except exceptions.matchNotFoundException:
userToken.enqueue(serverPackets.matchJoinFail())
log.warning("{} has tried to join a mp room, but it doesn't exist".format(userToken.username))
except exceptions.matchWrongPasswordException:
userToken.enqueue(serverPackets.matchJoinFail())
log.warning("{} has tried to join a mp room, but he typed the wrong password".format(userToken.username))
except exceptions.matchJoinErrorException:
userToken.enqueue(serverPackets.matchJoinFail())
log.warning("{} has tried to join a mp room, but an error has occured".format(userToken.username))

View File

@@ -1,23 +1,21 @@
from helpers import userHelper
from constants import serverPackets
from constants import exceptions
from objects import glob
from helpers import consoleHelper
from constants import bcolors
from helpers import locationHelper
from helpers import countryHelper
import time
from helpers import generalFunctions
import sys
import time
import traceback
from helpers import requestHelper
from helpers import discordBotHelper
from helpers import logHelper as log
from common.constants import privileges
from common.log import logUtils as log
from common.ripple import userUtils
from constants import exceptions
from constants import serverPackets
from helpers import chatHelper as chat
from constants import privileges
from helpers import countryHelper
from helpers import locationHelper
from objects import glob
def handle(tornadoRequest):
# Data to return
responseToken = None
responseTokenString = "ayy"
responseData = bytes()
@@ -32,12 +30,9 @@ def handle(tornadoRequest):
# 2:-3 thing is because requestData has some escape stuff that we don't need
loginData = str(tornadoRequest.request.body)[2:-3].split("\\n")
try:
# If true, print error to console
err = False
# Make sure loginData is valid
if len(loginData) < 3:
raise exceptions.haxException()
raise exceptions.invalidArgumentsException()
# Get HWID, MAC address and more
# Structure (new line = "|", already split)
@@ -49,29 +44,30 @@ def handle(tornadoRequest):
splitData = loginData[2].split("|")
osuVersion = splitData[0]
timeOffset = int(splitData[1])
print(str(timeOffset))
clientData = splitData[3].split(":")[:5]
if len(clientData) < 4:
raise exceptions.forceUpdateException()
# Try to get the ID from username
username = str(loginData[0])
userID = userHelper.getID(username)
userID = userUtils.getID(username)
if userID == False:
if not userID:
# Invalid username
raise exceptions.loginFailedException()
if userHelper.checkLogin(userID, loginData[1]) == False:
if not userUtils.checkLogin(userID, loginData[1]):
# Invalid password
raise exceptions.loginFailedException()
# Make sure we are not banned
priv = userHelper.getPrivileges(userID)
if userHelper.isBanned(userID) == True and priv & privileges.USER_PENDING_VERIFICATION == 0:
# Make sure we are not banned or locked
priv = userUtils.getPrivileges(userID)
if userUtils.isBanned(userID) == True and priv & privileges.USER_PENDING_VERIFICATION == 0:
raise exceptions.loginBannedException()
if userUtils.isLocked(userID) == True and priv & privileges.USER_PENDING_VERIFICATION == 0:
raise exceptions.loginLockedException()
# 2FA check
if userHelper.check2FA(userID, requestIP) == True:
if userUtils.check2FA(userID, requestIP):
log.warning("Need 2FA check for user {}".format(loginData[0]))
raise exceptions.need2FAException()
@@ -79,8 +75,8 @@ def handle(tornadoRequest):
# Verify this user (if pending activation)
firstLogin = False
if priv & privileges.USER_PENDING_VERIFICATION > 0 or userHelper.hasVerifiedHardware(userID) == False:
if userHelper.verifyUser(userID, clientData) == True:
if priv & privileges.USER_PENDING_VERIFICATION > 0 or userUtils.hasVerifiedHardware(userID) == False:
if userUtils.verifyUser(userID, clientData):
# Valid account
log.info("Account {} verified successfully!".format(userID))
glob.verifiedCache[str(userID)] = 1
@@ -93,27 +89,38 @@ def handle(tornadoRequest):
# Save HWID in db for multiaccount detection
hwAllowed = userHelper.logHardware(userID, clientData, firstLogin)
hwAllowed = userUtils.logHardware(userID, clientData, firstLogin)
# This is false only if HWID is empty
# if HWID is banned, we get restricted so there's no
# need to deny bancho access
if hwAllowed == False:
if not hwAllowed:
raise exceptions.haxException()
# Log user IP
userHelper.logIP(userID, requestIP)
userUtils.logIP(userID, requestIP)
# Delete old tokens for that user and generate a new one
isTournament = "tourney" in osuVersion
if not isTournament:
glob.tokens.deleteOldTokens(userID)
responseToken = glob.tokens.addToken(userID, requestIP, timeOffset=timeOffset)
responseToken = glob.tokens.addToken(userID, requestIP, timeOffset=timeOffset, tournament=isTournament)
responseTokenString = responseToken.token
# Check restricted mode (and eventually send message)
responseToken.checkRestricted()
# Send message if donor expires soon
if responseToken.privileges & privileges.USER_DONOR > 0:
expireDate = userUtils.getDonorExpire(responseToken.userID)
if expireDate-int(time.time()) <= 86400*3:
expireDays = round((expireDate-int(time.time()))/86400)
expireIn = "{} days".format(expireDays) if expireDays > 1 else "less than 24 hours"
responseToken.enqueue(serverPackets.notification("Your donor tag expires in {}! When your donor tag expires, you won't have any of the donor privileges, like yellow username, custom badge and discord custom role and username color! If you wish to keep supporting Ripple and you don't want to lose your donor privileges, you can donate again by clicking on 'Support us' on Ripple's website.".format(expireIn)))
# Set silence end UNIX time in token
responseToken.silenceEndTime = userHelper.getSilenceEnd(userID)
responseToken.silenceEndTime = userUtils.getSilenceEnd(userID)
# Get only silence remaining seconds
silenceSeconds = responseToken.getSilenceSecondsLeft()
@@ -121,11 +128,14 @@ def handle(tornadoRequest):
# Get supporter/GMT
userGMT = False
userSupporter = True
if responseToken.admin == True:
userTournament = False
if responseToken.admin:
userGMT = True
if responseToken.privileges & privileges.USER_TOURNAMENT_STAFF > 0:
userTournament = True
# Server restarting check
if glob.restarting == True:
if glob.restarting:
raise exceptions.banchoRestartingException()
# Send login notification before maintenance message
@@ -133,8 +143,8 @@ def handle(tornadoRequest):
responseToken.enqueue(serverPackets.notification(glob.banchoConf.config["loginNotification"]))
# Maintenance check
if glob.banchoConf.config["banchoMaintenance"] == True:
if userGMT == False:
if glob.banchoConf.config["banchoMaintenance"]:
if not userGMT:
# We are not mod/admin, delete token, send notification and logout
glob.tokens.deleteToken(responseTokenString)
raise exceptions.banchoMaintenanceException()
@@ -146,7 +156,7 @@ def handle(tornadoRequest):
responseToken.enqueue(serverPackets.silenceEndTime(silenceSeconds))
responseToken.enqueue(serverPackets.userID(userID))
responseToken.enqueue(serverPackets.protocolVersion())
responseToken.enqueue(serverPackets.userSupporterGMT(userSupporter, userGMT))
responseToken.enqueue(serverPackets.userSupporterGMT(userSupporter, userGMT, userTournament))
responseToken.enqueue(serverPackets.userPanel(userID, True))
responseToken.enqueue(serverPackets.userStats(userID, True))
@@ -158,7 +168,7 @@ def handle(tornadoRequest):
chat.joinChannel(token=responseToken, channel="#announce")
# Join admin channel if we are an admin
if responseToken.admin == True:
if responseToken.admin:
chat.joinChannel(token=responseToken, channel="#admin")
# Output channels info
@@ -177,29 +187,30 @@ def handle(tornadoRequest):
responseToken.enqueue(serverPackets.onlineUsers())
# Get location and country from ip.zxq.co or database
if glob.localize == True:
if glob.localize:
# Get location and country from IP
location = locationHelper.getLocation(requestIP)
latitude, longitude = locationHelper.getLocation(requestIP)
countryLetters = locationHelper.getCountry(requestIP)
country = countryHelper.getCountryID(countryLetters)
else:
# Set location to 0,0 and get country from db
log.warning("Location skipped")
location = [0,0]
latitude = 0
longitude = 0
countryLetters = "XX"
country = countryHelper.getCountryID(userHelper.getCountry(userID))
country = countryHelper.getCountryID(userUtils.getCountry(userID))
# Set location and country
responseToken.setLocation(location)
responseToken.setCountry(country)
responseToken.setLocation(latitude, longitude)
responseToken.country = country
# Set country in db if user has no country (first bancho login)
if userHelper.getCountry(userID) == "XX":
userHelper.setCountry(userID, countryLetters)
if userUtils.getCountry(userID) == "XX":
userUtils.setCountry(userID, countryLetters)
# Send to everyone our userpanel if we are not restricted
if responseToken.restricted == False:
glob.tokens.enqueueAll(serverPackets.userPanel(userID))
# Send to everyone our userpanel if we are not restricted or tournament
if not responseToken.restricted:
glob.streams.broadcast("main", serverPackets.userPanel(userID))
# Set reponse data to right value and reset our queue
responseData = responseToken.queue
@@ -207,20 +218,22 @@ def handle(tornadoRequest):
except exceptions.loginFailedException:
# Login failed error packet
# (we don't use enqueue because we don't have a token since login has failed)
err = True
responseData += serverPackets.loginFailed()
except exceptions.haxException:
except exceptions.invalidArgumentsException:
# Invalid POST data
# (we don't use enqueue because we don't have a token since login has failed)
err = True
responseData += serverPackets.loginFailed()
responseData += serverPackets.notification("I see what you're doing...")
except exceptions.loginBannedException:
# Login banned error packet
err = True
responseData += serverPackets.loginBanned()
except exceptions.loginLockedException:
# Login banned error packet
responseData += serverPackets.loginLocked()
except exceptions.banchoMaintenanceException:
# Bancho is in maintenance mode
responseData = bytes()
if responseToken is not None:
responseData = responseToken.queue
responseData += serverPackets.notification("Our bancho server is in maintenance mode. Please try to login again later.")
responseData += serverPackets.loginFailed()
@@ -234,18 +247,14 @@ def handle(tornadoRequest):
except exceptions.haxException:
# Using oldoldold client, we don't have client data. Force update.
# (we don't use enqueue because we don't have a token since login has failed)
err = True
responseData += serverPackets.forceUpdate()
responseData += serverPackets.notification("Hory shitto, your client is TOO old! Nice preistoria! Please turn off the switcher and update it.")
responseData += serverPackets.notification("Hory shitto, your client is TOO old! Nice prehistory! Please turn update it from the settings!")
except:
log.error("Unknown error!\n```\n{}\n{}```".format(sys.exc_info(), traceback.format_exc()))
finally:
# Console and discord log
if len(loginData) < 3:
msg = "Invalid bancho login request from **{}** (insufficient POST data)".format(requestIP)
else:
msg = "Bancho login request from **{}** for user **{}** ({})".format(requestIP, loginData[0], "failed" if err == True else "success")
log.info(msg, "bunker")
log.info("Invalid bancho login request from **{}** (insufficient POST data)".format(requestIP), "bunker")
# Return token string and data
return (responseTokenString, responseData)
return responseTokenString, responseData

View File

@@ -1,12 +1,13 @@
from objects import glob
from helpers import consoleHelper
from constants import bcolors
from constants import serverPackets
import time
from helpers import logHelper as log
from helpers import chatHelper as chat
import json
def handle(userToken, _=None):
from common.log import logUtils as log
from constants import serverPackets
from helpers import chatHelper as chat
from objects import glob
def handle(userToken, _=None, deleteToken=True):
# get usertoken data
userID = userToken.userID
username = userToken.username
@@ -16,31 +17,41 @@ def handle(userToken, _=None):
# the old logout packet will still be in the queue and will be sent to
# the server, so we accept logout packets sent at least 5 seconds after login
# if the user logs out before 5 seconds, he will be disconnected later with timeout check
if int(time.time()-userToken.loginTime) >= 5 or userToken.irc == True:
# Stop spectating if needed
# TODO: Call stopSpectatingEvent!!!!!!!!!
if userToken.spectating != 0:
# The user was spectating someone
spectatorHostToken = glob.tokens.getTokenFromUserID(userToken.spectating)
if spectatorHostToken != None:
# The host is still online, send removeSpectator to him
spectatorHostToken.enqueue(serverPackets.removeSpectator(userID))
if int(time.time() - userToken.loginTime) >= 5 or userToken.irc:
# Stop spectating
userToken.stopSpectating()
# Part matches
userToken.leaveMatch()
# Part all joined channels
for i in userToken.joinedChannels:
chat.partChannel(token=userToken, channel=i)
# TODO: Lobby left if joined
# Leave all joined streams
userToken.leaveAllStreams()
# Enqueue our disconnection to everyone else
glob.tokens.enqueueAll(serverPackets.userLogout(userID))
glob.streams.broadcast("main", serverPackets.userLogout(userID))
# Disconnect from IRC if needed
if userToken.irc == True and glob.irc == True:
if userToken.irc and glob.irc:
glob.ircServer.forceDisconnection(userToken.username)
# Delete token
if deleteToken:
glob.tokens.deleteToken(requestToken)
else:
userToken.kicked = True
# Change username if needed
newUsername = glob.redis.get("ripple:change_username_pending:{}".format(userID))
if newUsername is not None:
log.debug("Sending username change request for user {}".format(userID))
glob.redis.publish("peppy:change_username", json.dumps({
"userID": userID,
"newUsername": newUsername.decode("utf-8")
}))
# Console output
log.info("{} has been disconnected.".format(username))
log.info("{} has been disconnected. (logout)".format(username))

View File

@@ -1,6 +1,6 @@
from objects import glob
def handle(userToken, packetData, has):
def handle(userToken, _, has):
# Get usertoken data
userID = userToken.userID

View File

@@ -1,6 +1,6 @@
from objects import glob
def handle(userToken, packetData):
def handle(userToken, _):
# Get usertoken data
userID = userToken.userID

View File

@@ -1,7 +1,5 @@
from objects import glob
from constants import slotStatuses
from constants import serverPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# Get usertoken data
@@ -25,8 +23,4 @@ def handle(userToken, packetData):
slotID = match.getUserSlotID(userID)
# Enqueue frames to who's playing
for i in range(0,16):
if match.slots[i]["userID"] > -1 and match.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(match.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.matchFrames(slotID, packetData))
glob.streams.broadcast(match.playingStreamName, serverPackets.matchFrames(slotID, packetData))

View File

@@ -1,3 +1,4 @@
from events import matchBeatmapEvent
def handle(userToken, packetData):
matchBeatmapEvent.handle(userToken, packetData, True)

View File

@@ -14,6 +14,10 @@ def handle(userToken, packetData):
return
match = glob.matches.matches[matchID]
# Host check
if userID != match.hostUserID:
return
# Make sure we aren't locking our slot
ourSlot = match.getUserSlotID(userID)
if packetData["slotID"] == ourSlot:

View File

@@ -1,3 +1,4 @@
from events import matchBeatmapEvent
def handle(userToken, packetData):
matchBeatmapEvent.handle(userToken, packetData, False)

View File

@@ -1,6 +1,6 @@
from objects import glob
def handle(userToken, packetData):
def handle(userToken, _):
# Get userToken data
userID = userToken.userID

View File

@@ -12,5 +12,5 @@ def handle(userToken, _):
# Get our slotID and change ready status
slotID = match.getUserSlotID(userID)
if slotID != None:
if slotID is not None:
match.toggleSlotReady(slotID)

View File

@@ -1,6 +1,6 @@
from objects import glob
def handle(userToken, packetData):
def handle(userToken, _):
# Get userToken data
userID = userToken.userID

View File

@@ -1,9 +1,6 @@
from objects import glob
from constants import slotStatuses
from constants import serverPackets
def handle(userToken, _):
# TODO: Host check
# Get match ID and match object
matchID = userToken.matchID
@@ -19,29 +16,8 @@ def handle(userToken, _):
# The match exists, get object
match = glob.matches.matches[matchID]
force = False # TODO: Force thing
# Make sure we have enough players
if (match.countUsers() < 2 or not match.checkTeams()) and not force:
# Host check
if userToken.userID != match.hostUserID:
return
# Change inProgress value
match.inProgress = True
# Set playing to ready players and set load, skip and complete to False
for i in range(0,16):
if (match.slots[i]["status"] & slotStatuses.ready) > 0:
match.slots[i]["status"] = slotStatuses.playing
match.slots[i]["loaded"] = False
match.slots[i]["skip"] = False
match.slots[i]["complete"] = False
# Send match start packet
for i in range(0,16):
if (match.slots[i]["status"] & slotStatuses.playing) > 0 and match.slots[i]["userID"] != -1:
token = glob.tokens.getTokenFromUserID(match.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.matchStart(matchID))
# Send updates
match.sendUpdate()
match.start()

View File

@@ -19,5 +19,9 @@ def handle(userToken, packetData):
# Match exists, get object
match = glob.matches.matches[matchID]
# Host check
if userToken.userID != match.hostUserID:
return
# Transfer host
match.transferHost(packetData["slotID"])

View File

@@ -1,17 +1,15 @@
from objects import glob
from events import channelPartEvent
from helpers import logHelper as log
from common.log import logUtils as log
from helpers import chatHelper as chat
def handle(userToken, _):
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Remove user from users in lobby
glob.matches.lobbyUserPart(userID)
userToken.leaveStream("lobby")
# Part lobby channel
# Done automatically by the client
chat.partChannel(channel="#lobby", token=userToken, kick=True)
# Console output

View File

@@ -1,29 +1,2 @@
from objects import glob
from helpers import chatHelper as chat
def handle(userToken, _):
# get data from usertoken
userID = userToken.userID
# Get match ID and match object
matchID = userToken.matchID
# Make sure we are in a match
if matchID == -1:
return
# Make sure the match exists
if matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[matchID]
# Set slot to free
match.userLeft(userID)
# Part #multiplayer channel
#chat.partChannel(token=userToken, channel="#multi_{}".format(matchID), kick=True)
# Set usertoken match to -1
userToken.partMatch()
def handle(userToken, _=None):
userToken.leaveMatch()

View File

@@ -1,11 +1,7 @@
from constants import clientPackets
from constants import serverPackets
from helpers import userHelper
from helpers import logHelper as log
def handle(userToken, packetData):
log.debug("Requested status update")
# Update cache and send new stats
userToken.updateCachedStats()
userToken.enqueue(serverPackets.userStats(userToken.userID))

View File

@@ -1,6 +1,7 @@
from common.log import logUtils as log
from constants import clientPackets
from constants import serverPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# get token data
@@ -10,7 +11,7 @@ def handle(userToken, packetData):
packetData = clientPackets.setAwayMessage(packetData)
# Set token away message
userToken.setAwayMessage(packetData["awayMessage"])
userToken.awayMessage = packetData["awayMessage"]
# Send private message from fokabot
if packetData["awayMessage"] == "":

View File

@@ -1,13 +1,13 @@
from objects import glob
from constants import serverPackets
from constants import exceptions
def handle(userToken, packetData):
# get token data
userID = userToken.userID
# Send spectator frames to every spectator
for i in userToken.spectators:
glob.streams.broadcast("spect/{}".format(userID), serverPackets.spectatorFrames(packetData[7:]))
'''for i in userToken.spectators:
# Send to every user but host
if i != userID:
try:
@@ -15,7 +15,7 @@ def handle(userToken, packetData):
spectatorToken = glob.tokens.getTokenFromUserID(i)
# Make sure the token exists
if spectatorToken == None:
if spectatorToken is None:
raise exceptions.stopSpectating
# Make sure this user is spectating us
@@ -27,4 +27,4 @@ def handle(userToken, packetData):
except exceptions.stopSpectating:
# Remove this user from spectators
userToken.removeSpectator(i)
userToken.enqueue(serverPackets.removeSpectator(i))
userToken.enqueue(serverPackets.removeSpectator(i))'''

View File

@@ -1,56 +1,20 @@
from common.log import logUtils as log
from constants import clientPackets
from constants import serverPackets
from constants import exceptions
from objects import glob
from helpers import userHelper
from helpers import logHelper as log
from helpers import chatHelper as chat
def handle(userToken, packetData):
try:
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Start spectating packet
packetData = clientPackets.startSpectating(packetData)
# Stop spectating old user if needed
if userToken.spectating != 0:
oldTargetToken = glob.tokens.getTokenFromUserID(userToken.spectating)
oldTargetToken.enqueue(serverPackets.removeSpectator(userID))
userToken.stopSpectating()
# Start spectating new user
userToken.startSpectating(packetData["userID"])
# Get host token
targetToken = glob.tokens.getTokenFromUserID(packetData["userID"])
if targetToken == None:
if targetToken is None:
raise exceptions.tokenNotFoundException
# Add us to host's spectators
targetToken.addSpectator(userID)
# Send spectator join packet to host
targetToken.enqueue(serverPackets.addSpectator(userID))
# Create and join #spectator (#spect_userid) channel
glob.channels.addTempChannel("#spect_{}".format(targetToken.userID))
chat.joinChannel(token=userToken, channel="#spect_{}".format(targetToken.userID))
if len(targetToken.spectators) == 1:
# First spectator, send #spectator join to host too
chat.joinChannel(token=targetToken, channel="#spect_{}".format(targetToken.userID))
# send fellowSpectatorJoined to all spectators
for spec in targetToken.spectators:
if spec is not userID:
c = glob.tokens.getTokenFromUserID(spec)
userToken.enqueue(serverPackets.fellowSpectatorJoined(c.userID))
c.enqueue(serverPackets.fellowSpectatorJoined(userID))
# Console output
log.info("{} are spectating {}".format(username, userHelper.getUsername(packetData["userID"])))
# Start spectating new user
userToken.startSpectating(targetToken)
except exceptions.tokenNotFoundException:
# Stop spectating if token not found
log.warning("Spectator start: token not found")

View File

@@ -1,37 +1,2 @@
from objects import glob
from constants import serverPackets
from constants import exceptions
from helpers import logHelper as log
from helpers import chatHelper as chat
def handle(userToken, _):
try:
# get user token data
userID = userToken.userID
username = userToken.username
# Remove our userID from host's spectators
target = userToken.spectating
targetToken = glob.tokens.getTokenFromUserID(target)
if targetToken == None:
raise exceptions.tokenNotFoundException
targetToken.removeSpectator(userID)
# Part #spectator channel
chat.partChannel(token=userToken, channel="#spect_{}".format(target))
# Send the spectator left packet to host
targetToken.enqueue(serverPackets.removeSpectator(userID))
for c in targetToken.spectators:
spec = glob.tokens.getTokenFromUserID(c)
spec.enqueue(serverPackets.fellowSpectatorLeft(userID))
#targetToken.enqueue(serverPackets.fellowSpectatorLeft(userID))
# Console output
log.info("{} are no longer spectating {}".format(username, target))
except exceptions.tokenNotFoundException:
log.warning("Spectator stop: token not found")
finally:
# Set our spectating user to 0
def handle(userToken, _=None):
userToken.stopSpectating()

View File

@@ -0,0 +1,11 @@
from constants import clientPackets
from objects import glob
from helpers import chatHelper as chat
def handle(userToken, packetData):
packetData = clientPackets.tournamentJoinMatchChannel(packetData)
matchID = packetData["matchID"]
if matchID not in glob.matches.matches:
return
userToken.matchID = matchID
chat.joinChannel(token=userToken, channel="#multi_{}".format(matchID))

View File

@@ -0,0 +1,11 @@
from constants import clientPackets
from objects import glob
from helpers import chatHelper as chat
def handle(userToken, packetData):
packetData = clientPackets.tournamentLeaveMatchChannel(packetData)
matchID = packetData["matchID"]
if matchID not in glob.matches.matches:
return
chat.partChannel(token=userToken, channel="#multi_{}".format(matchID))
userToken.matchID = 0

View File

@@ -0,0 +1,9 @@
from constants import clientPackets
from objects import glob
def handle(userToken, packetData):
packetData = clientPackets.tournamentMatchInfoRequest(packetData)
matchID = packetData["matchID"]
if matchID not in glob.matches.matches:
return
userToken.enqueue(glob.matches.matches[matchID].matchDataCache)

View File

@@ -1,6 +1,7 @@
from common.log import logUtils as log
from constants import clientPackets
from constants import serverPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# Read userIDs list

View File

@@ -1,6 +1,7 @@
from common.log import logUtils as log
from constants import clientPackets
from constants import serverPackets
from helpers import logHelper as log
def handle(userToken, packetData):
# Read userIDs list

4
full_build.sh Normal file
View File

@@ -0,0 +1,4 @@
find . -name "*.c" -type f -delete
find . -name "*.o" -type f -delete
find . -name "*.so" -type f -delete
python3 setup.py build_ext --inplace

View File

@@ -1,17 +1,25 @@
from helpers import requestHelper
from constants import exceptions
import json
from objects import glob
from helpers import chatHelper
from helpers import logHelper as log
class handler(requestHelper.asyncRequestHandler):
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.web import requestsManager
from constants import exceptions
from helpers import chatHelper
from objects import glob
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
try:
# Check arguments
if requestHelper.checkArguments(self.request.arguments, ["k", "to", "msg"]) == False:
if not requestsManager.checkArguments(self.request.arguments, ["k", "to", "msg"]):
raise exceptions.invalidArgumentsException()
# Check ci key
@@ -19,7 +27,6 @@ class handler(requestHelper.asyncRequestHandler):
if key is None or key != glob.conf.config["server"]["cikey"]:
raise exceptions.invalidArgumentsException()
log.info("API REQUEST FOR FOKABOT MESSAGE AAAAAAA")
chatHelper.sendMessage("FokaBot", self.get_argument("to"), self.get_argument("msg"))
# Status code and message
@@ -33,7 +40,5 @@ class handler(requestHelper.asyncRequestHandler):
data["status"] = statusCode
# Send response
#self.clear()
self.write(json.dumps(data))
self.set_status(statusCode)
#self.finish(json.dumps(data))

