Commit Graph

252 Commits

Author SHA1 Message Date
MaxOhn 0c0ad34827 fix: prevent underflow on fails due to sliders 2023-05-05 10:42:54 +02:00
MaxOhn bd9623d32b use CompactVec for all modes 2023-02-22 13:12:54 +01:00
MaxOhn b5439a0229 store zero strain values 2023-02-11 10:27:24 +01:00
MaxOhn 7cc3a4644b break loop early on 0 curr strain 2023-02-09 14:04:28 +01:00
MaxOhn 7bac0c7215 clamp clock rate 2023-02-09 06:25:26 +01:00
MaxOhn 58f6b6631b extended comment 2023-01-29 03:40:34 +01:00
MaxOhn fb36edd132 expose BeatmapExt methods for mode-specific objects (#20)
* expose osu hitobjects

* added pub method to create osu objects

* expose mania objects

* added some derived traits to public types

* expose taiko objects

* expose catch objects

* add documentation

* fix documentation
2023-01-28 04:33:05 +01:00
MaxOhn e6957f935a remove outdated comment 2023-01-12 01:27:16 +01:00
MaxOhn 51a2092020 made clippy happy 2023-01-11 23:57:04 +01:00
Max 20d7598e07 handle pixel_len 0 for catch 2022-11-08 19:59:38 +01:00
Max 7ded74b54e handle underflow for acc percentage 2022-10-31 12:38:03 +01:00
Max 4e416badd0 convert map internally for gradual tko & mna 2022-10-28 00:42:13 +02:00
Max 2a046a3df0 fixed async tests 2022-10-27 18:34:20 +02:00
MaxOhn 007410192b remove clock rate from strains section length 2022-10-26 22:25:52 +02:00
MaxOhn b6ec17fd12 convert map internally for tko & mna 2022-10-26 22:23:43 +02:00
MaxOhn 2137e4737c store hit_window in speed skill 2022-10-22 20:01:25 +02:00
MaxOhn 9acd6efe50 store osu skills in struct instead of array 2022-10-22 19:42:16 +02:00
MaxOhn 5a129437eb various minor adjustments 2022-10-21 12:42:41 +02:00
MaxOhn 335f0a7dde fixed & extended test cases 2022-10-21 11:07:29 +02:00
MaxOhn 044fe986c9 mania convert fixes 2022-10-17 09:13:31 +02:00
Max 240d6c1b66 fixed osu hitresult case distinctions 2022-10-16 14:06:15 +02:00
MaxOhn cdccfdbd48 improved taiko hitresult generation 2022-10-15 12:06:21 +02:00
MaxOhn d83217f5d0 improved osu hitresult generation 2022-10-15 11:36:41 +02:00
MaxOhn a091d30e1e finished osu std + bunch of bug fixes 2022-10-14 21:16:51 +02:00
MaxOhn 4bb2fca50c wip mania pp update 2022-10-09 16:37:49 +02:00
MaxOhn 5eb8dab588 wip osu pp update 2022-10-07 18:46:17 +02:00
Max 3d92656f19 reworked attribute calculation (#15) 2022-08-02 18:07:50 +02:00
MaxOhn 836c2e3861 allow len without is_empty 2022-08-02 18:06:52 +02:00
MaxOhn 970f9ff69f renamed GameMode variants 2022-07-06 15:56:07 +02:00
MaxOhn 8ec61f96d0 added distinct strains struct for each mode 2022-07-06 12:54:00 +02:00
Max 7ed1ac5226 added convert support (#12)
* added taiko conversion

* finished converts

* made clippy happy

* optimized allocations for patterns

* taiko convert fixes

* added mode methods for osu calculators

* from CRLF back to LF

* updated changelog

* updated readme

* undo normal hitsound change

* added edge_sounds to changelog
2022-07-04 14:17:15 +02:00
MaxOhn c2e96ce95b refactored beatmap types into a new module 2022-06-27 14:28:46 +02:00
MaxOhn d0db4a1775 made clippy happy 2022-06-21 07:38:50 +02:00
MaxOhn c167588bf0 keep structs instead of tuples for control points 2022-06-21 07:32:21 +02:00
MaxOhn d1acb86ebf v0.5.0 2022-03-21 19:04:57 +01:00
MaxOhn df9398de95 rename speed to clock_rate 2022-03-20 17:07:42 +01:00
MaxOhn 71eac0ffa3 allow custom clock rates 2022-03-20 15:17:04 +01:00
MaxOhn 6c1250fff3 use builder pattern to calculate difficulty attrs 2022-03-20 14:51:24 +01:00
MaxOhn 34c3a195da remove all mode features
minor adjustments
2022-01-25 18:04:30 +01:00
MaxOhn b7ebe4696e osu: handle maps without objects 2022-01-07 15:13:36 +01:00
MaxOhn 334a1ab891 removed Copy from score states but added Eq + PartiqlEq 2021-11-24 23:45:47 +01:00
MaxOhn f0a221aee6 added 'state' methods to PP calculator structs 2021-11-24 20:42:36 +01:00
MaxOhn db1bac08d7 added GradualDifficultyAttributes and GradualPerformanceAttributes 2021-11-24 19:17:13 +01:00
MaxOhn 134401fd38 added ManiaGradualDifficultyAttributes 2021-11-23 14:26:37 +01:00
MaxOhn 4922fd32f5 osu: fixed test values for gradual performance attributes 2021-11-23 03:16:03 +01:00
MaxOhn bfc0188c61 added max_combo method for osu & taiko difficulty attributes 2021-11-23 03:12:14 +01:00
MaxOhn 55f0c4bfe3 fixed attributes on very short maps + fixed gradual attributes offset 2021-11-23 01:54:56 +01:00
MaxOhn 9f8c557d03 added OsuGradualPerformanceAttributes 2021-11-22 03:32:31 +01:00
MaxOhn 331115758c added OsuDifficultyAttributesIter struct
adjusted changelog
2021-11-22 03:31:02 +01:00
MaxOhn 86bae8c190 fixed typos 2021-11-21 17:28:23 +01:00