View File

@@ -1,23 +1,46 @@
from helpers import requestHelper
from constants import exceptions
import json
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.ripple import userUtils
from common.web import requestsManager
from constants import exceptions
from objects import glob
class handler(requestHelper.asyncRequestHandler):
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
try:
# Check arguments
if requestHelper.checkArguments(self.request.arguments, ["u"]) == False:
if "u" not in self.request.arguments and "id" not in self.request.arguments:
raise exceptions.invalidArgumentsException()
# Get online staus
username = self.get_argument("u")
if username == None:
username = None
userID = None
if "u" in self.request.arguments:
#username = self.get_argument("u").lower().replace(" ", "_")
username = userUtils.safeUsername(self.get_argument("u"))
else:
try:
userID = int(self.get_argument("id"))
except:
raise exceptions.invalidArgumentsException()
if username is None and userID is None:
data["result"] = False
else:
data["result"] = True if glob.tokens.getTokenFromUsername(username) != None else False
if username is not None:
data["result"] = True if glob.tokens.getTokenFromUsername(username, safe=True) is not None else False
else:
data["result"] = True if glob.tokens.getTokenFromUserID(userID) is not None else False
# Status code and message
statusCode = 200
@@ -30,7 +53,5 @@ class handler(requestHelper.asyncRequestHandler):
data["status"] = statusCode
# Send response
#self.clear()
self.write(json.dumps(data))
self.set_status(statusCode)
#self.finish(json.dumps(data))

View File

@@ -1,14 +1,23 @@
from helpers import requestHelper
import json
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.web import requestsManager
from objects import glob
class handler(requestHelper.asyncRequestHandler):
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
try:
# Get online users count
data["result"] = len(glob.tokens.tokens)
data["result"] = int(glob.redis.get("ripple:online_users").decode("utf-8"))
# Status code and message
statusCode = 200
@@ -18,7 +27,5 @@ class handler(requestHelper.asyncRequestHandler):
data["status"] = statusCode
# Send response
#self.clear()
self.write(json.dumps(data))
self.set_status(statusCode)
#self.finish(json.dumps(data))

View File

@@ -1,8 +1,17 @@
from helpers import requestHelper
import json
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.web import requestsManager
from objects import glob
class handler(requestHelper.asyncRequestHandler):
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
@@ -18,7 +27,5 @@ class handler(requestHelper.asyncRequestHandler):
data["status"] = statusCode
# Send response
#self.clear()
self.write(json.dumps(data))
self.set_status(statusCode)
#self.finish(json.dumps(data))

View File

@@ -1,16 +1,24 @@
from helpers import requestHelper
from helpers import logHelper as log
import json
from objects import glob
from constants import exceptions
class handler(requestHelper.asyncRequestHandler):
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.web import requestsManager
from constants import exceptions
from objects import glob
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
try:
# Check arguments
if requestHelper.checkArguments(self.request.arguments, ["u"]) == False:
if not requestsManager.checkArguments(self.request.arguments, ["u"]):
raise exceptions.invalidArgumentsException()
# Get userID and its verified cache thing

View File

@@ -1,17 +1,26 @@
from helpers import requestHelper
from constants import exceptions
import json
from objects import glob
from helpers import systemHelper
from helpers import logHelper as log
class handler(requestHelper.asyncRequestHandler):
import tornado.web
import tornado.gen
from common.sentry import sentry
from common.log import logUtils as log
from common.web import requestsManager
from constants import exceptions
from helpers import systemHelper
from objects import glob
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncGet(self):
statusCode = 400
data = {"message": "unknown error"}
try:
# Check arguments
if requestHelper.checkArguments(self.request.arguments, ["k"]) == False:
if not requestsManager.checkArguments(self.request.arguments, ["k"]):
raise exceptions.invalidArgumentsException()
# Check ci key
@@ -33,7 +42,5 @@ class handler(requestHelper.asyncRequestHandler):
data["status"] = statusCode
# Send response
#self.clear()
self.write(json.dumps(data))
self.set_status(statusCode)
#self.finish(json.dumps(data))

25
handlers/heavyHandler.py Normal file
View File

@@ -0,0 +1,25 @@
import tornado.gen
import tornado.web
from common.web import requestsManager
from objects import glob
import time
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
def asyncGet(self):
if not glob.debug:
self.write("Nope")
return
time.sleep(0.5)
self.write("meemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeemmeem")
self.set_status(200)
self.add_header("cho-token", "tua madre")
self.add_header("cho-protocol", "19")
self.add_header("Connection", "keep-alive")
self.add_header("Keep-Alive", "timeout=5, max=100")
self.add_header("Content-Type", "text/html; charset=UTF-8")
#glob.db.fetchAll("SELECT SQL_NO_CACHE * FROM beatmaps")
#glob.db.fetchAll("SELECT SQL_NO_CACHE * FROM users")
#glob.db.fetchAll("SELECT SQL_NO_CACHE * FROM scores")
#self.write("ibmd")

View File

@@ -1,264 +0,0 @@
import datetime
import gzip
from helpers import requestHelper
from objects import glob
from constants import exceptions
from constants import packetIDs
from helpers import packetHelper
from constants import serverPackets
from events import sendPublicMessageEvent
from events import sendPrivateMessageEvent
from events import channelJoinEvent
from events import channelPartEvent
from events import changeActionEvent
from events import cantSpectateEvent
from events import startSpectatingEvent
from events import stopSpectatingEvent
from events import spectateFramesEvent
from events import friendAddEvent
from events import friendRemoveEvent
from events import logoutEvent
from events import loginEvent
from events import setAwayMessageEvent
from events import joinLobbyEvent
from events import createMatchEvent
from events import partLobbyEvent
from events import changeSlotEvent
from events import joinMatchEvent
from events import partMatchEvent
from events import changeMatchSettingsEvent
from events import changeMatchPasswordEvent
from events import changeMatchModsEvent
from events import matchReadyEvent
from events import matchLockEvent
from events import matchStartEvent
from events import matchPlayerLoadEvent
from events import matchSkipEvent
from events import matchFramesEvent
from events import matchCompleteEvent
from events import matchNoBeatmapEvent
from events import matchHasBeatmapEvent
from events import matchTransferHostEvent
from events import matchFailedEvent
from events import matchInviteEvent
from events import matchChangeTeamEvent
from events import userStatsRequestEvent
from events import requestStatusUpdateEvent
from events import userPanelRequestEvent
# Exception tracking
import tornado.web
import tornado.gen
import sys
import traceback
from raven.contrib.tornado import SentryMixin
from helpers import logHelper as log
class handler(SentryMixin, requestHelper.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
def asyncPost(self):
try:
# Track time if needed
if glob.outputRequestTime == True:
# Start time
st = datetime.datetime.now()
# Client's token string and request data
requestTokenString = self.request.headers.get("osu-token")
requestData = self.request.body
# Server's token string and request data
responseTokenString = "ayy"
responseData = bytes()
if requestTokenString == None:
# No token, first request. Handle login.
responseTokenString, responseData = loginEvent.handle(self)
else:
userToken = None # default value
try:
# This is not the first packet, send response based on client's request
# Packet start position, used to read stacked packets
pos = 0
# Make sure the token exists
if requestTokenString not in glob.tokens.tokens:
raise exceptions.tokenNotFoundException()
# Token exists, get its object and lock it
userToken = glob.tokens.tokens[requestTokenString]
userToken.lock.acquire()
# Keep reading packets until everything has been read
while pos < len(requestData):
# Get packet from stack starting from new packet
leftData = requestData[pos:]
# Get packet ID, data length and data
packetID = packetHelper.readPacketID(leftData)
dataLength = packetHelper.readPacketLength(leftData)
packetData = requestData[pos:(pos+dataLength+7)]
# Console output if needed
if glob.outputPackets == True and packetID != 4:
log.debug("Incoming packet ({})({}):\n\nPacket code: {}\nPacket length: {}\nSingle packet data: {}\n".format(requestTokenString, userToken.username, str(packetID), str(dataLength), str(packetData)))
# Event handler
def handleEvent(ev):
def wrapper():
ev.handle(userToken, packetData)
return wrapper
eventHandler = {
# TODO: Rename packets and events
# TODO: Host check for multi
packetIDs.client_changeAction: handleEvent(changeActionEvent),
packetIDs.client_logout: handleEvent(logoutEvent),
packetIDs.client_friendAdd: handleEvent(friendAddEvent),
packetIDs.client_friendRemove: handleEvent(friendRemoveEvent),
packetIDs.client_userStatsRequest: handleEvent(userStatsRequestEvent),
packetIDs.client_requestStatusUpdate: handleEvent(requestStatusUpdateEvent),
packetIDs.client_userPanelRequest: handleEvent(userPanelRequestEvent),
packetIDs.client_channelJoin: handleEvent(channelJoinEvent),
packetIDs.client_channelPart: handleEvent(channelPartEvent),
packetIDs.client_sendPublicMessage: handleEvent(sendPublicMessageEvent),
packetIDs.client_sendPrivateMessage: handleEvent(sendPrivateMessageEvent),
packetIDs.client_setAwayMessage: handleEvent(setAwayMessageEvent),
packetIDs.client_startSpectating: handleEvent(startSpectatingEvent),
packetIDs.client_stopSpectating: handleEvent(stopSpectatingEvent),
packetIDs.client_cantSpectate: handleEvent(cantSpectateEvent),
packetIDs.client_spectateFrames: handleEvent(spectateFramesEvent),
packetIDs.client_joinLobby: handleEvent(joinLobbyEvent),
packetIDs.client_partLobby: handleEvent(partLobbyEvent),
packetIDs.client_createMatch: handleEvent(createMatchEvent),
packetIDs.client_joinMatch: handleEvent(joinMatchEvent),
packetIDs.client_partMatch: handleEvent(partMatchEvent),
packetIDs.client_matchChangeSlot: handleEvent(changeSlotEvent),
packetIDs.client_matchChangeSettings: handleEvent(changeMatchSettingsEvent),
packetIDs.client_matchChangePassword: handleEvent(changeMatchPasswordEvent),
packetIDs.client_matchChangeMods: handleEvent(changeMatchModsEvent),
packetIDs.client_matchReady: handleEvent(matchReadyEvent),
packetIDs.client_matchNotReady: handleEvent(matchReadyEvent),
packetIDs.client_matchLock: handleEvent(matchLockEvent),
packetIDs.client_matchStart: handleEvent(matchStartEvent),
packetIDs.client_matchLoadComplete: handleEvent(matchPlayerLoadEvent),
packetIDs.client_matchSkipRequest: handleEvent(matchSkipEvent),
packetIDs.client_matchScoreUpdate: handleEvent(matchFramesEvent),
packetIDs.client_matchComplete: handleEvent(matchCompleteEvent),
packetIDs.client_matchNoBeatmap: handleEvent(matchNoBeatmapEvent),
packetIDs.client_matchHasBeatmap: handleEvent(matchHasBeatmapEvent),
packetIDs.client_matchTransferHost: handleEvent(matchTransferHostEvent),
packetIDs.client_matchFailed: handleEvent(matchFailedEvent),
packetIDs.client_matchChangeTeam: handleEvent(matchChangeTeamEvent),
packetIDs.client_invite: handleEvent(matchInviteEvent),
}
# Packets processed if in restricted mode.
# All other packets will be ignored if the user is in restricted mode
packetsRestricted = [
packetIDs.client_logout,
packetIDs.client_userStatsRequest,
packetIDs.client_requestStatusUpdate,
packetIDs.client_userPanelRequest,
packetIDs.client_changeAction,
packetIDs.client_channelJoin,
packetIDs.client_channelPart,
]
# Process/ignore packet
if packetID != 4:
if packetID in eventHandler:
if userToken.restricted == False or (userToken.restricted == True and packetID in packetsRestricted):
eventHandler[packetID]()
else:
log.warning("Ignored packet id from {} ({}) (user is restricted)".format(requestTokenString, packetID))
else:
log.warning("Unknown packet id from {} ({})".format(requestTokenString, packetID))
# Update pos so we can read the next stacked packet
# +7 because we add packet ID bytes, unused byte and data length bytes
pos += dataLength+7
# Token queue built, send it
responseTokenString = userToken.token
responseData = userToken.queue
userToken.resetQueue()
# Update ping time for timeout
userToken.updatePingTime()
except exceptions.tokenNotFoundException:
# Token not found. Disconnect that user
responseData = serverPackets.loginError()
responseData += serverPackets.notification("Whoops! Something went wrong, please login again.")
log.warning("Received packet from unknown token ({}).".format(requestTokenString))
log.info("{} has been disconnected (invalid token)".format(requestTokenString))
finally:
# Unlock token
if userToken != None:
userToken.lock.release()
if glob.outputRequestTime == True:
# End time
et = datetime.datetime.now()
# Total time:
tt = float((et.microsecond-st.microsecond)/1000)
log.debug("Request time: {}ms".format(tt))
# Send server's response to client
# We don't use token object because we might not have a token (failed login)
if glob.gzip == True:
# First, write the gzipped response
self.write(gzip.compress(responseData, int(glob.conf.config["server"]["gziplevel"])))
# Then, add gzip headers
self.add_header("Vary", "Accept-Encoding")
self.add_header("Content-Encoding", "gzip")
else:
# First, write the response
self.write(responseData)
# Add all the headers AFTER the response has been written
self.set_status(200)
self.add_header("cho-token", responseTokenString)
self.add_header("cho-protocol", "19")
#self.add_header("Keep-Alive", "timeout=5, max=100")
#self.add_header("Connection", "keep-alive")
self.add_header("Content-Type", "text/html; charset=UTF-8")
except:
log.error("Unknown error!\n```\n{}\n{}```".format(sys.exc_info(), traceback.format_exc()))
if glob.sentry:
yield tornado.gen.Task(self.captureException, exc_info=True)
#finally:
# self.finish()
@tornado.web.asynchronous
@tornado.gen.engine
def asyncGet(self):
html = "<html><head><title>MA MAURO ESISTE?</title><style type='text/css'>body{width:30%}</style></head><body><pre>"
html += " _ __<br>"
html += " (_) / /<br>"
html += " ______ __ ____ ____ / /____<br>"
html += " / ___/ / _ \\/ _ \\/ / _ \\<br>"
html += " / / / / /_) / /_) / / ____/<br>"
html += "/__/ /__/ .___/ .___/__/ \\_____/<br>"
html += " / / / /<br>"
html += " /__/ /__/<br>"
html += "<b>PYTHON > ALL VERSION</b><br><br>"
html += "<marquee style='white-space:pre;'><br>"
html += " .. o .<br>"
html += " o.o o . o<br>"
html += " oo...<br>"
html += " __[]__<br>"
html += " phwr--> _\\:D/_/o_o_o_|__ <span style=\"font-family: 'Comic Sans MS'; font-size: 8pt;\">u wot m8</span><br>"
html += " \\\"\"\"\"\"\"\"\"\"\"\"\"\"\"/<br>"
html += " \\ . .. .. . /<br>"
html += "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<br>"
html += "</marquee><br><strike>reverse engineering a protocol impossible to reverse engineer since always</strike><br>we are actually reverse engineering bancho successfully. for the third time.<br><br><i>&copy; Ripple team, 2016</i></pre></body></html>"
self.write(html)
#yield tornado.gen.Task(self.captureMessage, "test")
#self.finish()

266
handlers/mainHandler.pyx Normal file
View File

@@ -0,0 +1,266 @@
import datetime
import gzip
import sys
import traceback
import tornado.gen
import tornado.web
from raven.contrib.tornado import SentryMixin
from common.log import logUtils as log
from common.web import requestsManager
from constants import exceptions
from constants import packetIDs
from constants import serverPackets
from events import cantSpectateEvent
from events import changeActionEvent
from events import changeMatchModsEvent
from events import changeMatchPasswordEvent
from events import changeMatchSettingsEvent
from events import changeSlotEvent
from events import channelJoinEvent
from events import channelPartEvent
from events import createMatchEvent
from events import friendAddEvent
from events import friendRemoveEvent
from events import joinLobbyEvent
from events import joinMatchEvent
from events import loginEvent
from events import logoutEvent
from events import matchChangeTeamEvent
from events import matchCompleteEvent
from events import matchFailedEvent
from events import matchFramesEvent
from events import matchHasBeatmapEvent
from events import matchInviteEvent
from events import matchLockEvent
from events import matchNoBeatmapEvent
from events import matchPlayerLoadEvent
from events import matchReadyEvent
from events import matchSkipEvent
from events import matchStartEvent
from events import matchTransferHostEvent
from events import partLobbyEvent
from events import partMatchEvent
from events import requestStatusUpdateEvent
from events import sendPrivateMessageEvent
from events import sendPublicMessageEvent
from events import setAwayMessageEvent
from events import spectateFramesEvent
from events import startSpectatingEvent
from events import stopSpectatingEvent
from events import userPanelRequestEvent
from events import userStatsRequestEvent
from events import tournamentMatchInfoRequestEvent
from events import tournamentJoinMatchChannelEvent
from events import tournamentLeaveMatchChannelEvent
from helpers import packetHelper
from objects import glob
from common.sentry import sentry
class handler(requestsManager.asyncRequestHandler):
@tornado.web.asynchronous
@tornado.gen.engine
@sentry.captureTornado
def asyncPost(self):
# Track time if needed
if glob.outputRequestTime:
# Start time
st = datetime.datetime.now()
# Client's token string and request data
requestTokenString = self.request.headers.get("osu-token")
requestData = self.request.body
# Server's token string and request data
responseTokenString = "ayy"
responseData = bytes()
if requestTokenString is None:
# No token, first request. Handle login.
responseTokenString, responseData = loginEvent.handle(self)
else:
userToken = None # default value
try:
# This is not the first packet, send response based on client's request
# Packet start position, used to read stacked packets
pos = 0
# Make sure the token exists
if requestTokenString not in glob.tokens.tokens:
raise exceptions.tokenNotFoundException()
# Token exists, get its object and lock it
userToken = glob.tokens.tokens[requestTokenString]
userToken.lock.acquire()
# Keep reading packets until everything has been read
while pos < len(requestData):
# Get packet from stack starting from new packet
leftData = requestData[pos:]
# Get packet ID, data length and data
packetID = packetHelper.readPacketID(leftData)
dataLength = packetHelper.readPacketLength(leftData)
packetData = requestData[pos:(pos+dataLength+7)]
# Console output if needed
if glob.outputPackets == True and packetID != 4:
log.debug("Incoming packet ({})({}):\n\nPacket code: {}\nPacket length: {}\nSingle packet data: {}\n".format(requestTokenString, userToken.username, str(packetID), str(dataLength), str(packetData)))
# Event handler
def handleEvent(ev):
def wrapper():
ev.handle(userToken, packetData)
return wrapper
eventHandler = {
packetIDs.client_changeAction: handleEvent(changeActionEvent),
packetIDs.client_logout: handleEvent(logoutEvent),
packetIDs.client_friendAdd: handleEvent(friendAddEvent),
packetIDs.client_friendRemove: handleEvent(friendRemoveEvent),
packetIDs.client_userStatsRequest: handleEvent(userStatsRequestEvent),
packetIDs.client_requestStatusUpdate: handleEvent(requestStatusUpdateEvent),
packetIDs.client_userPanelRequest: handleEvent(userPanelRequestEvent),
packetIDs.client_channelJoin: handleEvent(channelJoinEvent),
packetIDs.client_channelPart: handleEvent(channelPartEvent),
packetIDs.client_sendPublicMessage: handleEvent(sendPublicMessageEvent),
packetIDs.client_sendPrivateMessage: handleEvent(sendPrivateMessageEvent),
packetIDs.client_setAwayMessage: handleEvent(setAwayMessageEvent),
packetIDs.client_startSpectating: handleEvent(startSpectatingEvent),
packetIDs.client_stopSpectating: handleEvent(stopSpectatingEvent),
packetIDs.client_cantSpectate: handleEvent(cantSpectateEvent),
packetIDs.client_spectateFrames: handleEvent(spectateFramesEvent),
packetIDs.client_joinLobby: handleEvent(joinLobbyEvent),
packetIDs.client_partLobby: handleEvent(partLobbyEvent),
packetIDs.client_createMatch: handleEvent(createMatchEvent),
packetIDs.client_joinMatch: handleEvent(joinMatchEvent),
packetIDs.client_partMatch: handleEvent(partMatchEvent),
packetIDs.client_matchChangeSlot: handleEvent(changeSlotEvent),
packetIDs.client_matchChangeSettings: handleEvent(changeMatchSettingsEvent),
packetIDs.client_matchChangePassword: handleEvent(changeMatchPasswordEvent),
packetIDs.client_matchChangeMods: handleEvent(changeMatchModsEvent),
packetIDs.client_matchReady: handleEvent(matchReadyEvent),
packetIDs.client_matchNotReady: handleEvent(matchReadyEvent),
packetIDs.client_matchLock: handleEvent(matchLockEvent),
packetIDs.client_matchStart: handleEvent(matchStartEvent),
packetIDs.client_matchLoadComplete: handleEvent(matchPlayerLoadEvent),
packetIDs.client_matchSkipRequest: handleEvent(matchSkipEvent),
packetIDs.client_matchScoreUpdate: handleEvent(matchFramesEvent),
packetIDs.client_matchComplete: handleEvent(matchCompleteEvent),
packetIDs.client_matchNoBeatmap: handleEvent(matchNoBeatmapEvent),
packetIDs.client_matchHasBeatmap: handleEvent(matchHasBeatmapEvent),
packetIDs.client_matchTransferHost: handleEvent(matchTransferHostEvent),
packetIDs.client_matchFailed: handleEvent(matchFailedEvent),
packetIDs.client_matchChangeTeam: handleEvent(matchChangeTeamEvent),
packetIDs.client_invite: handleEvent(matchInviteEvent),
packetIDs.client_tournamentMatchInfoRequest: handleEvent(tournamentMatchInfoRequestEvent),
packetIDs.client_tournamentJoinMatchChannel: handleEvent(tournamentJoinMatchChannelEvent),
packetIDs.client_tournamentLeaveMatchChannel: handleEvent(tournamentLeaveMatchChannelEvent),
}
# Packets processed if in restricted mode.
# All other packets will be ignored if the user is in restricted mode
packetsRestricted = [
packetIDs.client_logout,
packetIDs.client_userStatsRequest,
packetIDs.client_requestStatusUpdate,
packetIDs.client_userPanelRequest,
packetIDs.client_changeAction,
packetIDs.client_channelJoin,
packetIDs.client_channelPart,
]
# Process/ignore packet
if packetID != 4:
if packetID in eventHandler:
if userToken.restricted == False or (userToken.restricted == True and packetID in packetsRestricted):
eventHandler[packetID]()
else:
log.warning("Ignored packet id from {} ({}) (user is restricted)".format(requestTokenString, packetID))
else:
log.warning("Unknown packet id from {} ({})".format(requestTokenString, packetID))
# Update pos so we can read the next stacked packet
# +7 because we add packet ID bytes, unused byte and data length bytes
pos += dataLength+7
# Token queue built, send it
responseTokenString = userToken.token
responseData = userToken.queue
userToken.resetQueue()
except exceptions.tokenNotFoundException:
# Token not found. Disconnect that user
responseData = serverPackets.loginError()
responseData += serverPackets.notification("Whoops! Something went wrong, please login again.")
log.warning("Received packet from unknown token ({}).".format(requestTokenString))
log.info("{} has been disconnected (invalid token)".format(requestTokenString))
finally:
# Unlock token
if userToken is not None:
# Update ping time for timeout
userToken.updatePingTime()
# Release token lock
userToken.lock.release()
# Delete token if kicked
if userToken.kicked:
glob.tokens.deleteToken(userToken)
if glob.outputRequestTime:
# End time
et = datetime.datetime.now()
# Total time:
tt = float((et.microsecond-st.microsecond)/1000)
log.debug("Request time: {}ms".format(tt))
# Send server's response to client
# We don't use token object because we might not have a token (failed login)
if glob.gzip:
# First, write the gzipped response
self.write(gzip.compress(responseData, int(glob.conf.config["server"]["gziplevel"])))
# Then, add gzip headers
self.add_header("Vary", "Accept-Encoding")
self.add_header("Content-Encoding", "gzip")
else:
# First, write the response
self.write(responseData)
# Add all the headers AFTER the response has been written
self.set_status(200)
self.add_header("cho-token", responseTokenString)
self.add_header("cho-protocol", "19")
self.add_header("Connection", "keep-alive")
self.add_header("Keep-Alive", "timeout=5, max=100")
self.add_header("Content-Type", "text/html; charset=UTF-8")
@tornado.web.asynchronous
@tornado.gen.engine
def asyncGet(self):
html = "<html><head><title>MA MAURO ESISTE?</title><style type='text/css'>body{width:30%}</style></head><body><pre>"
html += " _ __<br>"
html += " (_) / /<br>"
html += " ______ __ ____ ____ / /____<br>"
html += " / ___/ / _ \\/ _ \\/ / _ \\<br>"
html += " / / / / /_) / /_) / / ____/<br>"
html += "/__/ /__/ .___/ .___/__/ \\_____/<br>"
html += " / / / /<br>"
html += " /__/ /__/<br>"
html += "<b>PYTHON > ALL VERSION</b><br><br>"
html += "<marquee style='white-space:pre;'><br>"
html += " .. o .<br>"
html += " o.o o . o<br>"
html += " oo...<br>"
html += " __[]__<br>"
html += " phwr--> _\\:D/_/o_o_o_|__ <span style=\"font-family: 'Comic Sans MS'; font-size: 8pt;\">u wot m8</span><br>"
html += " \\\"\"\"\"\"\"\"\"\"\"\"\"\"\"/<br>"
html += " \\ . .. .. . /<br>"
html += "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<br>"
html += "</marquee><br><strike>reverse engineering a protocol impossible to reverse engineer since always</strike><br>we are actually reverse engineering bancho successfully. for the third time.<br><br><i>&copy; Ripple team, 2016</i></pre></body></html>"
self.write(html)

View File

@@ -1,52 +0,0 @@
"""
WIP feature that will come in the future.
Don't import
"""
import flask
from objects import glob
from constants import exceptions
@app.route("/api/online-users-count")
def APIonlineUsersCount():
return flask.jsonify({"count" : len(glob.tokens.tokens)-1})
@app.route("/api/user-info")
def APIonlineUsers():
resp = {}
try:
u = flask.request.args.get('u')
# Username/userID
if u.isdigit():
u = int(u)
else:
u = userHelper.getID(u)
if u == None:
raise exceptions.userNotFoundException
# Make sure this user is online
userToken = glob.tokens.getTokenFromUserID(u)
if userToken == None:
raise exceptions.tokenNotFoundException
# Build response dictionary
resp["response"] = "1"
resp[userToken.username] = {
"userID" : userToken.userID,
"actionID" : userToken.actionID,
"actionText" : userToken.actionText,
"actionMd5" : userToken.actionMd5,
"actionMods": userToken.actionMods,
"gameMode": userToken.gameMode,
"country": countryHelper.getCountryLetters(userToken.country),
"position": userToken.location,
"spectating": userToken.spectating,
"spectators": userToken.spectators
}
except exceptions.userNotFoundException:
resp["response"] = "-1"
except exceptions.tokenNotFoundException:
resp["response"] = "-2"
finally:
return flask.jsonify(resp)

View File

@@ -1,73 +1,58 @@
from objects import glob
from helpers import logHelper as log
from common.log import logUtils as log
from common.ripple import userUtils
from constants import exceptions
from constants import serverPackets
from objects import fokabot
from helpers import discordBotHelper
from helpers import userHelper
from events import logoutEvent
from constants import messageTemplates
from constants import serverPackets
from events import logoutEvent
from objects import fokabot
from objects import glob
def joinChannel(userID = 0, channel = "", token = None, toIRC = True):
"""
Join a channel
userID -- user ID of the user that joins the channel. Optional.
token can be used instead.
token -- user token object of user that joins the channel. Optional.
userID can be used instead.
channel -- name of channe
toIRC -- if True, send this channel join event to IRC. Must be true if joining from bancho.
Optional. Defaukt: True
return -- returns 0 if joined or other IRC code in case of error. Needed only on IRC-side
:param userID: user ID of the user that joins the channel. Optional. token can be used instead.
:param token: user token object of user that joins the channel. Optional. userID can be used instead.
:param channel: channel name
:param toIRC: if True, send this channel join event to IRC. Must be true if joining from bancho. Default: True
:return: 0 if joined or other IRC code in case of error. Needed only on IRC-side
"""
try:
# Get token if not defined
if token == None:
if token is None:
token = glob.tokens.getTokenFromUserID(userID)
# Make sure the token exists
if token == None:
if token is None:
raise exceptions.userNotFoundException
else:
token = token
userID = token.userID
# Get usertoken data
username = token.username
# Normal channel, do check stuff
# Make sure the channel exists
if channel not in glob.channels.channels:
raise exceptions.channelUnknownException
# Check channel permissions
channelObject = glob.channels.channels[channel]
if channelObject.publicRead == False and token.admin == False:
raise exceptions.channelNoPermissionsException
# Add our userID to users in that channel
channelObject.userJoin(userID)
raise exceptions.channelUnknownException()
# Add the channel to our joined channel
token.joinChannel(channel)
# Send channel joined (bancho). We use clientName here because of #multiplayer and #spectator channels
token.enqueue(serverPackets.channelJoinSuccess(userID, channelObject.clientName))
token.joinChannel(glob.channels.channels[channel])
# Send channel joined (IRC)
if glob.irc == True and toIRC == True:
glob.ircServer.banchoJoinChannel(username, channel)
glob.ircServer.banchoJoinChannel(token.username, channel)
# Console output
log.info("{} joined channel {}".format(username, channel))
log.info("{} joined channel {}".format(token.username, channel))
# IRC code return
return 0
except exceptions.channelNoPermissionsException:
log.warning("{} attempted to join channel {}, but they have no read permissions".format(username, channel))
log.warning("{} attempted to join channel {}, but they have no read permissions".format(token.username, channel))
return 403
except exceptions.channelUnknownException:
log.warning("{} attempted to join an unknown channel ({})".format(username, channel))
log.warning("{} attempted to join an unknown channel ({})".format(token.username, channel))
return 403
except exceptions.userAlreadyInChannelException:
log.warning("User {} already in channel {}".format(token.username, channel))
return 403
except exceptions.userNotFoundException:
log.warning("User not connected to IRC/Bancho")
@@ -77,38 +62,35 @@ def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = Fal
"""
Part a channel
userID -- user ID of the user that parts the channel. Optional.
token can be used instead.
token -- user token object of user that parts the channel. Optional.
userID can be used instead.
channel -- name of channel
toIRC -- if True, send this channel join event to IRC. Must be true if joining from bancho.
Optional. Defaukt: True
kick -- if True, channel tab will be closed on client. Used when leaving lobby. Optional. Default: False
return -- returns 0 if joined or other IRC code in case of error. Needed only on IRC-side
:param userID: user ID of the user that parts the channel. Optional. token can be used instead.
:param token: user token object of user that parts the channel. Optional. userID can be used instead.
:param channel: channel name
:param toIRC: if True, send this channel join event to IRC. Must be true if joining from bancho. Optional. Default: True
:param kick: if True, channel tab will be closed on client. Used when leaving lobby. Optional. Default: False
:return: 0 if joined or other IRC code in case of error. Needed only on IRC-side
"""
try:
# Make sure the client is not drunk and sends partChannel when closing a PM tab
if not channel.startswith("#"):
return
# Get token if not defined
if token == None:
if token is None:
token = glob.tokens.getTokenFromUserID(userID)
# Make sure the token exists
if token == None:
if token is None:
raise exceptions.userNotFoundException
else:
token = token
userID = token.userID
# Get usertoken data
username = token.username
# Determine internal/client name if needed
# (toclient is used clientwise for #multiplayer and #spectator channels)
channelClient = channel
if channel == "#spectator":
if token.spectating == 0:
if token.spectating is None:
s = userID
else:
s = token.spectating
s = token.spectatingUserID
channel = "#spect_{}".format(s)
elif channel == "#multiplayer":
channel = "#multi_{}".format(token.matchID)
@@ -119,84 +101,92 @@ def partChannel(userID = 0, channel = "", token = None, toIRC = True, kick = Fal
# Make sure the channel exists
if channel not in glob.channels.channels:
raise exceptions.channelUnknownException
raise exceptions.channelUnknownException()
# Make sure the user is in the channel
if channel not in token.joinedChannels:
raise exceptions.userNotInChannelException()
# Part channel (token-side and channel-side)
channelObject = glob.channels.channels[channel]
token.partChannel(channel)
channelObject.userPart(userID)
token.partChannel(channelObject)
# Delete temporary channel if everyone left
if "chat/{}".format(channelObject.name) in glob.streams.streams:
if channelObject.temp == True and len(glob.streams.streams["chat/{}".format(channelObject.name)].clients) - 1 == 0:
glob.channels.removeChannel(channelObject.name)
# Force close tab if needed
# NOTE: Maybe always needed, will check later
if kick == True:
if kick:
token.enqueue(serverPackets.channelKicked(channelClient))
# IRC part
if glob.irc == True and toIRC == True:
glob.ircServer.banchoPartChannel(username, channel)
glob.ircServer.banchoPartChannel(token.username, channel)
# Console output
log.info("{} parted channel {} ({})".format(username, channel, channelClient))
log.info("{} parted channel {} ({})".format(token.username, channel, channelClient))
# Return IRC code
return 0
except exceptions.channelUnknownException:
log.warning("{} attempted to part an unknown channel ({})".format(username, channel))
log.warning("{} attempted to part an unknown channel ({})".format(token.username, channel))
return 403
except exceptions.userNotInChannelException:
log.warning("{} attempted to part {}, but he's not in that channel".format(token.username, channel))
return 442
except exceptions.userNotFoundException:
log.warning("User not connected to IRC/Bancho")
return 442 # idk
def sendMessage(fro = "", to = "", message = "", token = None, toIRC = True):
"""
Send a message to osu!bancho and IRC server
fro -- sender username. Optional.
You can use token instead of this if you wish.
to -- receiver channel (if starts with #) or username
message -- text of the message
token -- sender token object.
You can use this instead of fro if you are sending messages from bancho.
Optional.
toIRC -- if True, send the message to IRC. If False, send it to Bancho only.
Optional. Default: True
:param fro: sender username. Optional. token can be used instead
:param to: receiver channel (if starts with #) or username
:param message: text of the message
:param token: sender token object. Optional. fro can be used instead
:param toIRC: if True, send the message to IRC. If False, send it to Bancho only. Default: True
:return: 0 if joined or other IRC code in case of error. Needed only on IRC-side
"""
try:
tokenString = ""
#tokenString = ""
# Get token object if not passed
if token == None:
if token is None:
token = glob.tokens.getTokenFromUsername(fro)
if token == None:
if token is None:
raise exceptions.userNotFoundException
else:
# token object alredy passed, get its string and its username (fro)
fro = token.username
tokenString = token.token
#tokenString = token.token
# Set some variables
userID = token.userID
username = token.username
recipients = []
# Make sure this is not a tournament client
if token.tournament:
raise exceptions.userTournamentException()
# Make sure the user is not in restricted mode
if token.restricted == True:
raise exceptions.userRestrictedException
if token.restricted:
raise exceptions.userRestrictedException()
# Make sure the user is not silenced
if token.isSilenced() == True:
raise exceptions.userSilencedException
if token.isSilenced():
raise exceptions.userSilencedException()
# Redirect !report to FokaBot
if message.startswith("!report"):
to = "FokaBot"
# Determine internal name if needed
# (toclient is used clientwise for #multiplayer and #spectator channels)
toClient = to
if to == "#spectator":
if token.spectating == 0:
s = userID
if token.spectating is None:
s = token.userID
else:
s = token.spectating
s = token.spectatingUserID
to = "#spect_{}".format(s)
elif to == "#multiplayer":
to = "#multi_{}".format(token.matchID)
@@ -204,7 +194,6 @@ def sendMessage(fro = "", to = "", message = "", token = None, toIRC = True):
toClient = "#spectator"
elif to.startswith("#multi_"):
toClient = "#multiplayer"
# Truncate message if > 2048 characters
message = message[:2048]+"..." if len(message) > 2048 else message
@@ -212,46 +201,50 @@ def sendMessage(fro = "", to = "", message = "", token = None, toIRC = True):
message = glob.chatFilters.filterMessage(message)
# Build packet bytes
packet = serverPackets.sendMessage(username, toClient, message)
packet = serverPackets.sendMessage(token.username, toClient, message)
# Send the message
isChannel = to.startswith("#")
if isChannel == True:
if isChannel:
# CHANNEL
# Make sure the channel exists
if to not in glob.channels.channels:
raise exceptions.channelUnknownException
raise exceptions.channelUnknownException()
# Make sure the channel is not in moderated mode
if glob.channels.channels[to].moderated == True and token.admin == False:
raise exceptions.channelModeratedException
raise exceptions.channelModeratedException()
# Make sure we have write permissions
if glob.channels.channels[to].publicWrite == False and token.admin == False:
raise exceptions.channelNoPermissionsException
raise exceptions.channelNoPermissionsException()
# Add message in buffer
token.addMessageInBuffer(to, message)
# Everything seems fine, build recipients list and send packet
recipients = glob.channels.channels[to].getConnectedUsers()[:]
for key, value in glob.tokens.tokens.items():
# Skip our client and irc clients
if key == tokenString or value.irc == True:
continue
# Send to this client if it's connected to the channel
if value.userID in recipients:
value.enqueue(packet)
glob.streams.broadcast("chat/{}".format(to), packet, but=[token.token])
else:
# USER
# Make sure recipient user is connected
recipientToken = glob.tokens.getTokenFromUsername(to)
if recipientToken == None:
raise exceptions.userNotFoundException
if recipientToken is None:
raise exceptions.userNotFoundException()
# Make sure the recipient is not a tournament client
#if recipientToken.tournament:
# raise exceptions.userTournamentException()
# Make sure the recipient is not restricted or we are FokaBot
if recipientToken.restricted == True and fro.lower() != "fokabot":
raise exceptions.userRestrictedException
raise exceptions.userRestrictedException()
# TODO: Make sure the recipient has not disabled PMs for non-friends or he's our friend
# Away check
if recipientToken.awayCheck(token.userID):
sendMessage(to, fro, "\x01ACTION is away: {}\x01".format(recipientToken.awayMessage))
# Check message templates (mods/admins only)
if message in messageTemplates.templates and token.admin == True:
sendMessage(fro, to, messageTemplates.templates[message])
@@ -264,64 +257,116 @@ def sendMessage(fro = "", to = "", message = "", token = None, toIRC = True):
glob.ircServer.banchoMessage(fro, to, message)
# Spam protection (ignore FokaBot)
if userID > 999:
if token.userID > 999:
token.spamProtection()
# Fokabot message
if isChannel == True or to.lower() == "fokabot":
fokaMessage = fokabot.fokabotResponse(username, to, message)
if fokaMessage != False:
fokaMessage = fokabot.fokabotResponse(token.username, to, message)
if fokaMessage:
sendMessage("FokaBot", to if isChannel else fro, fokaMessage)
# File and discord logs (public chat only)
if to.startswith("#") == True:
log.chat("{fro} @ {to}: {message}".format(fro=username, to=to, message=str(message.encode("utf-8"))))
discordBotHelper.sendChatlog("**{fro} @ {to}:** {message}".format(fro=username, to=to, message=str(message.encode("utf-8"))[2:-1]))
if to.startswith("#") and not (message.startswith("\x01ACTION is playing") and to.startswith("#spect_")):
log.chat("{fro} @ {to}: {message}".format(fro=token.username, to=to, message=str(message.encode("utf-8"))))
glob.schiavo.sendChatlog("**{fro} @ {to}:** {message}".format(fro=token.username, to=to, message=str(message.encode("utf-8"))[2:-1]))
return 0
except exceptions.userSilencedException:
token.enqueue(serverPackets.silenceEndTime(token.getSilenceSecondsLeft()))
log.warning("{} tried to send a message during silence".format(username))
log.warning("{} tried to send a message during silence".format(token.username))
return 404
except exceptions.channelModeratedException:
log.warning("{} tried to send a message to a channel that is in moderated mode ({})".format(username, to))
log.warning("{} tried to send a message to a channel that is in moderated mode ({})".format(token.username, to))
return 404
except exceptions.channelUnknownException:
log.warning("{} tried to send a message to an unknown channel ({})".format(username, to))
log.warning("{} tried to send a message to an unknown channel ({})".format(token.username, to))
return 403
except exceptions.channelNoPermissionsException:
log.warning("{} tried to send a message to channel {}, but they have no write permissions".format(username, to))
log.warning("{} tried to send a message to channel {}, but they have no write permissions".format(token.username, to))
return 404
except exceptions.userRestrictedException:
log.warning("{} tried to send a message {}, but the recipient is in restricted mode".format(username, to))
log.warning("{} tried to send a message {}, but the recipient is in restricted mode".format(token.username, to))
return 404
except exceptions.userTournamentException:
log.warning("{} tried to send a message {}, but the recipient is a tournament client".format(token.username, to))
return 404
except exceptions.userNotFoundException:
log.warning("User not connected to IRC/Bancho")
return 401
""" IRC-Bancho Connect/Disconnect/Join/Part interfaces"""
def fixUsernameForBancho(username):
"""
Convert username from IRC format (without spaces) to Bancho format (with spaces)
:param username: username to convert
:return: converted username
"""
# If there are no spaces or underscores in the name
# return it
if " " not in username and "_" not in username:
return username
# Exact match first
result = glob.db.fetch("SELECT id FROM users WHERE username = %s LIMIT 1", [username])
if result is not None:
return username
# Username not found, replace _ with space
return username.replace("_", " ")
def fixUsernameForIRC(username):
"""
Convert an username from Bancho format to IRC format (underscores instead of spaces)
:param username: username to convert
:return: converted username
"""
return username.replace(" ", "_")
def IRCConnect(username):
userID = userHelper.getID(username)
if userID == False:
"""
Handle IRC login bancho-side.
Add token and broadcast login packet.
:param username: username
:return:
"""
userID = userUtils.getID(username)
if not userID:
log.warning("{} doesn't exist".format(username))
return
glob.tokens.deleteOldTokens(userID)
glob.tokens.addToken(userID, irc=True)
glob.tokens.enqueueAll(serverPackets.userPanel(userID))
glob.streams.broadcast("main", serverPackets.userPanel(userID))
log.info("{} logged in from IRC".format(username))
def IRCDisconnect(username):
"""
Handle IRC logout bancho-side.
Remove token and broadcast logout packet.
:param username: username
:return:
"""
token = glob.tokens.getTokenFromUsername(username)
if token == None:
if token is None:
log.warning("{} doesn't exist".format(username))
return
logoutEvent.handle(token)
log.info("{} disconnected from IRC".format(username))
def IRCJoinChannel(username, channel):
userID = userHelper.getID(username)
if userID == False:
"""
Handle IRC channel join bancho-side.
:param username: username
:param channel: channel name
:return: IRC return code
"""
userID = userUtils.getID(username)
if not userID:
log.warning("{} doesn't exist".format(username))
return
# NOTE: This should have also `toIRC` = False` tho,
@@ -330,8 +375,30 @@ def IRCJoinChannel(username, channel):
return joinChannel(userID, channel)
def IRCPartChannel(username, channel):
userID = userHelper.getID(username)
if userID == False:
"""
Handle IRC channel part bancho-side.
:param username: username
:param channel: channel name
:return: IRC return code
"""
userID = userUtils.getID(username)
if not userID:
log.warning("{} doesn't exist".format(username))
return
return partChannel(userID, channel)
def IRCAway(username, message):
"""
Handle IRC away command bancho-side.
:param username:
:param message: away message
:return: IRC return code
"""
userID = userUtils.getID(username)
if not userID:
log.warning("{} doesn't exist".format(username))
return
glob.tokens.getTokenFromUserID(userID).awayMessage = message
return 305 if message == "" else 306

View File

@@ -2,26 +2,16 @@ import os
import configparser
class config:
"""
config.ini object
config -- list with ini data
default -- if true, we have generated a default config.ini
"""
config = configparser.ConfigParser()
fileName = "" # config filename
default = True
# Check if config.ini exists and load/generate it
def __init__(self, __file):
def __init__(self, file):
"""
Initialize a config object
Initialize a config file object
__file -- filename
:param file: file name
"""
self.fileName = __file
self.config = configparser.ConfigParser()
self.default = True
self.fileName = file
if os.path.isfile(self.fileName):
# config.ini found, load it
self.config.read(self.fileName)
@@ -35,11 +25,10 @@ class config:
# Check if config.ini has all needed the keys
def checkConfig(self):
"""
Check if this config has the required keys
Check is the config file has all required keys
return -- True if valid, False if not
:return: True if valid, False if not valid
"""
try:
# Try to get all the required keys
self.config.get("db","host")
@@ -48,11 +37,19 @@ class config:
self.config.get("db","database")
self.config.get("db","workers")
self.config.get("redis","host")
self.config.get("redis","port")
self.config.get("redis","database")
self.config.get("redis","password")
self.config.get("server","port")
self.config.get("server","threads")
self.config.get("server","gzip")
self.config.get("server","gziplevel")
self.config.get("server","cikey")
self.config.get("server","cloudflare")
self.config.get("mirror","url")
self.config.get("mirror","apikey")
self.config.get("debug","enable")
self.config.get("debug","packets")
@@ -66,20 +63,26 @@ class config:
self.config.get("discord","boturl")
self.config.get("discord","devgroup")
self.config.get("datadog", "enable")
self.config.get("datadog", "apikey")
self.config.get("datadog", "appkey")
self.config.get("irc","enable")
self.config.get("irc","port")
self.config.get("irc","hostname")
self.config.get("localize","enable")
self.config.get("localize","ipapiurl")
return True
except:
except configparser.Error:
return False
# Generate a default config.ini
def generateDefaultConfig(self):
"""Open and set default keys for that config file"""
"""
Write a default config file to disk
:return:
"""
# Open config.ini in write mode
f = open(self.fileName, "w")
@@ -91,12 +94,22 @@ class config:
self.config.set("db", "database", "ripple")
self.config.set("db", "workers", "4")
self.config.add_section("redis")
self.config.set("redis", "host", "localhost")
self.config.set("redis", "port", "6379")
self.config.set("redis", "database", "0")
self.config.set("redis", "password", "")
self.config.add_section("server")
self.config.set("server", "port", "5001")
self.config.set("server", "threads", "16")
self.config.set("server", "gzip", "1")
self.config.set("server", "gziplevel", "6")
self.config.set("server", "cikey", "changeme")
self.config.set("server", "cloudflare", "0")
self.config.add_section("mirror")
self.config.set("mirror", "url", "http://storage.ripple.moe")
self.config.set("mirror", "apikey", "anotherkey")
self.config.add_section("debug")
self.config.set("debug", "enable", "0")
@@ -113,9 +126,15 @@ class config:
self.config.set("discord", "boturl", "")
self.config.set("discord", "devgroup", "")
self.config.add_section("datadog")
self.config.set("datadog", "enable", "0")
self.config.set("datadog", "apikey", "")
self.config.set("datadog", "appkey", "")
self.config.add_section("irc")
self.config.set("irc", "enable", "1")
self.config.set("irc", "port", "6667")
self.config.set("irc", "hostname", "ripple")
self.config.add_section("localize")
self.config.set("localize", "enable", "1")

View File

@@ -1,14 +1,14 @@
"""Some console related functions"""
from constants import bcolors
from common.constants import bcolors
from objects import glob
def printServerStartHeader(asciiArt):
"""Print server start header with optional ascii art
def printServerStartHeader(asciiArt=True):
"""
Print server start message
asciiArt -- if True, will print ascii art too"""
if asciiArt == True:
:param asciiArt: print BanchoBoat ascii art. Default: True
:return:
"""
if asciiArt:
print("{} _ __".format(bcolors.GREEN))
print(" (_) / /")
print(" ______ __ ____ ____ / /____")
@@ -28,44 +28,48 @@ def printServerStartHeader(asciiArt):
printColored("> Welcome to pep.py osu!bancho server v{}".format(glob.VERSION), bcolors.GREEN)
printColored("> Made by the Ripple team", bcolors.GREEN)
printColored("> {}https://github.com/osuripple/ripple".format(bcolors.UNDERLINE), bcolors.GREEN)
printColored("> Press CTRL+C to exit\n",bcolors.GREEN)
printColored("> {}https://git.zxq.co/ripple/pep.py".format(bcolors.UNDERLINE), bcolors.GREEN)
printColored("> Press CTRL+C to exit\n", bcolors.GREEN)
def printNoNl(string):
"""
Print string without new line at the end
Print a string without \n at the end
string -- string to print
:param string: string to print
:return:
"""
print(string, end="")
def printColored(string, color):
"""
Print colored string
Print a colored string
string -- string to print
color -- see bcolors.py
:param string: string to print
:param color: ANSI color code
:return:
"""
print("{}{}{}".format(color, string, bcolors.ENDC))
def printError():
"""Print error text FOR LOADING"""
"""
Print a red "Error"
:return:
"""
printColored("Error", bcolors.RED)
def printDone():
"""Print error text FOR LOADING"""
"""
Print a green "Done"
:return:
"""
printColored("Done", bcolors.GREEN)
def printWarning():
"""Print error text FOR LOADING"""
"""
Print a yellow "Warning"
:return:
"""
printColored("Warning", bcolors.YELLOW)

View File

@@ -1,5 +1,4 @@
"""Contains all country codes with their osu numeric code"""
# TODO: Update countries list
countryCodes = {
"LV": 132,
"AD": 3,
@@ -253,15 +252,13 @@ countryCodes = {
"AI": 7
}
def getCountryID(code):
"""
Get country ID for osu client
Get osu country ID from country letters
code -- country name abbreviation (eg: US)
return -- country code int
:param code: country letters (eg: US)
:return: country osu code
"""
if code in countryCodes:
return countryCodes[code]
else:
@@ -271,10 +268,9 @@ def getCountryLetters(code):
"""
Get country letters from osu country ID
code -- country code int
return -- country name (2 letters) (XX if code not found)
:param code: osu country ID
:return: country letters (XX if not found)
"""
for key, value in countryCodes.items():
if value == code:
return key

View File

@@ -1,138 +0,0 @@
import pymysql
from constants import bcolors
from helpers import consoleHelper
import threading
from objects import glob
class db:
"""A MySQL database connection"""
connection = None
disconnected = False
pingTime = 600
def __init__(self, __host, __username, __password, __database, __pingTime = 600):
"""
Connect to MySQL database
__host -- MySQL host name
__username -- MySQL username
__password -- MySQL password
__database -- MySQL database name
__pingTime -- MySQL database ping time (default: 600)
"""
self.connection = pymysql.connect(host=__host, user=__username, password=__password, db=__database, cursorclass=pymysql.cursors.DictCursor, autocommit=True)
self.pingTime = __pingTime
self.pingLoop()
def bindParams(self, __query, __params):
"""
Replace every ? with the respective **escaped** parameter in array
__query -- query with ?s
__params -- array with params
return -- new query
"""
for i in __params:
escaped = self.connection.escape(i)
__query = __query.replace("?", str(escaped), 1)
return __query
def execute(self, __query, __params = None):
"""
Execute a SQL query
__query -- query, can contain ?s
__params -- array with params. Optional
"""
log.debug(query)
with self.connection.cursor() as cursor:
try:
# Bind params if needed
if __params != None:
__query = self.bindParams(__query, __params)
# Execute the query
cursor.execute(__query)
finally:
# Close this connection
cursor.close()
def fetch(self, __query, __params = None, __all = False):
"""
Fetch the first (or all) element(s) of SQL query result
__query -- query, can contain ?s
__params -- array with params. Optional
__all -- if true, will fetch all values. Same as fetchAll
return -- dictionary with result data or False if failed
"""
log.debug(query)
with self.connection.cursor() as cursor:
try:
# Bind params if needed
if __params != None:
__query = self.bindParams(__query, __params)
# Execute the query with binded params
cursor.execute(__query)
# Get first result and return it
if __all == False:
return cursor.fetchone()
else:
return cursor.fetchall()
finally:
# Close this connection
cursor.close()
def fetchAll(self, __query, __params = None):
"""
Fetch the all elements of SQL query result
__query -- query, can contain ?s
__params -- array with params. Optional
return -- dictionary with result data
"""
return self.fetch(__query, __params, True)
def pingLoop(self):
"""
Pings MySQL server. We need to ping/execute a query at least once every 8 hours
or the connection will die.
If called once, will recall after 30 minutes and so on, forever
CALL THIS FUNCTION ONLY ONCE!
"""
# Default loop time
time = self.pingTime
# Make sure the connection is alive
try:
# Try to ping and reconnect if not connected
self.connection.ping()
if self.disconnected == True:
# If we were disconnected, set disconnected to false and print message
self.disconnected = False
log.error("> Reconnected to MySQL server!", bcolors.GREEN)
except:
# Can't ping MySQL server. Show error and call loop in 5 seconds
log.error("[!] CRITICAL!! MySQL connection died! Make sure your MySQL server is running! Checking again in 5 seconds...", bcolors.RED)
self.disconnected = True
time = 5
# Schedule a new check (endless loop)
threading.Timer(time, self.pingLoop).start()

View File

@@ -1,121 +0,0 @@
import MySQLdb
import threading
from helpers import logHelper as log
class mysqlWorker:
"""
Instance of a pettirosso meme
"""
def __init__(self, wid, host, username, password, database):
"""
Create a pettirosso meme (mysql worker)
wid -- worker id
host -- hostname
username -- MySQL username
password -- MySQL password
database -- MySQL database name
"""
self.wid = wid
self.connection = MySQLdb.connect(host, username, password, database)
self.connection.autocommit(True)
self.ready = True
self.lock = threading.Lock()
class db:
"""
A MySQL db connection with multiple workers
"""
def __init__(self, host, username, password, database, workers):
"""
Create MySQL workers aka pettirossi meme
host -- hostname
username -- MySQL username
password -- MySQL password
database -- MySQL database name
workers -- Number of workers to spawn
"""
#self.lock = threading.Lock()
#self.connection = MySQLdb.connect(host, username, password, database)
self.workers = []
self.lastWorker = 0
self.workersNumber = workers
for i in range(0,self.workersNumber):
print(".", end="")
self.workers.append(mysqlWorker(i, host, username, password, database))
def getWorker(self):
"""
Return a worker object (round-robin way)
return -- worker object
"""
if self.lastWorker >= self.workersNumber-1:
self.lastWorker = 0
else:
self.lastWorker += 1
#print("Using worker {}".format(self.lastWorker))
return self.workers[self.lastWorker]
def execute(self, query, params = ()):
"""
Executes a query
query -- Query to execute. You can bind parameters with %s
params -- Parameters list. First element replaces first %s and so on. Optional.
"""
log.debug(query)
# Get a worker and acquire its lock
worker = self.getWorker()
worker.lock.acquire()
try:
# Create cursor, execute query and commit
cursor = worker.connection.cursor(MySQLdb.cursors.DictCursor)
cursor.execute(query, params)
return cursor.lastrowid
finally:
# Close the cursor and release worker's lock
if cursor:
cursor.close()
worker.lock.release()
def fetch(self, query, params = (), all = False):
"""
Fetch a single value from db that matches given query
query -- Query to execute. You can bind parameters with %s
params -- Parameters list. First element replaces first %s and so on. Optional.
all -- Fetch one or all values. Used internally. Use fetchAll if you want to fetch all values.
"""
log.debug(query)
# Get a worker and acquire its lock
worker = self.getWorker()
worker.lock.acquire()
try:
# Create cursor, execute the query and fetch one/all result(s)
cursor = worker.connection.cursor(MySQLdb.cursors.DictCursor)
cursor.execute(query, params)
if all == True:
return cursor.fetchall()
else:
return cursor.fetchone()
finally:
# Close the cursor and release worker's lock
if cursor:
cursor.close()
worker.lock.release()
def fetchAll(self, query, params = ()):
"""
Fetch all values from db that matche given query.
Calls self.fetch with all = True.
query -- Query to execute. You can bind parameters with %s
params -- Parameters list. First element replaces first %s and so on. Optional.
"""
return self.fetch(query, params, True)

View File

@@ -1,69 +0,0 @@
import requests
from objects import glob
from helpers import generalFunctions
from urllib.parse import urlencode
from helpers import consoleHelper
from constants import bcolors
def sendDiscordMessage(channel, message, alertDev = False, prefix = "**pep.py**"):
"""
Send a message to a discord server.
This is used with ripple's schiavobot.
channel -- bunk, staff or general
message -- message to send
alertDev -- if True, hl developers group
prefix -- string to prepend to message
"""
if glob.discord == True:
for _ in range(0,20):
try:
finalMsg = "{prefix} {message}".format(prefix=prefix, message=message) if alertDev == False else "{prefix} {hl} - {message}".format(prefix=prefix, hl=glob.conf.config["discord"]["devgroup"], message=message)
requests.get("{}/{}?{}".format(glob.conf.config["discord"]["boturl"], channel, urlencode({ "message": finalMsg })))
break
except:
continue
def sendConfidential(message, alertDev = False):
"""
Send a message to #bunker
message -- message to send
"""
sendDiscordMessage("bunk", message, alertDev)
def sendStaff(message):
"""
Send a message to #staff
message -- message to send
"""
sendDiscordMessage("staff", message)
def sendGeneral(message):
"""
Send a message to #general
message -- message to send
"""
sendDiscordMessage("general", message)
def sendChatlog(message):
"""
Send a message to #chatlog
message -- message to send
"""
sendDiscordMessage("chatlog", message, prefix="")
def sendCM(message):
"""
Send a message to #communitymanagers
message -- message to send
"""
sendDiscordMessage("cm", message)

View File

@@ -1,128 +0,0 @@
"""Some functions that don't fit in any other file"""
from constants import mods
from time import gmtime, strftime
def stringToBool(s):
"""
Convert a string (True/true/1) to bool
s -- string/int value
return -- True/False
"""
return (s == "True" or s== "true" or s == "1" or s == 1)
def hexString(s):
"""
Output s' bytes in HEX
s -- string
return -- string with hex value
"""
return ":".join("{:02x}".format(ord(str(c))) for c in s)
def readableMods(__mods):
"""
Return a string with readable std mods.
Used to convert a mods number for oppai
__mods -- mods bitwise number
return -- readable mods string, eg HDDT
"""
r = ""
if __mods == 0:
return r
if __mods & mods.NoFail > 0:
r += "NF"
if __mods & mods.Easy > 0:
r += "EZ"
if __mods & mods.Hidden > 0:
r += "HD"
if __mods & mods.HardRock > 0:
r += "HR"
if __mods & mods.DoubleTime > 0:
r += "DT"
if __mods & mods.HalfTime > 0:
r += "HT"
if __mods & mods.Flashlight > 0:
r += "FL"
if __mods & mods.SpunOut > 0:
r += "SO"
return r
def getRank(gameMode, __mods, acc, c300, c100, c50, cmiss):
"""
Return a string with rank/grade for a given score.
Used mainly for "tillerino"
gameMode -- mode (0 = osu!, 1 = Taiko, 2 = CtB, 3 = osu!mania)
__mods -- mods bitwise number
acc -- accuracy
c300 -- 300 hit count
c100 -- 100 hit count
c50 -- 50 hit count
cmiss -- miss count
return -- rank/grade string
"""
total = c300 + c100 + c50 + cmiss
hdfl = (__mods & (mods.Hidden | mods.Flashlight | mods.FadeIn)) > 0
ss = "sshd" if hdfl else "ss"
s = "shd" if hdfl else "s"
if gameMode == 0 or gameMode == 1:
# osu!std / taiko
ratio300 = c300 / total
ratio50 = c50 / total
if ratio300 == 1:
return ss
if ratio300 > 0.9 and ratio50 <= 0.01 and cmiss == 0:
return s
if (ratio300 > 0.8 and cmiss == 0) or (ratio300 > 0.9):
return "a"
if (ratio300 > 0.7 and cmiss == 0) or (ratio300 > 0.8):
return "b"
if ratio300 > 0.6:
return "c"
return "d"
elif gameMode == 2:
# CtB
if acc == 100:
return ss
if acc > 98:
return s
if acc > 94:
return "a"
if acc > 90:
return "b"
if acc > 85:
return "c"
return "d"
elif gameMode == 3:
# osu!mania
if acc == 100:
return ss
if acc > 95:
return s
if acc > 90:
return "a"
if acc > 80:
return "b"
if acc > 70:
return "c"
return "d"
return "a"
def strContains(s, w):
return (' ' + w + ' ') in (' ' + s + ' ')
def getTimestamp():
"""
Return current time in YYYY-MM-DD HH:MM:SS format.
Used in logs.
"""
return strftime("%Y-%m-%d %H:%M:%S", gmtime())

View File

@@ -1,17 +1,17 @@
import urllib.request
import json
import urllib.request
from common.log import logUtils as log
from objects import glob
from helpers import logHelper as log
def getCountry(ip):
"""
Get country from IP address
Get country from IP address using geoip api
ip -- IP Address
return -- Country code (2 letters)
:param ip: IP address
:return: country code. XX if invalid.
"""
try:
# Try to get country from Pikolo Aul's Go-Sanic ip API
result = json.loads(urllib.request.urlopen("{}/{}".format(glob.conf.config["localize"]["ipapiurl"], ip), timeout=3).read().decode())["country"]
@@ -20,19 +20,17 @@ def getCountry(ip):
log.error("Error in get country")
return "XX"
def getLocation(ip):
"""
Get latitude and longitude from IP address
Get latitude and longitude from IP address using geoip api
ip -- IP address
return -- [latitude, longitude]
:param ip: IP address
:return: (latitude, longitude)
"""
try:
# Try to get position from Pikolo Aul's Go-Sanic ip API
result = json.loads(urllib.request.urlopen("{}/{}".format(glob.conf.config["localize"]["ipapiurl"], ip), timeout=3).read().decode())["loc"].split(",")
return [float(result[0]), float(result[1])]
return float(result[0]), float(result[1])
except:
log.error("Error in get position")
return [0,0]
return 0, 0

View File

@@ -1,140 +0,0 @@
from constants import bcolors
from helpers import discordBotHelper
from helpers import generalFunctions
from objects import glob
from helpers import userHelper
import time
import os
ENDL = "\n" if os.name == "posix" else "\r\n"
def logMessage(message, alertType = "INFO", messageColor = bcolors.ENDC, discord = None, alertDev = False, of = None, stdout = True):
"""
Logs a message to stdout/discord/file
message -- message to log
alertType -- can be any string. Standard types: INFO, WARNING and ERRORS. Defalt: INFO
messageColor -- message color (see constants.bcolors). Default = bcolots.ENDC (no color)
discord -- discord channel (bunker/cm/staff/general). Optional. Default = None
alertDev -- if True, devs will receive an hl on discord. Default: False
of -- if not None but a string, log the message to that file (inside .data folder). Eg: "warnings.txt" Default: None (don't log to file)
stdout -- if True, print the message to stdout. Default: True
"""
# Get type color from alertType
if alertType == "INFO":
typeColor = bcolors.GREEN
elif alertType == "WARNING":
typeColor = bcolors.YELLOW
elif alertType == "ERROR":
typeColor = bcolors.RED
elif alertType == "CHAT":
typeColor = bcolors.BLUE
elif alertType == "DEBUG":
typeColor = bcolors.PINK
else:
typeColor = bcolors.ENDC
# Message without colors
finalMessage = "[{time}] {type} - {message}".format(time=generalFunctions.getTimestamp(), type=alertType, message=message)
# Message with colors
finalMessageConsole = "{typeColor}[{time}] {type}{endc} - {messageColor}{message}{endc}".format(
time=generalFunctions.getTimestamp(),
type=alertType,
message=message,
typeColor=typeColor,
messageColor=messageColor,
endc=bcolors.ENDC)
# Log to console
if stdout == True:
print(finalMessageConsole)
# Log to discord if needed
if discord != None:
if discord == "bunker":
discordBotHelper.sendConfidential(message, alertDev)
elif discord == "cm":
discordBotHelper.sendCM(message)
elif discord == "staff":
discordBotHelper.sendStaff(message)
elif discord == "general":
discordBotHelper.sendGeneral(message)
# Log to file if needed
if of != None:
try:
glob.fLocks.lockFile(of)
with open(".data/{}".format(of), "a") as f:
f.write(finalMessage+ENDL)
finally:
glob.fLocks.unlockFile(of)
def warning(message, discord = None, alertDev = False):
"""
Log a warning to stdout, warnings.log (always) and discord (optional)
message -- warning message
discord -- if not None, send message to that discord channel through schiavo. Optional. Default = None
alertDev -- if True, send al hl to devs on discord. Optional. Default = False.
"""
logMessage(message, "WARNING", bcolors.YELLOW, discord, alertDev, "warnings.txt")
def error(message, discord = None, alertDev = True):
"""
Log an error to stdout, errors.log (always) and discord (optional)
message -- error message
discord -- if not None, send message to that discord channel through schiavo. Optional. Default = None
alertDev -- if True, send al hl to devs on discord. Optional. Default = False.
"""
logMessage(message, "ERROR", bcolors.RED, discord, alertDev, "errors.txt")
def info(message, discord = None, alertDev = False):
"""
Log an error to stdout (and info.log)
message -- info message
discord -- if not None, send message to that discord channel through schiavo. Optional. Default = None
alertDev -- if True, send al hl to devs on discord. Optional. Default = False.
"""
logMessage(message, "INFO", bcolors.ENDC, discord, alertDev, "info.txt")
def debug(message):
"""
Log a debug message to stdout and debug.log if server is running in debug mode
message -- debug message
"""
if glob.debug == True:
logMessage(message, "DEBUG", bcolors.PINK, of="debug.txt")
def chat(message):
"""
Log public messages to stdout and chatlog_public.txt
message -- chat message
"""
logMessage(message, "CHAT", bcolors.BLUE, of="chatlog_public.txt")
def pm(message):
"""
Log private messages to stdout and chatlog_private.txt
message -- chat message
"""
logMessage(message, "CHAT", bcolors.BLUE, of="chatlog_private.txt")
def rap(userID, message, discord=False, through="FokaBot"):
"""
Log a private message to Admin logs
userID -- userID of who made the action
message -- message without subject (eg: "is a meme" becomes "user is a meme")
discord -- if True, send message to discord
through -- "through" thing string. Optional. Default: "FokaBot"
"""
glob.db.execute("INSERT INTO rap_logs (id, userid, text, datetime, through) VALUES (NULL, %s, %s, %s, %s)", [userID, message, int(time.time()), through])
if discord == True:
username = userHelper.getUsername(userID)
logMessage("{} {}".format(username, message), discord=True)

View File

@@ -1,272 +0,0 @@
import struct
from constants import dataTypes
def uleb128Encode(num):
"""
Encode int -> uleb128
num -- int to encode
return -- bytearray with encoded number
"""
arr = bytearray()
length = 0
if num == 0:
return bytearray(b"\x00")
while num > 0:
arr.append(num & 127)
num = num >> 7
if num != 0:
arr[length] = arr[length] | 128
length+=1
return arr
def uleb128Decode(num):
"""
Decode uleb128 -> int
num -- encoded uleb128
return -- list. [total, length]
"""
shift = 0
arr = [0,0] #total, length
while True:
b = num[arr[1]]
arr[1]+=1
arr[0] = arr[0] | (int(b & 127) << shift)
if b & 128 == 0:
break
shift += 7
return arr
def unpackData(__data, __dataType):
"""
Unpacks data according to dataType
__data -- bytes array to unpack
__dataType -- data type. See dataTypes.py
return -- unpacked bytes
"""
# Get right pack Type
if __dataType == dataTypes.uInt16:
unpackType = "<H"
elif __dataType == dataTypes.sInt16:
unpackType = "<h"
elif __dataType == dataTypes.uInt32:
unpackType = "<L"
elif __dataType == dataTypes.sInt32:
unpackType = "<l"
elif __dataType == dataTypes.uInt64:
unpackType = "<Q"
elif __dataType == dataTypes.sInt64:
unpackType = "<q"
elif __dataType == dataTypes.string:
unpackType = "<s"
elif __dataType == dataTypes.ffloat:
unpackType = "<f"
else:
unpackType = "<B"
# Unpack
return struct.unpack(unpackType, bytes(__data))[0]
def packData(__data, __dataType):
"""
Packs data according to dataType
data -- bytes to pack
dataType -- data type. See dataTypes.py
return -- packed bytes
"""
data = bytes() # data to return
pack = True # if True, use pack. False only with strings
# Get right pack Type
if __dataType == dataTypes.bbytes:
# Bytes, do not use pack, do manually
pack = False
data = __data
elif __dataType == dataTypes.intList:
# Pack manually
pack = False
# Add length
data = packData(len(__data), dataTypes.uInt16)
# Add all elements
for i in __data:
data += packData(i, dataTypes.sInt32)
elif __dataType == dataTypes.string:
# String, do not use pack, do manually
pack = False
if len(__data) == 0:
# Empty string
data += b"\x00"
else:
# Non empty string
data += b"\x0B"
data += uleb128Encode(len(__data))
data += str.encode(__data, "latin_1", "ignore")
elif __dataType == dataTypes.uInt16:
packType = "<H"
elif __dataType == dataTypes.sInt16:
packType = "<h"
elif __dataType == dataTypes.uInt32:
packType = "<L"
elif __dataType == dataTypes.sInt32:
packType = "<l"
elif __dataType == dataTypes.uInt64:
packType = "<Q"
elif __dataType == dataTypes.sInt64:
packType = "<q"
elif __dataType == dataTypes.string:
packType = "<s"
elif __dataType == dataTypes.ffloat:
packType = "<f"
else:
packType = "<B"
# Pack if needed
if pack == True:
data += struct.pack(packType, __data)
return data
# TODO: Wat dangerous
def buildPacket(__packet, __packetData = []):
"""
Build a packet
packet -- packet id (int)
packetData -- list [[data, dataType], [data, dataType], ...]
return -- packet bytes
"""
# Set some variables
packetData = bytes()
packetLength = 0
packetBytes = bytes()
# Pack packet data
for i in __packetData:
packetData += packData(i[0], i[1])
# Set packet length
packetLength = len(packetData)
# Return packet as bytes
packetBytes += struct.pack("<h", __packet) # packet id (int16)
packetBytes += bytes(b"\x00") # unused byte
packetBytes += struct.pack("<l", packetLength) # packet lenght (iint32)
packetBytes += packetData # packet data
return packetBytes
def readPacketID(stream):
"""
Read packetID from stream (0-1 bytes)
stream -- data stream
return -- packet ID (int)
"""
return unpackData(stream[0:2], dataTypes.uInt16)
def readPacketLength(stream):
"""
Read packet length from stream (3-4-5-6 bytes)
stream -- data stream
return -- packet length (int)
"""
return unpackData(stream[3:7], dataTypes.uInt32)
def readPacketData(stream, structure = [], hasFirstBytes = True):
"""
Read packet data from stream according to structure
stream -- data stream
structure -- [[name, dataType], [name, dataType], ...]
hasFirstBytes -- if True, stream has packetID and length bytes.
if False, stream has only packetData.
Optional. Default: True
return -- dictionary. key: name, value: read data
"""
# Read packet ID (first 2 bytes)
data = {}
# Skip packet ID and packet length if needed
if hasFirstBytes == True:
end = 7
start = 7
else:
end = 0
start = 0
# Read packet
for i in structure:
start = end
unpack = True
if i[1] == dataTypes.intList:
# sInt32 list.
# Unpack manually with for loop
unpack = False
# Read length (uInt16)
length = unpackData(stream[start:start+2], dataTypes.uInt16)
# Read all int inside list
data[i[0]] = []
for j in range(0,length):
data[i[0]].append(unpackData(stream[start+2+(4*j):start+2+(4*(j+1))], dataTypes.sInt32))
# Update end
end = start+2+(4*length)
elif i[1] == dataTypes.string:
# String, don't unpack
unpack = False
# Check empty string
if stream[start] == 0:
# Empty string
data[i[0]] = ""
end = start+1
else:
# Non empty string
# Read length and calculate end
length = uleb128Decode(stream[start+1:])
end = start+length[0]+length[1]+1
# Read bytes
data[i[0]] = ''.join(chr(j) for j in stream[start+1+length[1]:end])
elif i[1] == dataTypes.byte:
end = start+1
elif i[1] == dataTypes.uInt16 or i[1] == dataTypes.sInt16:
end = start+2
elif i[1] == dataTypes.uInt32 or i[1] == dataTypes.sInt32:
end = start+4
elif i[1] == dataTypes.uInt64 or i[1] == dataTypes.sInt64:
end = start+8
# Unpack if needed
if unpack == True:
data[i[0]] = unpackData(stream[start:end], i[1])
return data

268
helpers/packetHelper.pyx Normal file
View File

@@ -0,0 +1,268 @@
import struct
from constants import dataTypes
cpdef bytearray uleb128Encode(int num):
"""
Encode an int to uleb128
:param num: int to encode
:return: bytearray with encoded number
"""
cdef bytearray arr = bytearray()
cdef int length = 0
if num == 0:
return bytearray(b"\x00")
while num > 0:
arr.append(num & 127)
num >>= 7
if num != 0:
arr[length] |= 128
length+=1
return arr
cpdef list uleb128Decode(bytes num):
"""
Decode a uleb128 to int
:param num: encoded uleb128 int
:return: (total, length)
"""
cdef int shift = 0
cdef list arr = [0,0] #total, length
cdef int b
while True:
b = num[arr[1]]
arr[1]+=1
arr[0] |= int(b & 127) << shift
if b & 128 == 0:
break
shift += 7
return arr
cpdef unpackData(bytes data, int dataType):
"""
Unpacks a single section of a packet.
:param data: bytes to unpack
:param dataType: data type
:return: unpacked bytes
"""
# Get right pack Type
if dataType == dataTypes.UINT16:
unpackType = "<H"
elif dataType == dataTypes.SINT16:
unpackType = "<h"
elif dataType == dataTypes.UINT32:
unpackType = "<L"
elif dataType == dataTypes.SINT32:
unpackType = "<l"
elif dataType == dataTypes.UINT64:
unpackType = "<Q"
elif dataType == dataTypes.SINT64:
unpackType = "<q"
elif dataType == dataTypes.STRING:
unpackType = "<s"
elif dataType == dataTypes.FFLOAT:
unpackType = "<f"
else:
unpackType = "<B"
# Unpack
return struct.unpack(unpackType, bytes(data))[0]
cpdef bytes packData(__data, int dataType):
"""
Packs a single section of a packet.
:param __data: data to pack
:param dataType: data type
:return: packed bytes
"""
cdef bytes data = bytes() # data to return
cdef bint pack = True # if True, use pack. False only with strings
cdef str packType
# Get right pack Type
if dataType == dataTypes.BBYTES:
# Bytes, do not use pack, do manually
pack = False
data = __data
elif dataType == dataTypes.INT_LIST:
# Pack manually
pack = False
# Add length
data = packData(len(__data), dataTypes.UINT16)
# Add all elements
for i in __data:
data += packData(i, dataTypes.SINT32)
elif dataType == dataTypes.STRING:
# String, do not use pack, do manually
pack = False
if len(__data) == 0:
# Empty string
data += b"\x00"
else:
# Non empty string
data += b"\x0B"
data += uleb128Encode(len(__data))
data += str.encode(__data, "latin_1", "ignore")
elif dataType == dataTypes.UINT16:
packType = "<H"
elif dataType == dataTypes.SINT16:
packType = "<h"
elif dataType == dataTypes.UINT32:
packType = "<L"
elif dataType == dataTypes.SINT32:
packType = "<l"
elif dataType == dataTypes.UINT64:
packType = "<Q"
elif dataType == dataTypes.SINT64:
packType = "<q"
elif dataType == dataTypes.STRING:
packType = "<s"
elif dataType == dataTypes.FFLOAT:
packType = "<f"
else:
packType = "<B"
# Pack if needed
if pack:
data += struct.pack(packType, __data)
return data
cpdef bytes buildPacket(int __packet, list __packetData = None):
"""
Builds a packet
:param __packet: packet ID
:param __packetData: packet structure [[data, dataType], [data, dataType], ...]
:return: packet bytes
"""
# Default argument
if __packetData is None:
__packetData = []
# Set some variables
cdef bytes packetData = bytes()
cdef int packetLength = 0
cdef bytes packetBytes = bytes()
# Pack packet data
cdef list i
for i in __packetData:
packetData += packData(i[0], i[1])
# Set packet length
packetLength = len(packetData)
# Return packet as bytes
packetBytes += struct.pack("<h", __packet) # packet id (int16)
packetBytes += bytes(b"\x00") # unused byte
packetBytes += struct.pack("<l", packetLength) # packet lenght (iint32)
packetBytes += packetData # packet data
return packetBytes
cpdef int readPacketID(bytes stream):
"""
Read packetID (first two bytes) from a packet
:param stream: packet bytes
:return: packet ID
"""
return unpackData(stream[0:2], dataTypes.UINT16)
cpdef int readPacketLength(bytes stream):
"""
Read packet data length (3:7 bytes) from a packet
:param stream: packet bytes
:return: packet data length
"""
return unpackData(stream[3:7], dataTypes.UINT32)
cpdef readPacketData(bytes stream, list structure=None, bint hasFirstBytes = True):
"""
Read packet data from `stream` according to `structure`
:param stream: packet bytes
:param structure: packet structure: [[name, dataType], [name, dataType], ...]
:param hasFirstBytes: if True, `stream` has packetID and length bytes.
if False, `stream` has only packet data. Default: True
:return: {name: unpackedValue, ...}
"""
# Default list argument
if structure is None:
structure = []
# Read packet ID (first 2 bytes)
cdef dict data = {}
# Skip packet ID and packet length if needed
cdef start, end
if hasFirstBytes:
end = 7
start = 7
else:
end = 0
start = 0
# Read packet
cdef list i
cdef bint unpack
for i in structure:
start = end
unpack = True
if i[1] == dataTypes.INT_LIST:
# sInt32 list.
# Unpack manually with for loop
unpack = False
# Read length (uInt16)
length = unpackData(stream[start:start+2], dataTypes.UINT16)
# Read all int inside list
data[i[0]] = []
for j in range(0,length):
data[i[0]].append(unpackData(stream[start+2+(4*j):start+2+(4*(j+1))], dataTypes.SINT32))
# Update end
end = start+2+(4*length)
elif i[1] == dataTypes.STRING:
# String, don't unpack
unpack = False
# Check empty string
if stream[start] == 0:
# Empty string
data[i[0]] = ""
end = start+1
else:
# Non empty string
# Read length and calculate end
length = uleb128Decode(stream[start+1:])
end = start+length[0]+length[1]+1
# Read bytes
#data[i[0]] = ''.join(chr(j) for j in stream[start+1+length[1]:end])
data[i[0]] = ""
for j in stream[start+1+length[1]:end]:
data[i[0]] += chr(j)
elif i[1] == dataTypes.BYTE:
end = start+1
elif i[1] == dataTypes.UINT16 or i[1] == dataTypes.SINT16:
end = start+2
elif i[1] == dataTypes.UINT32 or i[1] == dataTypes.SINT32:
end = start+4
elif i[1] == dataTypes.UINT64 or i[1] == dataTypes.SINT64:
end = start+8
# Unpack if needed
if unpack:
data[i[0]] = unpackData(stream[start:end], i[1])
return data

View File

@@ -1,36 +0,0 @@
from helpers import cryptHelper
import base64
import bcrypt
def checkOldPassword(password, salt, rightPassword):
"""
Check if password+salt corresponds to rightPassword
password -- input password
salt -- password's salt
rightPassword -- right password
return -- bool
"""
return (rightPassword == cryptHelper.crypt(password, "$2y$"+str(base64.b64decode(salt))))
def checkNewPassword(password, dbPassword):
"""
Check if a password (version 2) is right.
password -- input password
dbPassword -- the password in the database
return -- bool
"""
password = password.encode("utf8")
dbPassword = dbPassword.encode("utf8")
return bcrypt.hashpw(password, dbPassword) == dbPassword
def genBcrypt(password):
"""
Bcrypts a password.
password -- the password to hash.
return -- bytestring
"""
return bcrypt.hashpw(password.encode("utf8"), bcrypt.gensalt(10, b'2a'))

View File

@@ -1,89 +0,0 @@
import tornado
import tornado.web
import tornado.gen
from tornado.ioloop import IOLoop
from objects import glob
from raven.contrib.tornado import SentryMixin
from raven.contrib.tornado import AsyncSentryClient
import gevent
class asyncRequestHandler(tornado.web.RequestHandler):
"""
Tornado asynchronous request handler
create a class that extends this one (requestHelper.asyncRequestHandler)
use asyncGet() and asyncPost() instad of get() and post().
Done. I'm not kidding.
"""
@tornado.web.asynchronous
@tornado.gen.engine
def get(self, *args, **kwargs):
try:
yield tornado.gen.Task(runBackground, (self.asyncGet, tuple(args), dict(kwargs)))
except Exception as e:
yield tornado.gen.Task(self.captureException, exc_info=True)
finally:
if not self._finished:
self.finish()
@tornado.web.asynchronous
@tornado.gen.engine
def post(self, *args, **kwargs):
try:
yield tornado.gen.Task(runBackground, (self.asyncPost, tuple(args), dict(kwargs)))
except Exception as e:
yield tornado.gen.Task(self.captureException, exc_info=True)
finally:
if not self._finished:
self.finish()
def asyncGet(self, *args, **kwargs):
self.send_error(405)
self.finish()
def asyncPost(self, *args, **kwargs):
self.send_error(405)
self.finish()
def getRequestIP(self):
realIP = self.request.headers.get("X-Forwarded-For") if glob.cloudflare == True else self.request.headers.get("X-Real-IP")
if realIP != None:
return realIP
return self.request.remote_ip
def runBackground(data, callback):
"""
Run a function in the background.
Used to handle multiple requests at the same time
"""
func, args, kwargs = data
def _callback(result):
IOLoop.instance().add_callback(lambda: callback(result))
#glob.pool.apply_async(func, args, kwargs, _callback)
g = gevent.Greenlet(func, *args, **kwargs)
g.link(_callback)
g.start()
def checkArguments(arguments, requiredArguments):
"""
Check that every requiredArguments elements are in arguments
arguments -- full argument list, from tornado
requiredArguments -- required arguments list es: ["u", "ha"]
handler -- handler string name to print in exception. Optional
return -- True if all arguments are passed, none if not
"""
for i in requiredArguments:
if i not in arguments:
return False
return True
def printArguments(t):
"""
Print passed arguments, for debug purposes
t -- tornado object (self)
"""
print("ARGS::")
for i in t.request.arguments:
print ("{}={}".format(i, t.get_argument(i)))

View File

@@ -1,41 +1,57 @@
from objects import glob
from constants import serverPackets
import psutil
import math
import os
import signal
import sys
import threading
import signal
from helpers import logHelper as log
import time
import psutil
from common.constants import bcolors
from common.log import logUtils as log
from constants import serverPackets
from helpers import consoleHelper
from objects import glob
def dispose():
"""
Perform some clean up. Called on shutdown.
:return:
"""
print("> Disposing server... ")
glob.fileBuffers.flushAll()
consoleHelper.printColored("Goodbye!", bcolors.GREEN)
def runningUnderUnix():
"""
Get if the server is running under UNIX or NT
return --- True if running under UNIX, otherwise False
:return: True if running under UNIX, otherwise False
"""
return True if os.name == "posix" else False
def scheduleShutdown(sendRestartTime, restart, message = ""):
def scheduleShutdown(sendRestartTime, restart, message = "", delay=20):
"""
Schedule a server shutdown/restart
sendRestartTime -- time (seconds) to wait before sending server restart packets to every client
restart -- if True, server will restart. if False, server will shudown
message -- if set, send that message to every client to warn about the shutdown/restart
:param sendRestartTime: time (seconds) to wait before sending server restart packets to every client
:param restart: if True, server will restart. if False, server will shudown
:param message: if set, send that message to every client to warn about the shutdown/restart
:param delay: additional restart delay in seconds. Default: 20
:return:
"""
# Console output
log.info("Pep.py will {} in {} seconds!".format("restart" if restart else "shutdown", sendRestartTime+20))
log.info("Pep.py will {} in {} seconds!".format("restart" if restart else "shutdown", sendRestartTime+delay), "bunker")
log.info("Sending server restart packets in {} seconds...".format(sendRestartTime))
# Send notification if set
if message != "":
glob.tokens.enqueueAll(serverPackets.notification(message))
glob.streams.broadcast("main", serverPackets.notification(message))
# Schedule server restart packet
threading.Timer(sendRestartTime, glob.tokens.enqueueAll, [serverPackets.banchoRestart(50000)]).start()
threading.Timer(sendRestartTime, glob.streams.broadcast, ["main", serverPackets.banchoRestart(delay*2*1000)]).start()
glob.restarting = True
# Restart/shutdown
@@ -44,44 +60,59 @@ def scheduleShutdown(sendRestartTime, restart, message = ""):
else:
action = shutdownServer
# Schedule actual server shutdown/restart 20 seconds after server restart packet, so everyone gets it
threading.Timer(sendRestartTime+20, action).start()
# Schedule actual server shutdown/restart some seconds after server restart packet, so everyone gets it
threading.Timer(sendRestartTime+delay, action).start()
def restartServer():
"""Restart pep.py script"""
"""
Restart pep.py
:return:
"""
log.info("Restarting pep.py...")
dispose()
os.execv(sys.executable, [sys.executable] + sys.argv)
def shutdownServer():
"""Shutdown pep.py"""
log.info("> Shutting down pep.py...")
"""
Shutdown pep.py
:return:
"""
log.info("Shutting down pep.py...")
dispose()
sig = signal.SIGKILL if runningUnderUnix() else signal.CTRL_C_EVENT
os.kill(os.getpid(), sig)
def getSystemInfo():
"""
Get a dictionary with some system/server info
return -- ["unix", "connectedUsers", "webServer", "cpuUsage", "totalMemory", "usedMemory", "loadAverage"]
:return: ["unix", "connectedUsers", "webServer", "cpuUsage", "totalMemory", "usedMemory", "loadAverage"]
"""
data = {}
# Get if server is running under unix/nt
data["unix"] = runningUnderUnix()
data = {"unix": runningUnderUnix(), "connectedUsers": len(glob.tokens.tokens), "matches": len(glob.matches.matches)}
# General stats
data["connectedUsers"] = len(glob.tokens.tokens)
data["matches"] = len(glob.matches.matches)
delta = time.time()-glob.startTime
days = math.floor(delta/86400)
delta -= days*86400
hours = math.floor(delta/3600)
delta -= hours*3600
minutes = math.floor(delta/60)
delta -= minutes*60
seconds = math.floor(delta)
data["uptime"] = "{}d {}h {}m {}s".format(days, hours, minutes, seconds)
data["cpuUsage"] = psutil.cpu_percent()
data["totalMemory"] = "{0:.2f}".format(psutil.virtual_memory()[0]/1074000000)
data["usedMemory"] = "{0:.2f}".format(psutil.virtual_memory()[3]/1074000000)
memory = psutil.virtual_memory()
data["totalMemory"] = "{0:.2f}".format(memory.total/1074000000)
data["usedMemory"] = "{0:.2f}".format(memory.active/1074000000)
# Unix only stats
if data["unix"] == True:
if data["unix"]:
data["loadAverage"] = os.getloadavg()
else:
data["loadAverage"] = (0,0,0)

View File

@@ -1,621 +0,0 @@
from helpers import passwordHelper
from constants import gameModes
from helpers import generalFunctions
from objects import glob
from helpers import logHelper as log
import time
from constants import privileges
def getID(username):
"""
Get username's user ID
db -- database connection
username -- user
return -- user id or False
"""
# Get user ID from db
userID = glob.db.fetch("SELECT id FROM users WHERE username = %s", [username])
# Make sure the query returned something
if userID == None:
return False
# Return user ID
return userID["id"]
def checkLogin(userID, password):
"""
Check userID's login with specified password
db -- database connection
userID -- user id
password -- plain md5 password
return -- True or False
"""
# Get password data
passwordData = glob.db.fetch("SELECT password_md5, salt, password_version FROM users WHERE id = %s", [userID])
# Make sure the query returned something
if passwordData == None:
return False
# Return valid/invalid based on the password version.
if passwordData["password_version"] == 2:
return passwordHelper.checkNewPassword(password, passwordData["password_md5"])
if passwordData["password_version"] == 1:
ok = passwordHelper.checkOldPassword(password, passwordData["salt"], passwordData["password_md5"])
if not ok: return False
newpass = passwordHelper.genBcrypt(password)
glob.db.execute("UPDATE users SET password_md5=%s, salt='', password_version='2' WHERE id = %s", [newpass, userID])
def exists(userID):
"""
Check if userID exists
userID -- user ID to check
return -- bool
"""
result = glob.db.fetch("SELECT id FROM users WHERE id = %s", [userID])
if result == None:
return False
else:
return True
def getSilenceEnd(userID):
"""
Get userID's **ABSOLUTE** silence end UNIX time
Remember to subtract time.time() to get the actual silence time
userID -- userID
return -- UNIX time
"""
return glob.db.fetch("SELECT silence_end FROM users WHERE id = %s", [userID])["silence_end"]
def silence(userID, seconds, silenceReason, author = 999):
"""
Silence someone
userID -- userID
seconds -- silence length in seconds
silenceReason -- Silence reason shown on website
author -- userID of who silenced the user. Default: 999
"""
# db qurey
silenceEndTime = int(time.time())+seconds
glob.db.execute("UPDATE users SET silence_end = %s, silence_reason = %s WHERE id = %s", [silenceEndTime, silenceReason, userID])
# Loh
targetUsername = getUsername(userID)
# TODO: exists check im drunk rn i need to sleep (stampa piede ubriaco confirmed)
if seconds > 0:
log.rap(author, "has silenced {} for {} seconds for the following reason: \"{}\"".format(targetUsername, seconds, silenceReason), True)
else:
log.rap(author, "has removed {}'s silence".format(targetUsername), True)
def getRankedScore(userID, gameMode):
"""
Get userID's ranked score relative to gameMode
userID -- userID
gameMode -- int value, see gameModes
return -- ranked score
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT ranked_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["ranked_score_"+modeForDB]
def getTotalScore(userID, gameMode):
"""
Get userID's total score relative to gameMode
userID -- userID
gameMode -- int value, see gameModes
return -- total score
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT total_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["total_score_"+modeForDB]
def getAccuracy(userID, gameMode):
"""
Get userID's average accuracy relative to gameMode
userID -- userID
gameMode -- int value, see gameModes
return -- accuracy
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT avg_accuracy_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["avg_accuracy_"+modeForDB]
def getGameRank(userID, gameMode):
"""
Get userID's **in-game rank** (eg: #1337) relative to gameMode
userID -- userID
gameMode -- int value, see gameModes
return -- game rank
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
result = glob.db.fetch("SELECT position FROM leaderboard_"+modeForDB+" WHERE user = %s", [userID])
if result == None:
return 0
else:
return result["position"]
def getPlaycount(userID, gameMode):
"""
Get userID's playcount relative to gameMode
userID -- userID
gameMode -- int value, see gameModes
return -- playcount
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT playcount_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["playcount_"+modeForDB]
def getUsername(userID):
"""
Get userID's username
userID -- userID
return -- username
"""
return glob.db.fetch("SELECT username FROM users WHERE id = %s", [userID])["username"]
def getFriendList(userID):
"""
Get userID's friendlist
userID -- userID
return -- list with friends userIDs. [0] if no friends.
"""
# Get friends from db
friends = glob.db.fetchAll("SELECT user2 FROM users_relationships WHERE user1 = %s", [userID])
if friends == None or len(friends) == 0:
# We have no friends, return 0 list
return [0]
else:
# Get only friends
friends = [i["user2"] for i in friends]
# Return friend IDs
return friends
def addFriend(userID, friendID):
"""
Add friendID to userID's friend list
userID -- user
friendID -- new friend
"""
# Make sure we aren't adding us to our friends
if userID == friendID:
return
# check user isn't already a friend of ours
if glob.db.fetch("SELECT id FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID]) != None:
return
# Set new value
glob.db.execute("INSERT INTO users_relationships (user1, user2) VALUES (%s, %s)", [userID, friendID])
def removeFriend(userID, friendID):
"""
Remove friendID from userID's friend list
userID -- user
friendID -- old friend
"""
# Delete user relationship. We don't need to check if the relationship was there, because who gives a shit,
# if they were not friends and they don't want to be anymore, be it. ¯\_(ツ)_/¯
glob.db.execute("DELETE FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID])
def getCountry(userID):
"""
Get userID's country **(two letters)**.
Use countryHelper.getCountryID with what that function returns
to get osu! country ID relative to that user
userID -- user
return -- country code (two letters)
"""
return glob.db.fetch("SELECT country FROM users_stats WHERE id = %s", [userID])["country"]
def getPP(userID, gameMode):
"""
Get userID's PP relative to gameMode
userID -- user
return -- PP
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
return glob.db.fetch("SELECT pp_{} FROM users_stats WHERE id = %s".format(modeForDB), [userID])["pp_{}".format(modeForDB)]
def setCountry(userID, country):
"""
Set userID's country (two letters)
userID -- userID
country -- country letters
"""
glob.db.execute("UPDATE users_stats SET country = %s WHERE id = %s", [country, userID])
def getShowCountry(userID):
"""
Get userID's show country status
userID -- userID
return -- True if country is shown, False if it's hidden
"""
country = glob.db.fetch("SELECT show_country FROM users_stats WHERE id = %s", [userID])
if country == None:
return False
return generalFunctions.stringToBool(country)
def logIP(userID, ip):
"""
User IP log
USED FOR MULTIACCOUNT DETECTION
"""
glob.db.execute("""INSERT INTO ip_user (userid, ip, occurencies) VALUES (%s, %s, 1)
ON DUPLICATE KEY UPDATE occurencies = occurencies + 1""", [userID, ip])
def saveBanchoSession(userID, ip):
"""
Save userid and ip of this token in bancho_sessions table.
Used to cache logins on LETS requests
"""
log.debug("Saving bancho session ({}::{}) in db".format(userID, ip))
glob.db.execute("INSERT INTO bancho_sessions (id, userid, ip) VALUES (NULL, %s, %s)", [userID, ip])
def deleteBanchoSessions(userID, ip):
"""Delete this bancho session from DB"""
log.debug("Deleting bancho session ({}::{}) from db".format(userID, ip))
try:
glob.db.execute("DELETE FROM bancho_sessions WHERE userid = %s AND ip = %s", [userID, ip])
except:
log.warning("Token for user: {} ip: {} doesn't exist".format(userID, ip))
def is2FAEnabled(userID):
"""Returns True if 2FA is enable for this account"""
result = glob.db.fetch("SELECT id FROM 2fa_telegram WHERE userid = %s LIMIT 1", [userID])
return True if result is not None else False
def check2FA(userID, ip):
"""Returns True if this IP is untrusted"""
if is2FAEnabled(userID) == False:
return False
result = glob.db.fetch("SELECT id FROM ip_user WHERE userid = %s AND ip = %s", [userID, ip])
return True if result is None else False
def getUserStats(userID, gameMode):
"""
Get all user stats relative to gameMode with only two queries
userID --
gameMode -- gameMode number
return -- dictionary with results
"""
modeForDB = gameModes.getGameModeForDB(gameMode)
# Get stats
stats = glob.db.fetch("""SELECT
ranked_score_{gm} AS rankedScore,
avg_accuracy_{gm} AS accuracy,
playcount_{gm} AS playcount,
total_score_{gm} AS totalScore,
pp_{gm} AS pp
FROM users_stats WHERE id = %s LIMIT 1""".format(gm=modeForDB), [userID])
# Get game rank
result = glob.db.fetch("SELECT position FROM leaderboard_{} WHERE user = %s LIMIT 1".format(modeForDB), [userID])
if result == None:
stats["gameRank"] = 0
else:
stats["gameRank"] = result["position"]
# Return stats + game rank
return stats
def isAllowed(userID):
"""
Check if userID is not banned or restricted
userID -- id of the user
return -- True if not banned or restricted, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
if result != None:
return (result["privileges"] & privileges.USER_NORMAL) and (result["privileges"] & privileges.USER_PUBLIC)
else:
return False
def isRestricted(userID):
"""
Check if userID is restricted
userID -- id of the user
return -- True if not restricted, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
if result != None:
return (result["privileges"] & privileges.USER_NORMAL) and not (result["privileges"] & privileges.USER_PUBLIC)
else:
return False
def isBanned(userID):
"""
Check if userID is banned
userID -- id of the user
return -- True if not banned, otherwise false.
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
if result != None:
return not (result["privileges"] & 3 > 0)
else:
return True
def ban(userID):
"""
Ban userID
userID -- id of user
"""
banDateTime = int(time.time())
glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s", [ ~(privileges.USER_NORMAL | privileges.USER_PUBLIC | privileges.USER_PENDING_VERIFICATION) , banDateTime, userID])
def unban(userID):
"""
Unban userID
userID -- id of user
"""
glob.db.execute("UPDATE users SET privileges = privileges | %s, ban_datetime = 0 WHERE id = %s", [ (privileges.USER_NORMAL | privileges.USER_PUBLIC) , userID])
def restrict(userID):
"""
Put userID in restricted mode
userID -- id of user
"""
banDateTime = int(time.time())
glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s", [~privileges.USER_PUBLIC, banDateTime, userID])
def unrestrict(userID):
"""
Remove restricted mode from userID.
Same as unban().
userID -- id of user
"""
unban(userID)
def getPrivileges(userID):
"""
Return privileges for userID
userID -- id of user
return -- privileges number
"""
result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
if result != None:
return result["privileges"]
else:
return 0
def setPrivileges(userID, priv):
"""
Set userID's privileges in db
userID -- id of user
priv -- privileges number
"""
glob.db.execute("UPDATE users SET privileges = %s WHERE id = %s", [priv, userID])
def isInPrivilegeGroup(userID, groupName):
groupPrivileges = glob.db.fetch("SELECT privileges FROM privileges_groups WHERE name = %s", [groupName])
if groupPrivileges == None:
return False
groupPrivileges = groupPrivileges["privileges"]
userToken = glob.tokens.getTokenFromUserID(userID)
if userToken != None:
userPrivileges = userToken.privileges
else:
userPrivileges = getPrivileges(userID)
return (userPrivileges == groupPrivileges) or (userPrivileges == (groupPrivileges | privileges.USER_DONOR))
def appendNotes(userID, notes, addNl = True):
"""
Append "notes" to current userID's "notes for CM"
userID -- id of user
notes -- text to append
addNl -- if True, prepend \n to notes. Optional. Default: True.
"""
if addNl == True:
notes = "\n"+notes
glob.db.execute("UPDATE users SET notes=CONCAT(COALESCE(notes, ''),%s) WHERE id = %s", [notes, userID])
def logHardware(userID, hashes, activation = False):
"""
Hardware log
USED FOR MULTIACCOUNT DETECTION
Peppy's botnet (client data) structure (new line = "|", already split)
[0] osu! version
[1] plain mac addressed, separated by "."
[2] mac addresses hash set
[3] unique ID
[4] disk ID
return -- True if hw is not banned, otherwise false
"""
# Make sure the strings are not empty
for i in hashes[2:5]:
if i == "":
log.warning("Invalid hash set ({}) for user {} in HWID check".format(hashes, userID), "bunk")
return False
# Run some HWID checks on that user if he is not restricted
if isRestricted(userID) == False:
# Get username
username = getUsername(userID)
# Get the list of banned or restricted users that have logged in from this or similar HWID hash set
banned = glob.db.fetchAll("""SELECT users.id as userid, hw_user.occurencies, users.username FROM hw_user
LEFT JOIN users ON users.id = hw_user.userid
WHERE hw_user.userid != %(userid)s
AND (IF(%(mac)s!='b4ec3c4334a0249dae95c284ec5983df', hw_user.mac = %(mac)s, 1) AND hw_user.unique_id = %(uid)s AND hw_user.disk_id = %(diskid)s)
AND (users.privileges & 3 != 3)""", {
"userid": userID,
"mac": hashes[2],
"uid": hashes[3],
"diskid": hashes[4],
})
for i in banned:
# Get the total numbers of logins
total = glob.db.fetch("SELECT COUNT(*) AS count FROM hw_user WHERE userid = %s LIMIT 1", [userID])
# and make sure it is valid
if total == None:
continue
total = total["count"]
# Calculate 10% of total
perc = (total*10)/100
if i["occurencies"] >= perc:
# If the banned user has logged in more than 10% of the times from this user, restrict this user
restrict(userID)
appendNotes(userID, "-- Logged in from HWID ({hwid}) used more than 10% from user {banned} ({bannedUserID}), who is banned/restricted.".format(
hwid=hashes[2:5],
banned=i["username"],
bannedUserID=i["userid"]
))
log.warning("**{user}** ({userID}) has been restricted because he has logged in from HWID _({hwid})_ used more than 10% from banned/restricted user **{banned}** ({bannedUserID}), **possible multiaccount**.".format(
user=username,
userID=userID,
hwid=hashes[2:5],
banned=i["username"],
bannedUserID=i["userid"]
), "cm")
# Update hash set occurencies
glob.db.execute("""
INSERT INTO hw_user (id, userid, mac, unique_id, disk_id, occurencies) VALUES (NULL, %s, %s, %s, %s, 1)
ON DUPLICATE KEY UPDATE occurencies = occurencies + 1
""", [userID, hashes[2], hashes[3], hashes[4]])
# Optionally, set this hash as 'used for activation'
if activation == True:
glob.db.execute("UPDATE hw_user SET activated = 1 WHERE userid = %s AND mac = %s AND unique_id = %s AND disk_id = %s", [userID, hashes[2], hashes[3], hashes[4]])
# Access granted, abbiamo impiegato 3 giorni
# We grant access even in case of login from banned HWID
# because we call restrict() above so there's no need to deny the access.
return True
def resetPendingFlag(userID, success=True):
"""
Remove pending flag from an user.
userID -- ID of the user
success -- if True, set USER_PUBLIC and USER_NORMAL flags too
"""
glob.db.execute("UPDATE users SET privileges = privileges & %s WHERE id = %s LIMIT 1", [~privileges.USER_PENDING_VERIFICATION, userID])
if success == True:
glob.db.execute("UPDATE users SET privileges = privileges | %s WHERE id = %s LIMIT 1", [(privileges.USER_PUBLIC | privileges.USER_NORMAL), userID])
def verifyUser(userID, hashes):
# Check for valid hash set
for i in hashes[2:5]:
if i == "":
log.warning("Invalid hash set ({}) for user {} while verifying the account".format(str(hashes), userID), "bunk")
return False
# Get username
username = getUsername(userID)
# Make sure there are no other accounts activated with this exact mac/unique id/hwid
match = glob.db.fetchAll("SELECT userid FROM hw_user WHERE (IF(%(mac)s != 'b4ec3c4334a0249dae95c284ec5983df', mac = %(mac)s, 1) AND unique_id = %(uid)s AND disk_id = %(diskid)s) AND userid != %(userid)s AND activated = 1 LIMIT 1", {
"mac": hashes[2],
"uid": hashes[3],
"diskid": hashes[4],
"userid": userID
})
if match:
# This is a multiaccount, restrict other account and ban this account
# Get original userID and username (lowest ID)
originalUserID = match[0]["userid"]
originalUsername = getUsername(originalUserID)
# Ban this user and append notes
ban(userID) # this removes the USER_PENDING_VERIFICATION flag too
appendNotes(userID, "-- {}'s multiaccount ({}), found HWID match while verifying account ({})".format(originalUsername, originalUserID, hashes[2:5]))
appendNotes(originalUserID, "-- Has created multiaccount {} ({})".format(username, userID))
# Restrict the original
restrict(originalUserID)
# Discord message
log.warning("User **{originalUsername}** ({originalUserID}) has been restricted because he has created multiaccount **{username}** ({userID}). The multiaccount has been banned.".format(
originalUsername=originalUsername,
originalUserID=originalUserID,
username=username,
userID=userID
), "cm")
# Disallow login
return False
else:
# No matches found, set USER_PUBLIC and USER_NORMAL flags and reset USER_PENDING_VERIFICATION flag
resetPendingFlag(userID)
log.info("User **{}** ({}) has verified his account with hash set _{}_".format(username, userID, hashes[2:5]), "cm")
# Allow login
return True
def hasVerifiedHardware(userID):
"""
userID -- id of the user
return -- True if hwid activation data is in db, otherwise false
"""
data = glob.db.fetch("SELECT id FROM hw_user WHERE userid = %s AND activated = 1 LIMIT 1", [userID])
if data != None:
return True
return False

View File

@@ -6,32 +6,31 @@ by Joel Rosdahl, licensed under the GNU GPL 2 License.
Most of the reference code from miniircd was used for the low-level logic.
The high-level code has been rewritten to make it compatible with pep.py.
"""
import sys
import traceback
import socket
import select
import time
import re
import hashlib
from helpers import logHelper as log
import re
import select
import socket
import sys
import time
import traceback
from objects import glob
from helpers import chatHelper as chat
import raven
class Client:
"""
IRC Client object
"""
__linesep_regexp = re.compile(r"\r?\n")
from common.log import logUtils as log
from helpers import chatHelper as chat
from objects import glob
class Client:
__linesep_regexp = re.compile(r"\r?\n")
def __init__(self, server, sock):
"""
Initialize a Client object
server -- server object
sock -- socket connection object
:param server: server object
:param sock: socket connection object
:return:
"""
self.__timestamp = time.time()
self.__readbuffer = ""
@@ -42,7 +41,8 @@ class Client:
self.server = server
self.socket = sock
(self.ip, self.port) = sock.getpeername()
self.username = ""
self.IRCUsername = ""
self.banchoUsername = ""
self.supposedUsername = ""
self.joinedChannels = []
@@ -57,7 +57,8 @@ class Client:
Add a message (basic string) to client buffer.
This is the lowest possible level.
msg -- message to add
:param msg: message to add
:return:
"""
self.__writebuffer += msg + "\r\n"
@@ -66,7 +67,7 @@ class Client:
"""
Return this client's write buffer size
return -- write buffer size
:return: write buffer size
"""
return len(self.__writebuffer)
@@ -75,7 +76,8 @@ class Client:
"""
Add an IRC-like message to client buffer.
msg -- message (without IRC stuff)
:param msg: message (without IRC stuff)
:return:
"""
self.message(":{} {}".format(self.server.host, msg))
@@ -84,13 +86,14 @@ class Client:
"""
Add an IRC-like message to client buffer with code
code -- response code
message -- response message
nickname -- receiver nickname
channel -- optional
:param code: response code
:param message: response message
:param nickname: receiver nickname
:param channel: optional
:return:
"""
if nickname == "":
nickname = self.username
nickname = self.IRCUsername
if channel != "":
channel = " "+channel
self.reply("{code:03d} {nickname}{channel} :{message}".format(code=code, nickname=nickname, channel=channel, message=message))
@@ -100,7 +103,8 @@ class Client:
"""
Add a 403 reply (no such channel) to client buffer.
channel -- meh
:param channel:
:return:
"""
self.replyCode(403, "{} :No such channel".format(channel))
@@ -109,7 +113,8 @@ class Client:
"""
Add a 461 reply (not enough parameters) to client buffer
command -- command that had not enough parameters
:param command: name of the command that had not enough parameters
:return:
"""
self.replyCode(403, "{} :Not enough parameters".format(command))
@@ -118,8 +123,9 @@ class Client:
"""
Disconnects this client from the IRC server
quitmsg -- IRC quit message. Default: 'Client quit'
callLogout -- if True, call logoutEvent on bancho
:param quitmsg: IRC quit message. Default: 'Client quit'
:param callLogout: if True, call logoutEvent on bancho
:return:
"""
# Send error to client and close socket
self.message("ERROR :{}".format(quitmsg))
@@ -130,12 +136,16 @@ class Client:
self.server.removeClient(self, quitmsg)
# Bancho logout
if callLogout == True:
chat.IRCDisconnect(self.username)
if callLogout and self.banchoUsername != "":
chat.IRCDisconnect(self.IRCUsername)
def readSocket(self):
"""Read data coming from this client socket"""
"""
Read data coming from this client socket
:return:
"""
try:
# Try to read incoming data from socket
data = self.socket.recv(2 ** 10)
@@ -143,7 +153,7 @@ class Client:
quitmsg = "EOT"
except socket.error as x:
# Error while reading data, this client will be disconnected
data = ""
data = bytes()
quitmsg = x
if data:
@@ -158,7 +168,11 @@ class Client:
def parseBuffer(self):
"""Parse self.__readbuffer, get command, arguments and call its handler"""
"""
Parse self.__readbuffer, get command, arguments and call its handler
:return:
"""
# Get lines from buffer
lines = self.__linesep_regexp.split(self.__readbuffer)
self.__readbuffer = lines[-1]
@@ -195,17 +209,25 @@ class Client:
def writeSocket(self):
"""Write buffer to socket"""
"""
Write buffer to socket
:return:
"""
try:
sent = self.socket.send(self.__writebuffer.encode())
log.debug("[IRC] [{}:{}] <- {}".format(self.ip, self.port, self.__writebuffer[:sent]))
self.__writebuffer = self.__writebuffer[sent:]
except socket.error as x:
self.disconnect(x)
self.disconnect(str(x))
def checkAlive(self):
"""Check if this client is still connected"""
"""
Check if this client is still connected.
If the client is dead, disconnect it.
:return:
"""
now = time.time()
if self.__timestamp + 180 < now:
self.disconnect("ping timeout")
@@ -221,11 +243,19 @@ class Client:
def sendLusers(self):
"""Send lusers response to this client"""
"""
Send lusers response to this client
:return:
"""
self.replyCode(251, "There are {} users and 0 services on 1 server".format(len(glob.tokens.tokens)))
def sendMotd(self):
"""Send MOTD to this client"""
"""
Send MOTD to this client
:return:
"""
self.replyCode(375, "- {} Message of the day - ".format(self.server.host))
if len(self.server.motd) == 0:
self.replyCode(422, "MOTD File is missing")
@@ -252,7 +282,7 @@ class Client:
tokenHash = m.hexdigest()
supposedUsername = glob.db.fetch("SELECT users.username FROM users LEFT JOIN irc_tokens ON users.id = irc_tokens.userid WHERE irc_tokens.token = %s LIMIT 1", [tokenHash])
if supposedUsername:
self.supposedUsername = supposedUsername["username"]
self.supposedUsername = chat.fixUsernameForIRC(supposedUsername["username"])
self.__handleCommand = self.registerHandler
else:
# Wrong IRC Token
@@ -270,29 +300,31 @@ class Client:
nick = arguments[0]
# Make sure this is the first time we set our nickname
if self.username != "":
if self.IRCUsername != "":
self.reply("432 * %s :Erroneous nickname" % nick)
return
# Make sure the IRC token was correct:
# (self.supposedUsername is already fixed for IRC)
if nick.lower() != self.supposedUsername.lower():
self.reply("464 :Password incorrect")
return
# Make sure we are not connected to Bancho
token = glob.tokens.getTokenFromUsername(nick)
if token != None:
self.reply("433 * {} :Nickname is already in use".format(nick))
return
# Make sure we are not already connected from IRC with that name
for _, value in self.server.clients.items():
if value.username == self.username and value != self:
token = glob.tokens.getTokenFromUsername(chat.fixUsernameForBancho(nick), True)
if token is not None:
self.reply("433 * {} :Nickname is already in use".format(nick))
return
# Everything seems fine, set username (nickname)
self.username = nick
self.IRCUsername = nick # username for IRC
self.banchoUsername = chat.fixUsernameForBancho(self.IRCUsername) # username for bancho
# Disconnect other IRC clients from the same user
for _, value in self.server.clients.items():
if value.IRCUsername.lower() == self.IRCUsername.lower() and value != self:
value.disconnect(quitmsg="Connected from another client")
return
elif command == "USER":
# Ignore USER command, we use nickname only
return
@@ -305,9 +337,9 @@ class Client:
return
# If we now have a valid username, connect to bancho and send IRC welcome stuff
if self.username != "":
if self.IRCUsername != "":
# Bancho connection
chat.IRCConnect(self.username)
chat.IRCConnect(self.banchoUsername)
# IRC reply
self.replyCode(1, "Welcome to the Internet Relay Network")
@@ -318,30 +350,30 @@ class Client:
self.sendMotd()
self.__handleCommand = self.mainHandler
def quitHandler(self, command, arguments):
def quitHandler(self, _, arguments):
"""QUIT command handler"""
self.disconnect(self.username if len(arguments) < 1 else arguments[0])
self.disconnect(self.IRCUsername if len(arguments) < 1 else arguments[0])
def joinHandler(self, command, arguments):
def joinHandler(self, _, arguments):
"""JOIN command handler"""
if len(arguments) < 1:
self.reply461("JOIN")
return
# Get bancho token object
token = glob.tokens.getTokenFromUsername(self.username)
if token == None:
token = glob.tokens.getTokenFromUsername(self.banchoUsername)
if token is None:
return
# TODO: Part all channels
if arguments[0] == "0":
return
'''for (channelname, channel) in self.channels.items():
self.message_channel(channel, "PART", channelname, True)
self.channel_log(channel, "left", meta=True)
server.remove_member_from_channel(self, channelname)
self.channels = {}
return'''
return
# Get channels to join list
channels = arguments[0].split(",")
@@ -354,13 +386,13 @@ class Client:
continue
# Attempt to join the channel
response = chat.IRCJoinChannel(self.username, channel)
response = chat.IRCJoinChannel(self.banchoUsername, channel)
if response == 0:
# Joined successfully
self.joinedChannels.append(channel)
# Let everyone in this channel know that we've joined
self.messageChannel(channel, "{} JOIN".format(self.username), channel, True)
self.messageChannel(channel, "{} JOIN".format(self.IRCUsername), channel, True)
# Send channel description (topic)
description = glob.channels.channels[channel].description
@@ -370,16 +402,18 @@ class Client:
self.replyCode(332, description, channel=channel)
# Build connected users list
users = glob.channels.channels[channel].getConnectedUsers()[:]
if "chat/{}".format(channel) not in glob.streams.streams:
self.reply403(channel)
continue
users = glob.streams.streams["chat/{}".format(channel)].clients
usernames = []
for user in users:
token = glob.tokens.getTokenFromUserID(user)
if token == None:
if user not in glob.tokens.tokens:
continue
usernames.append(token.username)
usernames.append(chat.fixUsernameForIRC(glob.tokens.tokens[user].username))
usernames = " ".join(usernames)
# Send IRC users lis
# Send IRC users list
self.replyCode(353, usernames, channel="= {}".format(channel))
self.replyCode(366, "End of NAMES list", channel=channel)
elif response == 403:
@@ -387,15 +421,15 @@ class Client:
self.reply403(channel)
continue
def partHandler(self, command, arguments):
def partHandler(self, _, arguments):
"""PART command handler"""
if len(arguments) < 1:
self.reply461("PART")
return
# Get bancho token object
token = glob.tokens.getTokenFromUsername(self.username)
if token == None:
token = glob.tokens.getTokenFromUsername(self.banchoUsername)
if token is None:
return
# Get channels to part list
@@ -409,7 +443,7 @@ class Client:
continue
# Attempt to part the channel
response = chat.IRCPartChannel(self.username, channel)
response = chat.IRCPartChannel(self.banchoUsername, channel)
if response == 0:
# No errors, remove channel from joinedChannels
self.joinedChannels.remove(channel)
@@ -429,36 +463,39 @@ class Client:
if len(arguments) == 1:
self.replyCode(412, "No text to send")
return
recipient = arguments[0]
recipientIRC = arguments[0]
message = arguments[1]
# Send the message to bancho and reply
response = chat.sendMessage(self.username, recipient, message, toIRC=False)
if not recipientIRC.startswith("#"):
recipientBancho = chat.fixUsernameForBancho(recipientIRC)
else:
recipientBancho = recipientIRC
response = chat.sendMessage(self.banchoUsername, recipientBancho, message, toIRC=False)
if response == 404:
self.replyCode(404, "Cannot send to channel", channel=recipient)
self.replyCode(404, "Cannot send to channel", channel=recipientIRC)
return
elif response == 403:
self.replyCode(403, "No such channel", channel=recipient)
self.replyCode(403, "No such channel", channel=recipientIRC)
return
elif response == 401:
self.replyCode(401, "No such nick/channel", channel=recipient)
self.replyCode(401, "No such nick/channel", channel=recipientIRC)
return
# Send the message to IRC and bancho
if recipient.startswith("#"):
if recipientIRC.startswith("#"):
# Public message (IRC)
if recipient not in glob.channels.channels:
self.replyCode(401, "No such nick/channel", channel=recipient)
if recipientIRC not in glob.channels.channels:
self.replyCode(401, "No such nick/channel", channel=recipientIRC)
return
for _, value in self.server.clients.items():
if recipient in value.joinedChannels and value != self:
value.message(":{} PRIVMSG {} :{}".format(self.username, recipient, message))
#self.messageChannel(recipient, command, "{} :{}".format(recipient, message))
if recipientIRC in value.joinedChannels and value != self:
value.message(":{} PRIVMSG {} :{}".format(self.IRCUsername, recipientIRC, message))
else:
# Private message (IRC)
for _, value in self.server.clients.items():
if value.username == recipient:
value.message(":{} PRIVMSG {} :{}".format(self.username, recipient, message))
if value.IRCUsername == recipientIRC:
value.message(":{} PRIVMSG {} :{}".format(self.IRCUsername, recipientIRC, message))
def motdHandler(self, command, arguments):
"""MOTD command handler"""
@@ -468,7 +505,7 @@ class Client:
"""LUSERS command handler"""
self.sendLusers()
def pingHandler(self, command, arguments):
def pingHandler(self, _, arguments):
"""PING command handler"""
if len(arguments) < 1:
self.replyCode(409, "No origin specified")
@@ -479,10 +516,17 @@ class Client:
"""(fake) PONG command handler"""
pass
def awayHandler(self, _, arguments):
"""AWAY command handler"""
response = chat.IRCAway(self.banchoUsername, " ".join(arguments))
self.replyCode(response, "You are no longer marked as being away" if response == 305 else "You have been marked as being away")
def mainHandler(self, command, arguments):
"""Handler for post-login commands"""
"""
Handler for post-login commands
"""
handlers = {
#"AWAY": away_handler,
"AWAY": self.awayHandler,
#"ISON": ison_handler,
"JOIN": self.joinHandler,
#"LIST": list_handler,
@@ -508,36 +552,35 @@ class Client:
self.replyCode(421, "Unknown command ({})".format(command))
class Server:
def __init__(self, port):
self.host = socket.getfqdn("127.0.0.1")[:63]
self.host = glob.conf.config["irc"]["hostname"]
self.port = port
self.clients = {} # Socket --> Client instance.
self.clients = {} # Socket - - > Client instance.
self.motd = ["Welcome to pep.py's embedded IRC server!", "This is a VERY simple IRC server and it's still in beta.", "Expect things to crash and not work as expected :("]
def forceDisconnection(self, username):
def forceDisconnection(self, username, isBanchoUsername=True):
"""
Disconnect someone from IRC if connected
username -- victim
:param username: victim
:param isBanchoUsername: if True, username is a bancho username, else convert it to a bancho username
:return:
"""
for _, value in self.clients.items():
if value.username == username:
if (value.IRCUsername == username and not isBanchoUsername) or (value.banchoUsername == username and isBanchoUsername):
value.disconnect(callLogout=False)
break# or dictionary changes size during iteration
break # or dictionary changes size during iteration
def banchoJoinChannel(self, username, channel):
"""
Let every IRC client connected to a specific client know that 'username' joined the channel from bancho
username -- username of bancho user
channel -- joined channel name
:param username: username of bancho user
:param channel: joined channel name
:return:
"""
username = chat.fixUsernameForIRC(username)
for _, value in self.clients.items():
if channel in value.joinedChannels:
value.message(":{} JOIN {}".format(username, channel))
@@ -546,9 +589,11 @@ class Server:
"""
Let every IRC client connected to a specific client know that 'username' parted the channel from bancho
username -- username of bancho user
channel -- joined channel name
:param username: username of bancho user
:param channel: joined channel name
:return:
"""
username = chat.fixUsernameForIRC(username)
for _, value in self.clients.items():
if channel in value.joinedChannels:
value.message(":{} PART {}".format(username, channel))
@@ -557,36 +602,44 @@ class Server:
"""
Send a message to IRC when someone sends it from bancho
fro -- sender username
to -- receiver username
message -- text of the message
:param fro: sender username
:param to: receiver username
:param message: text of the message
:return:
"""
fro = chat.fixUsernameForIRC(fro)
to = chat.fixUsernameForIRC(to)
if to.startswith("#"):
# Public message
for _, value in self.clients.items():
if to in value.joinedChannels and value.username != fro:
if to in value.joinedChannels and value.IRCUsername != fro:
value.message(":{} PRIVMSG {} :{}".format(fro, to, message))
else:
# Private message
for _, value in self.clients.items():
if value.username == to and value.username != fro:
if value.IRCUsername == to and value.IRCUsername != fro:
value.message(":{} PRIVMSG {} :{}".format(fro, to, message))
def removeClient(self, client, quitmsg):
def removeClient(self, client, _):
"""
Remove a client from connected clients
client -- client object
quitmsg -- QUIT argument, useless atm
:param client: client object
:return:
"""
if client.socket in self.clients:
del self.clients[client.socket]
def start(self):
"""Start IRC server main loop"""
"""
Start IRC server main loop
:return:
"""
# Sentry
if glob.sentry == True:
sentryClient = None
if glob.sentry:
sentryClient = raven.Client(glob.conf.config["sentry"]["ircdns"])
serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
@@ -607,7 +660,7 @@ class Server:
[x.socket for x in self.clients.values()
if x.writeBufferSize() > 0],
[],
2)
1)
# Handle incoming connections
for x in iwtd:
@@ -618,7 +671,7 @@ class Server:
try:
self.clients[conn] = Client(self, conn)
log.info("[IRC] Accepted connection from {}:{}".format(addr[0], addr[1]))
except socket.error as e:
except socket.error:
try:
conn.close()
except:
@@ -637,9 +690,15 @@ class Server:
lastAliveCheck = now
except:
log.error("[IRC] Unknown error!\n```\n{}\n{}```".format(sys.exc_info(), traceback.format_exc()))
if glob.sentry == True:
if glob.sentry and sentryClient is not None:
sentryClient.captureException()
def main(port=6667):
"""
Create and start an IRC server
:param port: IRC port. Default: 6667
:return:
"""
glob.ircServer = Server(port)
glob.ircServer.start()

View File

@@ -1,5 +1,8 @@
# TODO: Rewrite this shit
from common import generalUtils
from constants import serverPackets
from objects import glob
from helpers import generalFunctions
class banchoConfig:
"""
@@ -8,35 +11,51 @@ class banchoConfig:
config = {"banchoMaintenance": False, "freeDirect": True, "menuIcon": "", "loginNotification": ""}
def __init__(self, __loadFromDB = True):
def __init__(self, loadFromDB = True):
"""
Initialize a banchoConfig object (and load bancho_settings from db)
[__loadFromDB -- if True, load values from db. If False, don't load values. Default: True]
loadFromDB -- if True, load values from db. If False, don't load values. Optional.
"""
if __loadFromDB:
if loadFromDB:
try:
self.loadSettings()
except:
raise
def loadSettings(self):
"""
(re)load bancho_settings from DB and set values in config array
"""
self.config["banchoMaintenance"] = generalFunctions.stringToBool(glob.db.fetch("SELECT value_int FROM bancho_settings WHERE name = 'bancho_maintenance'")["value_int"])
self.config["freeDirect"] = generalFunctions.stringToBool(glob.db.fetch("SELECT value_int FROM bancho_settings WHERE name = 'free_direct'")["value_int"])
self.config["banchoMaintenance"] = generalUtils.stringToBool(glob.db.fetch("SELECT value_int FROM bancho_settings WHERE name = 'bancho_maintenance'")["value_int"])
self.config["freeDirect"] = generalUtils.stringToBool(glob.db.fetch("SELECT value_int FROM bancho_settings WHERE name = 'free_direct'")["value_int"])
self.config["menuIcon"] = glob.db.fetch("SELECT value_string FROM bancho_settings WHERE name = 'menu_icon'")["value_string"]
self.config["loginNotification"] = glob.db.fetch("SELECT value_string FROM bancho_settings WHERE name = 'login_notification'")["value_string"]
def setMaintenance(self, __maintenance):
def setMaintenance(self, maintenance):
"""
Turn on/off bancho maintenance mode. Write new value to db too
__maintenance -- if True, turn on maintenance mode. If false, turn it off
maintenance -- if True, turn on maintenance mode. If false, turn it off
"""
self.config["banchoMaintenance"] = maintenance
glob.db.execute("UPDATE bancho_settings SET value_int = %s WHERE name = 'bancho_maintenance'", [int(maintenance)])
self.config["banchoMaintenance"] = __maintenance
glob.db.execute("UPDATE bancho_settings SET value_int = %s WHERE name = 'bancho_maintenance'", [int(__maintenance)])
def reload(self):
# Reload settings from bancho_settings
glob.banchoConf.loadSettings()
# Reload channels too
glob.channels.loadChannels()
# And chat filters
glob.chatFilters.loadFilters()
# Send new channels and new bottom icon to everyone
glob.streams.broadcast("main", serverPackets.mainMenuIcon(glob.banchoConf.config["menuIcon"]))
glob.streams.broadcast("main", serverPackets.channelInfoEnd())
for key, value in glob.channels.channels.items():
if value.publicRead == True and value.hidden == False:
glob.streams.broadcast("main", serverPackets.channelInfo(key))

View File

@@ -1,29 +1,23 @@
from objects import glob
class channel:
"""
A chat channel
"""
def __init__(self, __name, __description, __publicRead, __publicWrite, temp, hidden):
def __init__(self, name, description, publicRead, publicWrite, temp, hidden):
"""
Create a new chat channel object
__name -- channel name
__description -- channel description
__publicRead -- bool, if true channel can be read by everyone, if false it can be read only by mods/admins
__publicWrite -- bool, same as public read but relative to write permissions
temp -- if True, channel will be deleted when there's no one in the channel
hidden -- if True, channel won't be shown in channels list
:param name: channel name
:param description: channel description
:param publicRead: if True, this channel can be read by everyone. If False, it can be read only by mods/admins
:param publicWrite: same as public read, but regards writing permissions
:param temp: if True, this channel will be deleted when there's no one in this channel
:param hidden: if True, thic channel won't be shown in channels list
"""
self.name = __name
self.description = __description
self.publicRead = __publicRead
self.publicWrite = __publicWrite
self.name = name
self.description = description
self.publicRead = publicRead
self.publicWrite = publicWrite
self.moderated = False
self.temp = temp
self.connectedUsers = [999] # Fokabot is always connected to every channels (otherwise it doesn't show up in IRC users list)
self.hidden = hidden
# Client name (#spectator/#multiplayer)
@@ -33,47 +27,7 @@ class channel:
elif self.name.startswith("#multi_"):
self.clientName = "#multiplayer"
def userJoin(self, __userID):
"""
Add a user to connected users
__userID -- user ID that joined the channel
"""
if __userID not in self.connectedUsers:
self.connectedUsers.append(__userID)
def userPart(self, __userID):
"""
Remove a user from connected users
__userID -- user ID that left the channel
"""
if __userID in self.connectedUsers:
self.connectedUsers.remove(__userID)
# Remove temp channels if empty or there's only fokabot connected
l = len(self.connectedUsers)
if self.temp == True and ((l == 0) or (l == 1 and 999 in self.connectedUsers)):
glob.channels.removeChannel(self.name)
def getConnectedUsers(self):
"""
Get connected user IDs list
return -- connectedUsers list
"""
return self.connectedUsers
def getConnectedUsersCount(self):
"""
Count connected users
return -- connected users number
"""
return len(self.connectedUsers)
# Make Foka join the channel
fokaToken = glob.tokens.getTokenFromUserID(999)
if fokaToken is not None:
fokaToken.joinChannel(self)

View File

@@ -1,22 +1,18 @@
from objects import glob
from common.log import logUtils as log
from objects import channel
from helpers import logHelper as log
from objects import glob
from helpers import chatHelper as chat
class channelList:
"""
Channel list
channels -- dictionary. key: channel name, value: channel object
"""
channels = {}
def __init__(self):
self.channels = {}
def loadChannels(self):
"""
Load chat channels from db and add them to channels dictionary
Load chat channels from db and add them to channels list
:return:
"""
# Get channels from DB
channels = glob.db.fetchAll("SELECT * FROM bancho_channels")
@@ -27,32 +23,33 @@ class channelList:
publicWrite = True if i["public_write"] == 1 else False
self.addChannel(i["name"], i["description"], publicRead, publicWrite)
def addChannel(self, name, description, publicRead, publicWrite, temp = False, hidden = False):
"""
Add a channel object to channels dictionary
Add a channel to channels list
name -- channel name
description -- channel description
publicRead -- bool, if true channel can be read by everyone, if false it can be read only by mods/admins
publicWrite -- bool, same as public read but relative to write permissions
temp -- if True, channel will be deleted when there's no one in the channel. Optional. Default = False.
hidden -- if True, channel will be hidden in channels list. Optional. Default = False.
:param name: channel name
:param description: channel description
:param publicRead: if True, this channel can be read by everyone. If False, it can be read only by mods/admins
:param publicWrite: same as public read, but regards writing permissions
:param temp: if True, this channel will be deleted when there's no one in this channel
:param hidden: if True, thic channel won't be shown in channels list
:return:
"""
glob.streams.add("chat/{}".format(name))
self.channels[name] = channel.channel(name, description, publicRead, publicWrite, temp, hidden)
log.info("Created channel {}".format(name))
def addTempChannel(self, name):
"""
Add a temporary channel (like #spectator or #multiplayer), gets deleted when there's no one in the channel
and it's hidden in channels list
name -- channel name
return -- True if channel was created, False if failed
:param name: channel name
:return: True if the channel was created, otherwise False
"""
if name in self.channels:
return False
glob.streams.add("chat/{}".format(name))
self.channels[name] = channel.channel(name, "Chat", True, True, True, True)
log.info("Created temp channel {}".format(name))
@@ -60,10 +57,19 @@ class channelList:
"""
Removes a channel from channels list
name -- channel name
:param name: channel name
:return:
"""
if name not in self.channels:
log.debug("{} is not in channels list".format(name))
return
#glob.streams.broadcast("chat/{}".format(name), serverPackets.channelKicked(name))
stream = glob.streams.getStream("chat/{}".format(name))
if stream is not None:
for token in stream.clients:
if token in glob.tokens.tokens:
chat.partChannel(channel=name, token=glob.tokens.tokens[token], kick=True)
glob.streams.dispose("chat/{}".format(name))
glob.streams.remove("chat/{}".format(name))
self.channels.pop(name)
log.info("Removed channel {}".format(name))

View File

@@ -1,9 +1,20 @@
class chatFilters:
def __init__(self, fileName="filters.txt"):
"""
Initialize chat filters
:param fileName: name of the file containing filters. Default: filters.txt
"""
self.filters = {}
self.loadFilters(fileName)
def loadFilters(self, fileName="filters.txt"):
"""
Load filters from a file
:param fileName: name of the file containing filters. Default: filters.txt
:return:
"""
# Reset chat filters
self.filters = {}
@@ -16,17 +27,25 @@ class chatFilters:
for line in data:
# Get old/new word and save it in dictionary
lineSplit = line.split("=")
self.filters[lineSplit[0]] = lineSplit[1].replace("\n", "")
self.filters[lineSplit[0].lower()] = lineSplit[1].replace("\n", "")
def filterMessage(self, message):
"""
Replace forbidden words with filtered ones
:param message: normal message
:return: filtered message
"""
# Split words by spaces
messageTemp = message.split(" ")
# Check each word
for word in messageTemp:
lowerWord = word.lower()
# If the word is filtered, replace it
if word in self.filters:
message = message.replace(word, self.filters[word])
if lowerWord in self.filters:
message = message.replace(word, self.filters[lowerWord])
# Return filtered message
return message

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@@ -1,20 +0,0 @@
import threading
class fileLocks:
def __init__(self):
# Dictionary containing threading.Lock s
self.locks = {}
def lockFile(self, fileName):
if fileName in self.locks:
# Acquire existing lock
self.locks[fileName].acquire()
else:
# Create new lock and acquire it
self.locks[fileName] = threading.Lock()
self.locks[fileName].acquire()
def unlockFile(self, fileName):
if fileName in self.locks:
# Release lock if it exists
self.locks[fileName].release()

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@@ -1,55 +1,53 @@
"""FokaBot related functions"""
from helpers import userHelper
from objects import glob
from constants import actions
from constants import serverPackets
from constants import fokabotCommands
import re
from helpers import generalFunctions
from common import generalUtils
from common.constants import actions
from common.ripple import userUtils
from constants import fokabotCommands
from constants import serverPackets
from objects import glob
# Tillerino np regex, compiled only once to increase performance
npRegex = re.compile("^https?:\\/\\/osu\\.ppy\\.sh\\/b\\/(\\d*)")
def connect():
"""Add FokaBot to connected users and send userpanel/stats packet to everyone"""
"""
Connect FokaBot to Bancho
:return:
"""
token = glob.tokens.addToken(999)
token.actionID = actions.idle
glob.tokens.enqueueAll(serverPackets.userPanel(999))
####glob.tokens.enqueueAll(serverPackets.userStats(999))
# NOTE: Debug thing to set all users as connected
#users = glob.db.fetchAll("SELECT id FROM users")
#for i in users:
# t = glob.tokens.addToken(i["id"])
# t.actionID = actions.idle
token.actionID = actions.IDLE
glob.streams.broadcast("main", serverPackets.userPanel(999))
glob.streams.broadcast("main", serverPackets.userStats(999))
def disconnect():
"""Remove FokaBot from connected users"""
"""
Disconnect FokaBot from Bancho
:return:
"""
glob.tokens.deleteToken(glob.tokens.getTokenFromUserID(999))
def fokabotResponse(fro, chan, message):
"""
Check if a message has triggered fokabot (and return its response)
Check if a message has triggered FokaBot
fro -- sender username (for permissions stuff with admin commands)
chan -- channel name
message -- message
return -- fokabot's response string or False
:param fro: sender username
:param chan: channel name (or receiver username)
:param message: chat mesage
:return: FokaBot's response or False if no response
"""
for i in fokabotCommands.commands:
# Loop though all commands
#if i["trigger"] in message:
if generalFunctions.strContains(message, i["trigger"]):
if generalUtils.strContains(message, i["trigger"]):
# message has triggered a command
# Make sure the user has right permissions
if i["privileges"] != None:
if i["privileges"] is not None:
# Rank = x
if userHelper.getPrivileges(userHelper.getID(fro)) & i["privileges"] == 0:
if userUtils.getPrivileges(userUtils.getID(fro)) & i["privileges"] == 0:
return False
# Check argument number
@@ -58,7 +56,7 @@ def fokabotResponse(fro, chan, message):
return "Wrong syntax: {} {}".format(i["trigger"], i["syntax"])
# Return response or execute callback
if i["callback"] == None:
if i["callback"] is None:
return i["response"]
else:
return i["callback"](fro, chan, message[1:])

View File

@@ -1,34 +1,50 @@
"""Global objects and variables"""
from objects import tokenList
import time
from common.ddog import datadogClient
from common.files import fileBuffer, fileLocks
from objects import channelList
from objects import matchList
from objects import fileLocks
from objects import streamList
from objects import tokenList
from common.web import schiavo
try:
with open("version") as f:
VERSION = f.read()
VERSION = f.read().strip()
if VERSION == "":
raise
raise Exception
except:
VERSION = "¯\_(xd)_/¯"
VERSION = "Unknown"
DATADOG_PREFIX = "peppy"
application = None
db = None
redis = None
conf = None
banchoConf = None
tokens = tokenList.tokenList()
channels = channelList.channelList()
matches = matchList.matchList()
restarting = False
fLocks = fileLocks.fileLocks()
fileBuffers = fileBuffer.buffersList()
schiavo = schiavo.schiavo()
dog = datadogClient.datadogClient()
verifiedCache = {}
cloudflare = False
chatFilters = None
pool = None
ircServer = None
busyThreads = 0
debug = False
outputRequestTime = False
outputPackets = False
discord = False
gzip = False
localize = False
sentry = False
irc = False
restarting = False
startTime = int(time.time())
streams = streamList.streamList()

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@@ -1,24 +0,0 @@
'''
import threading
class task:
def __init__(self, function, args = (), kwargs = {}):
self.function = function
self.args = args
self.kwargs = kwargs
class logThread:
def __init__(self):
self.thread = threading.Thread()
self.queue = []
def enqueue(self, function, args = (), kwargs = {}):
self.queue.append(task(function, args, kwargs))
def run(self):
for i in self.queue:
self.thread = threading.Thread(i.function, i.args, i.kwargs)
self.thread.run()
self.thread.join()
self.queue = []
'''

View File

@@ -1,326 +1,320 @@
# TODO: Enqueue all
from constants import gameModes
import copy
from common.log import logUtils as log
from constants import dataTypes
from constants import matchModModes
from constants import matchScoringTypes
from constants import matchTeamTypes
from constants import matchModModes
from constants import slotStatuses
from objects import glob
from constants import serverPackets
from constants import dataTypes
from constants import matchTeams
from helpers import logHelper as log
from constants import serverPackets
from constants import slotStatuses
from helpers import chatHelper as chat
from objects import glob
class slot:
def __init__(self):
self.status = slotStatuses.FREE
self.team = 0
self.userID = -1
self.user = None
self.mods = 0
self.loaded = False
self.skip = False
self.complete = False
class match:
"""Multiplayer match object"""
matchID = 0
inProgress = False
mods = 0
matchName = ""
matchPassword = ""
beatmapName = ""
beatmapID = 0
beatmapMD5 = ""
slots = [] # list of dictionaries {"status": 0, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False}
hostUserID = 0
gameMode = gameModes.std
matchScoringType = matchScoringTypes.score
matchTeamType = matchTeamTypes.headToHead
matchModMode = matchModModes.normal
seed = 0
def __init__(self, __matchID, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID):
def __init__(self, matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID):
"""
Create a new match object
__matchID -- match progressive identifier
__matchName -- match name, string
__matchPassword -- match md5 password. Leave empty for no password
__beatmapID -- beatmap ID
__beatmapName -- beatmap name, string
__beatmapMD5 -- beatmap md5 hash, string
__gameMode -- game mode ID. See gameModes.py
__hostUserID -- user id of the host
:param matchID: match progressive identifier
:param matchName: match name, string
:param matchPassword: match md5 password. Leave empty for no password
:param beatmapID: beatmap ID
:param beatmapName: beatmap name, string
:param beatmapMD5: beatmap md5 hash, string
:param gameMode: game mode ID. See gameModes.py
:param hostUserID: user id of the host
"""
self.matchID = __matchID
self.matchID = matchID
self.streamName = "multi/{}".format(self.matchID)
self.playingStreamName = "{}/playing".format(self.streamName)
self.inProgress = False
self.mods = 0
self.matchName = __matchName
self.matchPassword = __matchPassword
self.beatmapID = __beatmapID
self.beatmapName = __beatmapName
self.beatmapMD5 = __beatmapMD5
self.hostUserID = __hostUserID
self.gameMode = __gameMode
self.matchScoringTypes = matchScoringTypes.score # default values
self.matchTeamType = matchTeamTypes.headToHead # default value
self.matchModMode = matchModModes.normal # default value
self.matchName = matchName
self.matchPassword = matchPassword
self.beatmapID = beatmapID
self.beatmapName = beatmapName
self.beatmapMD5 = beatmapMD5
self.hostUserID = hostUserID
self.gameMode = gameMode
self.matchScoringType = matchScoringTypes.SCORE # default values
self.matchTeamType = matchTeamTypes.HEAD_TO_HEAD # default value
self.matchModMode = matchModModes.NORMAL # default value
self.seed = 0
self.matchDataCache = bytes()
# Create all slots and reset them
self.slots = []
for _ in range(0,16):
self.slots.append({"status": slotStatuses.free, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False})
self.slots.append(slot())
# Create streams
glob.streams.add(self.streamName)
glob.streams.add(self.playingStreamName)
# Create #multiplayer channel
glob.channels.addTempChannel("#multi_{}".format(self.matchID))
def getMatchData(self):
"""
Return binary match data structure for packetHelper
:return:
"""
# General match info
# TODO: Test without safe copy, the error might have been caused by outdated python bytecode cache
safeMatch = copy.deepcopy(self)
struct = [
[self.matchID, dataTypes.uInt16],
[int(self.inProgress), dataTypes.byte],
[0, dataTypes.byte],
[self.mods, dataTypes.uInt32],
[self.matchName, dataTypes.string],
[self.matchPassword, dataTypes.string],
[self.beatmapName, dataTypes.string],
[self.beatmapID, dataTypes.uInt32],
[self.beatmapMD5, dataTypes.string],
[safeMatch.matchID, dataTypes.UINT16],
[int(safeMatch.inProgress), dataTypes.BYTE],
[0, dataTypes.BYTE],
[safeMatch.mods, dataTypes.UINT32],
[safeMatch.matchName, dataTypes.STRING],
[safeMatch.matchPassword, dataTypes.STRING],
[safeMatch.beatmapName, dataTypes.STRING],
[safeMatch.beatmapID, dataTypes.UINT32],
[safeMatch.beatmapMD5, dataTypes.STRING],
]
# Slots status IDs, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["status"], dataTypes.byte])
struct.append([safeMatch.slots[i].status, dataTypes.BYTE])
# Slot teams, always 16 elements
for i in range(0,16):
struct.append([self.slots[i]["team"], dataTypes.byte])
struct.append([safeMatch.slots[i].team, dataTypes.BYTE])
# Slot user ID. Write only if slot is occupied
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
struct.append([uid, dataTypes.uInt32])
if safeMatch.slots[i].user is not None and safeMatch.slots[i].user in glob.tokens.tokens:
struct.append([glob.tokens.tokens[safeMatch.slots[i].user].userID, dataTypes.UINT32])
# Other match data
struct.extend([
[self.hostUserID, dataTypes.sInt32],
[self.gameMode, dataTypes.byte],
[self.matchScoringType, dataTypes.byte],
[self.matchTeamType, dataTypes.byte],
[self.matchModMode, dataTypes.byte],
[safeMatch.hostUserID, dataTypes.SINT32],
[safeMatch.gameMode, dataTypes.BYTE],
[safeMatch.matchScoringType, dataTypes.BYTE],
[safeMatch.matchTeamType, dataTypes.BYTE],
[safeMatch.matchModMode, dataTypes.BYTE],
])
# Slot mods if free mod is enabled
if self.matchModMode == matchModModes.freeMod:
if safeMatch.matchModMode == matchModModes.FREE_MOD:
for i in range(0,16):
struct.append([self.slots[i]["mods"], dataTypes.uInt32])
struct.append([safeMatch.slots[i].mods, dataTypes.UINT32])
# Seed idk
struct.append([self.seed, dataTypes.uInt32])
# TODO: Implement this, it should be used for mania "random" mod
struct.append([safeMatch.seed, dataTypes.UINT32])
return struct
def setHost(self, newHost):
"""
Set room host to newHost and send him host packet
newHost -- new host userID
:param newHost: new host userID
:return:
"""
slotID = self.getUserSlotID(newHost)
if slotID is None or self.slots[slotID].user not in glob.tokens.tokens:
return
token = glob.tokens.tokens[self.slots[slotID].user]
self.hostUserID = newHost
# Send host packet to new host
token = glob.tokens.getTokenFromUserID(newHost)
if token != None:
token.enqueue(serverPackets.matchTransferHost())
self.sendUpdates()
log.info("MPROOM{}: {} is now the host".format(self.matchID, token.username))
log.info("MPROOM{}: {} is now the host".format(self.matchID, newHost))
def setSlot(self, slotID, slotStatus = None, slotTeam = None, slotUserID = None, slotMods = None, slotLoaded = None, slotSkip = None, slotComplete = None):
def setSlot(self, slotID, status = None, team = None, user = "", mods = None, loaded = None, skip = None, complete = None):
"""
Set a slot to a specific userID and status
Set data for a specific slot.
All fields but slotID are optional.
Skipped fields won't be edited.
slotID -- id of that slot (0-15)
slotStatus -- see slotStatuses.py
slotTeam -- team id
slotUserID -- user ID of user in that slot
slotMods -- mods enabled in that slot. 0 if not free mod.
slotLoaded -- loaded status True/False
slotSkip -- skip status True/False
slotComplete -- completed status True/False
If Null is passed, that value won't be edited
:param slotID: slot ID
:param status: new status
:param team: new team
:param user: new user id
:param mods: new mods
:param loaded: new loaded status
:param skip: new skip value
:param complete: new completed value
:return:
"""
if slotStatus != None:
self.slots[slotID]["status"] = slotStatus
if status is not None:
self.slots[slotID].status = status
if slotTeam != None:
self.slots[slotID]["team"] = slotTeam
if team is not None:
self.slots[slotID].team = team
if slotUserID != None:
self.slots[slotID]["userID"] = slotUserID
if user is not "":
self.slots[slotID].user = user
if slotMods != None:
self.slots[slotID]["mods"] = slotMods
if mods is not None:
self.slots[slotID].mods = mods
if slotLoaded != None:
self.slots[slotID]["loaded"] = slotLoaded
if loaded is not None:
self.slots[slotID].loaded = loaded
if slotSkip != None:
self.slots[slotID]["skip"] = slotSkip
if slotComplete != None:
self.slots[slotID]["complete"] = slotComplete
if skip is not None:
self.slots[slotID].skip = skip
if complete is not None:
self.slots[slotID].complete = complete
def setSlotMods(self, slotID, mods):
"""
Set slotID mods. Same as calling setSlot and then sendUpdate
slotID -- slot number
mods -- new mods
:param slotID: slot number
:param mods: new mods
:return:
"""
# Set new slot data and send update
self.setSlot(slotID, None, None, None, mods)
self.sendUpdate()
self.setSlot(slotID, mods=mods)
self.sendUpdates()
log.info("MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods))
def toggleSlotReady(self, slotID):
"""
Switch slotID ready/not ready status
Same as calling setSlot and then sendUpdate
slotID -- slot number
:param slotID: slot number
:return:
"""
# Update ready status and setnd update
oldStatus = self.slots[slotID]["status"]
if oldStatus == slotStatuses.ready:
newStatus = slotStatuses.notReady
oldStatus = self.slots[slotID].status
if oldStatus == slotStatuses.READY:
newStatus = slotStatuses.NOT_READY
else:
newStatus = slotStatuses.ready
self.setSlot(slotID, newStatus, None, None, None)
self.sendUpdate()
log.info("MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID]["status"]))
newStatus = slotStatuses.READY
self.setSlot(slotID, newStatus)
self.sendUpdates()
log.info("MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID].status))
def toggleSlotLock(self, slotID):
"""
Lock a slot
Same as calling setSlot and then sendUpdate
slotID -- slot number
:param slotID: slot number
:return:
"""
# Get token of user in that slot (if there's someone)
if self.slots[slotID]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[slotID]["userID"])
else:
token = None
# Check if slot is already locked
if self.slots[slotID]["status"] == slotStatuses.locked:
newStatus = slotStatuses.free
if self.slots[slotID].status == slotStatuses.LOCKED:
newStatus = slotStatuses.FREE
else:
newStatus = slotStatuses.locked
newStatus = slotStatuses.LOCKED
# Send updated settings to kicked user, so he returns to lobby
if self.slots[slotID].user is not None and self.slots[slotID].user in glob.tokens.tokens:
glob.tokens.tokens[self.slots[slotID].user].enqueue(serverPackets.updateMatch(self.matchID))
# Set new slot status
self.setSlot(slotID, newStatus, 0, -1, 0)
if token != None:
# Send updated settings to kicked user, so he returns to lobby
token.enqueue(serverPackets.updateMatch(self.matchID))
self.setSlot(slotID, status=newStatus, team=0, user=None, mods=0)
# Send updates to everyone else
self.sendUpdate()
log.info("MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked"))
self.sendUpdates()
log.info("MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.LOCKED else "unlocked"))
def playerLoaded(self, userID):
"""
Set a player loaded status to True
userID -- ID of user
:param userID: ID of user
:return:
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
# Set loaded to True
self.slots[slotID]["loaded"] = True
self.slots[slotID].loaded = True
log.info("MPROOM{}: User {} loaded".format(self.matchID, userID))
# Check all loaded
total = 0
loaded = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
if self.slots[i].status == slotStatuses.PLAYING:
total+=1
if self.slots[i]["loaded"] == True:
if self.slots[i].loaded:
loaded+=1
if total == loaded:
self.allPlayersLoaded()
def allPlayersLoaded(self):
"""Send allPlayersLoaded packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersLoaded())
"""
Send allPlayersLoaded packet to every playing usr in match
:return:
"""
glob.streams.broadcast(self.playingStreamName, serverPackets.allPlayersLoaded())
log.info("MPROOM{}: All players loaded! Match starting...".format(self.matchID))
def playerSkip(self, userID):
"""
Set a player skip status to True
userID -- ID of user
:param userID: ID of user
:return:
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
# Set skip to True
self.slots[slotID]["skip"] = True
self.slots[slotID].skip = True
log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
# Send skip packet to every playing useR
for i in range(0,16):
uid = self.slots[i]["userID"]
if self.slots[i]["status"] == slotStatuses.playing and uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
token.enqueue(serverPackets.playerSkipped(uid))
# Send skip packet to every playing user
#glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(glob.tokens.tokens[self.slots[slotID].user].userID))
glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(slotID))
# Check all skipped
total = 0
skipped = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
if self.slots[i].status == slotStatuses.PLAYING:
total+=1
if self.slots[i]["skip"] == True:
if self.slots[i].skip:
skipped+=1
if total == skipped:
self.allPlayersSkipped()
def allPlayersSkipped(self):
"""Send allPlayersSkipped packet to every playing usr in match"""
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.allPlayersSkipped())
"""
Send allPlayersSkipped packet to every playing usr in match
:return:
"""
glob.streams.broadcast(self.playingStreamName, serverPackets.allPlayersSkipped())
log.info("MPROOM{}: All players have skipped!".format(self.matchID))
def playerCompleted(self, userID):
"""
Set userID's slot completed to True
userID -- ID of user
:param userID: ID of user
"""
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
self.setSlot(slotID, None, None, None, None, None, None, True)
self.setSlot(slotID, complete=True)
# Console output
log.info("MPROOM{}: User {} has completed his play".format(self.matchID, userID))
@@ -329,94 +323,97 @@ class match:
total = 0
completed = 0
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.playing:
if self.slots[i].status == slotStatuses.PLAYING:
total+=1
if self.slots[i]["complete"] == True:
if self.slots[i].complete:
completed+=1
if total == completed:
self.allPlayersCompleted()
def allPlayersCompleted(self):
"""Cleanup match stuff and send match end packet to everyone"""
"""
Cleanup match stuff and send match end packet to everyone
:return:
"""
# Reset inProgress
self.inProgress = False
# Reset slots
for i in range(0,16):
if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
self.slots[i]["status"] = slotStatuses.notReady
self.slots[i]["loaded"] = False
self.slots[i]["skip"] = False
self.slots[i]["complete"] = False
if self.slots[i].user is not None and self.slots[i].status == slotStatuses.PLAYING:
self.slots[i].status = slotStatuses.NOT_READY
self.slots[i].loaded = False
self.slots[i].skip = False
self.slots[i].complete = False
# Send match update
self.sendUpdate()
self.sendUpdates()
# Send match complete
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.matchComplete())
glob.streams.broadcast(self.streamName, serverPackets.matchComplete())
# Destroy playing stream
glob.streams.dispose(self.playingStreamName)
glob.streams.remove(self.playingStreamName)
# Console output
log.info("MPROOM{}: Match completed".format(self.matchID))
def getUserSlotID(self, userID):
"""
Get slot ID occupied by userID
return -- slot id if found, None if user is not in room
:return: slot id if found, None if user is not in room
"""
for i in range(0,16):
if self.slots[i]["userID"] == userID:
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens and glob.tokens.tokens[self.slots[i].user].userID == userID:
return i
return None
def userJoin(self, userID):
def userJoin(self, user):
"""
Add someone to users in match
userID -- user id of the user
return -- True if join success, False if fail (room is full)
:param user: user object of the user
:return: True if join success, False if fail (room is full)
"""
# Make sure we're not in this match
for i in range(0,16):
if self.slots[i].user == user.token:
# Set bugged slot to free
self.setSlot(i, slotStatuses.FREE, 0, None, 0)
# Find first free slot
for i in range(0,16):
if self.slots[i]["status"] == slotStatuses.free:
if self.slots[i].status == slotStatuses.FREE:
# Occupy slot
self.setSlot(i, slotStatuses.notReady, 0, userID, 0)
self.setSlot(i, slotStatuses.NOT_READY, 0, user.token, 0)
# Send updated match data
self.sendUpdate()
self.sendUpdates()
# Console output
log.info("MPROOM{}: {} joined the room".format(self.matchID, userID))
log.info("MPROOM{}: {} joined the room".format(self.matchID, user.username))
return True
return False
def userLeft(self, userID):
def userLeft(self, user):
"""
Remove someone from users in match
userID -- user if of the user
:param user: user object of the user
:return:
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
slotID = self.getUserSlotID(user.userID)
if slotID is None:
return
# Set that slot to free
self.setSlot(slotID, slotStatuses.free, 0, -1, 0)
self.setSlot(slotID, slotStatuses.FREE, 0, None, 0)
# Check if everyone left
if self.countUsers() == 0:
@@ -426,49 +423,48 @@ class match:
return
# Check if host left
if userID == self.hostUserID:
if user.userID == self.hostUserID:
# Give host to someone else
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
self.setHost(uid)
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
self.setHost(glob.tokens.tokens[self.slots[i].user].userID)
break
# Send updated match data
self.sendUpdate()
self.sendUpdates()
# Console output
log.info("MPROOM{}: {} left the room".format(self.matchID, userID))
log.info("MPROOM{}: {} left the room".format(self.matchID, user.username))
def userChangeSlot(self, userID, newSlotID):
"""
Change userID slot to newSlotID
userID -- user that changed slot
newSlotID -- slot id of new slot
:param userID: user that changed slot
:param newSlotID: slot id of new slot
:return:
"""
# Make sure the user is in room
oldSlotID = self.getUserSlotID(userID)
if oldSlotID == None:
if oldSlotID is None:
return
# Make sure there is no one inside new slot
if self.slots[newSlotID]["userID"] > -1:
if self.slots[newSlotID].user is not None and self.slots[newSlotID].status != slotStatuses.FREE:
return
# Get old slot data
oldData = self.slots[oldSlotID].copy()
#oldData = dill.copy(self.slots[oldSlotID])
oldData = copy.deepcopy(self.slots[oldSlotID])
# Free old slot
self.setSlot(oldSlotID, slotStatuses.free, 0, -1, 0)
self.setSlot(oldSlotID, slotStatuses.FREE, 0, None, 0, False, False, False)
# Occupy new slot
self.setSlot(newSlotID, oldData["status"], oldData["team"], userID, oldData["mods"])
self.setSlot(newSlotID, oldData.status, oldData.team, oldData.user, oldData.mods)
# Send updated match data
self.sendUpdate()
self.sendUpdates()
# Console output
log.info("MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID))
@@ -477,106 +473,98 @@ class match:
"""
Change match password to newPassword
newPassword -- new password string
:param newPassword: new password string
:return:
"""
self.matchPassword = newPassword
# Send password change to every user in match
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.changeMatchPassword(self.matchPassword))
glob.streams.broadcast(self.streamName, serverPackets.changeMatchPassword(self.matchPassword))
# Send new match settings too
self.sendUpdate()
self.sendUpdates()
# Console output
log.info("MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword))
def changeMatchMods(self, mods):
def changeMods(self, mods):
"""
Set match global mods
mods -- mods bitwise int thing
:param mods: mods bitwise int thing
:return:
"""
# Set new mods and send update
self.mods = mods
self.sendUpdate()
self.sendUpdates()
log.info("MPROOM{}: Mods changed to {}".format(self.matchID, self.mods))
def userHasBeatmap(self, userID, has = True):
"""
Set no beatmap status for userID
userID -- ID of user
has -- True if has beatmap, false if not
:param userID: ID of user
:param has: True if has beatmap, false if not
:return:
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
# Set slot
self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady)
self.setSlot(slotID, slotStatuses.NO_MAP if not has else slotStatuses.NOT_READY)
# Send updates
self.sendUpdate()
self.sendUpdates()
def transferHost(self, slotID):
"""
Transfer host to slotID
slotID -- ID of slot
:param slotID: ID of slot
:return:
"""
# Make sure there is someone in that slot
uid = self.slots[slotID]["userID"]
if uid == -1:
if self.slots[slotID].user is None or self.slots[slotID].user not in glob.tokens.tokens:
return
# Transfer host
self.setHost(uid)
self.setHost(glob.tokens.tokens[self.slots[slotID].user].userID)
# Send updates
self.sendUpdate()
self.sendUpdates()
def playerFailed(self, userID):
"""
Send userID's failed packet to everyone in match
userID -- ID of user
:param userID: ID of user
:return:
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
# Send packet to everyone
for i in range(0,16):
uid = self.slots[i]["userID"]
if uid > -1:
token = glob.tokens.getTokenFromUserID(uid)
if token != None:
token.enqueue(serverPackets.playerFailed(slotID))
glob.streams.broadcast(self.playingStreamName, serverPackets.playerFailed(slotID))
# Console output
log.info("MPROOM{}: {} has failed!".format(self.matchID, userID))
def invite(self, fro, to):
"""
Fro invites to in this match.
fro -- sender userID
to -- receiver userID
:param fro: sender userID
:param to: receiver userID
:return:
"""
# Get tokens
froToken = glob.tokens.getTokenFromUserID(fro)
toToken = glob.tokens.getTokenFromUserID(to)
if froToken == None or toToken == None:
if froToken is None or toToken is None:
return
# FokaBot is too busy
@@ -587,72 +575,100 @@ class match:
message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName)
chat.sendMessage(token=froToken, to=toToken.username, message=message)
def countUsers(self):
"""
Return how many players are in that match
return -- number of users
:return: number of users
"""
c = 0
for i in range(0,16):
if self.slots[i]["userID"] > -1:
if self.slots[i].user is not None:
c+=1
return c
def changeTeam(self, userID):
"""
Change userID's team
userID -- id of user
:param userID: id of user
:return:
"""
# Make sure the user is in room
slotID = self.getUserSlotID(userID)
if slotID == None:
if slotID is None:
return
# Update slot and send update
newTeam = matchTeams.blue if self.slots[slotID]["team"] == matchTeams.red else matchTeams.red
newTeam = matchTeams.BLUE if self.slots[slotID].team == matchTeams.RED else matchTeams.RED
self.setSlot(slotID, None, newTeam)
self.sendUpdate()
self.sendUpdates()
def sendUpdates(self):
"""
Send match updates packet to everyone in lobby and room streams
def sendUpdate(self):
# Send to users in room
for i in range(0,16):
if self.slots[i]["userID"] > -1:
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
# Send to users in lobby
for i in glob.matches.usersInLobby:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.updateMatch(self.matchID))
:return:
"""
self.matchDataCache = serverPackets.updateMatch(self.matchID)
if self.matchDataCache is not None:
glob.streams.broadcast(self.streamName, self.matchDataCache)
glob.streams.broadcast("lobby", self.matchDataCache)
else:
log.error("MPROOM{}: Can't send match update packet, match data is None!!!".format(self.matchID))
def checkTeams(self):
"""
Check if match teams are valid
return -- True if valid, False if invalid
:return: True if valid, False if invalid
:return:
"""
if match.matchTeamType != matchTeamTypes.teamVs or matchTeamTypes != matchTeamTypes.tagTeamVs:
if self.matchTeamType != matchTeamTypes.TEAM_VS or self.matchTeamType != matchTeamTypes.TAG_TEAM_VS:
# Teams are always valid if we have no teams
return True
# We have teams, check if they are valid
firstTeam = -1
for i in range(0,16):
if self.slots[i]["userID"] > -1 and (self.slots[i]["status"]&slotStatuses.noMap) == 0:
if self.slots[i].user is not None and (self.slots[i].status & slotStatuses.NO_MAP) == 0:
if firstTeam == -1:
firstTeam = self.slots[i]["team"]
elif firstTeam != self.slots[i]["teams"]:
firstTeam = self.slots[i].team
elif firstTeam != self.slots[i].team:
log.info("MPROOM{}: Teams are valid".format(self.matchID))
return True
log.warning("MPROOM{}: Invalid teams!".format(self.matchID))
return False
def start(self):
"""
Start the match
:return:
"""
# Make sure we have enough players
if self.countUsers() < 2 or not self.checkTeams():
return
# Create playing channel
glob.streams.add(self.playingStreamName)
# Change inProgress value
match.inProgress = True
# Set playing to ready players and set load, skip and complete to False
# Make clients join playing stream
for i in range(0, 16):
if (self.slots[i].status & slotStatuses.READY) > 0 and self.slots[i].user in glob.tokens.tokens:
self.slots[i].status = slotStatuses.PLAYING
self.slots[i].loaded = False
self.slots[i].skip = False
self.slots[i].complete = False
glob.tokens.tokens[self.slots[i].user].joinStream(self.playingStreamName)
# Send match start packet
glob.streams.broadcast(self.playingStreamName, serverPackets.matchStart(self.matchID))
# Send updates
self.sendUpdates()

View File

@@ -3,78 +3,47 @@ from objects import glob
from constants import serverPackets
class matchList:
matches = {}
usersInLobby = []
lastID = 1
def __init__(self):
"""Initialize a matchList object"""
self.matches = {}
self.usersInLobby = []
self.lastID = 1
def createMatch(self, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID):
def createMatch(self, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID):
"""
Add a new match to matches list
__matchName -- match name, string
__matchPassword -- match md5 password. Leave empty for no password
__beatmapID -- beatmap ID
__beatmapName -- beatmap name, string
__beatmapMD5 -- beatmap md5 hash, string
__gameMode -- game mode ID. See gameModes.py
__hostUserID -- user id of who created the match
return -- match ID
:param matchName: match name, string
:param matchPassword: match md5 password. Leave empty for no password
:param beatmapID: beatmap ID
:param beatmapName: beatmap name, string
:param beatmapMD5: beatmap md5 hash, string
:param gameMode: game mode ID. See gameModes.py
:param hostUserID: user id of who created the match
:return: match ID
"""
# Add a new match to matches list
# Add a new match to matches list and create its stream
matchID = self.lastID
self.lastID+=1
self.matches[matchID] = match.match(matchID, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID)
self.matches[matchID] = match.match(matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID)
return matchID
def lobbyUserJoin(self, __userID):
def disposeMatch(self, matchID):
"""
Add userID to users in lobby
Destroy match object with id = matchID
__userID -- user who joined mp lobby
:param matchID: ID of match to dispose
:return:
"""
# Make sure the user is not already in mp lobby
if __userID not in self.usersInLobby:
# We don't need to join #lobby, client will automatically send a packet for it
self.usersInLobby.append(__userID)
def lobbyUserPart(self, __userID):
"""
Remove userID from users in lobby
__userID -- user who left mp lobby
"""
# Make sure the user is in mp lobby
if __userID in self.usersInLobby:
# Part lobby and #lobby channel
self.usersInLobby.remove(__userID)
def disposeMatch(self, __matchID):
"""
Destroy match object with id = __matchID
__matchID -- ID of match to dispose
"""
# Make sure the match exists
if __matchID not in self.matches:
if matchID not in self.matches:
return
# Remove match object
self.matches.pop(__matchID)
# Remove match object and stream
_match = self.matches.pop(matchID)
glob.streams.dispose(_match.streamName)
glob.streams.dispose(_match.playingStreamName)
glob.streams.remove(_match.streamName)
glob.streams.remove(_match.playingStreamName)
# Send match dispose packet to everyone in lobby
for i in self.usersInLobby:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.disposeMatch(__matchID))
glob.streams.broadcast("lobby", serverPackets.disposeMatch(matchID))

View File

@@ -1,87 +1,76 @@
from constants import actions
from constants import gameModes
from helpers import userHelper
import threading
import time
import uuid
from common.constants import gameModes, actions
from common.log import logUtils as log
from common.ripple import userUtils
from constants import exceptions
from constants import serverPackets
from events import logoutEvent
from helpers import logHelper as log
from objects import glob
import uuid
import time
import threading
from helpers import logHelper as log
from helpers import chatHelper as chat
from objects import glob
class token:
"""
Osu Token object
token -- token string
userID -- userID associated to that token
username -- username relative to userID (cache)
actionID -- current user action (see actions.py)
actionText -- current user action text
actionMd5 -- md5 relative to user action
actionMods -- current acton mods
gameMode -- current user game mode
location -- [latitude,longitude]
queue -- packets queue
joinedChannels -- list. Contains joined channel names
spectating -- userID of spectating user. 0 if not spectating.
spectators -- list. Contains userIDs of spectators
country -- osu country code. Use countryHelper to convert from letter country code to osu country code
pingTime -- latest packet received UNIX time
loginTime -- login UNIX time
latestTillerino -- beatmap ID of latest song from tillerino bot
"""
def __init__(self, __userID, token = None, ip = "", irc = False, timeOffset = 0):
def __init__(self, userID, token_ = None, ip ="", irc = False, timeOffset = 0, tournament = False):
"""
Create a token object and set userID and token
__userID -- user associated to this token
token -- if passed, set token to that value
:param userID: user associated to this token
:param token_: if passed, set token to that value
if not passed, token will be generated
ip -- client ip. optional.
irc -- if True, set this token as IRC client. optional.
:param ip: client ip. optional.
:param irc: if True, set this token as IRC client. Default: False.
:param timeOffset: the time offset from UTC for this user. Default: 0.
:param tournament: if True, flag this client as a tournement client. Default: True.
"""
# Set stuff
self.userID = __userID
self.username = userHelper.getUsername(self.userID)
self.privileges = userHelper.getPrivileges(self.userID)
self.admin = userHelper.isInPrivilegeGroup(self.userID, "developer") or userHelper.isInPrivilegeGroup(self.userID, "community manager")
self.userID = userID
self.username = userUtils.getUsername(self.userID)
self.safeUsername = userUtils.getSafeUsername(self.userID)
self.privileges = userUtils.getPrivileges(self.userID)
self.admin = userUtils.isInPrivilegeGroup(self.userID, "developer") or userUtils.isInPrivilegeGroup(self.userID, "community manager")
self.irc = irc
self.restricted = userHelper.isRestricted(self.userID)
self.kicked = False
self.restricted = userUtils.isRestricted(self.userID)
self.loginTime = int(time.time())
self.pingTime = self.loginTime
self.timeOffset = timeOffset
self.lock = threading.Lock() # Sync primitive
self.streams = []
self.tournament = tournament
self.messagesBuffer = []
# Default variables
self.spectators = []
self.spectating = 0
# TODO: Move those two vars to a class
self.spectating = None
self.spectatingUserID = 0 # we need this in case we the host gets DCed
self.location = [0,0]
self.joinedChannels = []
self.ip = ip
self.country = 0
self.location = [0,0]
self.awayMessage = ""
self.sentAway = []
self.matchID = -1
self.tillerino = [0,0,-1.0] # beatmap, mods, acc
self.silenceEndTime = 0
self.queue = bytes()
self.osuDirectAlert = False # NOTE: Remove this when osu!direct will be fixed
# Spam protection
self.spamRate = 0
# Stats cache
self.actionID = actions.idle
self.actionID = actions.IDLE
self.actionText = ""
self.actionMd5 = ""
self.actionMods = 0
self.gameMode = gameModes.std
self.gameMode = gameModes.STD
self.beatmapID = 0
self.rankedScore = 0
self.accuracy = 0.0
self.playcount = 0
@@ -90,8 +79,8 @@ class token:
self.pp = 0
# Generate/set token
if token != None:
self.token = token
if token_ is not None:
self.token = token_
else:
self.token = str(uuid.uuid4())
@@ -100,174 +89,292 @@ class token:
# If we have a valid ip, save bancho session in DB so we can cache LETS logins
if ip != "":
userHelper.saveBanchoSession(self.userID, self.ip)
userUtils.saveBanchoSession(self.userID, self.ip)
# If we are restricted, send message from FokaBot to user
# NOTE: Sent later
#if self.restricted == True:
# self.setRestricted()
# Join main stream
self.joinStream("main")
def enqueue(self, __bytes):
def enqueue(self, bytes_):
"""
Add bytes (packets) to queue
__bytes -- (packet) bytes to enqueue
:param bytes_: (packet) bytes to enqueue
"""
if self.irc == False:
self.queue += __bytes
# Never enqueue for IRC clients or Foka
if self.irc or self.userID < 999:
return
# Avoid memory leaks
if len(bytes_) < 10 * 10 ** 6:
self.queue += bytes_
else:
log.warning("{}'s packets buffer is above 10M!! Lost some data!".format(self.username))
def resetQueue(self):
"""Resets the queue. Call when enqueued packets have been sent"""
self.queue = bytes()
def joinChannel(self, channelObject):
"""
Join a channel
def joinChannel(self, __channel):
"""Add __channel to joined channels list
:param channelObject: channel object
:raises: exceptions.userAlreadyInChannelException()
exceptions.channelNoPermissionsException()
"""
if channelObject.name in self.joinedChannels:
raise exceptions.userAlreadyInChannelException()
if channelObject.publicRead == False and self.admin == False:
raise exceptions.channelNoPermissionsException()
self.joinedChannels.append(channelObject.name)
self.joinStream("chat/{}".format(channelObject.name))
self.enqueue(serverPackets.channelJoinSuccess(self.userID, channelObject.clientName))
__channel -- channel name"""
def partChannel(self, channelObject):
"""
Remove channel from joined channels list
if __channel not in self.joinedChannels:
self.joinedChannels.append(__channel)
:param channelObject: channel object
"""
self.joinedChannels.remove(channelObject.name)
self.leaveStream("chat/{}".format(channelObject.name))
def setLocation(self, latitude, longitude):
"""
Set client location
def partChannel(self, __channel):
"""Remove __channel from joined channels list
__channel -- channel name"""
if __channel in self.joinedChannels:
self.joinedChannels.remove(__channel)
def setLocation(self, __location):
"""Set location (latitude and longitude)
__location -- [latitude, longitude]"""
self.location = __location
:param latitude: latitude
:param longitude: longitude
"""
self.location = (latitude, longitude)
def getLatitude(self):
"""Get latitude
return -- latitude"""
"""
Get latitude
:return: latitude
"""
return self.location[0]
def getLongitude(self):
"""Get longitude
"""
Get longitude
return -- longitude"""
:return: longitude
"""
return self.location[1]
def startSpectating(self, host):
"""
Set the spectating user to userID, join spectator stream and chat channel
and send required packets to host
def startSpectating(self, __userID):
"""Set the spectating user to __userID
:param host: host osuToken object
"""
# Stop spectating old client
self.stopSpectating()
__userID -- target userID"""
self.spectating = __userID
# Set new spectator host
self.spectating = host.token
self.spectatingUserID = host.userID
# Add us to host's spectator list
host.spectators.append(self.token)
# Create and join spectator stream
streamName = "spect/{}".format(host.userID)
glob.streams.add(streamName)
self.joinStream(streamName)
host.joinStream(streamName)
# Send spectator join packet to host
host.enqueue(serverPackets.addSpectator(self.userID))
# Create and join #spectator (#spect_userid) channel
glob.channels.addTempChannel("#spect_{}".format(host.userID))
chat.joinChannel(token=self, channel="#spect_{}".format(host.userID))
if len(host.spectators) == 1:
# First spectator, send #spectator join to host too
chat.joinChannel(token=host, channel="#spect_{}".format(host.userID))
# Send fellow spectator join to all clients
glob.streams.broadcast(streamName, serverPackets.fellowSpectatorJoined(self.userID))
# Get current spectators list
for i in host.spectators:
if i != self.token and i in glob.tokens.tokens:
self.enqueue(serverPackets.fellowSpectatorJoined(glob.tokens.tokens[i].userID))
# Log
log.info("{} is spectating {}".format(self.username, host.username))
def stopSpectating(self):
"""Set the spectating user to 0, aka no user"""
self.spectating = 0
"""
Stop spectating, leave spectator stream and channel
and send required packets to host
:return:
"""
# Remove our userID from host's spectators
if self.spectating is None:
return
if self.spectating in glob.tokens.tokens:
hostToken = glob.tokens.tokens[self.spectating]
else:
hostToken = None
streamName = "spect/{}".format(self.spectatingUserID)
def addSpectator(self, __userID):
"""Add __userID to our spectators
# Remove us from host's spectators list,
# leave spectator stream
# and end the spectator left packet to host
self.leaveStream(streamName)
if hostToken is not None:
hostToken.spectators.remove(self.token)
hostToken.enqueue(serverPackets.removeSpectator(self.userID))
userID -- new spectator userID"""
# and to all other spectators
for i in hostToken.spectators:
if i in glob.tokens.tokens:
glob.tokens.tokens[i].enqueue(serverPackets.fellowSpectatorLeft(self.userID))
# Add userID to spectators if not already in
if __userID not in self.spectators:
self.spectators.append(__userID)
# If nobody is spectating the host anymore, close #spectator channel
# and remove host from spect stream too
if len(hostToken.spectators) == 0:
chat.partChannel(token=hostToken, channel="#spect_{}".format(hostToken.userID), kick=True)
hostToken.leaveStream(streamName)
# Console output
log.info("{} is no longer spectating {}. Current spectators: {}".format(self.username, self.spectatingUserID, hostToken.spectators))
def removeSpectator(self, __userID):
"""Remove __userID from our spectators
userID -- old spectator userID"""
# Remove spectator
if __userID in self.spectators:
self.spectators.remove(__userID)
def setCountry(self, __countryID):
"""Set country to __countryID
__countryID -- numeric country ID. See countryHelper.py"""
self.country = __countryID
def getCountry(self):
"""Get numeric country ID
return -- numeric country ID. See countryHelper.py"""
return self.country
# Part #spectator channel
chat.partChannel(token=self, channel="#spect_{}".format(self.spectatingUserID), kick=True)
# Set our spectating user to 0
self.spectating = None
self.spectatingUserID = 0
def updatePingTime(self):
"""Update latest ping time"""
"""
Update latest ping time to current time
:return:
"""
self.pingTime = int(time.time())
def setAwayMessage(self, __awayMessage):
"""Set a new away message"""
self.awayMessage = __awayMessage
def joinMatch(self, __matchID):
def joinMatch(self, matchID):
"""
Set match to matchID
Set match to matchID, join match stream and channel
__matchID -- new match ID
:param matchID: new match ID
:return:
"""
self.matchID = __matchID
# Make sure the match exists
if matchID not in glob.matches.matches:
return
def partMatch(self):
"""Set match to -1"""
# Match exists, get object
match = glob.matches.matches[matchID]
# Stop spectating
self.stopSpectating()
# Leave other matches
if self.matchID > -1 and self.matchID != matchID:
self.leaveMatch()
# Try to join match
joined = match.userJoin(self)
if not joined:
self.enqueue(serverPackets.matchJoinFail())
return
# Set matchID, join stream, channel and send packet
self.matchID = matchID
self.joinStream(match.streamName)
chat.joinChannel(token=self, channel="#multi_{}".format(self.matchID))
self.enqueue(serverPackets.matchJoinSuccess(matchID))
def leaveMatch(self):
"""
Leave joined match, match stream and match channel
:return:
"""
# Make sure we are in a match
if self.matchID == -1:
return
# Part #multiplayer channel and streams (/ and /playing)
chat.partChannel(token=self, channel="#multi_{}".format(self.matchID), kick=True)
self.leaveStream("multi/{}".format(self.matchID))
self.leaveStream("multi/{}/playing".format(self.matchID)) # optional
# Make sure the match exists
if self.matchID not in glob.matches.matches:
return
# The match exists, get object
match = glob.matches.matches[self.matchID]
# Set slot to free
match.userLeft(self)
# Set usertoken match to -1
self.matchID = -1
def kick(self, message="You have been kicked from the server. Please login again."):
"""Kick this user from the server"""
def kick(self, message="You have been kicked from the server. Please login again.", reason="kick"):
"""
Kick this user from the server
:param message: Notification message to send to this user.
Default: "You have been kicked from the server. Please login again."
:param reason: Kick reason, used in logs. Default: "kick"
:return:
"""
# Send packet to target
log.info("{} has been disconnected. (kick)".format(self.username))
log.info("{} has been disconnected. ({})".format(self.username, reason))
if message != "":
self.enqueue(serverPackets.notification(message))
self.enqueue(serverPackets.loginFailed())
# Logout event
logoutEvent.handle(self, None)
logoutEvent.handle(self, deleteToken=self.irc)
def silence(self, seconds, reason, author = 999):
def silence(self, seconds = None, reason = "", author = 999):
"""
Silences this user (db, packet and token)
seconds -- silence length in seconds
reason -- silence reason
author -- userID of who has silenced the target. Optional. Default: 999 (fokabot)
:param seconds: silence length in seconds. If None, get it from db. Default: None
:param reason: silence reason. Default: empty string
:param author: userID of who has silenced the user. Default: 999 (FokaBot)
:return:
"""
if seconds is None:
# Get silence expire from db if needed
seconds = max(0, userUtils.getSilenceEnd(self.userID) - int(time.time()))
else:
# Silence in db and token
self.silenceEndTime = int(time.time())+seconds
userHelper.silence(self.userID, seconds, reason, author)
userUtils.silence(self.userID, seconds, reason, author)
# Send silence packet to target
# Silence token
self.silenceEndTime = int(time.time()) + seconds
# Send silence packet to user
self.enqueue(serverPackets.silenceEndTime(seconds))
# Send silenced packet to everyone else
glob.tokens.enqueueAll(serverPackets.userSilenced(self.userID))
glob.streams.broadcast("main", serverPackets.userSilenced(self.userID))
def spamProtection(self, increaseSpamRate = True):
"""
Silences the user if is spamming.
increaseSpamRate -- pass True if the user has sent a new message. Optional. Default: True
:param increaseSpamRate: set to True if the user has sent a new message. Default: True
:return:
"""
# Increase the spam rate if needed
if increaseSpamRate == True:
if increaseSpamRate:
self.spamRate += 1
# Silence the user if needed
@@ -278,7 +385,7 @@ class token:
"""
Returns True if this user is silenced, otherwise False
return -- True/False
:return: True if this user is silenced, otherwise False
"""
return self.silenceEndTime-int(time.time()) > 0
@@ -287,15 +394,19 @@ class token:
Returns the seconds left for this user's silence
(0 if user is not silenced)
return -- silence seconds left
:return: silence seconds left (or 0)
"""
return max(0, self.silenceEndTime-int(time.time()))
def updateCachedStats(self):
"""Update all cached stats for this token"""
stats = userHelper.getUserStats(self.userID, self.gameMode)
"""
Update all cached stats for this token
:return:
"""
stats = userUtils.getUserStats(self.userID, self.gameMode)
log.debug(str(stats))
if stats == None:
if stats is None:
log.warning("Stats query returned None")
return
self.rankedScore = stats["rankedScore"]
@@ -305,22 +416,110 @@ class token:
self.gameRank = stats["gameRank"]
self.pp = stats["pp"]
def checkRestricted(self, force=False):
def checkRestricted(self):
"""
Check if this token is restricted. If so, send fokabot message
force -- If True, get restricted value from db.
If false, get the cached one. Optional. Default: False
:return:
"""
if force == True:
self.restricted = userHelper.isRestricted(self.userID)
if self.restricted == True:
oldRestricted = self.restricted
self.restricted = userUtils.isRestricted(self.userID)
if self.restricted:
self.setRestricted()
elif not self.restricted and oldRestricted != self.restricted:
self.resetRestricted()
def checkBanned(self):
"""
Check if this user is banned. If so, disconnect it.
:return:
"""
if userUtils.isBanned(self.userID):
self.enqueue(serverPackets.loginBanned())
logoutEvent.handle(self, deleteToken=False)
def setRestricted(self):
"""
Set this token as restricted, send FokaBot message to user
and send offline packet to everyone
:return:
"""
self.restricted = True
chat.sendMessage("FokaBot",self.username, "Your account is currently in restricted mode. Please visit ripple's website for more information.")
chat.sendMessage("FokaBot", self.username, "Your account is currently in restricted mode. Please visit ripple's website for more information.")
def resetRestricted(self):
"""
Send FokaBot message to alert the user that he has been unrestricted
and he has to log in again.
:return:
"""
chat.sendMessage("FokaBot", self.username, "Your account has been unrestricted! Please log in again.")
def joinStream(self, name):
"""
Join a packet stream, or create it if the stream doesn't exist.
:param name: stream name
:return:
"""
glob.streams.join(name, token=self.token)
if name not in self.streams:
self.streams.append(name)
def leaveStream(self, name):
"""
Leave a packets stream
:param name: stream name
:return:
"""
glob.streams.leave(name, token=self.token)
if name in self.streams:
self.streams.remove(name)
def leaveAllStreams(self):
"""
Leave all joined packet streams
:return:
"""
for i in self.streams:
self.leaveStream(i)
def awayCheck(self, userID):
"""
Returns True if userID doesn't know that we are away
Returns False if we are not away or if userID already knows we are away
:param userID: original sender userID
:return:
"""
if self.awayMessage == "" or userID in self.sentAway:
return False
self.sentAway.append(userID)
return True
def addMessageInBuffer(self, chan, message):
"""
Add a message in messages buffer (10 messages, truncated at 50 chars).
Used as proof when the user gets reported.
:param chan: channel
:param message: message content
:return:
"""
if len(self.messagesBuffer) > 9:
self.messagesBuffer = self.messagesBuffer[1:]
self.messagesBuffer.append("{time} - {user}@{channel}: {message}".format(time=time.strftime("%H:%M", time.localtime()), user=self.username, channel=chan, message=message[:50]))
def getMessagesBufferString(self):
"""
Get the content of the messages buffer as a string
:return: messages buffer content as a string
"""
return "\n".join(x for x in self.messagesBuffer)

71
objects/stream.py Normal file
View File

@@ -0,0 +1,71 @@
from common.log import logUtils as log
from objects import glob
class stream:
def __init__(self, name):
"""
Initialize a stream object
:param name: stream name
"""
self.name = name
self.clients = []
def addClient(self, client=None, token=None):
"""
Add a client to this stream if not already in
:param client: client (osuToken) object
:param token: client uuid string
:return:
"""
if client is None and token is None:
return
if client is not None:
token = client.token
if token not in self.clients:
log.info("{} has joined stream {}".format(token, self.name))
self.clients.append(token)
def removeClient(self, client=None, token=None):
"""
Remove a client from this stream if in
:param client: client (osuToken) object
:param token: client uuid string
:return:
"""
if client is None and token is None:
return
if client is not None:
token = client.token
if token in self.clients:
log.info("{} has left stream {}".format(token, self.name))
self.clients.remove(token)
def broadcast(self, data, but=None):
"""
Send some data to all (or some) clients connected to this stream
:param data: data to send
:param but: array of tokens to ignore. Default: None (send to everyone)
:return:
"""
if but is None:
but = []
for i in self.clients:
if i in glob.tokens.tokens:
if i not in but:
glob.tokens.tokens[i].enqueue(data)
else:
self.removeClient(token=i)
def dispose(self):
"""
Tell every client in this stream to leave the stream
:return:
"""
for i in self.clients:
if i in glob.tokens.tokens:
glob.tokens.tokens[i].leaveStream(self.name)

94
objects/streamList.py Normal file
View File

@@ -0,0 +1,94 @@
from objects import stream
from objects import glob
# TODO: use *args and **kwargs
class streamList:
def __init__(self):
self.streams = {}
def add(self, name):
"""
Create a new stream list if it doesn't already exist
:param name: stream name
:return:
"""
if name not in self.streams:
self.streams[name] = stream.stream(name)
def remove(self, name):
"""
Removes an existing stream and kick every user in it
:param name: stream name
:return:
"""
if name in self.streams:
for i in self.streams[name].clients:
if i in glob.tokens.tokens:
glob.tokens.tokens[i].leaveStream(name)
self.streams.pop(name)
def join(self, streamName, client=None, token=None):
"""
Add a client to a stream
:param streamName: stream name
:param client: client (osuToken) object
:param token: client uuid string
:return:
"""
if streamName not in self.streams:
return
self.streams[streamName].addClient(client=client, token=token)
def leave(self, streamName, client=None, token=None):
"""
Remove a client from a stream
:param streamName: stream name
:param client: client (osuToken) object
:param token: client uuid string
:return:
"""
if streamName not in self.streams:
return
self.streams[streamName].removeClient(client=client, token=token)
def broadcast(self, streamName, data, but=None):
"""
Send some data to all clients in a stream
:param streamName: stream name
:param data: data to send
:param but: array of tokens to ignore. Default: None (send to everyone)
:return:
"""
if streamName not in self.streams:
return
self.streams[streamName].broadcast(data, but)
def dispose(self, streamName, *args, **kwargs):
"""
Call `dispose` on `streamName`
:param streamName: name of the stream
:param args:
:param kwargs:
:return:
"""
if streamName not in self.streams:
return
self.streams[streamName].dispose(*args, **kwargs)
def getStream(self, streamName):
"""
Returns streamName's stream object or None if it doesn't exist
:param streamName:
:return:
"""
if streamName in self.streams:
return self.streams[streamName]
return None

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